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Inna Exploding Palm Monk

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Hi..quick question.

What happen when in group play, (which i had reach Gr85 as per guide)..consists Zmonk that is also using Cyclone Strike? What change do i need to alter as DPS monk? Knowing that..it will be a clash of Cyclone with each other..HAHAHHA.

Please advise.

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Guest question

For the EP variant:

Why not use Mythic Rhythm instead of Seize the Initiative? The EPs don't benefit from attack speed.

What are your thoughts on Obsidian Ring of the Zodiac instead of Unity? ORotZ could make Epiphany permanent.

What about having Gogok of Swiftness instead of Esoteric Alteration?

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On 6/3/2017 at 10:09 AM, axl said:

Hi..quick question.

What happen when in group play, (which i had reach Gr85 as per guide)..consists Zmonk that is also using Cyclone Strike? What change do i need to alter as DPS monk? Knowing that..it will be a clash of Cyclone with each other..HAHAHHA.

Please advise.

Inner Sanctuary could work with a damage buff rune.

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On 6/22/2017 at 2:54 PM, Guest question said:

For the EP variant:

Why not use Mythic Rhythm instead of Seize the Initiative? The EPs don't benefit from attack speed.

It allows for faster generators to give more Cyclone uses.

On 6/22/2017 at 2:54 PM, Guest question said:

What are your thoughts on Obsidian Ring of the Zodiac instead of Unity? ORotZ could make Epiphany permanent.

Unity is a better defensive reduction than Epiphany.

On 6/22/2017 at 2:54 PM, Guest question said:

What about having Gogok of Swiftness instead of Esoteric Alteration?

This is outdated since I'm late answering, but EA is better against some rifts, Gogok vs. others. It depends on what you are facing, unfortunately. You can take either, but EA is more likely to be reliable.

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On 6/22/2017 at 5:57 PM, axl said:

Any advise?

Sorry for getting back to you so late! :)

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Guest Litany

Question about the use of Taz'Arrasq Kanai skill for the "GR Solo Mystic Allies" build.

This build doesn't appear to use Exploding Palm, so why slot this skill?  Would it be better to use The Furnace or Mad Monarch since the use of Taz implies the build is gearing for damage using this skill slot.

Other options could include, if we're not looking for damage, In-Geom or Jaw Breaker.

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Guest MadMonkTallinn
On 17/10/2017 at 12:57 AM, Guest Litany said:

Question about the use of Taz'Arrasq Kanai skill for the "GR Solo Mystic Allies" build.

This build doesn't appear to use Exploding Palm, so why slot this skill?  Would it be better to use The Furnace or Mad Monarch since the use of Taz implies the build is gearing for damage using this skill slot.

Other options could include, if we're not looking for damage, In-Geom or Jaw Breaker.

I agree with you (although I suspect you really mean Gungdo Gear as it's the EP item). I also think it used to be Pain Enhancer and Enforcer with Bane of the Trapped - not sure why the change, and also the same with Flying Dragon and Spirit Guards. As these are all the same as the EP build, I suspect this is an accidental oversight? What are the GR tier levels? I'm currently doing GR80ish... but this build is now for 'Low tier'...

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On 11/16/2017 at 8:35 AM, Guest MadMonkTallinn said:

I agree with you (although I suspect you really mean Gungdo Gear as it's the EP item). I also think it used to be Pain Enhancer and Enforcer with Bane of the Trapped - not sure why the change, and also the same with Flying Dragon and Spirit Guards. As these are all the same as the EP build, I suspect this is an accidental oversight? What are the GR tier levels? I'm currently doing GR80ish... but this build is now for 'Low tier'...

There are two separate builds, one for use with EP, one for use with Mystic Allies. The playstyle is different. This is currently low tier because, in comparison, top tier builds are already clearing GR100+ smoothly. This build will likely max out at 90-95 with excellent gear.

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Inna's Mystic Ally/PET/Wave of Light Build   (for GR Solo, Group, or T13 runs):
Brandon Henderson (Original): https://www.youtube.com/watch?v=g5obfQ_UYec
Rhykker (updated/tweaked): https://www.youtube.com/watch?v=AABtazkS2Co

I was able to comfortably do a GR 75 Solo, (in S15/@Paragon 500), in under 10 minutes, with only a few Ancient Items/Gear, based around Rhykker's build above.
The only change I made was swapping out "Seize The Initiative" passive, for the "Unity" passive.
The "Unity" passive, because of the Inna's PETs, added a constant flat dmg buff to Players/Pets/Followers, but more importantly, to Yourself, -and hence, to your Wave of Light dmg dealing.

