Damien

Hearthstone Legendary Fast Druid TGT

Sign in to follow this  

39 posts in this topic

This thread is for comments about our Legendary Fast Druid Deck for TGT.

Share this post


Link to post
Share on other sites

I'm really liking this deck so far, but I have one question. Do you play living roots in turn 1 for two 1/1s or for removal (2 dmg)?

Share this post


Link to post
Share on other sites

I wouldn't play Living Roots on turn 1 unless I have to.

 

As Sottle has mentioned, the 2 damage is good for high threat targets like Knife Juggler so in that case you would choose to deal 2 damage on turn 1.

 

I like to save Living Roots and use it to summon two 1/1's when I have a Knife Juggler in play (I swapped out the 2 Azure Drake's for Knife Juggler's from Sottle's vanilla decklist). Also, if I have Savage Roar in my hand or Power of the Wild, the additional 1/1 tokens add more value to the board.

Share this post


Link to post
Share on other sites

Living Roots depends on the deck, if you know there's a high priority target in the opponents deck like Knife Juggler to kill early, then it's better to save, otherwise you can just generate the dudes.

One more question. Which is beter to play: shreder or yeti?

 

Do you mean which is better to play if you have both in your hand? Impossible to answer, it depends entirely on the matchup, the state of the board, the removal your opponent might have etc.

Share this post


Link to post
Share on other sites

They die to Shredder, the most common 4-drop in the game, i'm not a fan currently. Combatant is more of a 6 mana play than a 4-drop.

Share this post


Link to post
Share on other sites

You opinion on replacing the yetis by 2 shades?

 

The 3 mana drop seems really amazing to me. Innervate on turn 1 or after coining a wild growth / aspirant is so snowbally.

Share this post


Link to post
Share on other sites

Against Hunter you need to find the turn to race, You'll be playing the Control deck early, and may play from behind for a few turns, but eventually, you need to find the turn to flip the switch, and try and setup a turn where you can kill them if they can't kill you. It's all about calculated risk.

Share this post


Link to post
Share on other sites

Thanks for the quick answer.I have one more question tho smile.png

 

You have darnassus and wild growth in your hand, its turn 2, opponent doesnt have any minions on the board.Which one do you play?

Share this post


Link to post
Share on other sites

It's way too hard to give a solid answer to that, it's too dependant on your hand, and the matchup you're playing against. Against another aggressive board-focused deck, you'd want the Aspirant to both ramp you and fight for the board. Against a class that might have a removal spell like Frostbolt or Darkbomb for the Aspirant, it's probably better to just Wild Growth.

It's one of the great thing about Hearthstone and why it's such a complex game, no straight answers to these questions.

Share this post


Link to post
Share on other sites

Thank you for this deck, I like it very much! I built it just to do the daily quests and I found myself going to rank 10 from rank 16 with losing only one game :) (13-1 so far) I use a Dark Wispers instead of a Force of Nature (because I have only one yet) and it works fine.

Share this post


Link to post
Share on other sites

Do you feel that this version is still stronger than the variant with 2 Shades of Naxx instead of the Chillwind Yetis and a couple other differences?

Share this post


Link to post
Share on other sites

I still like the extra 4s yeah, I'm thinking of editing to put Shades back in though. I'm also coming around to Savage Combatant.

Share this post


Link to post
Share on other sites

Loving this deck right now, loads of fun!

 

I don't have Dr Boom, but I do have Sylvanas and Ragnaros. Good arguments for either, but if you had to which would you replace Boom with?

Share this post


Link to post
Share on other sites

Loving this deck right now, loads of fun!

 

I don't have Dr Boom, but I do have Sylvanas and Ragnaros. Good arguments for either, but if you had to which would you replace Boom with?

Dr Boom is a card, that just can't be replaced, the overall value that you get just from playing it is unreal... But since I don't have Ancient of Lore I replaced it with Chromaggus, because imo the point of Lore was to get a little bit of cards back, so I'm kind of happy with chromaggus as it can get you double dr. boom which is sick, or maybe 2x wrath. So I'd replace it with chromaggus.

Share this post


Link to post
Share on other sites

Current Druid IMO is the most well-rounded deck around. I've played 200 games this season, finishing only rank 5, yet reaching my personal best with a 55% winrate.

