Damien

Hearthstone Paladin Mid-Budget Midrange TGT

Sign in to follow this  

12 posts in this topic

This thread is for comments about our Mid-budget Midrange Paladin deck for TGT.

Share this post


Link to post
Share on other sites

Hi. I have almost all cards from the list, except these: 2x Quartermaster, 1x Lay on Hand, 1x Big Game Hunter. What do you suggest to put in their place?

 

Share this post


Link to post
Share on other sites

That's a pretty big hit to the deck, you're probably better off running with a cheaper one for now instead of trying to force this one to work with suboptimal cards.

Share this post


Link to post
Share on other sites

What do you think about replacing one of the piloted shredders with Gormok the Impaler?  My thinking is that there will be many situations mid to late game where you will have 4 minions with this deck and all you lose is stickyness  with the shredder and some possible juggler synergy.   

Share this post


Link to post
Share on other sites

Hi. I have almost all cards from the list, except these: 2x Quartermaster, 1x Lay on Hand, 1x Big Game Hunter. What do you suggest to put in their place?

 

Hey Mikhail, I hit Rank 9 without any of those cards, but I have since crafted a Quartermaster and am working on a second. They really, really help.

 

I didn't run Tuskarr Jouster or the 2x Defender of Argus; the 7 cards I ran instead were +1 Equality, +1 Silver Hand Regent, +1 Mukla's Champion, +2 Solemn Vigil, +1 Stormwind Champion, and +1 Avenge. Switching in a Warhorse Trainer for something is also good.

 

The main thing to remember is to be really greedy with Equality and Consecrate. And seriously, work on crafting a Quartermaster or two. I couldn't believe how much they improve Paladin Decks in terms of consistency.

Share this post


Link to post
Share on other sites

So, I‘ve started off with something very much alike this deck. However, due to lack of many cards (Been away from the game) I did some changes. After a bit of grinding, back and forth deck speculation etc. etc., I‘ve come up with a deck that really functions a lot. I would still appreciate any feedback that can be provided, and I do know that this deck in no way is the best one out there.

Deck consists off (Explanations behind):
2x Zombie Chow (Only 1-drop, most wanted mulligan)
1x Equality (1 Seems to do the trick, though I do want 2 in some situations)
1x Ironbeak Owl (I mean, who doesn‘t appreciate those silences? So useful in so many situations)
2x Shielded Minibot (Best 2-drop for Pala imho)

2x Muster for Battle (One of, if not the, best 3-drop for Pala)

2x Aldor Peacekeeper (Gotta love making Dr. Boom a 1/7 or even Mysterious Challenger buffed up into a 1/10)
1x BGH (For those pesky big drops that you just can‘t handle at the moment)
2x Truesilver (Great removal, especially since this deck is overly mid-game focused)
2x Consecration (Often I tend to go behind on board pre turn 5-6, where Consecration normally solves it)
1x Elise Starseeker (In lack of a better option/Trying to have fun in ranked etc. etc.)
2x Kepper of Uldaman (Insanly strong and versatile card. Can‘t imagine playing Paladin without it)

2x Murloc Knight (For board flood, as well as effin‘ up the Murloc Paladin‘s combos)

2x Piloted Shredder (Self explanatory imo)

2x Antique Healbot (This deck needs some heal)

1x Loatheb (Great to push that Flamestrike one more turn or even other combos (Druid, Paladin, Freeze Mage etc.))
2x Sludge Belcher (Best Taunt in the game, imo, normally eats far more dmg than the 7 health it has combined #VALUE!)

1x Emperor Thaurissan (Not sure if this really is as good as I want it to be)

1x Dr Boom (One of the few legs I have, as well as it is one of the best neutral in the game, imo.)

1x Tirion Fordring (The only class specific legendary I have)

Now, as you maybe see by now, the deck consists of only two 1-drops, four 2-drops, five 3-drops and a total eleven 4-drops. I‘ve had mixed success with this, where I mostly rely on some draw and smart trades as well as a good read. As well as that, I have been beating Fatigue Warrior, MurlocPala, Freeze Mage and Aggro Druid quite consistently at lower ranks (15-13).

My question to you is: What cards should be swapped, why and with what? I do lack a lot of cards, but at least this will give me some insight in future crafting.

Cheers for any and all replies!

Share this post


Link to post
Share on other sites

Would swapping
1x Tuskarr Jouster TGT

into
Cairn Bloodhoof or Ragnaros be a good deal?

Cairn costs +1 mana, but has a great deathrattle.

I am not a great fan of Tuskarrs battlecry (too much luck dependend imo).

