Vlad

Hearthstone Legendary Raptor Deathrattle Tempo Rogue LoE

33 posts in this topic

Share this post


Link to post
Share on other sites

Feels like this deck could use a 1-drop, there's 2x backstab but an egg into a raptor leaves me at half HP against aggro decks before I have any board presence. Guess I could just try to mulligan harder for backstabs.

 

Does this deck really cost 6k dust? Dang, guess I got lucky with Sylvanas and Thalnos being two of the three legendaries I've got from arena packs. Normally anything above 1k would be an instant "lolno, can't afford that".

Share this post


Link to post
Share on other sites

Seeing a deck like this makes me happy. Tempo Rogue was the first archetype I tried after finishing the tutorial, way back before Naxx when the game was new. If there's any kind of correlation between Rogue deck archetypes and the Rogue class from WoW, Tempo has always seemed to me like the Combat Rogue (my personal fav), whereas Miracle and Oil seem more like Subtlety and Assassination (not sure which would be which).

 

Feels like this deck could use a 1-drop, there's 2x backstab but an egg into a raptor leaves me at half HP against aggro decks before I have any board presence. Guess I could just try to mulligan harder for backstabs.

 

Does this deck really cost 6k dust? Dang, guess I got lucky with Sylvanas and Thalnos being two of the three legendaries I've got from arena packs. Normally anything above 1k would be an instant "lolno, can't afford that".

 

If you're worried about 1-drops, the deck notes mention possibly swapping Abusive Sargent in for Cold Blood; you can always drop a naked Abusive if you think it would help on turn 1. Beyond that you could fill the spot with Leper Gnome for another deathrattle effect, or even Undertaker.

Share this post


Link to post
Share on other sites

The deck has potential but Priest and Warriors wreck havoc your tempo  with Aoe, and Fast aggro deck with lot of charge ally make you lose even with a good board presence for the lack of protector. Seems interesting the ally that double the death rattle effect (1/7 legendary) have you considered that?

Share this post


Link to post
Share on other sites

Rivendare isn't good in this deck, this is a Tempo deck that wants to make the strongest board play each turn and Rivendare is the opposite of that.

  • Like 1

Share this post


Link to post
Share on other sites

Is there any solid replacement for bloodmage thalnos? Im interested in making this deck but thats the only card i dont have here. Maybe just a leper gnome?

Share this post


Link to post
Share on other sites

Not sure if my first post made it through so ill try again. Is there any acceptable replacement for bloodmage thalnos? Its the only card i dont have for this deck. Maybe a leper gnome for another deathrattle?

Share this post


Link to post
Share on other sites

Not sure if my first post made it through so ill try again. Is there any acceptable replacement for bloodmage thalnos? Its the only card i dont have for this deck. Maybe a leper gnome for another deathrattle?

I don't have Bloodmage either. I subbed him with an Abusive Sergeant. You could go with Leper Gnome, maybe a Huge Toad. While Bloodmage is nice to have, I feel it is not entirely needed. If you could copy his deathrattle then sweet, if not, it's not a lose.  

Share this post


Link to post
Share on other sites

Rivendare wouldn't work as a late game utility?

 Baron Riverdare doesn't fit into this deck due to the fact that you have to hold him until the time is right to make him useful, which in turn kills tempo. The goal of this deck is to make the best board plays and take the action to them. Each Deathrattle in the deck works both as a stand alone and a trigger for Unearthed Raptor. There will be times that the game will end were you A: Have to play Raptor without copying an effect, or B: Never drew him at all. Unearthed Raptor is good by himself but more powerful when coping an effect.  

Edited by KingMe
  • Like 1

Share this post


Link to post
Share on other sites

How would Eddy fit into a deck like this even though it doesn't play a lot of the usual combo cards?

Share this post


Link to post
Share on other sites

Is it better to have sir finly and sea giant or better to have stallog and fuegon in place of thalnos and sylvannus?

Share this post


Link to post
Share on other sites

Is it better to have sir finly and sea giant or better to have stallog and fuegon in place of thalnos and sylvannus?

I would say none of the above. Even though there are no weapon buffs in this deck, your hero power is still a viable asset. Feugen and Stalagg's deathrattle is very poor for Unearthed Raptor. My suggestion for Sylvanas would be to replace her with a second Belcher. As for Thalnos, like I had suggested in an earlier post, you can sub him for any early game proactive card. I personally went with Abusive Sargent. I hope this helped you in anyway.  

