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Inna Exploding Palm Monk

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Guest IAS question

Hello. Great information by the way. I very much enjoy the pet build. Is there any way to work Furnace into the cube for the solo pet variation (gogok, IAS on hear, pain enhancer, etc. to replace flying dragon)?

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On 1/19/2017 at 4:13 PM, Guest RPO said:

Apologies if this isn't the right thread, but are there any plans to make an Inna generator build guide? I watched couple youtube videos, and it looks as if with  the changes in 2.4.3 it may be something worth considering. Thank you.

Not sure when this will be posted/updated, but it's something that we can look into for sure. Sorry for the late reply!

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1 hour ago, Guest IAS question said:

Hello. Great information by the way. I very much enjoy the pet build. Is there any way to work Furnace into the cube for the solo pet variation (gogok, IAS on hear, pain enhancer, etc. to replace flying dragon)?

You'll notice a far greater damage loss by using Furnace than FD. IAS is incredibly valuable for the build and the FD proc is completely independent of other bonuses on gear.

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Guest IAS question

Thanks Blaine. 2 more items if you don't mind:

1. How CDR is optimal form the solos pet build (it seems having multiple MA activations between COE cold cycles would help clear times)?

2. How much area damage is optimal?

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16 minutes ago, Guest IAS question said:

1. How CDR is optimal form the solos pet build (it seems having multiple MA activations between COE cold cycles would help clear times)?

  • 5 elements for Monk: Cold, Fire, Holy, Lightning, Physical.
  • 4 seconds per element.
  • Cold, Fire and Physical are the only ones that actually do anything.

The issue is, they come straight after each other. This means that you have a 12 second window, but Cold is in the middle, so you can't just MA in Physical, skip cold and use it in Fire, since Cold does the most damage by far.

Instead, you just want to aim for 30% CDR or so to ensure MA can be used every time the cold window comes up. I think it would honestly be a damage loss to use it in either of the two elemental windows that benefit you. There isn't enough CDR in the game to reach the reduction to enable multiple MAs while still hitting every cold window.

20 minutes ago, Guest IAS question said:

2. How much area damage is optimal?

You'll only really want it on your rings and in the Paragons.

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Guest Legendary gem questi

Hello,

If you are looking to push GR's beyond 70 with the pet build (not EP), which gem trio is best? PE, BotT, & Enforcer? BotS, BotT, & Enforcer? Gogok, BotT, & Enforcer?...Etc.

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Guest Latvietis

Hi!

Have full set and items, paragon 600+ and gems 35lvl+

Have eaven few ancient items.

But i can't get through solo lvl 70 grift, please help, what i am doing wrong...

If I get exploding Palm, then all die, but problem is that i can't kill mob to trigger exploding palm.

i wait cold element, use mystyc ally on weakest mob, but i can't kill him to trigger EP.

What is wrong in my build?
https://eu.battle.net/d3/en/profile/Latvietis-21227/hero/91453079

 

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On 4/11/2017 at 10:37 AM, Guest Latvietis said:

Hi!

Have full set and items, paragon 600+ and gems 35lvl+

Have eaven few ancient items.

But i can't get through solo lvl 70 grift, please help, what i am doing wrong...

If I get exploding Palm, then all die, but problem is that i can't kill mob to trigger exploding palm.

i wait cold element, use mystyc ally on weakest mob, but i can't kill him to trigger EP.

