Jump to content
FORUMS
Damien

Heroes of the Storm Kharazim

Recommended Posts

Guest Kroshak

Really nice guide, gotta love this kind of twist to the heroes, really putting new mechanics into the moba genre. keep the good work

Share this post


Link to post
Share on other sites

Thank you Kroshak!

 

From my experience, Kharazim has been exceptionally fun to play and it really shows how much work Blizzard puts into their latest additions. smile.png

 

I can't wait to see what they will come up with in the future! 

Share this post


Link to post
Share on other sites
Guest bartoletta

Really nice guide, would also like to add to his weaknesses are that he cant remove stealthies out of stealth unless he talents to counter them (i.e. no skillshots that knock out of stealth)

Share this post


Link to post
Share on other sites
Guest Kroshak

Hi Kendric here kroshak, do you guys have any info on Artanis or this one is going to be hide until the last moment???? i saw the medic in game but no artanis so far......

Share this post


Link to post
Share on other sites
Guest Kroshak

Thank you Kroshak!

 

From my experience, Kharazim has been exceptionally fun to play and it really shows how much work Blizzard puts into their latest additions. smile.png

 

I can't wait to see what they will come up with in the future! 

Cant deny he is fun, and i just think he has the same if you wanna call it "dilemma" that thrall has, meaning, Thrall needs to fight in order to sustain, Kharazim needs to fight to be able to put in action his trait

Share this post


Link to post
Share on other sites

Hi Kendric here kroshak, do you guys have any info on Artanis or this one is going to be hide until the last moment???? i saw the medic in game but no artanis so far......

 

Hi Kroshak, 

 

The only thing we heard about Artanis was that he is supposed to become a high damage Warrior with a lot of damage but low mobility. :)

 

But unfortunately there is no further information yet. 

Share this post


Link to post
Share on other sites

Thank you, it's a very nice guide.

There is a small typo in section 3.2 of "Strategy, Tips and Tricks.

 

 

Remember that the bonus movement speed from icon-kharazim-echo-of-heaven.pngEcho of Heaven serves as an extremely powerful disengage tool as well.

 

It should be Breath of Heaven.

Share this post


Link to post
Share on other sites
Guest Nomad86

I want to add a tip to Kharazim for when he is chasing kills.

Knowing how to use Radiant Dash properly when chasing kills
Depending on the situation you may want to radiant dash to your kill target or not. If you radiant dash to your kill target, you deal one basic attack (or up to 3 if you have deadly reach), or your Way of the Hundred Fist damage.  However if the scenario permits, it is usually more useful to dash to another target ahead of your kill target so you can get body blocks.  This is particularly useful if you are chasing the kill with other team members also in pursuit.

If you have Way of the Hundred Fist, you will usually want to dash to your kill target, but if you are in a narrow area or if you have your teammates in close pursuit, dashing ahead to a secondary target is often more effective.

Share this post


Link to post
Share on other sites
Guest nomad86

oh, and just a bit of theory crafting: What do you think of getting gentle repose at level 20, not as a crutch for badly timed palms, but so you can use early palms to discourage focus damage on key targets in high level play. If teams are good enough to stop focusing palmed targets, can we use that fact to increase survivability for assassins and other squishies?  Lowering the cooldown might make that playstyle viable.  

I haven't really tested it out, but it seems plausible to me. 

Share this post


Link to post
Share on other sites

At the highest competitive level this is actually one of the reasons why many Kharazim players choose Peaceful Repose. 

 

In an average Quick Match or Hero League Match I'm not sure you can count on this effect. But in theory, you have a very solid point there, nomad86! :)

Share this post


Link to post
Share on other sites
16 hours ago, Guest Matthew said:

Could you guys update this guide? Kharazim his talents are renewed

There are a number of updates due to be implemented in the near future, it's just a matter of time, sorry! There is a new format being placed on the HoTS section, so it is taking some time to prepare everything.

Stay with us, it's coming!

Share this post


Link to post
Share on other sites

Hey everyone! 

Sorry for the delay, but I'm happy to announce that the Kharazim guide has finally received its well-deserved update. 