  • ++Druid Midrange can be very flexible, playing both aggressive and defensive against different match-ups and being nice in both cases.
  • ++You have reach in form of Savage Roar+Force of Nature, which is very important quality for any deck - being able to finish your opponent in a virtually very good and unconditional way. Remember the days of old when 8-mana Pyroblast was god-tier finisher for any Mage? Druid has pretty much the same thing, but split in two cards for balance purposes.
  • ++Goldfish-like openers with a good Innervate can clutch you pretty much any game of Hearthstone you play - yet it's less OP compared to Unstable Portal/Ram Wrangler RNG though.

All that gives you a ton of good/OK matchups with current decks like Patron, Handlock, Paladin etc, making Druid a good ladder choice to climb.

  • --Yet saying "It's flexibile." implies "It has to play The Hybrid Tax." You can wrest for a board control but you can't really match Warrior/Freeze Mage. You can be aggressive, but you are not a Hunter. You can be heavy creature deck, but you won't stand against the likes of Dragon Priest. If you try to play their game, you will pretty much lose it.
  • --It doesn't really have space for tech cards. Something like Harrison/BGH/Sludge Belcher can fit good and they are OK even if they don't do their job, but something like Kezan Mystic or occasional heal can be hard to fit. 
  • --Druid lacks card draw, which is present only in form of Ancient of Lore/Azure Drake. Combine that with aggressive playstyle, addition of early cards like Living Roots and Darnassus Aspirant, and you'll find yourself in a topdeck mode pretty soon.

I'd like to talk about Shade of Naxxramas. I've played a list with them and without Tharuissan this season, and was pretty much satisfied. 

They can win you a game - in a very consistent manner. 

Only real way to kill them early is a Flamecannon(and Mage is a total catastrophe for Druid anyway) or early AoE like Consecration.

They act as a very strong boost for combo and more of that, can set up a lot of damage early in the game on their own. Plays like T1 Living Roots, token mode, T2 Coin+Shade T3 Savage Roar are really backbreaking in certain matcups - namely Patron and Handlock.

 

However, early game cards - Roots, Aspirant as I've mentioned and Shade - leave you with less cards at turns 4/5/6 than it would be comfortable for slammin Emperor and getting that sweet discount.
 

But Emperor is a very good card for Druid.

Savage+Force turn 7, Yeti/Shredder/Druid of the Claw cheaper.

My favourite combo(besides raging trees) is Azure Drake+Swipe for awesome removal. Comes in pretty much unexpected and kills stuff.

 

My position is that Shades and Emperor are almost excluding each other - Shade is for early, Emperor is for mid/late. At least with a post-TGT curve - not a Ramp/Hybrid variant without Aspirant.

Do you boys/girls agree?

And if it's remotely true, what's better for now? Emperor or no Emperor?

Share this post


Link to post
Share on other sites

What do you think about using Cenarius instead of living roots for a bit more late game stuff ?

IMO not.

Roots are very good for aggressive druid playstyle, and having one legendary won't really fix the other cards that can make your late weak.

Chance of getting a bad hand is also already huge - you have 12-14 spells depending on deck, and another9-mana beater won't solve this key problem.

Apparenlty, living roots is a spell too, but at least it has the token mode.