I cant test the deck yet, because I haven't bought the 2 wings and lack Keeper of Uldaman (which seems like a really important card to me. Buffing your cheap minions to 3/3 or reducing a strong enemy to 3/3 - what do you want more?) But I am saving my gold now smile.png

Share this post


Link to post
Share on other sites

Tuskarr Jouster is at the worst a 5 mana 5/5, which is not bad. If you trigger the heal against aggro decks, it can sometimes even win you the game. 

Cairne is too slow to be used. If he gets silenced, he loses you too much value and tempo.

Rag is a fine card, but not that useful when the meta is full of paladins. 

Share this post


Link to post
Share on other sites

Hello Sottle,

first of all, thanks for posting all of these decks, they are all great and helped me a lot through my journey.

Now to the problematic part, I am missing Tirion, second murloc knight and Tuskar. Replaced Tirion with boom (not best but alteast the value is about same), murloc with second quartermaster (lucky me) and tuskar with antique since i like the 100% heal more even the body itself isnt that threatening.

But I've got little more cards so I now somewhere in middle of budget and full deck and iam not sure what to kick out to get them in. Mainly Sylvanas, Ysera, Pilotes Sky golem and Grand Crusader. What would you replaced to include atleast some of them?

 

Thanks and keep up the great work ^^

 

P.S. saw you yesterday on the PAX stream, really entertaining to watch and learned few stuff too

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Many players - initially from Korea, but then from all regions - have received a survey about Hearthstone and the latest expansions. One of the questions of the survey asks players how likely they would be to to play the card game within the next 30 days, if there were no Blizzard sponsored tournaments.
      The question has made a lot of people nervous, given that Heroes of the Storm esports were recently axed and the game will go in maintenance mode in the near future. The climate is already heavy with the latest WoW expansion not being received that greatly and all the rumours about Activision meddling into Blizzard. The recent news about two Activision Blizzards CFOs leaving the company and Bungie (the developer of Destiny 2) jumping ship from Activision only managed to spark the rumours that things aren't going that well for Blizzard. Hearthstone also saw its game director and public face, Ben Brode, leave this year - along with other notable Hearthstone devs.
      Significant changed to the structure of the Hearthstone Championship Tour were announced less than two months ago, so Hearthstone esports have a future for 2019 at least. Of course, the conspiracy lovers immediately pointed out that HotS devs promised that HGC would continue in 2019, only to announce its cancellation less than a month afterwards.

      The full survey was shared on Reddit by u/HelixFossil89.
      It is important to put this matter into perspective without panicking. First of all, this was a single question in a 35-question survey about the game in general and Rastakhan's Rumble in particular. The conductors of the survey obviously want to get the general opinion of their playerbase on major issues. Just because they asked this particular question, it doesn't necessarily mean they are considering axing Hearthstone esports.
      Second, there is no indication that Hearthstone isn't doing well. Sure, it may have lost some players but it probably still is Blizzard's second best earner. Its competition has definitely not managed to thwart it and the latest balance changes - while they weren't exactly successful in creating a healthy meta - were received with excitement and positivity by most of the community.
      On the other hand, Blizzard has spent quite a lot of money on the Hearthstone professional scene and perhaps there is a limit of how much they can keep throwing at it. There is also the matter that even though Hearthstone has been successful as an esport, it has managed that without being taken totally seriously - even by its own players. The 2019 plans also seem a bit vague-ish, although it should be noted that the January qualifiers are well underway.
    • By Zadina
      This brand new Tavern Brawl challenges you to build a deck with cards from 2 Wild expansions and 2 Standard ones.
      Specifically, you will need to construct a deck using only cards from Goblins vs Gnomes, The Grand Tournament, The Witchwood and The Boomsday Project. We remind you that this month is dedicated to Wild mode with a new Wild Bundle and thematic Tavern Brawls being available.
      Newer players or players that don't have a lot of Wild cards in their collection can pick a Class and a single card and the game will autofill a deck for them with cards they don't have!
      If you don't have cards from GvG and TGT, but still want to make your own deck, Baku the Mooneater and/or Genn Greymane are your best bets. Odd Rogue and Odd Paladin are performing well and Even Shaman is also a decent choice.
      If you have all the cards needed, then it's a great opportunity to show off your Mech power. Mech Hunter and Mech Paladin are absolute beasts, with the Mechs from GvG and The Boomsday Project synergising perfectly.
      This is a very interesting Tavern Brawl, since it creates a whole new meta on its own and it satisfies the players who are asking for yearly/monthly rotations with a specific amount of random sets from all of Hearthstone's history. Sometimes, Tavern Brawls foreshadow future games modes so perhaps this is a small hint on something different being worked on!
    • By Starym
      Here comes another update, once again focusing on Arena balance as classes get the appearance rates of cards tweaked so everyone has a comparable win rate. We're seeing Hunters, Rogues and Warriors getting their rates nerfed, while Druids, Mages, Paladins, Shamans and Warlocks get theirs buffed. This is coming after the more comprehensive update last month that saw some bigger Arena changes, including the removal of Mind Control Tech.