What is wrong in my build?
https://eu.battle.net/d3/en/profile/Latvietis-21227/hero/91453079

 

I found that clearing anything past GR65 is very rotation and rift dependent. I can pretty much farm 65 with my pet build and clear 70 in 10-12 mins depending on GR luck. I would advise to level your gems closer to 70 too

https://us.battle.net/d3/en/profile/ShinoAmakusa-1467/hero/86986551

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Guest Iridia

Yep, you're not wrong - this build does not work very well on grift 70.  I failed grift 70 more than 15x trying to make this build work; it simply does not have enough punch to get through mobs reliably for cold EP to go off or lightning EP.  There are two intermediate options and two long-term options:

1. Switch out Inna Helm and Crudest Boots for Lashing Tail Kick Gyana Na Kashu and Rivera Dancers.  Use Inna Gloves and Bindings of the Lesser Gods.  Cube Scarbringer, Crudest Boots, and Ring of Royal Grandeur.  Your goal is Lashing Tail Kick everything to death and wait for Mystic Ally to be up to drop more LtK and Epiphany Desert Shroud for more spirit.  There's no spirit generator, but you should be able to make 15 mins.  Use Mantra of Salvation Agility, Cyclone Strike 34 yards, Epiphany Desert Shroud, Lashing Tail Kick Physical Damage, Mystic Ally (any rune), anything defensive like Dashing Strike 40% dodge or Blinding Flash %dmg.  I did this in 14 mins even though I died 5x; it's not a very durable build.

2. Inna Set, Raiment 2 piece, and Shenlong 2 piece.  With Unity, your sustain is good with primary attack gem (4% heal), damage gem (25% dmg to bosses/rift guardian), and bane of the trapped (% dmg and movement slow aura).  Use Crippling Wave Mangle, Dashing Strike attack speed, Cyclone Strike 34 yards, Breath of Heaven Infused Light, Epiphany Desert Shroud, and Mantra of Salvation Agility.  http://www.diablofans.com/builds/86388-inna-raiment-dps-generator-season-9.  The only thing that will kill you is standing in fire or arcane.  I did grift 70 in a comfortable 10 mins.

3. Get all ancients and use litany/wailing host.  Not possibly for most players.

4. Go zero dps (zdps) monk and play with people in high rifts.  This won't help you do grift 70 solo, and you really need to gear for survival vs. doing any damage whatsoever.

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Guest pinda

Has anyone tried the pet version with 2.4.5 or whatever the latest build is? They doubled pet damage. Has it become viable for a push build? Or is it still only in the lvl 80 category?

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Guest EizN666

Pain enhancer instead of stricken? I don´t understand this at all. Why?

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Hi...would like to know what is the suitable cube ring for group play besides unity for solo?

Edited by axl

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Guest Nick

I've followed the guide to a T. All of my items are ancient, the gems are 70+, and I have one of the items augmented with +260 dex. I cannot for the life of me beat GR 70. If I'm lucky enough to find the best possible pylons I get to the boss with 30 seconds remaining. This build said it did GR 85+. What am I doing wrong?

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Guest pinda
On 4/29/2017 at 1:37 PM, Guest Nick said:

I've followed the guide to a T. All of my items are ancient, the gems are 70+, and I have one of the items augmented with +260 dex. I cannot for the life of me beat GR 70. If I'm lucky enough to find the best possible pylons I get to the boss with 30 seconds remaining. This build said it did GR 85+. What am I doing wrong?

Are you using the normal version, or the pet version? I'm asking that for myself, because I'm curious if the pet version is usable with the Inna's doubled pet damage.

Now, as to what you are doing wrong: what's your level? I found that these builds are sometimes built for very high level characters. Having 10k dexterity and 20k, or even 30k dexterity is  a big difference. With the latter, you put very little in your defense, because the Dexterity offers a lot on its own. Your survivability is high, and you focus on damage. Some builds also depend on the fact that you kill the pack before it has a decent chance of killing you. If you upset the balance by being slower in killing, it breaks completely. I don't know if this is one of those builds or not, but regardless of that, the achievable level mentioned in the header reflects very high level character. You will never get anywhere close to that if your character is under level 1000.

 

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Guest lazerkitten

hi there

i am using the pet build, half of the items are ancient, 3 of them augmented, i run grift 70 on the xbox one with this build, and i am not done with this build. i am talking about getting all the gear to ancient and so on. i am pretty sure it will do at least 80, and thats good enough for me for now :D. all gems at least 65. check the follower guide on this site as well, it does help to gear the follower with the right stuff for him to proc .