Edited by Paracel

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      Saturday's schedule included the Group Stage knockouts and the quarterfinals. Spoilers incoming!
      Deciders
      These were the matches between the players who had 1 victory and 1 lost during the Group Stage. Three out of the four deciders were sweeps. From Group A, tom60229 quickly removed Orange off the competition with a 3-0 sweep. The same fate awaited Muzzy who lost from the experienced JasonZhou in the Group B decider game. Lastly, another NA champion fell in the Group C decider, as ShtanUdachi made wreck of Purple. It's interesting to compare Shtan's fast and confident pace in this match-up, compared to his quarterfinal performance, which we will talk about later on.
      The only contestant, who proved to be more of a challenge for his opponent, was OmegaZero; he fought valiantly but ultimately fell to Fr0zen prowess in the Group D Decider game (3-2). One of the highlights of this series was in the second game, with Fr0zen spotting a nice way to find lethal. The Mage vs Priest game was also interesting to watch, showing how DK Jaina can sometimes outfatigue DK Anduin.
      Therefore, tom60229, JasonZhou, ShtanUdachi and Fr0zen proceeded to the quarterfinals, where the winners of the Group Stage were waiting for them.
      Quarterfinals
      The first quarterfinal was between JasonZhou and DocPwn. The Canadian player took a 2-victory lead, but then Jason proved why he's considered one of the most experienced players in the world and one of China's best representatives. Jason destroyed DocPwn's Rogue, winning against it in a spectacular reverse sweep (2-3) - just as he did with Kolento in the Group Stage. It was also impressive how fast these three victories happened: it tooks Jason something less than 30 minutes to bring DocPwn from an advantageous position to defeat and elimination.
      Then it was time for practice partners and contestants from the same region, SamuelTsao and tom60229, to face off against one another. Just like during the first day, Samuel's inexperience was pretty evident. His Priest play was just... slow. Thus, tom didn't have trouble taking him out with a score of 3-1.
      And we move on to probably the best match of the day: Sintolol versus Fr0zen, with the latter being the last representative of his region. Before their game, Fr0zen had stated that he had 10% chance of winning, since both players ran control decks and Sinto's Mage was more aggressive, and he needed (sic) a miracle to win. Well, miracles do happen in the World Championship! I recommend that you watch this series!
      In the first game, Fr0zen was forced to Psychic Scream Sinto's Dragoncaller Alanna, making it possible for the German player to draw her exactly when needed and secure the victory. Sinto's Mage remained undefeated in this tournament and it shows its power against meta decks like Highlander Priest, although Fr0zen did put up a good fight. Fr0zen won the Jade Druid mirror game, but then his Mage fell to Sintolol's Druid. The last deck remaining for Sintolol was his unique Dragon Combo Priest. Fr0zen, being an exceptional Control player himself, managed to succeed where Sinto's previous opponents seemingly failed: he read completely through the playstyle of that deck, denying Sinto the opportunity to steal his minions even by damaging them on purpose! The American player skillfully piloted his own Priest around Sinto's and evened out the score. The last nail-biting match was between Fr0zen's Mage and Sinto's Priest. Sinto quickly lost his combo pieces, but then he was miraculously saved by a Frost Lich Jaina pick-up. The game started heading into fatigue, with Sinto running out of cards slightly faster. It all culminated into a battle of DK Jainas, with both players trying to find ways to create Water Elementals via her Hero Power and Sinto making some impressive plays again. However, Fr0zen highrolled for a second time for 7 damage with Dragon's Fury (he had already done so earlier in another crucial turn) and that's when Sintolol started cracking under the pressure and made a couple of mistakes. In the end, it was Fr0zen who progressed to the semi-finals as America's last representative (3-2)!
      After this amazing match, the last quarterfinal was yet another battle between giants: Surrender versus ShtanUdachi. Surrender is the only representative from Korea, while Shtan was Europe's last hope to progress to the semi-finals. This series wasn't as impressive as the previous one, but the final match between Surrender's Priest and Shtan's Jade Druid is the one to watch out for. It's also probably the longest match of the day. With Surrender ahead at 2-1, Shtan maximised his armor gain and his Jade Golem counter quite fast. On the other hand, Surrender had all the Highlander Priest tools right on curve. Near the end of the game, even though Shtan seemed to have the edge, Surrender noticed what both casters and audience failed to see: he could still win the game. And that he did, thus becoming the last semifinalist!
      Final Remarks
      It's pretty obvious, after the previous day too, that Big Spells Mage is the deck to look out for in this tournament. It's won some unbelievable games and it's proven that it's a force to be reckoned with in fatigue, even against Highlander Priest. I think Sinto's Big Spells Mage is better, since it's more aggressive. Dragoncaller Alanna has proven wrong everyone who underestimated her in the beginning of Kobolds & Catacombs. In contrast, Fr0zen's Mage is much more conservative, matching his preferred control-oriented playstyle.
      Speaking of Fr0zen, his performance was certainly impressive today. He totally read through Sintolol's Dragon Combo Priest. He was better in the "who can find the ping" late game with Frost Lich Jaina. And he kept North America still in the competition, when favourite Purple and DocPwn fell. We should still commend Sintolol: he wasn't that well known in the general public, but he's been a consistent ladder player for a while now, he showed some incredible plays and he definitely made a name for himself in this Championship. Lastly, Surrender himself and his Priest gameplay are just on another level. The Korean player has demonstrated amazing skill and he's one of the favourites to win.
      Thus, we have two semifinalists from the APAC region (Surrender and tom60229), one from China (JasonZhou) and one from the North America (Fr0zen). It looks like that Hearthstone will have its first World Champion from the Asia region (and if you want to be pedantic, it will definitely have its first Asian World Champion). Although, as we saw today, you shouldn't underestimate Fr0zen!
    • By Zadina

