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Inna Exploding Palm Monk

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On 8/4/2016 at 1:11 PM, Guest MadMonkTallinn said:

So, should I try a different Monk End Game Spec or put the Monk to sleep for a while and play one of my other toons until I get heaps more paragon points? 

Heya - not the biggest fan of the Inna EP myself, for roughly the same reasons (squishyness, finicky rotation, etc.) May I suggest the simpler Inna pets playstyle (dropping EP), or the Shenlong/Raiment build? It's quite a bit more durable, and feels like a real fighter going in for the punches!

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Hi guys, 

I have been extensively testing this build [without EP] on HC 2.4.2 due to ripping my shenglong rainment monk. I have fairly decent equip, all gems on 66 and I am currently No#1 monk solo with Inna set (as long as I haven'd missed one). In numbers thats Rift 69 and rank 250 (subject to change of course, yesterday that was still 200). Just a comparison. Current Rank 2 is a raiment build at rift 81 and rank 1 is an LTK build at 82 (also known as t13 speed rift build). 

The perfect way to play Inna's build is finding a high density area and pulling ALL (and I cannot stress this enough) mobs onto you. You will then stack Way of the Hundred FistsWay of the Hundred Fists AssimilationAssimilation to 10+ stacks (myself, I haven't gotten more than 23 if I remember correctly) and wait for the cold proc of Convention of ElementsConvention of Elements. If you get this scenario, your damage will be immense. However, most rifts will not let you do this. A single Waller will block your Mystic AllyMystic Ally Water AllyWater Ally  and drastically reduce your damage. This will also occur if the you do not get all enemies grouped around you. Your Mystic AllyMystic Ally AI will attack stragglers (which won't be hit by Cyclone StrikeCyclone Strike ImplosionImplosion to procc your Bindings of the Lesser GodsBindings of the Lesser Gods). Also your Mystic AllyMystic Ally AI will randomly get stuck, attack other enemies away from where you are fighting and start running around between targets, not attacking at all. This can happen especially when you get a Rift Boss that spawns adds. Also think about the long cooldowns that you have to wait for and prepare beforehand. How often did I get a cold procc while moving towards an Elite, then I had to wait roughly 15 seconds before I could commence my damage rotation. 

So lets sum this up: Innas build is capped around 70 because Mystic AllyMystic Ally AI sucks. It has a huge damage potential on very long CD's that have to be triggered at the same time (cold procc, assimilation rune, mystic ally active), which makes it less fun to play because this is a hack and slash after all! In my opinion this build is inherently broken.

Added bonus: Boon of the HoarderBoon of the Hoarder only sometimes get procc'd from Mystic AllyMystic Ally kills.

Edited by Bakane

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Guest Guest Mystic ally

The Inna's (7-piece set) gives you a lot of leeway, to mix n match.

 For example, by incorporating just (2-pieces) of the Monks "Raiment" set, you get a nice bonus:

"Your Spirit Generators have 25% increased attack speed, and 100% increased Damage"

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Guest Drakenshield

This build is nolonger viable as written. Not sure who decided to slap on a Season 7 sticker onto a season 6 build without double checking that all the abilities still worked the same but I wish you guys wouldnt be so lazy, I love your site but this is the type of content that made me realize sites like Noctis had no idea what they were doing.

Reason the build nolonger works this way is Inner Sanctuary/Forbidden Palace got a massive nerf and is purely a defensive ability now with no damage increase. As such this build is incapable of hitting high GR without massive luck and time, their are several much simpler and easier builds for monks that destroy the competance of this build.

Dont worry I already know this comment will never get posted, you guys seem to censor all criticism but hopefully whoever decides to reject this informs whoever takes care of this guide to make some changes or remove it completely.

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On 8/27/2016 at 1:56 AM, Guest Drakenshield said:

Dont worry I already know this comment will never get posted, you guys seem to censor all criticism but hopefully whoever decides to reject this informs whoever takes care of this guide to make some changes or remove it completely.

Nah, I got you covered, your comment is posted. I am curious as to why the removal of a 30% additive damage source (further diminished in a category that is already saturated with similar buffs like the Assimilation rune, the Unity passive, the doubled up Mantra of Conviction and Fire Ally effects, etc.) somehow magically destroys the build beyond reason.

But even bothering to make my point was not needed, when the guide explicitly states that the Exploding Palm variation is necessary in order to compete, and that variation drops Inner Sanctuary altogether.

Is the build popular the Season? No, of course. It is a very difficult build to execute properly, and with the free set being the easier and (currently) stronger Raiment, people will naturally flock to it.

Is it unviable to the the point where it requires our removal (something I have done to a number of builds I spent good time researching and writing down)? No, not at all. The Mystic Ally build can 100% be optimized to complete the entire Season Journey for anyone wanting to try pets, and for GRs above you go EP.

