Vlad

Control Priest Wild

36 posts in this topic

This thread is for comments about our Legendary Control Priest deck for LoE.

Share this post


Link to post
Share on other sites

Thanks Sottle as usual for this great deck.

What card could I use instead of Justicar?

Or would you recommend crafting it? I fell it has limited use in just 3 classes (priest, warrior, Pali) and fell I have higher priorities

Share this post


Link to post
Share on other sites

Thanks Sottle as usual for this great deck.

What card could I use instead of Justicar?

Or would you recommend crafting it? I fell it has limited use in just 3 classes (priest, warrior, Pali) and fell I have higher priorities

Sylvanas or Boom should be fine as a "budget" swap.

  • Like 1

Share this post


Link to post
Share on other sites

Thanks, Boom seems to be doing the job just fine :)

Another question, is the first time that I use deathlord. Any advice on how to use it effectively?

I love vs aggro but what do u do vs midrange or control? Hold it and not play it? When is a good time to use it in these matchups?

Share this post


Link to post
Share on other sites

Thanks, Boom seems to be doing the job just fine smile.png

Another question, is the first time that I use deathlord. Any advice on how to use it effectively?

I love vs aggro but what do u do vs midrange or control? Hold it and not play it? When is a good time to use it in these matchups?

Try to hold it back against Paladin and Priest - they have the strongest removals against Deathlord (Equality, Keeper of Uldaman and SW:P) until you check for them.

You can play it against control, as it will often take them a lot of resources to remove it. While the opponent is trying to remove it, build a board to be able to remove whatever it drops. It will often be something around 4-mana minion. The best scenario would be dropping the biggest minion which you will remove with SW:D. But just as against Priest and Pally, check for removals first.

Share this post


Link to post
Share on other sites

this control deck seems to be weaker against...other control decks. how do you recommend playing against golden monkeys/control warrior/priest? any ‘threats’ i throw against them are easily countered, while i know if i wait there's no way to win. midrange threats like shield maiden/dragons from priest aren't easily either. i lost many ranks going to this deck from before please help

Share this post


Link to post
Share on other sites

this control deck is weaker against other controls...i've lost many ranks after switching over. can't win other control warriors/priests...i'm in dire need of help please help :(

Share this post


Link to post
Share on other sites

I have tough time using this deck, my win rate somehow just 20~30% for this deck. I often struggle against tempo deck which I not able to built my deck presence and our aoe is not enough to come back. they can have 3 or 4 mobs like 3/4 or 4/5 by the turn we reach 5/6mana where our aoe clearance able to play...

Share this post


Link to post
Share on other sites

I have tough time using this deck, my win rate somehow just 20~30% for this deck. I often struggle against tempo deck which I not able to built my deck presence and our aoe is not enough to come back. they can have 3 or 4 mobs like 3/4 or 4/5 by the turn we reach 5/6mana where our aoe clearance able to play...

In that case you can swap Naarus and Chows. Zombie Chow can help you gain the early board presence if you don't draw into Auchenai + Circle and he can be played with Auchenai to be useful even in the late-game.

Share this post


Link to post
Share on other sites

quite possibly the worst priest deck ive played, just went from rank 14 to rank 19 trying it, only went that long cause i figured hey, its sottle, it must be how im playing it....it isnt, the deck is trash.

Share this post


Link to post
Share on other sites

quite possibly the worst priest deck ive played, just went from rank 14 to rank 19 trying it, only went that long cause i figured hey, its sottle, it must be how im playing it....it isnt, the deck is trash.

Yes, this trash deck has been taken to only legend. Quite bad, it can't even take you to rank 0 legend, right? 

Also, if you just say "I got completely rekt while playing on noob ranks, this deck is trash, even if people play it in legend". Do you have any idea what constructive criticism means?

