Jump to content
FORUMS
Sign in to follow this  
Vlad

Hearthstone Legendary Druid Aggro/Rush LoE

Recommended Posts

I run a Mech Warrior deck with Fel Reaver, and I often get it out on turn 4 for 3 mana, along with WarBot and Cogmaster, thanks to Mechwarper.

 

I have never regretted playing it, because it very often wins me games.

Share this post


Link to post
Share on other sites

i regret it all the time! lol just a few minutes ago i played a warrior! I got out fel reaver turn 4 he played 2 spells one of them doing 1 damage to fel reaver then giving it +2 attack then he played the coin! He finally ended it with the spell to destroy a damaged enemy! Tell me how fel reaver was any help at all in that situation. When i threw fel reaver out it was the only creature on the field! What better time to throw him out I ask you? I lost 6 cards and an 8/8 all in one turn without ever getting to atk! Useless!

Share this post


Link to post
Share on other sites

And getting out of fel reaver the card that very often kills me besides every mage spell ever is Deathlord! If deathlord gets thrown out i surrender because I waste so much to kill it and then i get something like the 2/1 zombie and never ever do i get anything big. If i got something big it was probably killed when i turned over to the other persons turn thus making it useless! And lets get something straight the main reason this deck is useless is not the fel reaver its the total lack of drawability! If they wait out to turn 5 while you are rushing out creatures to hit all of a sudden you have 2 or less cards in your hand and they have 10 automatic loss on your part! the ultimate combo of this deck can only happen on turn 9 unless you have both innervates and lets face it having both in your hand plus the 6 mana cost spell plus having done enough damage to where that combo was lethal is nearly impossible! especially by turn 5 when that combo would be useable with the 2 innervates and such! there has got to be some way to make this deck work again but as of this season is has lost its power! This does not mean i give up on it all it means is that until it is rejuvinated and made great again a revamp i guess is the word! I will not play this deck as it is useless! If you can prove me wrong please please please do!

Share this post


Link to post
Share on other sites
Useless!

 

Well, not quite. Cruel Taskmaster+Execute is always a good removal option for Warriors when dealing with large threats. You asked a question and he had an answer; that's going to happen. If you don't have cards that ask the questions then you're going to make things very comfortable for the opponent. I can guarantee that the Warrior does not want to have to use that combo (plus the coin!) on turn 4 on a 5 drop. You still have another FR and Dr B that he needs to find answers for (provided they didn't get burned of course - sucks indeed when that happens). The Warrior at this point also has one less activator in his deck for Acolytes, Patrons, Armorsmiths etc.

 

It is capable of torpedoing your game, but on balance I find the FR giveth a lot more than he taketh away in the right deck. I can understand that you might be squeamish about seeing cards go down the toilet, but if you can't stand it - even knowing the upsides - then you should play another deck.

(This is meant in an honest and friendly way. No snark intended).

Share this post


Link to post
Share on other sites

Do I win every game? No.

 

But many games I /should/ have lost were won by Fel Reaver.

 

I need a second one and then my deck is only missing Death's Bite.

Share this post


Link to post
Share on other sites

tl;dr - the deck is bad imo (i guess that's what you say)

The situations you told us that happened are your misplays. Check for soft removals before you play Fel Reaver. I don't like dropping Fel Reaver early against class that are fulls of removals, such as Priest, Mage or Paladin. You can innervate it against Druid because he just won't have a good answer for the Reaver. On the other hand, priest can SW:D it, paladin can Aldor/Uldaman/Equality. mage can frostbolt/lance/mirror image. Patron warrior has Whirlwind/1-dmg + Execute combo, making it a bit risky, if you are not sure about the deck type of the opposing warrior. Shaman can only hex, therefore playing Fel Raver against him can be risky, but rewarding. The list would just go on and on, so I hope you get me.

About the part with discarding important cards - just think of it as you wouldn't draw the cards anyway and instead draw the card you just got. For example, discarding combo and topdecking Leper Gnome is like The Combo is in the bottom cards and your topdeck would be Leper Gnome anyway. If your whole deck got discarded, it was your misplay and you can't blame the Fel Reaver anyway. 

  • Like 1

Share this post


Link to post
Share on other sites

And getting out of fel reaver the card that very often kills me besides every mage spell ever is Deathlord! If deathlord gets thrown out i surrender because I waste so much to kill it and then i get something like the 2/1 zombie and never ever do i get anything big. If i got something big it was probably killed when i turned over to the other persons turn thus making it useless! And lets get something straight the main reason this deck is useless is not the fel reaver its the total lack of drawability! If they wait out to turn 5 while you are rushing out creatures to hit all of a sudden you have 2 or less cards in your hand and they have 10 automatic loss on your part! the ultimate combo of this deck can only happen on turn 9 unless you have both innervates and lets face it having both in your hand plus the 6 mana cost spell plus having done enough damage to where that combo was lethal is nearly impossible! especially by turn 5 when that combo would be useable with the 2 innervates and such! there has got to be some way to make this deck work again but as of this season is has lost its power! This does not mean i give up on it all it means is that until it is rejuvinated and made great again a revamp i guess is the word! I will not play this deck as it is useless! If you can prove me wrong please please please do!

Dude, i've tried to be patient here, but what more do you really want? I posted a video of a guy playing the deck at top 10 Legend, if you're not sure what that means, it means he was in the top 10 ranked players on the entire server at that point. If you think a deck goes from that to being "useless" in the space of a week or so, then you have some serious misunderstandings of how the metagame works. Just because the Season has changed does not mean everything dramatically flips on its head. Secret Paladin is still everywhere, one of the best matchups for this deck. Other decks that this does very well against like Midrange Druid are also still very popular. I'm not sure what it would take to "prove you wrong", but I imagine the answer is "nothing", you seem entirely stuck on the fact that the reason you aren't performing with the deck is that the deck is bad, not that you're making mistakes while playing it. I could play the deck to Legend this Season if I wanted to, but it's not worth my time to make a point to one guy. 

