Vlad

Hearthstone Legendary Midrange Zoo Warlock LoE

Sign in to follow this  

17 posts in this topic

This thread is for comments about our Legendary Midrange Zoo Warlock deck for LoE.

Share this post


Link to post
Share on other sites

Hi. I know the Card Swaps section says it's flexible, but is there any particular reason why Sylvanas is included instead of Sea Giant, which in the pre-LoE version of this deck?

Share this post


Link to post
Share on other sites

Hi. I know the Card Swaps section says it's flexible, but is there any particular reason why Sylvanas is included instead of Sea Giant, which in the pre-LoE version of this deck?

Meta slowed down. Your opponent will not play as many minions. These minions will also be slower, making Sylvanas even better.

Share this post


Link to post
Share on other sites

I have been using Jaraxas in place of Malganis, and it has worked surprisingly well.  I was able to beat through a warrior healing himself to full twice with Reno, it was a little amusing.

Share this post


Link to post
Share on other sites

Love this deck. I swapped Sylvanas for Loatheb to protect my board from removal and set up lethal. A play on turn 6 like Loatheb + power overwhelming on a Nerubian Egg to clear a minion leaves 9 damage on the board and the opponent with no ability to clear.

Share this post


Link to post
Share on other sites

This does not work anymore sorry

 

Reached rank 4 this season with Loatheb in place of Sylvana and 2 dire wolfs in place of dark peddlers. Probably could achieve more with some high skilled playing, Im still kind of noob

Share this post


Link to post
Share on other sites

 

This does not work anymore sorry

 

Reached rank 4 this season with Loatheb in place of Sylvana and 2 dire wolfs in place of dark peddlers. Probably could achieve more with some high skilled playing, Im still kind of noob

 

This is exactly what i ment there-rank 5 was a kappa 4 this deck 4 the moment i wrote thistongue.png .

Nowdays thou "Face" deck's and hunters somehow(laugh.png i thout this day would never come!! sry) were pushed from ladder and zoo become a best choise 4 legend push.

This deck is ur best bet if patron and face decks are out of meta(imo).

Edited by W84U

Share this post


Link to post
Share on other sites

replaced sylvanas with KT and flame imps with zombie chow, climbing pretty effectively, reno is tough though... :/

 

 

wont that reduce your mid-game presence since KT is 8, and requires some presence on board to be played on curve? I don't have sylvanas or giants. Would Loatheb, Toshley or Emperor Thaurassan  be better? I also have Foe Reaper but hes 8 again...

Share this post


Link to post
Share on other sites

 

replaced sylvanas with KT and flame imps with zombie chow, climbing pretty effectively, reno is tough though... :/

 

 

wont that reduce your mid-game presence since KT is 8, and requires some presence on board to be played on curve? I don't have sylvanas or giants. Would Loatheb, Toshley or Emperor Thaurassan  be better? I also have Foe Reaper but hes 8 again...

 

You don't necessarily need to drop KT on board with minions, he can be played as a 8 mana 6/8. Also, if you have empty board by turn 8, you lose. It doesn't mess up the curve that hard. Sylvanas isn't also that good in current meta. 

Foe Reaper is acceptable, especially when nobody plays it and therefore the minion placement is less than optimal. However, I like Loatheb more because you will often develop a strong board within the first 5 turns.

Share this post


Link to post
Share on other sites

 

 

replaced sylvanas with KT and flame imps with zombie chow, climbing pretty effectively, reno is tough though... :/

 

 

wont that reduce your mid-game presence since KT is 8, and requires some presence on board to be played on curve? I don't have sylvanas or giants. Would Loatheb, Toshley or Emperor Thaurassan  be better? I also have Foe Reaper but hes 8 again...

 

You don't necessarily need to drop KT on board with minions, he can be played as a 8 mana 6/8. Also, if you have empty board by turn 8, you lose. It doesn't mess up the curve that hard. Sylvanas isn't also that good in current meta. 

Foe Reaper is acceptable, especially when nobody plays it and therefore the minion placement is less than optimal. However, I like Loatheb more because you will often develop a strong board within the first 5 turns.

 

 

Thanks. Was considering crafting sylvanas but now I guess I just need the second implosion and defender of argus to complete the deck. Will spend the dust to have another class deck for variety.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      We kicked off this new series by analyzing a tricky situation which had only one optimal line of play. In episode two we'll take a look at a very different kind of situation, one where there might not be a perfect move at all.
      Please let us know in the comments what you would have done in this situation! One of the primary goals of this series is to foster improvement at Hearthstone by generating discussions. We would also love to hear your feedback on the video itself, as the series is still very new and has plenty room to improve on its format.
      - Aleco
    • By Stan

      In the latest Hearthstone update, Blizzard made adjustments to several cards. The patch is now live now on desktop and it should become available on mobile devices in the coming hours.
      Philosophy and reasons behind these changes can be found here.
      Blizzard (Source)
      Card Changes
      Innervate now reads: Gain 1 Mana Crystal this turn only. (Down from 2)
      Fiery War Axe now costs 3 mana.  (Up from 2)
      Hex now costs 4 mana. (Up from 3)
      Murloc Warleader now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)
      Spreading Plague now costs 6 mana. (Up from 5) 
    • By Vlad
      This thread is for comments about our Halls of Valor Mythic+ dungeon guide.
    • By Zadina

      A new Brawl has landed in the Tavern.
      Just like with the previous expansions, it's time to try out the deck recipes of Knights of the Frozen Throne in this week's Tavern Brawl. The archetypes for each deck recipe are the following:
      Druid: I guess the best name for this deck is Midrange Druid. It has Ultimate Infestation and Spreading Plague, so... PROFIT?! Deathrattle Hunter Elemental Mage Divine Shield Paladin Control Priest (you've probably seen variations of it in ladder) Jade Deathrattle Rogue Freeze Shaman Zoolock Control Warrior with Enrage minions This is a good opportunity to try out cards that you don't own. Good luck and have fun!
    • By Zadina

      The balance patch is arriving in the beginning of the next week.
      The wait is over! The anticipated card balance changes will arrive on September 18th and hopefully freshen up the meta a little bit. As the case always is with balance patches, for the next two weeks if you disenchant Spreading Plague and/or Murloc Warleader, you will get their full value in Arcane Dust.
      Daxxarri
      In the recent Upcoming Balance Changes – Update 9.1 blog, we discussed the details and philosophy behind balance updates that are coming to several Hearthstone cards:
       
      Innervate - Now reads: Gain 1 Mana Crystal this turn only. (Down from 2) Fiery War Axe - Now costs 3 mana. (Up from 2) Hex - Now costs 4 mana. (Up from 3) Murloc Warleader - Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health) Spreading Plague - Now costs 6 mana. (Up from 5)
      This patch is currently targeted for September 18th PDT. Please note that updates for mobile devices may take a few additional hours to propagate.

      Once these card changes are live, players will be able to disenchant cards that are not Basic (Murloc Warleader and Spreading Plague) for their full Arcane Dust value for two weeks. Basic cards cannot be disenchanted and will not be available for an Arcane Dust refund. (source)