Jump to content
FORUMS
Damien

Inna Exploding Palm Monk

Recommended Posts

Great build guide, Deadset. I was trying to figure out what the heck to do with my healing Monk and now I know - it's an easy transition given the build and rotation are essentially the same. I did a few public groups yesterday when 2.4 was released, but was using Strongarm Bracers. I figured the damage bonus proc from Cyclone Strike would be nice, but I was just too squishy. I switched to Spirit Guards as you recommend and noticed an immediate difference in survivability.

 

One thing I wanted to get your opinion on is I am currently doing a Focus-Restraint and Hellfire Amulet set up. I am constantly moving and dashing, so I am wondering if my set up is not as good as the Traveler's Pledge/Compass Rose set up? The extra passive on the amulet is a nice bonus too. Keeping the Focus-Restraint buffs up all the time is easy with the generator and constantly using Cyclone Strike.

 

Great guide, again. Thank you and keep up the work.

Share this post


Link to post
Share on other sites
Guest Berry

Why no rune on your mystic ally?

 

The set gives you all runes on the mystic ally smile.png

Share this post


Link to post
Share on other sites
Guest sAks

What about Tasker and Theo?

 

It increases pet AS up to 50%... That should be a huge permanent dmg increase.

 

If you are tough enough, you could switch spirit bracers to tasker and theo.

 

Alternative: switch CoE to RoRG and inias hands to tasker and theo... but I guess CoE is too strong to get rid of it...

 

 

Share this post


Link to post
Share on other sites

What about Tasker and Theo?

 

It increases pet AS up to 50%... That should be a huge permanent dmg increase.

 

If you are tough enough, you could switch spirit bracers to tasker and theo.

 

Alternative: switch CoE to RoRG and inias hands to tasker and theo... but I guess CoE is too strong to get rid of it...

 

True enough! But that's a lot of damage reduction dropped, and the build constantly piles enemies on top of the Monk. Let me know if you have any success with a switch to Taskers though!

Share this post


Link to post
Share on other sites
Guest Foofight

What ring should i switch out Unity with when playing multiplayer? smile.png

Share this post


Link to post
Share on other sites
Guest Wildaaron

I play on PS4 and I think I found a bug. Most times after casting inner sanctuary the way of alotta slaps just won't activate. I have to move the character for a second or cast something else before the button works again.

Share this post


Link to post
Share on other sites
Guest Howard

Thank you for this build idea. i choose it over the other viable builds out there because to me it is more fun and easily adaptable to group play also. for group play i make 3 quick changes ...  cube rorg(replacing unity), swap out inna belt for string of ears,  and finally replace unity skill for nde (for the higher greater rifts).

 

Share this post


Link to post
Share on other sites
Guest liveload

A very fun build, one of my favorite so far, although the "Pillar of Doom" monk build is a close second. I swapped in Tasker and Theo for the cube slot and was able to comfortably solo up to greater rift level 68 before dps became an issue. I've since monkeyed around with a few different jewelry combinations and haven't found anything that matches the dmg boost and mitigation of the Endless Walk set + Unity without completely re-doing the build. It makes me too squishy on the higher multiplayer grifts, as I had issues at 4 player level 65. Taking off TnT dropped the dps even lower so it was a net loss actually, as I had to take more time to kill the monsters and that in turn exposed me to more incoming dmg. On the balance, however, it's the highest greater rift I've achieved by over 10 levels, so that in and of itself is a testament to how awesome the build is.

Share this post


Link to post
Share on other sites
Guest SonGohanX

In groups I equip Tasker and Theo and swap Unity for a RoRG while keeping CoE. Seems to work pretty well.

 

Current Highest 4 man: 75 (46 seconds off of clearing a 76)

3 man: 73

Solo: 64 (with over 6 minutes left, so I definitely think I can go higher)

Share this post


Link to post
Share on other sites
Guest liveload

Regarding Tasker and Theo:

Call me crazy, but after playing with and without it for awhile...I don't think it actually affects the Mystic Allies.

I could be wrong and would like others to check it out to be sure, but the TnT affix might not apply or be working on them.

 

Share this post


Link to post
Share on other sites
Guest Kilon

It is a small bug, at "bracers", there is Innas Armor shown and not one of these 2 new items for mystic ally... I had this @ home (Win 8.1 - 64 Bit, Google Chrome), and now visiting my Mother/Working here it is the same (Windows 7 Ultimate Edition 64 Bit - Google Chrome too).

 

 

Share this post


Link to post
Share on other sites
Guest Roger

Would assume the same regards Tasker and Theo, got 50% on my gloves but doesnt seems like mobs goes faster down than without T&T gloves. Anyone can confirm if the TnT afflix doesnt apply monks mystic allies?

Share this post


Link to post
Share on other sites

What ring should i switch out Unity with when playing multiplayer? smile.png

 

I'd probably go with an Oculus Ring - the build often fights rooted in place, and Cyclone Strike relatively matches the circular buff from the ring. It's now up to 85% multiplicative damage buff, and your entire party can benefit from it.