Share this post


Link to post
Share on other sites

thanks for all your replies and after carefully reading all of them I agree. I look back at alot of my losses and they were just bad mistakes on my part. while i will argue for the most part my wins did not have fel reaver on the field i can that the extra damage can be very helpful. Or if it lives past its first turn instakilliing any taunt things like that. Sometimes wierd things do happen like i just played a mage who kept drawing every turn till turn 5 i had 2 of the 5 mana cost beasts that inspire give my hero 2 atk and he hadnt done anything except now have too many cards in his hand that everytime he drew a card it died. Honestly I have never seen a mage have that many cards in hand and not have the match by the nuts so to speak! Yes i won that he never played a creature and only killed one or 2 of mine! anyways thanks for the info I am sorry if I came out rude or something I have just been feeling very frustrated with what was (and still is) my favorite deck ( aside from paladin murloc) 

Share this post


Link to post
Share on other sites

thanks for all your replies and after carefully reading all of them I agree. I look back at alot of my losses and they were just bad mistakes on my part. while i will argue for the most part my wins did not have fel reaver on the field i can that the extra damage can be very helpful. Or if it lives past its first turn instakilliing any taunt things like that. Sometimes wierd things do happen like i just played a mage who kept drawing every turn till turn 5 i had 2 of the 5 mana cost beasts that inspire give my hero 2 atk and he hadnt done anything except now have too many cards in his hand that everytime he drew a card it died. Honestly I have never seen a mage have that many cards in hand and not have the match by the nuts so to speak! Yes i won that he never played a creature and only killed one or 2 of mine! anyways thanks for the info I am sorry if I came out rude or something I have just been feeling very frustrated with what was (and still is) my favorite deck ( aside from paladin murloc) 

So... play it w/o Reaver.  Pick a big stompy you can discount for burst that you like better (dislike the drawback better) and run with it.  These guides are NOT ironclad, "you will pwnzor joor enemee 4 all tyme"...

 

I run a modified version of the Shaman Overload Trogg deck and like mine better, it plays me into the upper single digit rankings so far... I'm not saying theirs is crap, but it has mechanics I either don't like or don't understand how to apply them "correctly".

 

And, as you've noted, unfettered hindsight to your own failures is an invaluable aid to improving your game.  I've recorded my games for a little while and found myself absolutely facepalming some things I've done in the heat of the moment... learn to improve yourself, the deck will always be there.

  • Like 2

Share this post


Link to post
Share on other sites
Guest Scourcher

So I have everything needed for the deck but Im wondering if there's any place for emperor thaurissan?

Share this post


Link to post
Share on other sites
Guest Caitlyn

I been playing around with this deck and I'm pretty impressed. I was struggling a bit early on because I wasn't used to aggro decks, but after swapping out Leper Gnomes for Worgen Infiltrators and the shade for an Argent Horserider I was doing better. Just getting a better feel for when to try for board control and when to go face is pretty key because it's easy to make the wrong choice and throw the game. But any aggro deck that can weather two early Truesilver Champions and manage to beat a full Christmas tree challenger followed by a Tirion Fordring is most certainly a real deck.

Share this post


Link to post
Share on other sites
Guest Keith Charles Brown

Hello everybody I am having an issue I am wondering if anyone has some pointers. I can beat pretty much all druids, warriors, shamans are half and half, and all warlocks with this deck at least the ones that I have played and after i revised it abit. but I cannot ever beat mages or priests. like ever. any tips on how to beat priests and mages with this deck. especially at lower ranks i mean i am at rank 15 and all priests and mages are invincible to me. I cant really understand why.

 

Share this post


Link to post
Share on other sites

Hello so i was wondering if i could ask for a little advice on this deck. its been awhile and I have finally finished all of the adventures. and I modified this deck a little bit. but my question is how do you beat mages and priests with this deck? i have beaten everything else but i am stuck at rank 15 because all priests and mages at that rank are invincible to me. I have only lost to 1 druid but that was because at the last second he threw out 4 taunt monsters curtesy of the great emporer. and honestly this deck has no good ways to kill that many taunt monsters at once and using the final kill combo is obviously stopped by the taunts. anyways priests and mages are invincible to me any tips would be nice.

Share this post


Link to post
Share on other sites

Hello so i was wondering if i could ask for a little advice on this deck. its been awhile and I have finally finished all of the adventures. and I modified this deck a little bit. but my question is how do you beat mages and priests with this deck? i have beaten everything else but i am stuck at rank 15 because all priests and mages at that rank are invincible to me. I have only lost to 1 druid but that was because at the last second he threw out 4 taunt monsters curtesy of the great emporer. and honestly this deck has no good ways to kill that many taunt monsters at once and using the final kill combo is obviously stopped by the taunts. anyways priests and mages are invincible to me any tips would be nice.

Freeze mages have high survivability and can keep freezing your minions, which is bad, especially when you have Fel Reaver out. Tempo mages can keep you off the board, which is something that druids have problems with. Priests simply have high survivability. They are all unfavourable matchups. 

Share this post


Link to post
Share on other sites
Guest Sinijax

It's easy to blame "unfavourable matchups". The deck sucks. Fel Reaver is easily removed wasting cards and a turn on a useless minion. Unless you have innervate it's impossible to do much early in the game. Don't waste time with this deck.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...