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Guest MadMonkTallinn
On 10/08/2016 at 3:25 AM, Deadset said:

Heya - not the biggest fan of the Inna EP myself, for roughly the same reasons (squishyness, finicky rotation, etc.) May I suggest the simpler Inna pets playstyle (dropping EP), or the Shenlong/Raiment build? It's quite a bit more durable, and feels like a real fighter going in for the punches!

That is so heartening to hear you say - thank you! I was beginning to think it was me being a bit crap haha. I'll give the Pets build a go, and then the Shenlong/Raiment build a go and archive my EP gear. 

Sorry for the slow reply, I had the page bookmarked and didn't realise there was now a page 3 with your response!

Thanks again - really appreciated. 

Tallinn

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Guest iSoulend

Isn't it better to use the Lefebvre's soliloquy instead of the Spirit guard as the cubed armor ? Since you're going to use cyclone strike just as often and it gives 50% damage reduction instead of 40% ?

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On 9/3/2016 at 0:47 AM, Guest iSoulend said:

Isn't it better to use the Lefebvre's soliloquy instead of the Spirit guard as the cubed armor ? Since you're going to use cyclone strike just as often and it gives 50% damage reduction instead of 40% ?

Heya, Lefebvre is indeed great for the build - but it is already recommended as a piece to wear, not cube. And the game doesn't allow you to double up on legendary effects by wearing AND cubing them! :)

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6 hours ago, Guest Monky king said:

Why use Spirit GuardsSpirit Guards in cube than Aquila CuirassAquila Cuirass? Aquila CuirassAquila Cuirass gives more damage reduction thanSpirit GuardsSpirit Guards   and there is not much spirit spender in this build.

You will constantly be using Cyclone StrikeCyclone Strike to reposition mobs so that you can effectively unleash your army of allies. 

You are permanently using your generator while stacking, so you need the SG reduction. 

Aquila will constantly have the reduction removed due to your use of CS, unless you CS less, but then you stack less effectively.

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Just popping by to note that Blainie is correct; Cyclone Strike has a significant 50 Spirit cost, and you can't afford to simply apply it every 5 seconds to keep up Bindings of the Lesser Gods and/or Lefebvre's Soliloquy - especially with 2.4.2's changes of diminished effectiveness of pulling skills. Aquila is very likely to drop at the worst possible moment, leaving you vulnerable in higher GR tiers. While weaker, Spirit Guards are more consistent.

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Guest Zettez

Hey!

I am going to try this for season 8, and as far as I know there are not many changes from season 7 (nice). I do have some questions though.

If I play multiplayer, then I will not have my follower, and as people have mentioned earlier, what should I cube instead of the Unity ring? I could go with Ring of Royal Grandeur and equip Tasker and Theo instead of the set hands, but will the attack speed be applied on my allies? Are they actually considered pets? Is there anything else I should cube instead of the Unity ring? Maybe cube Ring of Royal Grandeur and replace another set item?

Thanks!

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On 10/15/2016 at 1:31 PM, Guest Zettez said:

If I play multiplayer, then I will not have my follower, and as people have mentioned earlier, what should I cube instead of the Unity ring? I could go with Ring of Royal Grandeur and equip Tasker and Theo instead of the set hands, but will the attack speed be applied on my allies? Are they actually considered pets? Is there anything else I should cube instead of the Unity ring? Maybe cube Ring of Royal Grandeur and replace another set item?

Definitely a possibility. Personally, I use an element amulet if I'm struggling to survive at higher grift levels.

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Guest Calvin

Is it true if we have activate MA, it causes a downtime in the set dmg multiplier for innas? Hence some inna builds do not have MA as their active skill. Please clarify : )

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On 10/21/2016 at 6:46 PM, Guest Calvin said:

Is it true if we have activate MA, it causes a downtime in the set dmg multiplier for innas? Hence some inna builds do not have MA as their active skill. Please clarify : )

I'm honestly not sure on this one. Going to tag @Deadset and hope he can help!

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On 11/1/2016 at 1:46 PM, gfauxpas said:

What's the meaning of this quote from the guide:

Once enemies are drawn in for the kill, you will be placing an Inner Sanctuary Inner Sanctuary circle at their feet to speed up the fight. 

How would it speed up the fight?

Hey! That's a remnant from the times when Inner Sanctuary had a damage buff associated with the rune Forbidden Palace. Thanks for catching it, I've removed the irrelevant section of the sentence :) The remainder of the skill and rune explanations are correct.

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Guest Euki#1841

I have a problem with pain enhancer. its ONLY during trash fights that it is being utilized to its fullest extent.

bosses that summon trash even still, dont do it often enough to really matter.

it is my recommendation that gogok be used in place of pain enhancer as its benefits can be utilized to the fullest in any fight, increasing survival ability greatly by bringing inner sanc and epiphany back around more quickly and lets not forget our burst dmg ally button.

interested to see the authors thoughts on this.