 

I will look into the Mystic Ally / Tasker and Theo potential bug reported in the thread. 

  • Like 1

Share this post


Link to post
Share on other sites
Guest Wisp

Would assume the same regards Tasker and Theo, got 50% on my gloves but doesnt seems like mobs goes faster down than without T&T gloves. Anyone can confirm if the TnT afflix doesnt apply monks mystic allies?

anyone got an update on this?

Share this post


Link to post
Share on other sites
Guest Zach

Uhm. Yeah. 2.4? Really. in my version of 2.4 I can either select Dashing Strike, or Epiphany. Not both. And I have to choose a Mantra. And either Cyclone or Mystic. Not both.

 

Good post. Good logic. Not doable.

 

Share this post


Link to post
Share on other sites
Guest Wolf

Uhm. Yeah. 2.4? Really. in my version of 2.4 I can either select Dashing Strike, or Epiphany. Not both. And I have to choose a Mantra. And either Cyclone or Mystic. Not both.

 

Good post. Good logic. Not doable.

Go in to gameplay options and select "Elective Mode". Problem solved. 

Share this post


Link to post
Share on other sites
Guest Ordained

Uhm. Yeah. 2.4? Really. in my version of 2.4 I can either select Dashing Strike, or Epiphany. Not both. And I have to choose a Mantra. And either Cyclone or Mystic. Not both.

 

Good post. Good logic. Not doable.

 

You need to turn on Elective mode in the options. 

Share this post


Link to post
Share on other sites

 

Would assume the same regards Tasker and Theo, got 50% on my gloves but doesnt seems like mobs goes faster down than without T&T gloves. Anyone can confirm if the TnT afflix doesnt apply monks mystic allies?

anyone got an update on this?

 

 

Tasker and Theo work on Allies.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Vomfeinsten

It´s a very nice Build. But I take to much damage with this in 70+ Grifts.

Share this post


Link to post
Share on other sites
Guest Mannex

Mistic Ally is really necesary? I remove the skill and i have allies active all the time, instead of it i have choose a defensive spell.

Share this post


Link to post
Share on other sites
Guest JackalHeadGod

If you don't have the skill equiped you can't use the cooldown ability, which gives a number of possitive effects (increased damage, regeneration etc.) you get all of the effects of all 10 allies you have on the field.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have a fix for the recent problems players have been having with whispering others, specifically the "Error 3" message. There's still no eta for the party joining bug, however, as the last fix didn't actually work. We did find out that the party issue will require and actual patch instead of a simple hotfix, so it might be a while until we see it.
      Whisper Bug (source)
      Hey all,
      The Whisper Error 3 should be fixed up as of now. If anything comes up where you still continue to see this error, please exit game and start fresh. If it still continues, please let us know!
      Thanks again
      ...
      Hey all,
      We pushed out a fix for the ERROR_3. If people are still seeing it after logging out and back in please let us know.
      Thanks again
       
      Party Join Bug Update (source)
      Hey Robdoggierob,
      We’re continuing to investigate and internally testing many fixes targeted to squash this bug daily. A bit more difficult to nail down unfortunately, but we have made progress in some areas.
      We’ll continue to update, but most likely this will require a new build to be produced rather than a hotfix. Once we have a fix that is 100% internally, we’ll communicate it out to everyone.
      Thanks again
       

