Damien

Monk Mystic Ally with Inna

102 posts in this topic

This thread is for comments about our Monk Mystic Ally build with Inna.

Share this post


Link to post
Share on other sites

Great build guide, Deadset. I was trying to figure out what the heck to do with my healing Monk and now I know - it's an easy transition given the build and rotation are essentially the same. I did a few public groups yesterday when 2.4 was released, but was using Strongarm Bracers. I figured the damage bonus proc from Cyclone Strike would be nice, but I was just too squishy. I switched to Spirit Guards as you recommend and noticed an immediate difference in survivability.

 

One thing I wanted to get your opinion on is I am currently doing a Focus-Restraint and Hellfire Amulet set up. I am constantly moving and dashing, so I am wondering if my set up is not as good as the Traveler's Pledge/Compass Rose set up? The extra passive on the amulet is a nice bonus too. Keeping the Focus-Restraint buffs up all the time is easy with the generator and constantly using Cyclone Strike.

 

Great guide, again. Thank you and keep up the work.

Share this post


Link to post
Share on other sites

Why no rune on your mystic ally?

 

The set gives you all runes on the mystic ally smile.png

Share this post


Link to post
Share on other sites

What about Tasker and Theo?

 

It increases pet AS up to 50%... That should be a huge permanent dmg increase.

 

If you are tough enough, you could switch spirit bracers to tasker and theo.

 

Alternative: switch CoE to RoRG and inias hands to tasker and theo... but I guess CoE is too strong to get rid of it...

 

 

Share this post


Link to post
Share on other sites

What about Tasker and Theo?

 

It increases pet AS up to 50%... That should be a huge permanent dmg increase.

 

If you are tough enough, you could switch spirit bracers to tasker and theo.

 

Alternative: switch CoE to RoRG and inias hands to tasker and theo... but I guess CoE is too strong to get rid of it...

 

True enough! But that's a lot of damage reduction dropped, and the build constantly piles enemies on top of the Monk. Let me know if you have any success with a switch to Taskers though!

Share this post


Link to post
Share on other sites

I play on PS4 and I think I found a bug. Most times after casting inner sanctuary the way of alotta slaps just won't activate. I have to move the character for a second or cast something else before the button works again.

Share this post


Link to post
Share on other sites

Thank you for this build idea. i choose it over the other viable builds out there because to me it is more fun and easily adaptable to group play also. for group play i make 3 quick changes ...  cube rorg(replacing unity), swap out inna belt for string of ears,  and finally replace unity skill for nde (for the higher greater rifts).

 

Share this post


Link to post
Share on other sites

A very fun build, one of my favorite so far, although the "Pillar of Doom" monk build is a close second. I swapped in Tasker and Theo for the cube slot and was able to comfortably solo up to greater rift level 68 before dps became an issue. I've since monkeyed around with a few different jewelry combinations and haven't found anything that matches the dmg boost and mitigation of the Endless Walk set + Unity without completely re-doing the build. It makes me too squishy on the higher multiplayer grifts, as I had issues at 4 player level 65. Taking off TnT dropped the dps even lower so it was a net loss actually, as I had to take more time to kill the monsters and that in turn exposed me to more incoming dmg. On the balance, however, it's the highest greater rift I've achieved by over 10 levels, so that in and of itself is a testament to how awesome the build is.

Share this post


Link to post
Share on other sites

In groups I equip Tasker and Theo and swap Unity for a RoRG while keeping CoE. Seems to work pretty well.

 

Current Highest 4 man: 75 (46 seconds off of clearing a 76)

3 man: 73

Solo: 64 (with over 6 minutes left, so I definitely think I can go higher)

Share this post


Link to post
Share on other sites

Regarding Tasker and Theo:

Call me crazy, but after playing with and without it for awhile...I don't think it actually affects the Mystic Allies.

I could be wrong and would like others to check it out to be sure, but the TnT affix might not apply or be working on them.

 

Share this post


Link to post
Share on other sites

It is a small bug, at "bracers", there is Innas Armor shown and not one of these 2 new items for mystic ally... I had this @ home (Win 8.1 - 64 Bit, Google Chrome), and now visiting my Mother/Working here it is the same (Windows 7 Ultimate Edition 64 Bit - Google Chrome too).

 

 

Share this post


Link to post
Share on other sites

Would assume the same regards Tasker and Theo, got 50% on my gloves but doesnt seems like mobs goes faster down than without T&T gloves. Anyone can confirm if the TnT afflix doesnt apply monks mystic allies?