Share this post


Link to post
Share on other sites

This deck seems to be a great deck. However, it needs the addition of zombie chow against aggro decks. It is an amazing starter for priest, and I have won many a game by playing chow, coin, north shire vs. Hunter. Also, Deathlord should be replaced with a stronger card like thoughtsteal, if you are facing control. The great stats are downsides by the ability; if a control deck can destroy it and obtain a huge minion like Ysera from this, then you would be devastated. Other replacements for Deathlord could be a dark cultist, another holy nova or a late game minion like Dr. Boom. Vol'jin can be used to remove large minions, and is a replacement option also.

Share this post


Link to post
Share on other sites

The deck already runs 2 Deathlord against aggro decks. They are usually enough to stop them. However, if you face serious amount of aggro decks, you can add the Chows as well.

 

So, you want to add Chows, but remove Deathlords in case you face control? Make up your mind. They are included to stop aggro and yes, if you face control, you should remove them. But why the hell do you say that the deck needs addition of Chows to stop aggro, yet needs to get rid of Deathlords because of control? That's simply a contradiction.

Share this post


Link to post
Share on other sites

The deck already runs 2 Deathlord against aggro decks. They are usually enough to stop them. However, if you face serious amount of aggro decks, you can add the Chows as well.

So, you want to add Chows, but remove Deathlords in case you face control? Make up your mind. They are included to stop aggro and yes, if you face control, you should remove them. But why the hell do you say that the deck needs addition of Chows to stop aggro, yet needs to get rid of Deathlords because of control? That's simply a contradiction.

This is simply because chows can be used against both aggro and control, while I think death lords can not. I can see how that appears as a contradiction though.

Share this post


Link to post
Share on other sites

Deathlord is a stronger aggro-stopped than Chow because he is able to trade into multiple 1- and 2-drops, whereas Chow can trade into only one.

So, you wrote "it needs the addition of zombie chow against aggro decks", which is does seems contradictory to "Deathlord should be replaced with a stronger card like thoughtsteal, if you are facing control", but you meant it like "this deck needs to be included to stop aggro, because deathlord is bad in control matchups and therefore should be removed"? 

Share this post


Link to post
Share on other sites

Deathlord is a stronger aggro-stopped than Chow because he is able to trade into multiple 1- and 2-drops, whereas Chow can trade into only one.

So, you wrote "it needs the addition of zombie chow against aggro decks", which is does seems contradictory to "Deathlord should be replaced with a stronger card like thoughtsteal, if you are facing control", but you meant it like "this deck needs to be included to stop aggro, because deathlord is bad in control matchups and therefore should be removed"?

Yeah I most certainly got that mixed up.

Share this post


Link to post
Share on other sites

This deck is working great for me! I was wondering about replacing ysera with elise. I find elise is better against aggro then ysera due the mana cost of both of them. I have been stuck with ysera in my hand against aggro many times and been frustrated by my inability to play anything.

 

Share this post


Link to post
Share on other sites

This deck is working great for me! I was wondering about replacing ysera with elise. I find elise is better against aggro then ysera due the mana cost of both of them. I have been stuck with ysera in my hand against aggro many times and been frustrated by my inability to play anything.

Maybe you could try Midrange Priest or Dragon Priest.

Share this post


Link to post
Share on other sites

With Lightbomb, Deathlord, Naaru and Shrink going away, do you think a similar control priest deck like this will be viable after Standard hits? I just unwrapped a shiny new Justicar so I'm gonna learn this just because it looks like A LOT of fun to play.

Share this post


Link to post
Share on other sites

This deck is absolutely incredible! I love it so much, it reminds me of when i used to play china priest.. i guess this is just a modern china. i have had about an 85% winrate from ranks 11 to 7. if you have the cards, or the dust to make it, do so. all i am missing is one lightbomb and i substituted for an excavated evil and it works wonders

Share this post


Link to post
Share on other sites

I have all the cards but not entomb. I know that is a key card for the deck, and i'm working to get it, but can i replace it somehow? One more S:D and Holy fire? Or Vol jin? 