      Friday was the second day of the group stage of the HCT 2017 World Championship. Here's what happened (spoilers ahead)!
      Group C
      This group had only champions from Europe and North America: ShtanUdachi represented Russia, Ant represented the US, Sintolol represented Germany and Purple represented Canada. The first match of a day saw Alexey "ShtanUdachi" Barsukov easily beat Anthony "Ant" Trevino with a score of 3-1.
      Then, it was time for one of NA's favourite's Ryan "Purple" Murphy-Root to face off against Thomas "Sintolol" Zimmer. Sintolol is one of the few players that has brought Big Spells Mage in this tournament and Purple opted not to ban it, which turned out to be a mistake. Purple took a quick 2-0 lead in the beginning, but Sintolol came back with his Combo Dragon Priest against Purple's traditional Higlander Priest. Even though Purple denied Sinto's 4/18 Twilight Drake with a clever play involving a stolen Inner Fire, the German player still managed to win that game with a 44/44 Kabal Talonpriest. Sintolol then proceded to reverse-sweep his opponent (3-2). Overall, this was one of the series with the smartest plays.
      Afterwards, Purple easily eliminated Ant with a clean sweep (3-0). The other game of Group C was the battle of European giants: ShtanUdachi versus Sintolol. Sinto's Mage remained unbanned again and he managed to take the first game against ShtanUdachi's Jade Druid. In the last match, Sintolol made an impressive play with his Priest, involving stealing ShtanUdachi's Fandral Staghelm and using a pre-obtained Nourish. The German player humbly admitted later that he hadn't planned this play, it was just luck but it was enough to crown him as the victor of Group C with a score of 3-1.
      Group D Match W-L Sintolol 2-0 ShtanUdachi 1-1 Purple 1-1 Ant 0-2 Group D
      Group D has representatives from all 4 big regions: Surrender from Korea, OmegaZero from China, Fr0Zen from the US and Neirea from Ukraine. Jung-Soo "Surrender" Kim had a tense first match against Zheng "OmegaZero" Lin. The Korean player, whom a lot of people have voted for, ultimately won the series with 3-2. Then, it was Yevgeniy "Neira" Shumilin against Frank "Fr0zen" Zhang. Neirea must have noticed the performance of Sintolol's Big Spells Mage, because he quickly banned Fr0zen's Mage (he's a notoriously good Freeze Mage player). However, this wasn't enough since the American player easily beat Neirea with a score of 3-1.
      Neira also lost with the same score from OmegaZero in the elimination match. Thus, both of Ukraine's players (Kolento and Neirea) were eliminated.
      The winner's match between Surrender and Fr0zen was intense. The Korean Summer Champion also saw that Mage was a force to be reckoned with and he banned that deck, letting the audience finally see a Warlock deck in action during the World Championship. Surrender played impressively with his Priest in the first game against Fr0zen's Druid. However's Fr0zen won the two next games in a row, putting Surrender in a difficult position. The next match, with Fr0zen's Cubelock and Surrender's Aggro Druid, was very close: Surrender got lucky in the end and he evened out the score. In the last game, Cubelock proved to be a liability for Fr0zen, as his draw was weak, and Surrender managed to come out at the top of his group (3-2).
      Group D Match W-L Surrender 2-0 Fr0zen 1-1 OmegaZero 1-1 Neirea 0-2 Final Remarks
      It became apparent from this deck that players, who brought unique decks and not the usual meta ones, stood out. We saw that the previous day with Orange's Hunter. Now, it was Sintolol's Big Spells Mage that made the difference in Group C. The experienced players of Group D must have noticed that Mage's performance, because Fr0zen's Mage was banned in both games he played. On the other hand, the traditional Priest, Druid and especially Rogue meta decks have had an average performance, while Fr0zen's Cubelock showed that maybe Warlock isn't so powerful as it seems.
      If there was one player that left an impression to the audience, it was Europe's sole champion to secure a guaranteed spot in the quarterfinals, Sintolol. He made some really smart plays that left everyone with their mouth open and he remained humble and sincere in his post-game interviews. On the other hand, the Group D winner Surrender had two very close games (3-2). Even though he showed his talent with Highlander Priest once again, it was mostly luck and not skill that helped him win these two games. Of course, he still remains a favourite for the World Championship and his reactions are always amusing to watch.
      The decider matches are currently underway and we'll be back later today with another recap!
    • By Casdon
      [US] Stormreaver — Skunkworks
      Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
       