      Related Diablo 3 articles:
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling and Angel Squishiness
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
    • By Starym
      It seems there's been a major shift in community management for Diablo 3 as we've noticed over the last couple of weeks, as Associate producer Matthew Cederquist is replying to basically every relevant active thread on the official forums. After a long time of very few responses and poor communication with the community, it seems the Diablo 4 reveal re-prioritized things and we now have some proper blue representation for D3. While a lot of these replies are just "we are aware and working on it", we can't really expect a lot more from the very small dev team still working on D3 so this shift is pretty significant if you take that into consideration. Today we have a look at the topics we've gotten a reply on over the holiday weekend - an upcoming brawl leveling trick, the party XP bug, 10,000+ paragon level Barbarians and Crusaders, addons and bots and, of course, Angel squishiness.
      Matthew has been very active over the holiday break and responded to a whole host of popular topics, starting with an interesting one - it seems there's a way to get to 70 in around an hour through brawling! You just set the difficulty to T6 in a 4 player party and brawl away until you ding max level pretty fast. Obviously speed leveling isn't anything new as players can be power leveled by others very quickly anyway, but apparently this method wasn't intended and will be fixed, as you don't need a higher level player to boost you for it to work.
      Brawling XP Fix (source)
      Hey all,
      This definitely isn’t the way we want players to level in the game and will most likely be fixed for the next patch.
      Then there's the party joining bug that was supposed to be fixed a few days ago but apparently wasn't:
      Party Joining Bug (source)
      Thanks everyone for the responses. We’ll continue to look at it and get more things into testing so we can squash this bug.
      Sorry for it taking so long with the holiday weekend and all.
      There's also been a lot of discussion about balance and Barbarians and Crusaders in particular, with two specific examples being used as a debate/whine point on the forums, as one Barb managed a 142 GR within 12 minutes (and of course was used as proof that Barbs are fine) and one Crusader at 146 GR was pointed out as OP. It turns out both of these are non-seasonal and have over 10,000 paragon levels, but Matthew had two very differing comments for them starting with the Barbarian:
      10,000+ Paragon Level Clears (source)
      Hey folks,
      Just to chime in here. At 10,288 Paragon, this specific Barbarian is +1 GR over the proposed balance of the game. Looks like absolute fantastic design and balance to us.
      Thanks for pointing out someone who has immense dedication and awesome gear!
      ...
      Definitely not fantastic design and balance. This one particular Crusader at 10,176 Paragon is about +5 GRs above our expected.
      Something to look into for next patch!
      Not to put too fine a point on it, but at those paragon levels and THAT high a GR clear, with the amount of factors going into builds etc, classes are never EVER going to be that balanced. Not in D3, not in D4 or any other game ever made by anyone. Seriously. People asking for that level of balance in an ARPG are just begging for a watered-down, +0.3% to damage affixes and talents systems, because those are the only ones that can ever be balanced to such a degree. Just accept the fact some classes will be more powerful than others and let there be actual builds and creative uses of them in the damn game and shut the hell up on this eternal balance quest that's basically ruining RPGs.
      Ok, not sure sure where that rant came from but I stand by it!
      Then it's on to a discussion on addons/mods, with TurboHud being the focus of discussion, and it seems we'll be getting a larger post on the topic of mods soon as well, with bots being in the cross hairs as well:
      TurboHud Addon (source)
      Hey Dtune -
      TurboHud has some cool features, but on the other hand, has some features that give players more of an advantage. In the past, TurboHud fell by the wayside and didn’t catch the attention of anti-cheat programs.
      We’ll have more to say on this in the very near future, but to answer your question, TurboHud is seen as a program that should not be used in the game in its current state.
      As for bots, their time is coming.
      And finally we have an answer to the age old question: Just how squishy are Angels? It seems some players aren't happy with the 500 killstreak ability proc as their feathered friends die too quickly to the Rift Guardian:
      Angel Squishiness (source)
      Yes. Angels should die to the RG. If untouched, they can also produce massive damage.
       

      Related Diablo 3 articles:
      Party Joining Bug Fixed
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      Patch 2.6.7a Known Issues: November 21st
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
      Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
    • By Stan
      Raxxanterax and his group managed to clear Greater Rift 150 on Day 4 of Season 19 thanks to the latest Seasonal buff.
      The ongoing Season comes with the Pandemonium buff which grants stacks of movement speed and damage and reaching certain killstreak goals will trigger powerful effects which translates into even more damage. The most important ones are geysers at 150 and the meteor showers at 400 kills. Those two have the potential to completely eliminate a pack, so they're using that to their advantage by stacking mobs on top of each other.
      Their Crusader died when he was looking for a pylon and lost his stacks, so it took them almost 6 minutes to kill the Rift Guardian.
      Related Diablo 3 articles:
      Join Party Bug Fix: November 27th Rank 1 Greater Rift 150 Clear on Day 4 of Season 19 Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues Armory Profiles Have Been Fixed and Are Back Online All Class Guides for Diablo 3 Season 19, Patch 2.6.7a 300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming Patch 2.6.7a Known Issues: November 21st 2.6.7a Balance Patch Now Live + Final Patch Notes 2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
    • By Starym
      We finally have a fix implemented for the matchmaking problem for party grouping, which was showing parties and players as "not in season", and caused problems for non-seasonal parties as well. The fix apparently wasn't tested a whole lot, but Blizz decided to push it before the holiday weekend, which was probably a good choice.
      Matchmaking (source)
      Players will have to restart their clients to pick up the fix.
      This fix does NOT fix the level 0 or missing class in the friends list or communities. This Fix SHOULD fix the Non-Season and Season party bug. Let us know if you’re still seeing the issue please and thank you in advance
      .... Afternoon -
      We want to be very transparent with this update. We have a fix for the party bug that we’ll be deploying at roughly 1:00PM PST.
      This fix did not get a lot of testing internally, but we wanted to get it out asap before the holiday weekend. We had the choice between waiting till Tuesday, or getting it out today. We chose to take the risk to better the community playing experience. If, for any reason, this causes issues we can revert.
      Thanks again for the patience
       
       

      Related Diablo 3 articles:
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      Patch 2.6.7a Known Issues: November 21st
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
      Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
    • By positiv2
      This thread is for comments about our Deathwing guide for Heroes of the Storm.
×
×
  • Create New...