Therefore, in a public Group mode, the "Unity" passive will obviously be good for all players too, including yourself, similar to the way the "Unity" passive works for the "Top Tier" Inna's Support Build here.

imho, This Inna's Mystic Ally/PET/WoL Build is just as competent as any of the other Monk "Mid Tier" (GR Solo) builds here,
with the additional benefit of also being a very good/welcome semi-support Monk, when playing in a public Group mode.

Min Requirements:
+Max Spirit
+40% (CDR) Cooldown Reduction (mainly for Epiphany and Mystic Ally uptime)
+33.5% (CHC) CritHitChance
+400% (CHD) CritHitDamage
+80% Area Dmg.

Leg Gems:
-Bane of the Stricken
-Bane of the Trapped
-Esoteric Alteration
-(Alt to Esoteric ); Zei's Stone of Vengeance (although with more dmg per distance, you're also more of a glass cannon).

Notes:
-You can completely ignore (IAS) Increased Attack Speed %'s here. It's not as important as the above is.
->(If using Esoteric Alteration gem); Try to roll Physical Resistance on any items that you can.<-

Minor Caveat:
-it seems, whenever Epiphany is still up, the Mystic Ally skill, (when on Left-Mouse click),  trigger's whenever I Dashing Strike into an active Door, or monster, ... ??? -maybe this is a potential "bug", or combo issue. ?

Summarily:
This tough and dmg-dealing build finally lends credence to the previously (still-underpowered) Inna's Mystic Ally/PET Build, while taking advantage of Inna's PET's abilities..

Cheers.

Edited by rickster
added notes and beer

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On 11/14/2018 at 3:48 AM, rickster said:

The only change I made was swapping out "Seize The Initiative" passive, for the "Unity" passive.

The "Unity" passive, because of the Inna's PETs, added a constant flat dmg buff to Pets/Followers, but more importantly, to Yourself, -and hence, to your Wave of Light dmg dealing.

Also, in a public Group mode, the "Unity" passive will obviously do the same for all players in a group, including yourself, similar to the way the "Unity" passive works for the "Top Tier" Inna's Support Build here.

Regarding the "Unity" passive in this hybrid Build;
According to this:
https://www.icy-veins.com/d3/support-monk-skills-and-runes
-the Unity passive does include a DMG% buff increase to your group mode players and pet/allies/followers, of +5% DMG increase. (see link below).

and according to this:
https://us.battle.net/forums/en/d3/topic/20744204287#post-11
-However, on this hybrid build the flat DMG% increase, for myself, was +14.286%, (with 10 Pets, and with or without Follower), and not the 20% max DMG increase.?

Needless to say, this is still very good, and in this case, the greater flat out DMG buff of the "Unity" passive is better than the "Seize The Initiative" passive, depending on your playability, dmg needs, max spirit/spirit regen.

If anyone has some better math regarding the "Unity" passive mechanics here?, it would be welcome.

Anyway, here's my Inna's/Pet/WoL solo/semi-support build:  MKniner (Season 15)

https://us.diablo3.com/en/profile/bAdRnG-11538/hero/104395750

Thanks.

Edited by rickster
typo

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On 11/14/2018 at 3:48 AM, rickster said:

Inna's Mystic Ally/PET/Wave of Light Build   (for GR Solo, Group, or T13 runs):
Brandon Henderson (Original): https://www.youtube.com/watch?v=g5obfQ_UYec
Rhykker (updated/tweaked): https://www.youtube.com/watch?v=AABtazkS2Co

...

Although the above (2 posts) are for the present Season 15 build,

it's hard not to mention the potential variant of this build for the upcoming Season 16, (depending if these PTR 2.6.4 patches hold out ?).  😛

Inna's Mystic Ally/PET/Wave of Light Build (buffs for Season 16);
-> RoRG will not be required anymore, (which opens up the use of Obsidian Ring of the Zodiac, -for increased cooldown).
-> Your DMG% increase, for each Mystic Ally that you have out, is increased from 150%, to 1500% !

Season 16 (PTR 2.6.4) Inna's Mystic Ally/Wave Of Light PTR Build Review:
https://www.youtube.com/watch?v=HrFdj3AoCA0 (by Wolfcryer)

Edited by rickster

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On 11/29/2018 at 10:15 AM, rickster said:

😛
-> Your DMG% increase, for each Mystic Ally that you have out, is increased from 150%, to 1500% ! 

...

Actually, according to below, sadly, it seems to be nerfed down to 750% now,  😞 for the upcoming Season 16.

https://us.diablo3.com/en/blog/22820656/season-16-the-season-of-grandeur-begins-118-12-18-2018#monk

Alas, Inna's (Pet) Builds seems to be continually doomed to nerfdom. it was too good to be true. <-

(...see at 4:20)

Edited by rickster

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