Share this post


Link to post
Share on other sites

I have all the cards but not entomb. I know that is a key card for the deck, and i'm working to get it, but can i replace it somehow? One more S:D and Holy fire? Or Vol jin? 

Entomb is a tech card, and I recommend you to replace it with other tech cards, such as Zombie Chow second Nova against aggro, Vol'jin or SW:D against control or even Ysera could be usable.

Share this post


Link to post
Share on other sites

Thank you for the answer... i've got another question: Is it possible to cut a slot for Sylvanas in this deck? =)

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      The update will take effect on October 18.
      Well, the balance changes were smaller than expected as only three cards were affected this time.
      As expected, Giggling Inventor was affected as it now costs 7 mana, up from 5. The team actually considered it too powerful for 6 mana, which raises the question why it was 5 mana in the first place. Anyway, it still remains an odd card if this is still relevant.

      Now, a big and unexpected change was Mana Wyrm being raised to 2 mana. The iconic Classic minion has undergone the Tunnel Trogg treatment and after 4+ years of power, it is ready to retire.

      And a Wild change to alleviate the devastating Druid combo: Aviana will now cost 10 mana. This means she can't be played at the same turn as Kun the Forgotten King and Juicy Psychmelon won't be able to draw both Kun the Forgotten King and Aviana with it.

      The update will go live on October 18th with the weekly reset. What do you guys think about the changes?
    • By Zadina
      The rewards on Hearthstone for purchasing a BlizzCon Virtual Ticket have been revealed.
      You will receive a very elegant card back and 2 packs from each of the following expansions: Classic, The Witchwood, Kobolds & Catacombs, Knights of the Frozen Throne and Journey to Un'Goro.
      You can purchase the virtual ticket for this year's BlizzCon here.
    • By Zadina
      Bosses from various Hearthstone adventure battle it out in this week's Tavern Brawl.
      This is the second time we see Boss Battle Royale 2, which itself is a variation of the original Tavern Brawl. This time, we have a new Druid hero and the Warlock hero Sindragosa has been slightly nerfed.
      You pick a class and then you get a specific boss hero, which has its special hero power and a predetermined deck:
      Druid: King Togwaggle (Magic Candle: 3 mana - Find a Treasure) Hunter: Skelesaurus Hex (Ancient Power: 0 mana - Give each player a random cards. It costs 0) Mage: The Curator (Gallery Protection: Passive - Your Hero has Taunt) Paladin: White King (Castle: 2 mana - Discover a chess piece) Priest: Professor Putricide (Mad Science: Passive - All Secrets cost 0) Shaman: Lady Naz'jar (Pearl of the Tides: At the end of your turn, replace all minions with new ones that cost 1 more) Rogue: Grobbulus (Poison Cloud: 2 mana - Deal 1 damage to all minions. If any die, summon a slime) Warlock: Sindragosa (Ice Claw: 2 mana - Do 2 damage. There will be 2 Blocks of Ice on your opponent's side of the board at the beginning of the game) Warrior: Coren Direbrew (Pile On!: 0 mana - Put a minion from each deck into the battlefield) Sindragosa is pretty powerful. Lady Naz'jar, Coren Direbrew and Skelesaurus Hex have random effects that can benefit your opponent - Lady Naz'jar seem to have more success than the other two. Grobbulus can work too, if you play smartly.
      Good luck!
    • By Zadina
      Twitch streamers are invited to create a new account and raise it to 5000 Gold during the period of Hallow's End. The winner will earn $5000!
      This special Twitch challenge will begin on October 17, the same day as the Hallow's End event. Here are the rules:
      If the Challenge is not completed by any players during the tournament, players will be ranked, highest to lowest, based on the amount of Gold currently held at the end of Hallow's End.
      Registration for the Challenge will stay open throughout the duration of the event.
    • By Zadina
      The details for this year's Hallow's End festivities have been revealed.
      As already known from update 12.2, Hallow's End will return from October 17 until October 31. During that time, upon logging in you will receive a free Golden Witch's Cauldron and a free Arena ticket.
      You can use that ticket to enter the Dual Class Arena event. You will choose a Hero, then the Hero Power of another Hero and you will make a deck consisting of both Heroes' class cards and neutral cards. If you have an Arena run in progress when Hallow’s End begins on October 17, then it will be retired and you’ll receive the normal rewards for the number of wins you achieved and a free Arena ticket.
      We'll have two Tavern Brawls during Hallow's end. During the first week (October 17-22), there will be a new Tavern Brawl called Monster Smash. You will get randomly assigned one of six Monster Hunt villains with a premade deck. The other Tavern Brawl (October 24-29) is the one we saw last year as well, The Headless Horseman Rides Again!
      Lastly, the new Paladin Hero, Sir Annoy-o, will be available as a bundle along with 20 Witchwood card packs. The pricing of the bundle is still unknown.
      Daxxarri
      It’s the Headless Horseman’s favorite time of year, and he’s returning to the Hearthstone tavern from October 17 through October 31 to host another a blowout Hallow’s End celebration for everyone! If you dare to brave a tavern decked in delightfully dreary decorations, you’ll find that your horrific host has also planned some spine-tingling treats and chilling challenges!
       
