Damien

Hearthstone What is Tempo?

Sign in to follow this  

11 posts in this topic

This thread is for comments about our Tempo Guide for Hearthstone.

Share this post


Link to post
Share on other sites

Surprised to see no one else has left a comment. I got to this guide by google, and although i've been playing for a decent time (+1 year), i never understood the concept of Tempo and Tempo decks as clearly as now i do.

Great guide, really easy to understand, but goes in depth listing some popular decks and situations we've been through. Really good job by Sottle, as always!

Share this post


Link to post
Share on other sites

I'm slightly confused by this example:

 

"For example, lets evaluate the card SI:7 Agent, using the Mana as Tempo units system explained earlier. On turn 2, your opponent has played a Knife Juggler, you respond by using The Coin to play SI:7 Agent, killing their Knife Juggler, they then play a 3 Mana minion with 3 Health and your SI:7 Agent trades for it on the board."

 

Knife Juggler has 3 attack and SI:7 Agent has 3 health, so how come our SI:Agent doesn't die when it attacks Knife Juggler?

Share this post


Link to post
Share on other sites
On 08/04/2016 at 11:05 AM, Guest DK said:

I'm slightly confused by this example:

 

"For example, lets evaluate the card SI:7 Agent, using the Mana as Tempo units system explained earlier. On turn 2, your opponent has played a Knife Juggler, you respond by using The Coin to play SI:7 Agent, killing their Knife Juggler, they then play a 3 Mana minion with 3 Health and your SI:7 Agent trades for it on the board."

 

Knife Juggler has 3 attack and SI:7 Agent has 3 health, so how come our SI:Agent doesn't die when it attacks Knife Juggler?

Knife Juggler has 2 attack, actualy. The article is right, friend. 

Share this post


Link to post
Share on other sites
42 minutes ago, Guest Daniel Fernandes said:

Knife Juggler has 2 attack, actualy. The article is right, friend. 

Their comment is actually from before the nerf, I believe. Their confusion was due to not knowing that SI can deal 2 damage when used with combo, rather than attacking it directly.

  • Like 1

Share this post


Link to post
Share on other sites

Been playing Tempo Rogue for a couple months now. Read this, and immediately understood the reason for a few losses today. Another example or two would help further, but as is this article as fantastic, and the extant examples are great. 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      The single-player adventure, introduced along with the Rastakhan's Rumble expansion, is now available in all regions.
      The Rumble Run is very similar to the Dungeon Run and the Monster Hunt, in the sense that you will face eight opponents and you will build your deck as you progress using card bundles, passives and powerful minions exclusive to this game mode.
      Your hero will always be Rikkar, a young Troll champion eager to prove himself. In the beginning of your run, you will be offered three different Shrines (more on them in the next paragraph) from three different classes. This initial decision basically equals to you picking a Class for this run. The other eight classes will be your opponents.

      Shrines exist as minions on the board and they have powerful effects. Each class has three different Shrines and each starting Shrine comes with a complementary deck of 10 minions that synergise with it. When a Shrine dies, it goes dormant for 3 turns and its effect isn't active until it comes back to life.
      Subsequently, you will build your deck using card bundles, neutral passive abilities and class-specific minions exclusive to the Rumble Run.
      If you finish the Rumble Run once with any class, you will earn this card back:

      Good luck on this new adventure and we'll soon have a detailed guide on it!
    • By Zadina
      This new Tavern Brawl features the deck recipes from Rastakhan's Rumble.
      With Rastakhan's Rumble being released last week, we were bound to get a Tavern Brawl like this. So pick a hero and you get the premade Rastakhan's Rumble deck recipe for the class you chose.
      Here are the decks:
      Druid: Feral Frenzy Hunter: Animal Instincts Mage: Power of the Dragonhawk Paladin: Shirvallah's Chosen Priest: Surrender to Madness Rogue: Cursed Crew Shaman: Big Bad Voodoo Warlock: Reckless Ritual (Discard) Warrior: Wings of War (Dragons) Good luck!
    • By Damien
      This thread is for comments about our Tempo Warrior Deck Guide.
    • By positiv2
      This thread is for comments about our Miracle Priest guide.