Feel free to share you thoughts and own experiences in the comments! 

- Kendric

Share this post


Link to post
Share on other sites
Guest aknopf
12 hours ago, Niteshadow said:

Hey guys! Just a random question, but does Kharazim get to choose from his 3 different Basic Attack effects in a brawl? Thanks!

Yes, in arena brawls you can choose your first talent.

Share this post


Link to post
Share on other sites
On 11/23/2016 at 8:48 AM, Guest aknopf said:

Yes, in arena brawls you can choose your first talent.

Thanks for taking care of that question! :)

Share this post


Link to post
Share on other sites

I think the short cooldown and 2 charges of Air Ally can be used to set up target for Radiant Dash and be used as a quick escape route, what do you think?

Share this post


Link to post
Share on other sites
14 hours ago, Farbas said:

I think the short cooldown and 2 charges of Air Ally can be used to set up target for Radiant Dash and be used as a quick escape route, what do you think?

It could work as a safety net, yes, but you generally will use it in a damage oriented build to just push for more damage and ensure you aren't kited.

Share this post


Link to post
Share on other sites

Radiant Dash Utility Build
I've tried this particular build in a lot of games (as a second support, of course) and results were amazing. Investing talents into Radiant Dash can provide so much needed utility, especially if there is much hard crowd control on the enemy team and somewhat low mobilty on our team. Comboing Cleansing Touch and Quicksilver with someone like Ragnaros, Sonya or Greymane works great.
Transedence can provide some additional single-target healing to help out the main support, and Air Ally can be used for vision and some cheeky escapes (with 2 charges, that's insane slippery!).
Hope this build works well for someone too. Just a modest addition to the 2 main build paths on Kharazim.

  • Like 1

Share this post


Link to post
Share on other sites
14 hours ago, VitaminC said:

Radiant Dash Utility Build
I've tried this particular build in a lot of games (as a second support, of course) and results were amazing. Investing talents into Radiant Dash can provide so much needed utility, especially if there is much hard crowd control on the enemy team and somewhat low mobilty on our team. Comboing Cleansing Touch and Quicksilver with someone like Ragnaros, Sonya or Greymane works great.
Transedence can provide some additional single-target healing to help out the main support, and Air Ally can be used for vision and some cheeky escapes (with 2 charges, that's insane slippery!).
Hope this build works well for someone too. Just a modest addition to the 2 main build paths on Kharazim.