      Tempting Treats
      The Headless Horseman is handing out ghoulish goodies just for logging in! Log in between October 17 and 10 p.m. PDT on October 31 to receive a free golden Witch’s Cauldron card and an Arena ticket.

       
      The Great Hallow’s End Arena Costume Party
      During Hallow’s End you can experience dual class Arena* with an added twist: Each of the nine classic Hearthstone Heroes will be attending in costume!

       
      When you start an Arena run during Hallow’s End, you’ll choose a Hero, then a Hero Power, and the cards offered in your picks will feature cards from BOTH of those classes, in addition to neutral cards. And don’t forget, you’ll get a free Arena ticket just for logging in, so there’s no excuse not to attend the party!
       
      TWO Tricky Tavern Brawls!
      Monster Smash is a special Hallow’s End Tavern Brawl that will run from October 17 to Oct. 22.
       
      Wise monster hunters avoid the haunted wood during Hallow’s End, so the creepy creatures of the Witchwood are taking the opportunity to find out which among them is the strongest! Take control of a monster from The Witchwood’s Monster Hunt single-player mission and SMASH the competition!

       
      The Headless Horseman Rides Again is a special Hallow’s End Tavern Brawl that will run from Oct. 24 to 29.
       
      The Headless Horseman has been marauding through the countryside, and it’s up to you to stop him! You’ll go in disguise to catch the fiend by surprise—after the Brawl begins, you’ll get to Discover which costume you’ll wear. Each costume has its own deck featuring cards from several classes and a passive Hero Power that you’ll need to make the most of if you want to succeed at sinking the sinister specter!

       
      Hallow! Hallow! Bundle
      While the creatures of the Witchwood stir, and townsfolk cower during the fearful fun of Hallow’s End, Sir Annoy-o remains ever undaunted! He doesn’t even know what a daunt is! Say HELLO! HELLO! HELLO! to the new Paladin Hero and add 20 The Witchwood card packs to your collection when you buy the Hallow! Hallow! Bundle.
       


       
      There’s a feast of fearsome fun to be had at the Headless Horseman’s Hallow’s End hootenanny. Don’t forget to check out a Hallow’s End Fireside Gatherings Tavern near you and get Nemsy Necrofizzle as the celebration continues!
       
      We hope you’ll join us, and we wish you a HAPPY HALLOW’S END!

       
      * NOTE: If you have an Arena run in progress when Hallow’s End begins on October 17, then it will be retired and you’ll receive the normal rewards for the number of wins you achieved and a free Arena ticket. In the hours just before the beginning and conclusion of Hallow’s End on October 17 and October 31, the ability to purchase a new Arena ticket will be temporarily disabled.
      (source)