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8 hours ago, Guest Euki#1841 said:

I have a problem with pain enhancer. its ONLY during trash fights that it is being utilized to its fullest extent.

I would imagine PE is chosen given that, in the grand time scheme, bosses really don't take up that much time. At higher GRifts, I find myself spending 3 minutes or so on the boss, but that leaves 12+ minutes of clearing big trash packs where PE is crazy useful.

I'll tag @Deadset anyway!

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Guest Yelrammit

@Deadset

First, thanks for all of the guides.  PS4 console, and I started back a couple months ago, leveling everything up from scratch, one of each class, all following one of your guides.  5/6 and I continue to be amazed at the synergy and thought that you put into each variation.  Well done!

Now, the most important question you've encountered to-date...  which should transmog did you use to make the shoulders on this set look like they belong to Inna?!?!?!?!  I can't come up with anything, they all look like garbage.  It's possible I don't have the shoulders i need yet?

Thanks!

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21 hours ago, Guest Yelrammit said:

Now, the most important question you've encountered to-date...  which should transmog did you use to make the shoulders on this set look like they belong to Inna?!?!?!?!  I can't come up with anything, they all look like garbage.  It's possible I don't have the shoulders i need yet?

Glad to hear that the guide worked well for you! As for the transmog, I think it's just a set of basic shoulders with blue dye on them.

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Guest Yelrammit

Thanks Blainie!

Ironically, I had forgotten about dye.  Needless to say I spent the better part of an hour trying to find the merchants with dye.  Act to Act, googling to see what I missed/forgot.  So yeah, I started looking shortly after 2.4.3 went live, and eventually found the right link with the update notes and I'm happily running around with matching shoulders now.  So thanks again!

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On 1/10/2017 at 1:58 PM, Guest Yelrammit said:

Thanks Blainie!

Ironically, I had forgotten about dye.  Needless to say I spent the better part of an hour trying to find the merchants with dye.  Act to Act, googling to see what I missed/forgot.  So yeah, I started looking shortly after 2.4.3 went live, and eventually found the right link with the update notes and I'm happily running around with matching shoulders now.  So thanks again!

Glad to hear it and glad to have helped :)

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Guest RPO

Apologies if this isn't the right thread, but are there any plans to make an Inna generator build guide? I watched couple youtube videos, and it looks as if with  the changes in 2.4.3 it may be something worth considering. Thank you.

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      Again, not guaranteed; random is still random and bad luck still happens. But it should be better after the update.
    • By Stan
      This week's Challenge Rift revolves around Crusaders. Check out the video guides by Mnemonic and Raxx to get started!
      Challenge Rift 119 EU
      Gear
      Thorns of the Invoker Set (5/6) Halcyon's Ascent + Bane of the Stricken (Rank 55) Vigilante Belt Gladiator Gauntlets Stone of Jordan + Bane of the Trapped (Rank 55) Ring of Royal Grandeur + Boyarsky's Chip (Rank 55) Hack + Vo'Toyias Spiker Kanai's Cube Powers
      Akarat's Awakening Aquila Cuirass The Flavor of Time Skills
      ConsecrationBed of Nails PunishCelerity ProvokeHit Me Iron SkinReflective Skin Steed ChargeSpiked Barding Akarat's ChampionProphet Passives
      Iron Maiden Hold Your Ground Finery Heavenly Strength Ignore Consecration, Punish will be your main generator. Use Iron Skin whenever Akarat's Champion is on cooldown for survivability. Use Steed Charge for efficiency. Use Akarat's Champion on cooldown and don't play defensively when in Akarat's form. For more information about the layout and synergies, check out Mnemonic's clear linked below.
      Challenge Rift 119 US
      Gear
      Armor of Akkhan Set (5/6) Talisman of Akkhan + Bane of the Trapped (Rank 35) Aughild's Power Aughild's Search Captain Crimson's Silk Girdle Captain Crimson's Thrust Unity Obsidian Ring of the Zodiac The Furnace + Frydehr's Wrath Kanai's Cube Powers
      Thunderfury, Blessed Blade of the Windseeker Illusory Boots Obsidian Ring of the Zodiac Skills
      Laws of ValorUnstoppable Force CondemnVacuum ProvokeToo Scared to Run Akarat's ChampionProphet SlashGuard Steed ChargeEndurancez Passives
      Heavenly Strength Holy Cause Indestructible Finery Keep Laws of Valor, Condemn, Provoke, and Akarat's Champion up all the time. Condemn does all of your damage. Use Steed Charge to move in between elites. Here's Raxx with his weekly clear of the rift.
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