Jump to content
FORUMS
Sign in to follow this  
Damien

Hearthstone Grinder/China Priest TGT

Recommended Posts

Guest z0rg

How to play this deck against Paladins? Especially Secret and Face Rush? So far such encounters are almost always a humiliation for me.

Share this post


Link to post
Share on other sites

You play your early minions (Chow, Cleric, Deathlord) which are better than their early minions and you make efficient trades, then you AoE them when necessary and survive, that's about it. It's not a particularly difficult matchup.

Share this post


Link to post
Share on other sites
Guest z0rg

It just doesn't work, at all. Early minions are efficient but there are few of them and Pal can generate his minions twice faster. Priest has AOE for 5-6 mana, it's quite late and its usually not too much effective because of shields and secrets. Anyway Pal can fill board again many many times per game, and he does (

Share this post


Link to post
Share on other sites

I beg to differ, there's a good chance you're just making bad decisions without knowing it, if you want to post a video of your games i'd be happy to take a look at them and let you know if you're doing anything wrong.

Share this post


Link to post
Share on other sites
Guest Mani

Best non-legendary or Naxx/FirstWingBrM replacements for Sylvanas and Justicar? Currently Im running Feugen and Stallag... Would you recommend something else?

Share this post


Link to post
Share on other sites

Best non-legendary or Naxx/FirstWingBrM replacements for Sylvanas and Justicar? Currently Im running Feugen and Stallag... Would you recommend something else?

Share this post


Link to post
Share on other sites
Guest Amy

I have this whole deck except for Justicar. I replaced her with my other legendary, 6-cost card, Thaurissan. (I spent $40 getting packs and still no luck with Justicar...sleep.png) However, I love this deck! Better than my mage mech rush deck I have. I must agree though, it's weakest against Paladins. 

Share this post


Link to post
Share on other sites
Guest Luis Guilherme

Sylvanna is unreplaceable. Justicar can be swapped for Thaurissan or Reno Jackson. Reno is worst, since it's only useful when you are fatigued and most of the games will be a dead card.

I would replace Sylvanna for a second affairs madness, or a second mind control, or Emperor Thaurissan. All options are worse, but have some synergy with this deck

Share this post


Link to post
Share on other sites

Any LoE updates to this deck? I am sure Entomb and the Curator are very valuable to the grinding style of this deck. But I am not sure what to cut in their favour.

I really enjoyed this deck a lot before LoE and would definitely like to see it much stronger after LoE updates.

 

This is what I think,

-1xSWD  -1xMindControl , +2xEntomb

-1xChow, -1xShadow Madness , +2 Curator

-1xThoughtsteal, +1 Vol'jin

Share this post


Link to post
Share on other sites
Guest guest

I would like to say that this deck isn't very good. The northshire clerics aren't really drawing into anything important in rounds 2-4, and the deathlords often times put me into fatal situations at early turns. The zombie chows are only good if you draw them on your first turn, finding them in turn 15 - 20 is usually fatal. For example, if a warrior were to simply whirlwind (or any low cost clear) into an execute on a deathlord, chances are he's ending up with a high cost (especially since control is popular) minion for FREE allowing him to do massive early damage he wouldn't be able to do otherwise. The clears Holy Nova and Light Bomb are just way to expensive to be used on something he shouldn't have at turn 4-7

Share this post


Link to post
Share on other sites

For example, if a warrior were to simply whirlwind (or any low cost clear) into an execute on a deathlord, chances are he's ending up with a high cost (especially since control is popular) minion for FREE allowing him to do massive early damage he wouldn't be able to do otherwise. The clears Holy Nova and Light Bomb are just way to expensive to be used on something he shouldn't have at turn 4-7

That is why you don't play a Deathlord against Control Warrior on turn 3 unless you are already holding Shadow Word: Death. There is no need to do so, either, as Control Warrior can not produce the quick starts against which Deathlord is included in the deck.

  • Like 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard released the 17.2.2 client patch for Hearthstone to fix a bug related to the closed shop that occurred due to a missing runtime dependency.
      (Source)
      We’re currently in the process of deploying a 17.2.2 client patch that will address the following items:
      Fixed a bug that would cause a crash on mobile when clicking the eye to see who is spectating. Fixed a few various issues that would lock the game state when playing certain cards from hand. Fixed a bug where some players in Europe were only given the option of Warrior as their free deck after graduating the new player ranks. Fixed a bug where the shop would be closed when launching Hearthstone due to a missing runtime dependency. If the shop is still closed after updating to 17.2.2, try swapping to another region on the launcher and swapping back before opening Hearthstone again.
      The incorrect Mana display bug for mobile users will be fixed in the next update.
      (Source)
      Any updates on when the incorrect mana bug for mobile players will be fixed?
      Hey! This will be fixed in our next major update.
    • By Zadina
      A new blog post has been released, detailing a dozen card changes coming to the game on Monday 18th of May.
      Shaman is getting some much needed help, since three of its cards will be buffed - although it is debatable if these buffs will be enough to move the class out of the bottom.
      As far as the nerfs are concerned, two more Demon Hunter cards (who would have thought?) are getting toned down. Scavenger's Ingenuity, Shadowjeweler Hanar, Blackjack Stunner, Imprisoned Scrap Imp, Bloodboil Brute, Bloodsworn Mercenary are also getting tweaked.
      Nerfed cards will be eligible for a refund until June 1st.
      The patch also brings a bug fix for Ethereal Conjurer, which was causing the game to lock by not offering any Discover options. 
      Don't forget you can grab a free Nemsy until May 19, as part of Patch 17.2.0.
      Blizzard Entertainment
      On May 18, we’ll be releasing a 17.2.1 balance patch that includes updates for a dozen cards in Standard, as well as a bug fix for Ethereal Conjurer.
      Balance Updates
      Aldor Attendant:
      Old: [Cost 2] 2 Attack, 3 Health → New: [Cost 1] 1 Attack, 3 Health.
      Torrent:
      Old: [Cost 5] → New: [Cost 4].
      Shattered Rumbler:
      Old: 4 Attack, 6 Health → New: 5 Attack, 6 Health.
      The Lurker Below:
      Old: 6 Attack, 3 Health → New: 6 Attack, 5 Health.
      The 8 cards below will be eligible for a full dust refund until June 1.
      Priestess of Fury:
      Old: 6 Attack, 7 Health → New: 6 Attack, 5 Health.
      Crimson Sigil Runner:
      Old: 2 Attack, 1 Health → New: 1 Attack, 1 Health.
      Scavenger's Ingenuity:
      Old: Draw a Beast. Give it +3/+3. → New: Draw a Beast. Give it +2/+2.
      Shadowjeweler Hanar:
      Old: 1 Attack, 5 Health → New: 1 Attack, 4 Health.
      Blackjack Stunner:
      Old: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (2) more. → New: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (1) more.
      Imprisoned Scrap Imp:
      Old: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. → New: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
      Bloodboil Brute:
      Old: 6 Attack, 8 Health → New: 5 Attack, 8 Health.
      Bloodsworn Mercenary:
      Old: 3 Attack, 3 Health → New: 2 Attack, 2 Health.
      Game Improvements and Bug Fixes
      Ethereal Conjurer will now function correctly and will no longer lock the game state when played.
    • By Damien
      This thread is for comments about our Kibler's Quest Warrior.
    • By Damien
      This thread is for comments about our Gle's Bomb Warrior.
×
×
  • Create New...