Damien

Hearthstone Grinder/China Priest TGT

Sign in to follow this  

13 posts in this topic

This thread is for comments about our Grinder/China Priest deck for TGT.

Share this post


Link to post
Share on other sites

How to play this deck against Paladins? Especially Secret and Face Rush? So far such encounters are almost always a humiliation for me.

Share this post


Link to post
Share on other sites

You play your early minions (Chow, Cleric, Deathlord) which are better than their early minions and you make efficient trades, then you AoE them when necessary and survive, that's about it. It's not a particularly difficult matchup.

Share this post


Link to post
Share on other sites

It just doesn't work, at all. Early minions are efficient but there are few of them and Pal can generate his minions twice faster. Priest has AOE for 5-6 mana, it's quite late and its usually not too much effective because of shields and secrets. Anyway Pal can fill board again many many times per game, and he does (

Share this post


Link to post
Share on other sites

I beg to differ, there's a good chance you're just making bad decisions without knowing it, if you want to post a video of your games i'd be happy to take a look at them and let you know if you're doing anything wrong.

Share this post


Link to post
Share on other sites

Best non-legendary or Naxx/FirstWingBrM replacements for Sylvanas and Justicar? Currently Im running Feugen and Stallag... Would you recommend something else?

Share this post


Link to post
Share on other sites

Best non-legendary or Naxx/FirstWingBrM replacements for Sylvanas and Justicar? Currently Im running Feugen and Stallag... Would you recommend something else?

Share this post


Link to post
Share on other sites

I have this whole deck except for Justicar. I replaced her with my other legendary, 6-cost card, Thaurissan. (I spent $40 getting packs and still no luck with Justicar...sleep.png) However, I love this deck! Better than my mage mech rush deck I have. I must agree though, it's weakest against Paladins. 

Share this post


Link to post
Share on other sites

Sylvanna is unreplaceable. Justicar can be swapped for Thaurissan or Reno Jackson. Reno is worst, since it's only useful when you are fatigued and most of the games will be a dead card.

I would replace Sylvanna for a second affairs madness, or a second mind control, or Emperor Thaurissan. All options are worse, but have some synergy with this deck

Share this post


Link to post
Share on other sites

Any LoE updates to this deck? I am sure Entomb and the Curator are very valuable to the grinding style of this deck. But I am not sure what to cut in their favour.

I really enjoyed this deck a lot before LoE and would definitely like to see it much stronger after LoE updates.

 

This is what I think,

-1xSWD  -1xMindControl , +2xEntomb

-1xChow, -1xShadow Madness , +2 Curator

-1xThoughtsteal, +1 Vol'jin

Share this post


Link to post
Share on other sites

I would like to say that this deck isn't very good. The northshire clerics aren't really drawing into anything important in rounds 2-4, and the deathlords often times put me into fatal situations at early turns. The zombie chows are only good if you draw them on your first turn, finding them in turn 15 - 20 is usually fatal. For example, if a warrior were to simply whirlwind (or any low cost clear) into an execute on a deathlord, chances are he's ending up with a high cost (especially since control is popular) minion for FREE allowing him to do massive early damage he wouldn't be able to do otherwise. The clears Holy Nova and Light Bomb are just way to expensive to be used on something he shouldn't have at turn 4-7

Share this post


Link to post
Share on other sites

For example, if a warrior were to simply whirlwind (or any low cost clear) into an execute on a deathlord, chances are he's ending up with a high cost (especially since control is popular) minion for FREE allowing him to do massive early damage he wouldn't be able to do otherwise. The clears Holy Nova and Light Bomb are just way to expensive to be used on something he shouldn't have at turn 4-7

That is why you don't play a Deathlord against Control Warrior on turn 3 unless you are already holding Shadow Word: Death. There is no need to do so, either, as Control Warrior can not produce the quick starts against which Deathlord is included in the deck.

  • Like 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      Get your games in with Cubelock and Even Paladin while you can! The upcoming balance patch will drop on the 22nd.
       
      Confirmed today on the official Hearthstone blog, the upcoming balance patch will go live on May 22nd.
      Though the nerfs had been announced several days ago, a timeline had previously not been provided for when the nerfs would go live. For those who have yet hear, the following cards will be receiving nerfs:
      Naga Sea Witch will have its Mana cost increased from 5 to 8 Mana Spiteful Summoner will have its Mana cost increased from 6 to 7 Mana Dark Pact will restore 4 Health instead of 8 health Possessed Lackey will have its Mana cost increased from 5 to 6 Mana Call to Arms will have its Mana cost increased from 4 to 5 Mana Crystal Core will turn minions into 4/4s instead of 5/5s  
    • By Damien
      This thread is for comments about the episode 16 of our podcast.
    • By Aleco

      This week's episode features a fresh take on a popular deck, courtesy of Casie.
      Can you guess the next move?
      Situation #22: Let's Even the Odds
      Picking up where we left off last week, we find ourselves in the middle of an odd/even matchup between Warlock and Shaman. I picked this situation partially because it was an interesting spot with many options available to us, and also because its a ladder situation I highly doubt any of my readers have encountered before:

      Commenters quickly identified several key factors about this matchup, namely that Defile and Hellfire are off the table for our opponent and that the only "board clear" available for our opponent is Despicable Dreadlord. Our opponent is more likely to have single target removal (such as Voodoo Doll) or is looking to play a demon-related 5 drop next turn in Skull of the Man'ari, Possessed Lackey, or Doomguard.
      Bozonik summed up this situation excellently in his comment from last week's thread:
      There seemed to be a consensus among commenters that "Option 1", Hero Power + Sea Giant was the line here. It puts a big nasty minion on the board, applying pressure and forcing our opponent to have Voodoo Doll. In the heat of the moment I went with "Option 2", the full clear, but after looking back on things and reading over the comments I believe Hero Power + Giant was the correct line. Despicable Dreadlord is really the only card which gives us serious trouble next turn (since our opponent won't be able to play Possessed Lackey and kill it) and this line plays around Dreadlord while applying just as much pressure as the other options.
      I was secretly hoping that the tap + Giant wasn't the correct line here (because its the most obvious one), but the obvious solution is often the correct one. If you're ever in a situation such as this where you have no idea what your opponent is up to, it's probably best to go for the "obvious" line and not get cute.
      Situation #23: Broken Mirrors
      Today's deck comes courtesy of Kevin "Casie" Eberlein, who cut the dragon package from Mind Blast Priest to turn the deck into something with much more of a combo/aggro feel to it. Many pros are pegging Mind Blast Priest to be the next "best deck in the meta" after the nerfs drop, and Casie's list has a serious advantage in the mirror match:
      Though I didn't find nearly as much success with the deck as Casie did, it did provide me with plenty of interesting situations for What's the Move! Here's the one I ended up choosing for this week's episode:

      It's turn 2, we're on The Coin, and our ladder opponent just played a Wild Pyromancer. For the purposes of this exercise, we can say that we're 100% confident our opponent is on Mind Blast Priest. However, this isn't a mirror match at all. We have Prophet Velen, Holy Smite, two copies of Holy Fire (most Mind Blast Priests run just one), and Lifedrinker in our deck, which gives us a huge advantage in late-game Anduin vs Anduin races. Knowing that we have an advantage in the late game should color our decision heavily on turn two, where have a surprising number of options available to us.
      So, what's the move?
    • By positiv2
      This thread is for comments about our Murloc Paladin.