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On 4/22/2017 at 2:19 AM, Guest pinda said:

Has anyone tried the pet version with 2.4.5 or whatever the latest build is? They doubled pet damage. Has it become viable for a push build? Or is it still only in the lvl 80 category?

Most likely still in the level 80 category, possibly pushing a 90 with perfect gear and a Power Pylon saved for the boss.

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On 4/23/2017 at 10:53 PM, Guest EizN666 said:

Pain enhancer instead of stricken? I don´t understand this at all. Why?

Pet build focuses on damage via pets and generator. Higher AS adds to this. Due to using a 2-hander, you have a crazy slow attack speed so you instead use PE to boost this, given that you will be stacking mobs constantly.

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On 4/26/2017 at 9:06 AM, axl said:

Hi...would like to know what is the suitable cube ring for group play besides unity for solo?

Equip a SoJ and cube the CoE. This build isn't particularly group-friendly though, so keep that in mind.

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On 4/29/2017 at 10:37 PM, Guest Nick said:

I've followed the guide to a T. All of my items are ancient, the gems are 70+, and I have one of the items augmented with +260 dex. I cannot for the life of me beat GR 70. If I'm lucky enough to find the best possible pylons I get to the boss with 30 seconds remaining. This build said it did GR 85+. What am I doing wrong?

I can't really tell you much since I have no idea how you are actually playing the build. Are you stacking properly? Are you pulling enough? Are you getting bad rifts? Are you timing CoE properly? I need more information to help!

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Guest pinda
On 5/7/2017 at 8:50 AM, Blainie said:

Most likely still in the level 80 category, possibly pushing a 90 with perfect gear and a Power Pylon saved for the boss.

Thanks a lot for your answer! I like the pet version a lot on paper, but if i can't get anywhere close in strength to the Raiments build, then I'm not going to waste resources getting the right gear. It's upsetting that with augmenting it takes such an investment to switch from one build to another.

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2 hours ago, Guest pinda said:

Thanks a lot for your answer! I like the pet version a lot on paper, but if i can't get anywhere close in strength to the Raiments build, then I'm not going to waste resources getting the right gear. It's upsetting that with augmenting it takes such an investment to switch from one build to another.

No problem and sorry for the time it took! :)

This is a big issue in Diablo and it's why they don't make any big balance changes mid-season. Imagine farming a set for a month, augmenting, getting it full ancient with some primals, then they just nerf it into the ground.

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On 07/05/2017 at 11:55 PM, Blainie said:

Equip a SoJ and cube the CoE. This build isn't particularly group-friendly though, so keep that in mind.

Indeed...i notice that which more of solo than group..just a curiosity on ring alternative.

Thanx

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Pardon my squirrelly ignorance but a lot of the builds I see on this site don't seem to mesh up with what I'm seeing in-game. For instance, this build calls for Dashing strike to be set as the secondary primary skill (right-click). However, that is not an option as my secondary primary mouse skill (nor will it let me reassign my mouse skills). Dashing Strike shows up as a technique and is assigned as bar skill #2. Another thing, the skill Epiphany doesn't even exist in my game. Am I missing something here? I am on a PC playing D3 RoS Patch 2.5.0 playing a non-seasonal monk. Any help is greatly appreciated.

 

Edited by Drolzat

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On 5/12/2017 at 6:35 PM, Drolzat said:

Pardon my squirrelly ignorance but a lot of the builds I see on this site don't seem to mesh up with what I'm seeing in-game. For instance, this build calls for Dashing strike to be set as the secondary primary skill (right-click). However, that is not an option as my secondary primary mouse skill (nor will it let me reassign my mouse skills). Dashing Strike shows up as a technique and is assigned as bar skill #2. Another thing, the skill Epiphany doesn't even exist in my game. Am I missing something here? I am on a PC playing D3 RoS Patch 2.5.0 playing a non-seasonal monk. Any help is greatly appreciated.