  • Like 1

Share this post


Link to post
Share on other sites

Zero copies of Sap surprised me in a tempo deck. Why doesn't it makes the cut? I just got wrecked by a turn 2 Backstab/Backstab/Coin/Edwin-van-Cleef that I couldn't possibly answer. :-)

Share this post


Link to post
Share on other sites

Because turn 2 BS/BS/Coin/Edwin is a common situation *sarcasm*. You have sticky minions and you buff them with coldblood to kill opponent's minions that would usually be sapped. Also, sap is near to useless when you face aggro decks. 

Share this post


Link to post
Share on other sites

This deck is interesting to play. I find that in the unlikely circumstance that you do not have a turn 2 play, equipping the dagger is still a great play against aggro decks, due to the weaker health on their cards. Personally, I prefer the abusive sergeant to the to the cold blood because of the 2/1 that is supplied, even at the cost of a smaller, temporary buff. Primarily this is due to the fact that abusive sergeant does not have combo, so it can be used alone with no downside.

Share this post


Link to post
Share on other sites

@YourGod Combo doesn't have a downside, if you think not getting the benefit is a downside then that's pretty damn pessimistic

 

Yours truly,

Anon

Share this post


Link to post
Share on other sites

I agree with Anon that there is no real down side with Cold Blood. If you have to play it without the combo then you still get the same buff as Abusive Sergeant for the same cost only it's permanent. Another upside is for the same cost as Abusive Sergeant you can possibly get +4 added instead of the 2. The only upside for Abusive Sergeant over Cold Blood is that it gives a boost while also giving you a body on the board. For this deck I personally run 2 Cold Blood and 1 Sergeant. 

Share this post


Link to post
Share on other sites

I swapped out thanatos with finley murgleton, as the dagger isn't super useful on this deck. so far, results have been interesting although I'm not huge on finley's randomness.

Share this post


Link to post
Share on other sites

I absolutely love this deck, it has enough cheap removal to have a chance against aggro and the flood of sticky minions it puts out is a complete nightmare to control/combo decks that rely on board clears. This deck has really taught me how important it is to avoid triggering your deathrattles until the last possible moment.

 

Swapping 1x cold blood for 1x abusive sergeant and mulliganing egg/cold blood with no activator/target has made my starts a lot more solid. I used to be way too greedy for raptor combos, now I understand it's perfectly fine to play the raptor on turn 3 even if you have no deathrattles on board, although the egg -> raptor combo can be utterly bonkers. What's that, you want to silence the raptor? Be my guest, it's still a 3-mana 3/4.

 

Naxx and GvG removal will probably kill this deck so I'll enjoy it while it lasts. And who knows, as LoE introduced the raptor the spring expansion might include a bunch of new combo pieces. Although with shredder, haunted creeper and sludge belcher gone it's possible Blizzard is just trying to cut the sticky spam core to a huge number of decks, it's certainly problematic.

 

Standard will kill secret paladin so I'm more than willing to pay the price in any case.

Edited by kvaak
  • Like 1

Share this post


Link to post
Share on other sites

Rivendare isn't good in this deck, this is a Tempo deck that wants to make the strongest board play each turn and Rivendare is the opposite of that.

 

I may not see all aspects as I'm not that experienced, but I'm curious why this card kills tempo. The way I see it, Rivendare is situational in a sense that you should be able to trigger something immediately when you put him on the board.

 

If you get a Haunted Creeper pop, you add 3/9 stats on the board for 4 mana; 5/11 with Nerubian Egg (not to mention Sylvanas which can be insane). Add to that the potential to duplicate additional rattle effects.

 

He also combos decently with Argus Defender and protects a low heath cold blood minion which I frequently get. Granted the latter is not the deck's idea, Rivendare does not seem to be totally wrong...  but I may miss something?

 

 

kvaak, on 05 Feb 2016 - 6:53 PM, said:

 

I absolutely love this deck, it has enough cheap removal to have a chance against aggro and the flood of sticky minions it puts out is a complete nightmare to control/combo decks that rely on board clears. This deck has really taught me how important it is to avoid triggering your deathrattles until the last possible moment.