Definitely. The rework made Kharazim better than ever. As a Auriel main I both love fighting alongside him and hate fighting against him. His single target damage is unmatched for a Support.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard released a balance patch for Heroes of the Storm late at night. Check out the official patch notes for more details!
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      Heroes Bug Fixes Heroes
      TANK BRUISER HEALER MELEE RANGED Blaze D.Va Anduin Kerrigan Cassia Mei Gazlowe Auriel Valeera Fenix   Hogger Brightwing   Gul'dan   Imperius Deckard   Kael'thas   Ragnaros Lucio   Nazeebo     Stukov   Tychus         Zul'jin Return to Top
      Tank
      Blaze
      Talents
      Level 1 Endurance Stimpack [Active] Shield amount increased from 530 to 590. Neural Stimpack [Active] Cooldown reduced from 40 to 30 seconds. Level 7 Grill and Kill [W] Damage bonus increased from 20% to 35%. Adhesive Petroleum [W] Slow increased from 35% to 40%. Level 13 Nanomachine Coating [W] Duration increased from 2.5 to 3 seconds. Return to Top
      Mei
      Base
      Snow Blind [Q] Slow and Blind duration increased from 1.5 to 1.75 seconds. Talents
      Level 1 Heavy Pack [Q] Cooldown reduction increased from .25 to .5 seconds. Additional functionality: Each time Blizzard damages an enemy Hero, gain 3 Mana. Ice Storm [W] Bonus final Stun damage increased from 125% to 150%. Level 4 Slushball [Q] Bonus damage increased from 50% to 75%. Cold Front [E] Adjusted functionality: Reduce the cooldown of Icing by 4 seconds. If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 5 seconds and she gains 80 Mana. Level 10 Ice Wall [R2] Cooldown reduced from 70 to 50 seconds. Mana cost reduced from 60 to 50. Level 13 Flurry [W] Cooldown reduction increased from 100% to 125%. Return to Top
      Bruiser
      D.Va
      Base
      Mech Health Reduced from 2250 to 2150. Mech Health Regeneration reduced from 4.69 to 4.48. Talents
      Level 10 Bunny Hop [R1] Damage increased from 52 to 70. Return to Top
      Gazlowe
      Base
      Xplodium Charge [E] Damage reduced from 155 to 142. Talents
      Level 10 Grav-O-Bomb 3000 [R2] Damage reduced from 235 to 220. Level 13 Superior Schematics [Q] Bonus range reduced from 50% to 30%. Return to Top
      Hogger
      Base
      Health reduced from 2320 to 2260. Health Regeneration reduced from 4.83 to 4.71. Loot Hoard [D] Meat duration reduced from 5 to 4 seconds. Talents
      Level 1 Journeyman Cooking [W] Healing increased from 6% to 8% maximum Health. On The Prowl [Active] Cooldown reduced from 45 to 40 seconds. Healing per second increased from 6 to 9. Level 4 Brute Force [Q/D] Bonus for hitting enemy Heroes into terrain increased from 2 to 8. Maximum bonus damage increased from 100 to 125. Aggro Range [E] Bonus Rage against non-Heroic enemies reduced from 1 to .5. Bonus Rage against enemy Heroes reduced from 3 to 2. Level 7 Seeing Red [Q/E] Attack Speed bonus increased from 25% to 35%. Garbage Fire [Trait] Loot Hoard cooldown reduction reduced from 4 to 2 seconds. Damage reduced from 25 to 23. Level 10 Hoardapult [R1] Cooldown increased from 50 to 60 seconds. Damage reduced from 140 to 100. Shockwave [R2] Primary Stun duration increased from 1.25 to 1.5 seconds. Primary damage increased from 306 to 335. Secondary damage increased from 210 to 230. Level 13 Dust Devil [E] Armor bonus when below 50 Rage reduced from 30 to 20. Armor bonus when above 50 Rage reduced from 50 to 40. Pummel [E] Slow duration increased from 1.5 to 2 seconds. Level 16 Kablooie! [W] Damage bonus increased from 40% to 50%. Return to Top
      Imperius
      Talents
      Level 1 Impaling Light [Q] Damage bonus per Valorous Brand reduced from 125% to 75%. Level 4 Sovereign Armor [E] Armor amount reduced from 25 to 20. Level 10 Angelic Armaments [R1] Shield amount reduced from 1000 to 850. Return to Top
      Ragnaros
      Talents
      Level 1 Shifting Meteor [W] Damage bonus per hit increased from 5% to 6%. Level 7 Molten Power [Passive] New functionality: If Living Meteor hits enemy Heroes at least 5 times, then reduce its cooldown by 7 seconds, and refund 30 Mana. Return to Top
      Healer
      Anduin
      Talents
      Level 20 Light of Stormwind [R1] Additional functionality: If Holy Word: Salvation lasts for its full duration, then reduce its cooldown by 60 seconds. Desperate Prayer [Active] Cooldown reduced from 40 to 30 seconds. Return to Top
      Auriel
      Talents