Share this post


Link to post
Share on other sites

What ring should i switch out Unity with when playing multiplayer? smile.png

 

I'd probably go with an Oculus Ring - the build often fights rooted in place, and Cyclone Strike relatively matches the circular buff from the ring. It's now up to 85% multiplicative damage buff, and your entire party can benefit from it.

 

I will look into the Mystic Ally / Tasker and Theo potential bug reported in the thread. 

1 person likes this

Share this post


Link to post
Share on other sites

Would assume the same regards Tasker and Theo, got 50% on my gloves but doesnt seems like mobs goes faster down than without T&T gloves. Anyone can confirm if the TnT afflix doesnt apply monks mystic allies?

anyone got an update on this?

Share this post


Link to post
Share on other sites

Uhm. Yeah. 2.4? Really. in my version of 2.4 I can either select Dashing Strike, or Epiphany. Not both. And I have to choose a Mantra. And either Cyclone or Mystic. Not both.

 

Good post. Good logic. Not doable.

 

Share this post


Link to post
Share on other sites

Uhm. Yeah. 2.4? Really. in my version of 2.4 I can either select Dashing Strike, or Epiphany. Not both. And I have to choose a Mantra. And either Cyclone or Mystic. Not both.

 

Good post. Good logic. Not doable.

Go in to gameplay options and select "Elective Mode". Problem solved. 

Share this post


Link to post
Share on other sites

Uhm. Yeah. 2.4? Really. in my version of 2.4 I can either select Dashing Strike, or Epiphany. Not both. And I have to choose a Mantra. And either Cyclone or Mystic. Not both.

 

Good post. Good logic. Not doable.

 

You need to turn on Elective mode in the options. 

Share this post


Link to post
Share on other sites

 

Would assume the same regards Tasker and Theo, got 50% on my gloves but doesnt seems like mobs goes faster down than without T&T gloves. Anyone can confirm if the TnT afflix doesnt apply monks mystic allies?

anyone got an update on this?

 

 

Tasker and Theo work on Allies.

1 person likes this

Share this post


Link to post
Share on other sites

Mistic Ally is really necesary? I remove the skill and i have allies active all the time, instead of it i have choose a defensive spell.

Share this post


Link to post
Share on other sites

If you don't have the skill equiped you can't use the cooldown ability, which gives a number of possitive effects (increased damage, regeneration etc.) you get all of the effects of all 10 allies you have on the field.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      The "First Look" series continues with a preview of new zones added in Patch 2.6.0 - Shrouded Moors, Temple of the Firstborn and Realms of Fate.
      Patch 2.6.0 is a standard content patch and you won't have to purchase the Rise of the Necromancer Pack to get access to the new zones. Last week, we explored Challenge Rifts.
      Blizzard (Source)
      Sanctuary is a big place, and in Patch 2.6.0 it’s about to get bigger! With new areas appearing in Acts II and IV of Adventure Mode, there are more places to explore, more bounties to complete, and more monsters to slay. Join us, nephalem, as we take a first look at these new locations.
      The Shrouded Moors: Remnants of a Lost Civilization
      Fetid swamps stretch beyond your vision, obscured by a dense fog that commands malevolent intent. Ancient structures long since abandoned are scattered across the sunken mire, and the absence of human activity might have something to do with an ongoing eerie sense of being watched. Still, despite the sense that something unnatural looms in the distance, the notion that treasure and glory may await tempts even the most cautious being.
      Welcome to the Shrouded Moors.

      Early concept for the Shrouded Moors.
      Located in the northeastern reaches of Sanctuary, the Shrouded Moors border a verdant wilderness. This land shows clear signs of the influence of those untamed wilds, as beasts most foul and vicious have become its primary inhabitants. The remaining stone structures—their purpose lost to the passage of time—stand as the only clue to any humanoid settlers that may have once called this forsaken soil home.

      Whether because of the scattered structures and creatures within, the Shrouded Moors are an unsettling place.
      However, Tyrael and his Horadrim have received word that this land may be less deserted than previously thought. Lurking below, a great evil has begun to stir, drawing followers with most unsettling desires...
      The Temple of the Firstborn: Desiccated or Desecrated?
      An ancient monument to the earliest nephalem, the Temple of the Firstborn has long been hidden away deep beneath the surface of Sanctuary. However, a new and dangerous cult has arisen and taken residence within the buried structure. Disappearings on the outskirts of the moors are inciting fear, and the dusty tiles of the temple are streaked with disturbingly fresh blood. There is no doubt that a powerful evil now lurks below.