 

There is an option called Elective Mode for skills, found by going to Options > Gameplay.  This allows you to equip any ability on any action slot (1, 2, 3, 4, LMB, and RMB) so long as it is not mutually exclusive with other skills (think: Monk Mantras, which are explicitly 1 active). 

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Guest BardicKnowledge

Wanted to let people know that the pet build is very viable in Season 10, at least for the purpose of completing GR70.  With only one ancient piece of equipment (gloves), I was able to clear it in 13 minutes without extraordinary pylon spawns.  Here's a link to the build, and note that the ancient Inna staff came after I finished GR70 the first time.  https://us.battle.net/d3/en/profile/RTBardic-1932/hero/87410698 

It comes down to getting outrageously large mobs pulled to boost your attack speed, and making sure you hit every cold rotation.

The one change I've made to the build is that I equip Unity (for the +% elite damage) and cube CoE instead (to force a 200% modifier).

As for what ring to use when playing in groups, I disagree with Blainie above -- my Templar runs an Oculus as his second ring, and I've found it quite useful to jumpkick into the oculus ring to fire off a +80% damage MA activation.  As a result, I replace Unity with Oculus in group play so I continue to have that as an option.  It will boost your allies also, assuming they can stand inside the circle without dying.  I'm currently considering replacing all of the jewelry in group play, switching to Focus+Restraint and using a Hellfire Amulet or absorption amulet instead (keeping CoE cubed), but haven't found good enough equipment to justifying trying that out yet.

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      VengeanceSeethe GrenadeCluster Grenades Rapid FireWithering Fire Rain of VengeanceShade CompanionBat Companion Shadow PowerBlood Moon Passives
      Sharpshooter Ambush Grenadier Single Out Spam Vengeance, Companion, and Shadow Power every time they're up. Grenades will do your most damage, so throw them as you walk to kill trash. Use Rapid Fire for high single-target damage output on Elites or the Guardian. Cast Rain of Vengeance on Elites. Here's Raxx with his clear of the rift.
    • By Stan
      The drop chance of Legacy of Dreams from Greater Rift Guardians will be increased in Season 19. A suggestion has been passed on to the dev team to include the gem, which replicates the Legacy of Nightmares buff, in the Haedrig's Gift cache.
      The increased drop chance means the gem will have a higher priority to drop from the Greater Rift Guardians as outlined in the blue post below.
      Blizzard (Source)
      Hello everyone,
      In this post I just want to discuss my views on two different approaches for starting a season, and why adding a reworked Legacy of Dreams gem to the 3rd Haedrig reward makes sense.
      As noted, I feel there are two sorts of progressive players in D3. First, you have players that want to take sets, whatever is the most powerful, and just go for it out of the gate. Next, you have a group of players who prefer the slow grind of gathering different pieces of loot for a more player driven build.
      Right now, the first option is the only relevant option if you want to compete out of the gate.
      By allowing Legacy of Dreams to drop with Haedrigs gift, and re-balancing as a level 50 max gem rather than level 99, you fully open up the option for players to hit the ground running with Legacy of Dreams.
      I see absolutely no negative to these two changes, but wanted to see what the community thought?
      Thank you!
      That’s certainly a thought. I’ll pass the feedback on to the development team.
      I will note, however, in the next patch, we are going to increase the drop rate for Legacy of Dreams from Greater Rift Guardians. It’s a little low currently and hopefully that will help with the feeling that this gem is too scarce. We’ll give that a go first and see if we need to re-evaluate after.
      Is this to be interpreted as making it drop sooner when you first start collecting the gems?
      Correct. While you’ll get it eventually even with bad RNG by process of elimination, this change should make it more likely to drop sooner rather than later.
      Again, not guaranteed; random is still random and bad luck still happens. But it should be better after the update.
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