Damien

Hearthstone Legendary Druid Token TGT

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This thread is for comments about our Legendary Token Druid Deck for TGT.

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In my honest opinion it depends what your up against in ladder if you're finding more control I would say fast is better, but if you're coming up against aggro or board flooding decks then token is better. Control will out value you if it goes on too long but I only lost a couple of games with token mainly due to miss plays against midrange or face hunter.

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What do you think Sottle, which deck is more powerful right now: Fast Druid or Token Druid?

 

I can almost never answer this question directly, it really depends on what you're up against, and it's way too early in a developing meta to know for sure.

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I'm enjoying playing this deck. I see some people running savage combatants in it too. What are your thoughts on putting two combatants in place of the shredders? I'm hesitant to do it, but it seems like it might be ok.

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The big problem with Combatant is that it dies miserably to Shredder if they come up against each other, Combatant is more of a 6 Mana play to me, not something that competes with Shredder.

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Sottle, am grinding out for the first wing of Naxxramas but have been running this deck with a Lowly Squire and an Argent Squire in place of the Haunted Creepers. I know they are crucial components of the early game for this deck but have been getting pretty good results so far when the matchups have been favourable.

 

Any better suggestions for replacement cards while I'm waiting to get the HCs?

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i've won 6 in a row so far with this deck....rank 16 atm smile.png

Won evrything till rank 15.Then patron and facehunter just shit on this deck

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Greetings, been using this deck for quite some time now. Currently rank 3 and facing alot of secret paladins, control warriors, and patron warriors. Switched one azure drake and one teacher for a bgh and kezan mystic wich increased my winrate against secret paladin. Still having trouble with the other 2 as i feel like this deck is quite bad against them. Should I just forget about token druid and start playing fast?

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Yeah Secret Paladin is just a strong matchup against Druids, it happens. I honestly don't think Kezan Mystic really even does anything in the matchup, stealing an individual secret from them is just such low value.

Warriors you should be doing fine against, but you can bring in more weapon destruction if you really want to take them apart.

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Hello there,

 

Do you think it's a good idea to replace 1 Haunted Creeper by Bloodmage Thalnos (Swipe or Living root combo) ?

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Hi, I've had a weird expirience playing this deck so far. Actually, I've been far more succesful with the exact decklist, but replaced 2x violet teacher with 2x savage combatant. I know it strays from token idea, but I'd like to hear your thoughts about it. Reached rank 5 with that, I think I could have gone higher but I guess I was satisfied with my end of the season golden epic ^^. It struggles a bit against handlocks and secret paladins, but sometimes I can manage to rush both down. What do you think?

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If you're cutting the Teachers for Combatants then you're moving further towards the Aggro Druid list, maybe you should try that out?

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If I thought it was better, I would have put it in the deck, so obviously no. Turn 3 is often your Innervate turn with this deck, or you play a 2-drop and use Living Roots, or Roots + Power of the Wild etc.

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But you wrote:

"Also markedly different from most Druid decks is your usage of Innervate. In most decks, Innervate is best used early, as it tails off in power quickly as the game progresses. However, in this deck, since you play enough early minions to take the board in the early-game anyway, Innervate is better saved to activate an early Ancient of Lore or Dr. Boom, or for combining with Violet Teacher to create huge board states."

 

So we should probably keep Innervate for turn 4-5?

 

And should we keep PotW to buff 3+ minions or we are free to use it even like 3\2 drop? Cause if only first is accepteble, if oponent will chose to kill our second drop, we still don't have turn 3.

 

Asking cause often don't have good turn 3 play, especially if starting first. Maybe expanding this moment in guide will make it more clear to players like me.

 

 

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I mean, that's consistent right? I'm saying you don't use it straight away to Innervate a 4-drop like you often do in Midrange Druid, you save it to fill the curve on a later turn.

 

PotW is fine to use as a 3/2 if you have no other play, but ideally you should be using it to buff Teacher, Creeper Tokens, Living Roots etc.

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Hi Sottle

Let's say I haven't Ancient of Lore, so is Gadzetan Auctioneer good replacement? Or is there some better replacement like Thalnos or Malygos becouse of number of spells in this deck?

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Hi Sottle

Let's say I haven't Ancient of Lore, so is Gadzetan Auctioneer good replacement? Or is there some better replacement like Thalnos or Malygos becouse of number of spells in this deck?

Gadgetzan Auctioneer wouldn't be good enough here. A Knife Juggler or a second FoN could be used instead. If you face a lot of control, you can maybe use Cenarius.

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Hello, how about Nerubian egg in this deck?

Not enough ways to pop it without using removals. I wouldn't use it.

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