 

 

 

Totally agree, it's great although I'm struggling against priest and I often end up with long games which I'm unable to close if Dr. Boom a BGH... which is like always biggrin.png

 

 

Share this post


Link to post
Share on other sites

There's no tempo in this "tempo" deck. If ANYTHING goes wrong, if you don't draw perfectly, if you get boardcleared, if a priest mind controls your raptor. You lose the game, every time. Rogue worst class NA. At least they have arena.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Many players - initially from Korea, but then from all regions - have received a survey about Hearthstone and the latest expansions. One of the questions of the survey asks players how likely they would be to to play the card game within the next 30 days, if there were no Blizzard sponsored tournaments.
      The question has made a lot of people nervous, given that Heroes of the Storm esports were recently axed and the game will go in maintenance mode in the near future. The climate is already heavy with the latest WoW expansion not being received that greatly and all the rumours about Activision meddling into Blizzard. The recent news about two Activision Blizzards CFOs leaving the company and Bungie (the developer of Destiny 2) jumping ship from Activision only managed to spark the rumours that things aren't going that well for Blizzard. Hearthstone also saw its game director and public face, Ben Brode, leave this year - along with other notable Hearthstone devs.
      Significant changed to the structure of the Hearthstone Championship Tour were announced less than two months ago, so Hearthstone esports have a future for 2019 at least. Of course, the conspiracy lovers immediately pointed out that HotS devs promised that HGC would continue in 2019, only to announce its cancellation less than a month afterwards.

      The full survey was shared on Reddit by u/HelixFossil89.
      It is important to put this matter into perspective without panicking. First of all, this was a single question in a 35-question survey about the game in general and Rastakhan's Rumble in particular. The conductors of the survey obviously want to get the general opinion of their playerbase on major issues. Just because they asked this particular question, it doesn't necessarily mean they are considering axing Hearthstone esports.
      Second, there is no indication that Hearthstone isn't doing well. Sure, it may have lost some players but it probably still is Blizzard's second best earner. Its competition has definitely not managed to thwart it and the latest balance changes - while they weren't exactly successful in creating a healthy meta - were received with excitement and positivity by most of the community.
      On the other hand, Blizzard has spent quite a lot of money on the Hearthstone professional scene and perhaps there is a limit of how much they can keep throwing at it. There is also the matter that even though Hearthstone has been successful as an esport, it has managed that without being taken totally seriously - even by its own players. The 2019 plans also seem a bit vague-ish, although it should be noted that the January qualifiers are well underway.
    • By Zadina
      This brand new Tavern Brawl challenges you to build a deck with cards from 2 Wild expansions and 2 Standard ones.
      Specifically, you will need to construct a deck using only cards from Goblins vs Gnomes, The Grand Tournament, The Witchwood and The Boomsday Project. We remind you that this month is dedicated to Wild mode with a new Wild Bundle and thematic Tavern Brawls being available.
      Newer players or players that don't have a lot of Wild cards in their collection can pick a Class and a single card and the game will autofill a deck for them with cards they don't have!
      If you don't have cards from GvG and TGT, but still want to make your own deck, Baku the Mooneater and/or Genn Greymane are your best bets. Odd Rogue and Odd Paladin are performing well and Even Shaman is also a decent choice.
      If you have all the cards needed, then it's a great opportunity to show off your Mech power. Mech Hunter and Mech Paladin are absolute beasts, with the Mechs from GvG and The Boomsday Project synergising perfectly.
      This is a very interesting Tavern Brawl, since it creates a whole new meta on its own and it satisfies the players who are asking for yearly/monthly rotations with a specific amount of random sets from all of Hearthstone's history. Sometimes, Tavern Brawls foreshadow future games modes so perhaps this is a small hint on something different being worked on!
    • By Starym
      Here comes another update, once again focusing on Arena balance as classes get the appearance rates of cards tweaked so everyone has a comparable win rate. We're seeing Hunters, Rogues and Warriors getting their rates nerfed, while Druids, Mages, Paladins, Shamans and Warlocks get theirs buffed. This is coming after the more comprehensive update last month that saw some bigger Arena changes, including the removal of Mind Control Tech.

