Damien

Hearthstone Legendary Midrange Paladin TGT

Sign in to follow this  

42 posts in this topic

This thread is for comments about our Legendary Midrange Paladin Deck for TGT.

Share this post


Link to post
Share on other sites

What are your thoughts about Justicar Trueheart in this type of deck, and what card could be cut to fit it? Is the 6/3 body just too weak even though the value it can provide with the hero power is so good? I'm just seeing some pretty crazy things you could do with justicar in this deck but maybe it is just a little too slow and weak to actually work in practice.

Share this post


Link to post
Share on other sites

Sottle, awesome deck.  I was wondering why we're going more in the direction of Defender of Argus in these midrange pally decks? I saw Trump added them as well.  It does seem to help against zoo which is a tough matchup I've noticed so that's good.

 

Looking forward to a control/dragon pally deck I hope!?  Been playing around with solely dragon and dragon/control with some good luck.

Share this post


Link to post
Share on other sites

What are your thoughts about Justicar Trueheart in this type of deck, and what card could be cut to fit it? Is the 6/3 body just too weak even though the value it can provide with the hero power is so good? I'm just seeing some pretty crazy things you could do with justicar in this deck but maybe it is just a little too slow and weak to actually work in practice.

 

Yeah, i'm not convinced on Justicar just yet. The initial play of the 6/3 is just so low Tempo in any Midrangey type deck. If you want to play it, it's probably in place of Sylvanas, or Boom, since Boom is the only BGH target, and I just don't see those cards being worse than Justicar.

Share this post


Link to post
Share on other sites

Sottle, awesome deck.  I was wondering why we're going more in the direction of Defender of Argus in these midrange pally decks? I saw Trump added them as well.  It does seem to help against zoo which is a tough matchup I've noticed so that's good.

 

Looking forward to a control/dragon pally deck I hope!?  Been playing around with solely dragon and dragon/control with some good luck.

 

Argus is great in any deck that can reliably put stuff on the board, it doesn't need to be a defensive minded card, although that is a nice byproduct. With the addition of Murloc Knight to this deck alongside Muster from GvG, you generate so much stuff on the board now that DoA almost always has a target.

Share this post


Link to post
Share on other sites

Hi Sottle, about quartermaster, is there any other card, that con fit in this deck instead?

 

Thx

Share this post


Link to post
Share on other sites

Thanks sottle. i found sylvanas too slow. replacing her with a sludge really increased my winrate. Rank 2 now hopefully ill get to legend.

Share this post


Link to post
Share on other sites

Hey, this is a very good deck. But can we possibly discuss the harder match ups or what are the main weakness of this deck? biggrin.png


P.S.: salty salty opponent (it's me, yup T_T)

Share this post


Link to post
Share on other sites

Weakness of this deck is mainly that it lacks real bite in the late-game, so sometimes it struggles to close a game out because of a lack of damage.

Other than that, it's really solid across the board, you have answers for pretty much everything, and you're able to play initiative.

Share this post


Link to post
Share on other sites

Hey one month old player here,

 

I did some crafting to make this deck and some substitutions since I have a rather limited collection. I would be happy if anyone can comment on them, and any suggestion is appreciated:

 

- I don't have any Knife Juggler so I added a Dire Wolf Alpha + an Acidic Swamp Ooze.
- I don't have the second Argus, so I added a Blessing of Kings since I like that card, but I'm not sure at all whether it is relevant to this deck's archetype.

-I don't have Lay on Hands, the second Quartermaster, Tirionfording and Dr.Boom. Instead I play Argent Commander, Stormwind Champion, Kel'Thuzad and a second Sludge Belcher.

Aside from these, can I have some insight on why Warhorse Trainer, Silver Hand Regent, 2nd Zombie Chow and Mukla's Champion isn't included in this deck. They may be sub-optimal and/or too much synergy dependent, but for someone who doesn't have the complete deck, could they at least be good substitutes?

Thanks in advance.

Share this post


Link to post
Share on other sites

Yes, all of those cards are reasonable substitutions if you're missing cards from the deck. None of them are outright bad. Your original substitutions are all quite sensible.

Share this post


Link to post
Share on other sites

Hey Sottle, 

 

after a week or two from TGT release, would you still prefer Tuskarr Jouster over Antique Healbot?