      Progression
      7/11M Antorus
      9/9M ToS
      10/10M Nighthold
      3/3M Trial of Valor
      7/7M Emerald Nightmare
       
      Website
      skunkworksguild.com
       
      About Us
      Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
      However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
      We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
       
      We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
      We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
       
      Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
       
      Past Raiding Achievements
       
      #US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
      Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
       
      How to Apply
      Apply with Google Forms
      https://docs.google.com/forms/d/e/1FAIpQLSeL-LW1-7rRK28Z3Nswg4xD3-jjQWrIsCh77rYOdxKwY0oPPQ/viewform.
      All applications are kept private.
      Please include at least the following.
          Prominent links to relevant armory pages ]A guild history with reasons for departure
          The reason(s) you have chosen to apply to this guild
          Warcraft Logs
          UI screenshots or fraps/Stream footage
       
      Contact Information
      Shadaka (GM)
      Real ID:Shadak#1881
       
      Aerivore (Recruitment Officers)
      Real ID:  Aerivore#1581
       
      Sovm
      Real ID: Sov#1192
    • By Zadina

      The final stage of the HCT 2017 Worldc Championship has kicked off with the group stage. On Thursday, we saw matches on groups A and B. Beware because spoilers are following!
      Group A
      This group consists of Frederik "Hoej" Nielsen, Julien "DocPwn" Bachand, Jon "Orange" and Chen "tom60229" Wei Lin. The first match of the day was between the Danish Hoej vs the Canadian DocPwn (2-3). This was one of the longest matches, with both players displaying exceptional skill. It all culminated into the 5th game, where DocPwn managed to get his Keleseth Rogue early game going and beat Hoej's Priest. In the other game, tom60229 from Taiwan easily beat Orange from Sweden with a score of 3-1.
      The two defeated players, Hoej and Orange, proceeded to play against each other. Hoej's Murloc Paladin, the deck that made him stand out compared to other contestants, betrayed him as he lost 3 times in a row with it! Thus, one of the favourites for the World Championship was eliminated. DocPwn also sweeped his opponent tom, but he had a much harder time. Their last game, with Keleseth Rogue for DocPwn and Jade Druid for tom, had quite a few upsets and you should definitely watch it.
      The decider match between Orange and tom60229 will take place on Saturday.
      Group A Match W-L Total W-L DocPwn 2-0 6-2 Orange 1-1 4-3 tom60229 1-1 3-4 Hoej 0-2 2-6 Group B
      Muzahidul "Muzzy" Islam, Jason "JasonZhou" Zhou, Aleksandr "Kolento" Malsh and Samuel "SamuelTsao" Tsao play in this group. Muzzy, who represents America and is one of the favourite's to win the World Championship, beat the Chinese JasonZhou with a score of 3-1. In the next match, even though SamuelTsao made some mistakes, he managed to even the score with the Ukranian legend. In their final game, the young Taiwanese's Priest beat Kolento's Druid with an impressive 46-damage OTK (3-2).
      The elimination series between Kolento and JasonZhou is totally nail-biting! The two experienced players evened out each other and it all came down to the final game with a Keleseth Rogue mirror match. Jason drew better and he managed to eliminate crowd favourite Kolento (along with everyone who voted for him) with a score of 3-2. SamuelTsao managed to beat Muzzy with the same score in another intense series. Their last match (Warlock vs Priest) had a lot of upsides, but in the end luck smiled to SamuelTsao.
      The decider match between Muzzy and JasonZhou will take place on Saturday.
      Group B Match W-L Total W-L SamuelTsao 2-0 6-4 Muzzy 1-1 5-4 JasonZhou 1-1 4-5 Kolento 0-2 4-6 Final Remarks
      Thursday was a day of surprises, particularly unpleasant ones for Europe. Favourites Kolento (RIP packs) and Hoej were eliminated; I am mostly suprised about Hoej, since he had one of the strongest deck line-ups of this Championship. Statistically speaking, I don't think we'll have a European World Champion this time.
      On the other hand, outsiders DocPwn and SamuelTsao managed to come out on the top of their groups. DocPwn's effort is certainly admirable, since he's not exactly a full-time professional Hearthstone player: he was calm, level-headed and showed some exceptional critical decision making. In contrast, Samuel's youth and inexperience were quite evident, but his opponents also underestimated him. I think he has a lot to show for in the future.
      The not-so-surprising highlight of the day was Warlock being banned in almost all matches. Among the decks that stood out were Orange's Hunter (he's the only one that brought one and he won 2/2 of his games with it) and JasonZhou's interestingly teched Aggro Druid.
      Day 2 of the Group Stage is currently underway, so make sure to watch it!
    • By Zadina