      Early concept for the Temple of the Firstborn.
      These cultists have been hard at work, twisting the flesh of mortals and bending creatures to their ill will. Abominations stalk the halls—horrors that should not be, filled with hate and driven by bloodthirst. Who, or what, bids the creation of such terrible creatures?

      Darkness inhabits the ancient halls of the Temple of the Firstborn.
      Perhaps a brave soul will plumb the depths of this cursed place and put an end to the source of these horrid aberrations…
      Realms of Fate: A Heavenly Consequence
      The High Heavens are still reeling from the events of the Prime Evil’s assault. While the angelic host works to repair the damage from the atrocities that violated their sacred home, the Archangel of Fate, Itherael, has discovered a curious development in the far corners of his sanctified libraries.

      Seamless environmental transitions blend endless possibilities together.
      The tomes and history stored within his libraries are changing the heavens themselves, transforming into small pockets reflecting the past, present, and potential futures. Though no one can make sense of why this has occurred, it still poses a threat to Sanctuary. Tyrael invites the nephalem to investigate, his faith in their skills, if not their hearts, still strong.
      Bounties, Treasures, and Monsters Await!
      All three of these new areas are coming in Patch 2.6.0, completely free to all players with the Reaper of Souls expansion pack or Ultimate Evil Edition of Diablo III. Will you solve the mysteries lurking below the Shrouded Moors? Or will you wander the Realms of Fate, forever searching for your future?
      The choice is yours, hero, and we look forward to seeing the fruits of your endeavors!
    • By Vlad
      This thread is for comments about our Frost Death Knight PvP guide for Legion.
    • By Stan

      Rise of the Necromancer Pack is just one week away and will go live on June 27!
      Rise of the Necromancer Pack will be available on June 27 for just $14.99 USD!
      It's arriving on all platforms simultaneously. The price is $14.99 USD.
      Purchase the Rise of Necromancer Pack to gain access to
      the new Necromancer Class & Legendary Items 2 additional stash tabs and character slots the Half-formed Golem Pet Wings of the Crypt Guardian Necromancer Banner, Sigil and Accent, Necromancer Portrait, and Blood Master Pennant Blizzard (Source)
      Steel your hearts and get ready to maintain the Balance, nephalem. We’re only a week away—The Rise of the Necromancer Pack is arriving June 27 on PC, PlayStation 4, and Xbox One!
      Comprised of controlled, calculating individuals, the Priests of Rathma have long known the true stakes at the heart of the Eternal Conflict. Known to uneducated outsiders as Necromancers, these masters of blood, bone, and the dark arts are often misunderstood. Driven to protect the Balance at all costs, those dedicated to walking this path see neither good nor evil in their actions; simply obedience to the cycle of being.
      The Rise of the Necromancer is a purchasable content pack coming to Diablo III: Reaper of Souls and Diablo III: Ultimate Evil Edition. The pack will be available for purchase starting June 27, 2017 for PC, PlayStation 4, and Xbox One, and will cost $14.99 USD.
    • By Stan

      Necromancer Beta has now ended according to an announcement by CM Nevalistis on the official forums. More information about the Necromancer DLC should be posted soon. Haedrig's Gift for Season 11 has Necromancer Sets listed, so maybe it will go live when Season 11 starts on Thursday, July 20.
      Blizzard (Source)
      The Necromancer Beta has now ended.

      We want to take a moment to thank all of your for your honest, detailed feedback provided throughout the course of the Beta. Thank you, from the bottom of our hearts, for being a part of bringing the next Diablo III class to life!

      We'll leave the forums open until the end of this week (June 23) in case you wish to archive anything. After that, we'll be closing them down. 