      Level 4 Heavy Burden [E] Adjusted functionality: Detainment Strike Slows enemy Heroes for 20% for 2.5 seconds. Slow and duration doubled on enemies it Stuns. Return to Top
      Brightwing
      Talents
      Level 13 Safety Dust [E] Adjusted functionality: Increase Pixie Dust duration by 1 second. Soothing Mist and Blink Heal heal allies with an active Pixie Dust for 75% more. Return to Top
      Deckard
      Talents
      Level 20 Morenados! [R2] Additional functionality: Adds another charge. Return to Top
      Lucio
      Talents
      Level 7 Good Vibrations [Q] Shield amount increased from 35 to 38. Boombox [Active] Boombox no longer has a duration. Level 10 High Five [R2] Cooldown increased from 15 to 20 seconds. Mana cost reduced from 35 to 30. Additional functionality: Heals Lucio for 125 and grants him Unstoppable for 1 second. Level 16 Up to Eleven [E] No longer an activated ability. Adjusted functionality: Increase the duration of Amp It Up by 1 second. Level 20 Summer Anthem [Active] Cooldown reduced from 75 to 60 seconds. Additional functionality: Now also affects Lucio. Mixing Fire [R2] No longer increases the duration of Amp It Up by 1 second. Additional functionality: Reduce the cost and cooldown of High Five by 50%. Return to Top
      Stukov
      Talents
      Level 1 Fetid Touch [W] Number of enemy Heroes hit for final quest requirement reduced from 30 to 25. Reactive Ballistospores [W] Cooldown increased from 15 to 25 seconds. Low Blow [E] Health threshold for bonus damage increased from 30% to 50%. Level 4 Biotic Armor [Q] Armor amount reduced from 15 to 10. Level 13 It Hungers [E] Number of enemy Hero hits required reduced from 10 to 8. Return to Top
      Melee Assassin
      Kerrigan
      Talents
      Level 7 Queen of Blades [Q] Damage bonus increased from 50% to 100%. Ravage cooldown reduction increased from 2 to 3 seconds. Return to Top
      Valeera
      Base
      Sinister Strike [Q] Energy cost reduced from 30 to 25. Talents
      Level 4 Relentless Strikes [Q] Energy cost reduction reduced from 15 to 10. Level 16 Thistle Tea [Active] Cooldown reduced from 40 to 20 seconds. Level 20 Adrenaline Rush [R1] Additional functionality: Smoke Bomb Armor increased from 30 to 60. Return to Top
      Ranged Assassin
      Cassia
      Base
      Basic Attack damage reduced from 125 to 120. Lightning Fury [Q] Damage reduced from 165 to 158. Fend [E] Damage reduced from 34 to 32. Return to Top
      Fenix
      Talents
      Level 4 Inhibiting Energy [W] No longer requires the primary target to be a Hero to Slow enemies in an area. Return to Top
      Gul'dan
      Talents
      Level 10 Horrify [R1] Horrify can no longer be interrupted and put in a 10-second cooldown if Gul'dan is Stunned while it is being cast. Return to Top
      Kael'thas
      Talents
      Level 16 Twin Spheres [Trait] Additional functionality: Gain all level 7 talents. Return to Top
      Nazeebo
      Talents
      Level 13 Guardian Toads [E] Adjusted functionality: Hitting enemy Heroes with Plague of Toads grants 30 Armor for 1.5 seconds, stacking up to 4 seconds. Return to Top
      Tychus
      Talents
      Level 1 Quarterback [W] Bonus damage reduced from 20% to 10%. Return to Top
      Zul'jin
      Talents
      Level 1 Recklessness [D] Basic Attack damage bonus reduced from 20% to 15%. Additional functionality: While below 50% Health, Basic Attacks against Heroes grant an additional stack of You Want Axe?. Level 7 Vicious Assault [Q] Damage bonus increased from 35% to 45%. Level 13 Lacerate [W] Additional functionality: Slow duration is increased by .5 seconds. Ensnare [Active] Cooldown reduced from 45 to 40 seconds. Additional functionality: If no Heroes are hit, reduce the cooldown to 10 seconds. Level 16 No Mercy! [Q] Additional functionality: Basic Attacks against enemy Heroes marked with Grievous Throw deal an additional 2% of their maximum Health as damage. Return to Top
      Bug Fixes
      Heroes
      Murky Wrath of Cod now properly follows DoT rules. Tychus Melting Point now properly follows DoT rules. Return to Top
    • By positiv2
      This thread is for comments about our Jaina Proudmoore guide.
    • By positiv2
      This thread is for comments about our Battlegrounds Spell Tier List guide.
    • By Stan
      Our writer Elitesparkle has created a video guide to help you become a better Stukov player.
      Here's the video guide.
    • By positiv2
      This thread is for comments about our Thrall guide.
×
×
  • Create New...