I feel like the card is in the deck mainly for the heal, not only against aggro, but also against Midrange Druid as well as Control Warrior or Freeze Mage. Against all of these decks, you have a very real chance of losing a Joust (I feel like this chance is already given against Face Hunter, though it is quite slim admittedly), and I don't think the extra +2/+2 really make up for the huge gamble you take.

 

Other than that, great deck! I am using a similar list to great success (-1 Tuskarr Jouster, -2 Murloc Knight, +1 Antique, +1 Loatheb, +1 Justicar)

 

 

Share this post


Link to post
Share on other sites

I have played 20 games with it 0 wins. I got from 10 to 20 in ranked mode. I lost with agro, mid range and control, almost all classes. This is not a hate mail just an experience to share boys and girls. Synergies = 0. At least I got fun opponents to lose with. Lose or win equal fun! Love this game. Cheers! 

Share this post


Link to post
Share on other sites

I also prefer antique healbot to jouster.. sure the 5/5 is pretty good, but losing the joust might end up costing the game for me, especially against mages.. Also, what do u think about replacing 1 quartermaster with loatheb? I don't really like having 2 quatermasters in a deck since it is really dependent on the board situation.

Share this post


Link to post
Share on other sites

Haunted Creeper if you have it, don't remember precisely what the Naxx order is. Otherwise, Gadgetzan Jouster I suppose, but honestly you're probably better off just not playing the 1-drop and using another tech card that's fitting for the meta like MCT until you get it.

Share this post


Link to post
Share on other sites

I've just played a similar deck, more like Strifecro's TGT midrange with Justicar and coghammer. And I've gone from rank 20-10 with I think 4 losses (all face decks).

 

The best neutral card in this deck imo is Justicar Truehart. It is all the late game you need. I've never lost to a control deck. There was one game where i drew terribly and had to fatigue a dragon warrior. But they just can't deal with the 2 1/1 spam and if you haven't used both quatermasters, I find everyone constantly trades for them so they also have a type of pseudo taunt. 

 

With regards to Heal Bot/Tuskarr Jouster. The 5/5 is a huge deal breaker. Against rush decks where you need the heal you win most of the time and against more control decks its 5/5 stats play around just about all AoE.  

 

For anyone curious, decklist:

 

2 Chow

1 Equality

1 Owl

2 Juggler

2 Shielded minibots

1 Coghammer

2 Muster

2 Aldor

2 Truesilver

2 Consecration

2 Murloc Knights

1 Shredder

2 Quatermaster

2 Belcher

1 Tuskarr

1 Justicar Trueheart

1 Dr.Boom

1 Lay on Hands

1 Tirion

 

last card is a toss up between Sylvanas, deffender of Argus and if you only que into face hunter/pally Holy Light.    

Share this post


Link to post
Share on other sites

Question, I'm climbing the ranks and the deck is absolutely fantastic.
However, lately Paladins & Warriors seem to be more frequent opponents. Because of that, my deck is facing lots of weapons. I'm in doubt wether to take out a quartermaster or even Sylvanas for a Harrison Jones replacement.

 

What are your thoughts on such a replacement?

 

Share this post


Link to post
Share on other sites

Quartermaster cut is reasonable if you think Harrison will get a lot of value, playing with one QM was the standard for a while.

Share this post


Link to post
Share on other sites

I just don't understand how to play this deck. I've had more success in ladder with a control paladin. I get fucked by almost everything. Really regret crafting Tirion.

Share this post


Link to post
Share on other sites

The deck isn't particularly aggressive, and I think all the cards in the deck are more useful than Kings, that's basically it.

Share this post


Link to post
Share on other sites

The deck has great synergy, so your comment that it doesn't leads me to think you are not seeing them and not taking advantage of them.

 

Synergies:

 

1. Play Knife juggler then play Muster for battle

2. Play Muster for battle then play Quartermaster

3. Play Murloc Knight, then use Hero power

4. Play Knife Juggler, then Murloc Knight, then hero power

5. Play Murloc Knight, Hero power, Defender of Argus

6. Play Knife Juggler, Muster for Battle, Quartermaster

7. Play Shielded Minibot, Defender of Argus

8. Substituting Trueheart into your deck gives further synergy with Quartermaster and Knife Juggler.

9. Equality, Consecrate

10. Equality, knife juggler, muster for battle

 

You sure it's synergy you're having issues with? The synergies aren't hard to put together.

 

For me, the weakest thing about this deck is lack of heal. I lose the joust as often as I win it (I probably lose it more than I win, actually) and I have indisputably lost some games because I lost the jousts.