      The two Hearthstone developers talked to IGN about the design process behind some of the most impactful cards from Kobolds & Catacombs.
      First of all, Peter Whalen and Mike Donais confirmed that there will be an update on February, a month after the World Championship. This patch will contain new events and possibly balance changes. They will take a look at the meta as it's been and as it is in the World Championship and they will decide accordingly.
      Moving on, they talked about some of the classes and how K&C cards have affected them. Starting with Warlock, Cubelock was a deck that was tested internally and it was an archetype the team was "certainly concerned about and [they] played a bunch of games with it". Carnivorous Cube was also tested internally in Recruit Hunter and in Quest Druid. As far as Possessed Lackey is concerned, there was a second version of it that read "Battlecry: If you control a Demon, Recruit a Demon", while Dark Pact was 0 mana at some point. Lastly, Rin, the First Disciple's seals used to have different effects and Azari, the Devourer was a 15/15 untargetable minion.
      The two devs talked next about the other dominating class of the current meta: Priest. Mike Donais pointed out that Highlander Priest was already doing well, so it was only given one new card: Psychic Scream. On the other hand. Big Priest has a pretty medium win rate, even though it can feel frustrating to play against. It's also a deck that will lose several cards in the upcoming rotation. At this point, the devs repeated that they are looking forward to develop and see in action new playstyles in the post-Barnes era. Finally, during the design process Twilight's Call could summon any minion, not just Deathrattles, but this was deemed too powerful.
      The next class to be discussed was Rogue. The team is happy with how balanced the Kingsbane Rogue deck turned out to be. Some internal iterations of the Rogue legendary weapon were dual-wielded daggers or a weapon that had the Battlecry: Discover a card, everything you draw is a copy of that. Mike also talked about Valeera the Hollow: he expected her to be more powerful than she already is, but maybe players will find a way to use her more in the future.
      There were a few words about Hearthstone's currently weakest class: Shaman. The devs think that the Shaman Spellstone is a powerful "sleeper" card, although maybe there's presently not a proper deck for it. They were also slightly worried about Unstable Evolution. Another "sleeper" card for them is Warrior's Drywhisker Armorer.
      An important point is that when asked about Corridor Creeper, Peter said that it's "one of the cards that raised a red flag". Lastly, they talked about King Togwaggle and the numerous iterations he had - all around swapping decks with your opponent. The penalty on the spell card isn't high enough on purpose, because they didn't want Togwaggle to be a super competitive card.
      I've tried to summarise the most important points, but you should definitely check out the entire interview on IGN. There's much more detail behind the design process of Kobolds & Catacombs, while there is also temp artwortk of cards as well as two cards that never made it into the game!