      We're also getting changes to Rumble Run in this update, featuring better synergy for your shrine with new cards picked, boss deck adjustments and the ability to re-pick the shrine you lost with. Check out the full details below:
      January 10 (source)
      This Hearthstone update mixes Rumble Run up for a refreshing new change, while also bringing in some updates to Arena buckets together with the cessation of December 2018’s dust refund. Read on for details!
      Arena Updates
      Following our Arena update last December, we have adjusted the appearance rate of each individual card available in Arena to ensure the overall win-rate of each class remains as close as possible to our ideal of 50%.
      Hunter, Rogue, and Warrior have had the average quality of their Arena picks lowered. Druid, Mage, Paladin, Priest, Shaman, and Warlock have had the average quality of their Arena picks raised. December Update
      The dust refunds that were available following our last update in December 2018 are no longer available as of this post.
      Rumble Run Changes
      Champions, rumblers, and trolls of all sizes! We’ve watched you spend a month punching faces in the Rumble Run, and we think there’s room for some changes based on how things have gone. Here’s what’s new with the Rumble Run.
      Weighted Card Rewards We’ve increased the possibility of synergistic cards for your shrine appearing more often. One of our primary goals with this mode was to showcase the nine troll champions and have you really get to know them. We wanted you to “live the dream” of fighting in the Gurubashi Arena, and to do so, we had to make sure that each Run had its own strong theme. Adjusting the card bucket offerings for decks and re-adding bonus buckets will help strengthen that experience.
      Boss Deck Adjustments One of our design goals with the Rumble Run was to provide huge, overpowered combat. Balancing at such a high power level is a challenge. When it works, it works great. You get epic, monumental combat against overwhelming odds. But when it doesn’t work, it feels random and swingy – like when the AI pulls an overwhelming combo. And since no one likes being repeatedly hit in the face with a club, we’ve pruned some of the power from the boss decks so that your Runs will play out more moderately. We have a lot of data about which bosses have the biggest body counts, and we’ve used that to target the worst offenders. Rumble Runs are now a little easier, but more importantly, they’ll feel a little more fair.
      Shrine Selection Changes In early builds of the Rumble Run, we allowed players to pick a class and shrine before playing. What we found was that playtesters immediately picked their favorite class, gravitated to a certain shrine, and played that shrine repeatedly.
      We had wanted to encourage players to try different shrines, especially to experiment with stuff they normally wouldn’t, so we put the current random shrine drafting in place. While that helped achieve our initial goal, it removed that feeling of mastery – the ability to choose a shrine and play with it until you feel you’ve mastered it or exhausted its possibilities.
      So we want to bring that back. With this update, whenever you lose, you can expect to always be offered the shrine you just lost with. The shrine that the boss used to beat you in your last run will also be offered, per the status quo.
      Some Final Rumble Ruminations
      We always prefer to experiment, try extreme ideas, and get feedback rather than play it safe. In true troll fashion, we went big with the Rumble Run and tried some different ideas to give this expansion a unique feel and to capture the thrill of stepping into an arena against known opponents for some superpowered brutality. It’s wallop or be walloped in there, for better or for worse.
      One of the things we experimented with—and heard great feedback on—was about the earlier pack rewards for the Rumble Run. Previous Hearthstone missions awarded packs via quests for completing content. For The Boomsday Project, we gave packs out without a quest to celebrate the launch of the expansion’s missions. This time around, we front-loaded the rewards and gave players three extra packs on launch day instead of during the Rumble Run. We felt that packs might be more interesting to people during the initial weeks of the expansion.
      As many of you have pointed out, this decision just made the missions feel especially un-rewarding. It’s always more gratifying to earn packs by competing a quest, rather than just being given them. To this end, we’re adding the new quest described above, and going forward, we’ll keep this feedback in mind for the launch of new single-player content.
      We had a ton of fun making mode and really appreciate the time that many of you took to write out thoughtful feedback. Everything we learn helps make future content better.
      And now, it’s back to the Rumble Run!
    • By positiv2
      This thread is for comments about our Imperius guide.
    • By Zadina
      This January is dedicated to the Wild format: apart from the Wild Open qualifiers taking place this month, you can now get a card Bundle with packs from previous expansions that are not usually available.
      The Wild Bundle contains 10 packs from each of the following expansions, that have rotated out of Standard: Goblins vs Gnomes, The Grand Tournament, Whispers of the Old Gods and Mean Streets of Gadgetzan. The Bundle costs 25 Euros or 25 USD.
      If you are interested in the Wild format - or perhaps you even want to complete in it, the Wild Open qualifiers will be taking place this January.
      Lastly, most Tavern Brawls are in Wild and this will continue being the case throughout this month.