 

Well, I had a steady climb to rank 9 but now I'm rank 10 again. No surprise I lost another joust; this time against Druid who used two cat forms. :-/

 

And another lost joust... I never liked the heal bot for its weak stats, but it sure has saved me tons of times.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      The final stage of the HCT 2017 Worldc Championship has kicked off with the group stage. On Thursday, we saw matches on groups A and B. Beware because spoilers are following!
      Group A
      This group consists of Frederik "Hoej" Nielsen, Julien "DocPwn" Bachand, Jon "Orange" and Chen "tom60229" Wei Lin. The first match of the day was between the Danish Hoej vs the Canadian DocPwn (2-3). This was one of the longest matches, with both players displaying exceptional skill. It all culminated into the 5th game, where DocPwn managed to get his Keleseth Rogue early game going and beat Hoej's Priest. In the other game, tom60229 from Taiwan easily beat Orange from Sweden with a score of 3-1.
      The two defeated players, Hoej and Orange, proceeded to play against each other. Hoej's Murloc Paladin, the deck that made him stand out compared to other contestants, betrayed him as he lost 3 times in a row with it! Thus, one of the favourites for the World Championship was eliminated. DocPwn also sweeped his opponent tom, but he had a much harder time. Their last game, with Keleseth Rogue for DocPwn and Jade Druid for tom, had quite a few upsets and you should definitely watch it.
      The decider match between Orange and tom60229 will take place on Saturday.
      Group A Match W-L Total W-L DocPwn 2-0 6-2 Orange 1-1 4-3 tom60229 1-1 3-4 Hoej 0-2 2-6 Group B
      Muzahidul "Muzzy" Islam, Jason "JasonZhou" Zhou, Aleksandr "Kolento" Malsh and Samuel "SamuelTsao" Tsao play in this group. Muzzy, who represents America and is one of the favourite's to win the World Championship, beat the Chinese JasonZhou with a score of 3-1. In the next match, even though SamuelTsao made some mistakes, he managed to even the score with the Ukranian legend. In their final game, the young Taiwanese's Priest beat Kolento's Druid with an impressive 46-damage OTK (3-2).
      The elimination series between Kolento and JasonZhou is totally nail-biting! The two experienced players evened out each other and it all came down to the final game with a Keleseth Rogue mirror match. Jason drew better and he managed to eliminate crowd favourite Kolento (along with everyone who voted for him) with a score of 3-2. SamuelTsao managed to beat Muzzy with the same score in another intense series. Their last match (Warlock vs Priest) had a lot of upsides, but in the end luck smiled to SamuelTsao.
      The decider match between Muzzy and JasonZhou will take place on Saturday.
      Group B Match W-L Total W-L SamuelTsao 2-0 6-4 Muzzy 1-1 5-4 JasonZhou 1-1 4-5 Kolento 0-2 4-6 Final Remarks
      Thursday was a day of surprises, particularly unpleasant ones for Europe. Favourites Kolento (RIP packs) and Hoej were eliminated; I am mostly suprised about Hoej, since he had one of the strongest deck line-ups of this Championship. Statistically speaking, I don't think we'll have a European World Champion this time.
      On the other hand, outsiders DocPwn and SamuelTsao managed to come out on the top of their groups. DocPwn's effort is certainly admirable, since he's not exactly a full-time professional Hearthstone player: he was calm, level-headed and showed some exceptional critical decision making. In contrast, Samuel's youth and inexperience were quite evident, but his opponents also underestimated him. I think he has a lot to show for in the future.
      The not-so-surprising highlight of the day was Warlock being banned in almost all matches. Among the decks that stood out were Orange's Hunter (he's the only one that brought one and he won 2/2 of his games with it) and JasonZhou's interestingly teched Aggro Druid.
      Day 2 of the Group Stage is currently underway, so make sure to watch it!
    • By Zadina