      We're also getting changes to Rumble Run in this update, featuring better synergy for your shrine with new cards picked, boss deck adjustments and the ability to re-pick the shrine you lost with. Check out the full details below:
      January 10 (source)
      This Hearthstone update mixes Rumble Run up for a refreshing new change, while also bringing in some updates to Arena buckets together with the cessation of December 2018’s dust refund. Read on for details!
      Arena Updates
      Following our Arena update last December, we have adjusted the appearance rate of each individual card available in Arena to ensure the overall win-rate of each class remains as close as possible to our ideal of 50%.
      Hunter, Rogue, and Warrior have had the average quality of their Arena picks lowered. Druid, Mage, Paladin, Priest, Shaman, and Warlock have had the average quality of their Arena picks raised. December Update
      The dust refunds that were available following our last update in December 2018 are no longer available as of this post.
      Rumble Run Changes
      Champions, rumblers, and trolls of all sizes! We’ve watched you spend a month punching faces in the Rumble Run, and we think there’s room for some changes based on how things have gone. Here’s what’s new with the Rumble Run.
      Weighted Card Rewards We’ve increased the possibility of synergistic cards for your shrine appearing more often. One of our primary goals with this mode was to showcase the nine troll champions and have you really get to know them. We wanted you to “live the dream” of fighting in the Gurubashi Arena, and to do so, we had to make sure that each Run had its own strong theme. Adjusting the card bucket offerings for decks and re-adding bonus buckets will help strengthen that experience.
      Boss Deck Adjustments One of our design goals with the Rumble Run was to provide huge, overpowered combat. Balancing at such a high power level is a challenge. When it works, it works great. You get epic, monumental combat against overwhelming odds. But when it doesn’t work, it feels random and swingy – like when the AI pulls an overwhelming combo. And since no one likes being repeatedly hit in the face with a club, we’ve pruned some of the power from the boss decks so that your Runs will play out more moderately. We have a lot of data about which bosses have the biggest body counts, and we’ve used that to target the worst offenders. Rumble Runs are now a little easier, but more importantly, they’ll feel a little more fair.
      Shrine Selection Changes In early builds of the Rumble Run, we allowed players to pick a class and shrine before playing. What we found was that playtesters immediately picked their favorite class, gravitated to a certain shrine, and played that shrine repeatedly.
      We had wanted to encourage players to try different shrines, especially to experiment with stuff they normally wouldn’t, so we put the current random shrine drafting in place. While that helped achieve our initial goal, it removed that feeling of mastery – the ability to choose a shrine and play with it until you feel you’ve mastered it or exhausted its possibilities.
      So we want to bring that back. With this update, whenever you lose, you can expect to always be offered the shrine you just lost with. The shrine that the boss used to beat you in your last run will also be offered, per the status quo.
      Some Final Rumble Ruminations
      We always prefer to experiment, try extreme ideas, and get feedback rather than play it safe. In true troll fashion, we went big with the Rumble Run and tried some different ideas to give this expansion a unique feel and to capture the thrill of stepping into an arena against known opponents for some superpowered brutality. It’s wallop or be walloped in there, for better or for worse.
      One of the things we experimented with—and heard great feedback on—was about the earlier pack rewards for the Rumble Run. Previous Hearthstone missions awarded packs via quests for completing content. For The Boomsday Project, we gave packs out without a quest to celebrate the launch of the expansion’s missions. This time around, we front-loaded the rewards and gave players three extra packs on launch day instead of during the Rumble Run. We felt that packs might be more interesting to people during the initial weeks of the expansion.
      As many of you have pointed out, this decision just made the missions feel especially un-rewarding. It’s always more gratifying to earn packs by competing a quest, rather than just being given them. To this end, we’re adding the new quest described above, and going forward, we’ll keep this feedback in mind for the launch of new single-player content.
      We had a ton of fun making mode and really appreciate the time that many of you took to write out thoughtful feedback. Everything we learn helps make future content better.
      And now, it’s back to the Rumble Run!
    • By positiv2
      This thread is for comments about our Imperius guide.
    • By Zadina
      This January is dedicated to the Wild format: apart from the Wild Open qualifiers taking place this month, you can now get a card Bundle with packs from previous expansions that are not usually available.
      The Wild Bundle contains 10 packs from each of the following expansions, that have rotated out of Standard: Goblins vs Gnomes, The Grand Tournament, Whispers of the Old Gods and Mean Streets of Gadgetzan. The Bundle costs 25 Euros or 25 USD.
      If you are interested in the Wild format - or perhaps you even want to complete in it, the Wild Open qualifiers will be taking place this January.
      Lastly, most Tavern Brawls are in Wild and this will continue being the case throughout this month.