      Thanks again, and we'll see you in Sanctuary!
    • By Stan

      Challenge Rifts are a weekly static version of a previously completed Geeater Rift. It's pulled directly from a player's account and you will need to beat the timer with the same skills, paragon levels, gear and layout as the original player to claim Blood Shards, and various Crafting Materials. This game mode will be introduced in Patch 2.6.0 and you won't need to purchase the Necromancer DLC Pack to unlock it.
      Challenge Rifts will rotate every Monday. For more information, visit our Challenge Rifts Preview.
      Blizzard (Source)
      The breadth of build variety in Diablo III is vast, and it can take a lot of time to try them all. Challenge Rifts are a weekly opportunity to try a totally new build, receive a reward for your efforts, and compete with other players on a level playing field!
      What Are Challenge Rifts?
      Challenge Rifts are a weekly static version of a previously completed Greater Rift. To create a Challenge Rift, we pull a Greater Rift run directly from a player’s account. Once we have that snapshot, we make that exact character, including their items, paragon levels, skills, and gear available for everyone to play.

      This also includes an exact copy of the Greater Rift they completed with that character. Enemies, pylons, and the dungeons you encounter will all be exactly as they appeared when the original player completed their run. If you beat the original runner’s time, you’ll be rewarded with a weekly satchel filled with bounty and crafting materials and some Blood Shards.

      Challenge Rifts will rotate every Monday, so each week you’ll have something totally new to try.
      What’s the “Challenge” in Challenge Rift?
      Diablo III is a game that embraces randomization. Environments, monsters, monster affixes, loot . . . these all have an element of randomness at their core. Challenge Rifts offer a break from that mold, putting every player on equal ground. With the same tools—and, with some builds, the same handicaps—it’s a different kind of contest.
      To truly conquer Challenge Rifts and prove you’re the best of the best, you’ll need to be on top of your game by exhibiting your skills, game mastery, and class knowledge. While there is certainly strategy to pushing as far as you can in Greater Rifts, the strategy to becoming a champion of Challenge Rifts focuses on execution. Spending time to get to know the map, spawn locations of enemies, and pylon locations may completely change your approach to improving your time. A floor might be sparse on Elite packs and you find you need to focus on eliminating certain non-elite enemies to push your progress bar—or perhaps an Elite pack is worth skipping because it’s too far out of the way.

      It might even be worth putting together a little plan!
      Builds are selected from live players, so you might get something totally different than the builds you’re used to seeing on fansites or your favorite streamer’s channel. A build from the start of a Season might be a mix of the first Legendaries someone happened to find, and you may need to capitalize on the effects of items or abilities you’re not used to using. Regardless of how the build came together, it’s the same set of tools every player in the Challenge Rift will be using—this puts every player on a level playing field, so you’ll play alongside the best in the world no matter your experience!
      The choice is yours in how you approach, and when you’re pushing the limit amongst friends and other community members, there’s nothing more satisfying than eking out your buddy’s best score by a handful of seconds. 
      Playing Your Way
      Challenge Rifts were a long-incubated project from Senior Game Designer Adam Puhl, and it’s clear he’s passionate about it! Adam’s eyes light up when he thinks about the next challenge around the corner and how he’s going to dissect and conquer it. “It’s an adrenaline rush,” he says, and his excitement is contagious. “When you’re racing that clock, it can be some intense, heart-pumping action.”

      Adam hopes that Challenge Rifts accomplish a few feats. For one, they offer a level playing field for players to compete on. Secondly, it’s a different experience than the usual Diablo gameplay, and it’s nice to take a break to focus on your skill mastery, refining the details, and strategizing the best way to conquer a specific map. “I’m really hoping it’s an opportunity for players to hone their skills, sharpen their reactions, or polish their resource management,” he shares. “It’s also a great opportunity to highlight build diversity. Not every skill will be in a top build, but that doesn’t mean there aren’t a lot of fun ways to play Diablo.”
      On a personal note, the moment I saw Challenge Rifts, I knew I was going to fall in love with them. To me, Challenge Rifts are the game design answer to what I wanted to explore with the original Play Your Way series. Build diversity doesn’t have to mean min/maxing. One of my favorite memories from a past season was watching a friend of mine giggle maniacally as he decimated enemies with the chain spawned by his Maximus. He decided that’s what he was going to build around, and it was silly, fun, and still a great memory I hold dear.
      We come together in Sanctuary to slay monsters and collect loot. While Challenge Rifts are more focused on the former, it’s a great way to explore so much more of what the game offers when we take off our optimization blinders.
      Ready for a Challenge?
      What do you think of Challenge Rifts? Are you looking forward to climbing the leaderboards? What’s your strategy for tackling them? Have you tried them on the Necromancer Beta and knocked a pro off their pedestal? Let us know in the comments and stay tuned; we’ve got more Patch 2.6.0 information on the way!