      The two Hearthstone developers talked to IGN about the design process behind some of the most impactful cards from Kobolds & Catacombs.
      First of all, Peter Whalen and Mike Donais confirmed that there will be an update on February, a month after the World Championship. This patch will contain new events and possibly balance changes. They will take a look at the meta as it's been and as it is in the World Championship and they will decide accordingly.
      Moving on, they talked about some of the classes and how K&C cards have affected them. Starting with Warlock, Cubelock was a deck that was tested internally and it was an archetype the team was "certainly concerned about and [they] played a bunch of games with it". Carnivorous Cube was also tested internally in Recruit Hunter and in Quest Druid. As far as Possessed Lackey is concerned, there was a second version of it that read "Battlecry: If you control a Demon, Recruit a Demon", while Dark Pact was 0 mana at some point. Lastly, Rin, the First Disciple's seals used to have different effects and Azari, the Devourer was a 15/15 untargetable minion.
      The two devs talked next about the other dominating class of the current meta: Priest. Mike Donais pointed out that Highlander Priest was already doing well, so it was only given one new card: Psychic Scream. On the other hand. Big Priest has a pretty medium win rate, even though it can feel frustrating to play against. It's also a deck that will lose several cards in the upcoming rotation. At this point, the devs repeated that they are looking forward to develop and see in action new playstyles in the post-Barnes era. Finally, during the design process Twilight's Call could summon any minion, not just Deathrattles, but this was deemed too powerful.
      The next class to be discussed was Rogue. The team is happy with how balanced the Kingsbane Rogue deck turned out to be. Some internal iterations of the Rogue legendary weapon were dual-wielded daggers or a weapon that had the Battlecry: Discover a card, everything you draw is a copy of that. Mike also talked about Valeera the Hollow: he expected her to be more powerful than she already is, but maybe players will find a way to use her more in the future.
      There were a few words about Hearthstone's currently weakest class: Shaman. The devs think that the Shaman Spellstone is a powerful "sleeper" card, although maybe there's presently not a proper deck for it. They were also slightly worried about Unstable Evolution. Another "sleeper" card for them is Warrior's Drywhisker Armorer.
      An important point is that when asked about Corridor Creeper, Peter said that it's "one of the cards that raised a red flag". Lastly, they talked about King Togwaggle and the numerous iterations he had - all around swapping decks with your opponent. The penalty on the spell card isn't high enough on purpose, because they didn't want Togwaggle to be a super competitive card.
      I've tried to summarise the most important points, but you should definitely check out the entire interview on IGN. There's much more detail behind the design process of Kobolds & Catacombs, while there is also temp artwortk of cards as well as two cards that never made it into the game!
    • By Aleco

      Players can earn up to three free packs for logging in to Hearthstone during the Hearthstone World Championships.
      The folks over at Hearthpwn.com have learned from data mining of patch 10.0 that the Hearthstone World Championships will offer players three free packs as daily login rewards. The first day of the championships will give players a Journey to Un'Goro pack, the second day a Knights of the Frozen Throne pack, and the third a Kobolds & Catacombs pack. The Hearthstone home screen will also change to sparkling white theme honor the World Championships.

      Along with this week's awesome Tavern Brawl featuring World Championship winning decks, this marks the first time that Blizzard has brought Hearthstone eSports all the way to the Hearthstone client. Given the recent start of the Overwatch League and the choose your champion feature for the World Championships, it seems that Blizzard is supporting competitive gaming now more than ever.
    • By Zadina

      This week's Brawl honours the 3 previous Hearthstone World Champions!
      The 2018 World Championship is about to begin and Team 5 is celebrating by giving us a very special Tavern Brawl. In this Brawl, you get to play with decks that the previous world champions from 2014, 2015 and 2016 used on their way to the top. Your player name will even change to the respective Champion: Firebat, Ostkaka or Pavel!
      Here are the deck archetypes you can get:
      Firebat's Undertaker Hunter Firebat's Ramp Druid Firebat's Miracle Rogue Firebat's Zoolock Ostkaka's Patron Warrior Ostkaka's Oil Rogue Ostkaka's Freeze Mage Pavel's Tempo Mage Pavel's Malygos Miracle Rogue Pavel's Midrange Shaman Pavel's C'Thun Warrior Pavel's Malygos OTK Druid You might think: "why would I want to play a deck from 2014 with cards that have been nerfed"? Well, all cards are on their pre-nerfed versions, therefore they are basically in the same state as when originally used by each World Champion. So, say hello to pre-nerf Undertaker, Leper Gnome, Hex and many others.
      Amnesiac can never catch a break.
      A slight inconsistency is that cards that generate other cards or tokens, like Piloted Shredder or Babbling Book, can generate cards/tokens from later expansions. For example, my opponent's dead Shredder created Friendly Bartender, a card that neither Champion had encountered at their time.
      Enjoy the Brawl and tune in to the World Championship this weekend!
    • By Damien
      This thread is for comments about our HCT World Championships coverage.