Sign in to follow this  
Followers 0
Zadina

hearthstone Hearthstone: Some Ben Brode Reddit Posts

1 post in this topic

15361-hearthstone-some-ben-brode-reddit-

Earlier this week, Hearthstone lead designer Ben Brode released a widely discussed video with his thoughts on content updates. Later on, Ben graced the relevant Reddit thread with his presence and made some interesting points.

 

First of all, Ben was happy that people enjoy his videos and he promised there will be more in the future. He's especially thinking of doing "making of" videos and/or postmortem videos on design decisions.

 

Blizzard Icon Ben Brode

I've been thinking about doing more "making of" videos. Thanks for the feedback!

(source)


[...]it would be nice if they did a postmortem on that design process similar to the other one he mentioned for the collection manager.

I've been thinking about that - might be fun. Thanks for the recommendation.

(source)

 

A lot of questions concerned the designing process. Ben spoke of Burn, a mechanic that never made it into the actual game. Would you actually like to see Burn or something similar in Hearthstone in the future?

 

Blizzard Icon Ben Brode

Burn was a pretty bad one. If you dealt damage and you had "Burn", the defender would start "Burning", which meant they would take 1 damage at the start of your turns from then on. Really only good if you burned the enemy hero once - mostly it was irrelevant. There were a lot of others, but some might come back some day!

(source)

 

The Hearthstone developer also addressed a Redditor's question on bad designs, like for example the team's expectations that Lock and Load would do better or that Mysterious Challenger wouldn't be so overpowered.

 

Blizzard Icon Ben Brode

Mistakes happen and we constantly patch in updates. It depends on the scope of the problem, and the cost of the different fixes. For example, if Lock and Load isn't as used as we'd like, we can make more cheap, good Hunter spells in upcoming sets. We don't need to solve this problem today. Similar to how we "fixed" dragons by adding a couple pieces in TGT. We've also made major changes like redoing the ranked system and adding ranked rewards.

The truth is that perfection is not really possible, and we just keep iterating to make things better over time. It's not going to happen all at once, but we target are biggest areas for improvement one by one.

(source)

 

A lot of people are still talking about the Warsong Commander nerf; now we know why it was nerfed at the time it was nerfed.

 

Blizzard Icon Ben Brode

Warsong was interesting. It wasn't being played very much on ladder (compared to things like Undertaker), and was averaging <50% win ratio even when it was. Sometimes perception and reality don't really line up. We have the luxury of statistics, which you guys don't have, so it's tough. Maybe we should share more of the stats, but they sometimes risk skewing formats even more. We ended up nerfing Warsong mostly for eSports, because the Championship was incoming and at the very highest levels, people were achieving much higher win rates than most people on the ladder.

(source)

 

There were concerns that the designer team cannot respond fast enough to community requests. Ben Brode answered that it depends on how big the feature demanded by the community is.

 

Blizzard Icon Ben Brode

It depends - Spectator Mode was a feature we weren't originally planning on but it jumped to the top of our list due to community feedback. Ranked Rewards is another one.

Smaller features are easier to pivot on quickly, big features take a lot of iteration and polish. But we're certainly listening and acting on requests as fast as we can.

(source)

 

Apart from design, the other hot topic of this Reddit conversation was communication. Ben explained that it's better to announce a nerf a few days before it happens than having people wait for it for a while. Warsong Commander was brought up again as an example.

 

Blizzard Icon Ben Brode

One of the things I am worried about is announcing a nerf too far before the patch that contains it. I think it feels worse to lose to Warsong when we've announced "this is broken and we are going to nerf it", than when it's a still a point of discussion. Imagine a month of knowing Warsong will be nerfed and still losing to it daily. That's my fear, and why we don't announce nerfs until right before the patch drops.

(source)

 

Even though Ben Brode promised that the whole team is "trying to be better" at communicating, this issue seems to have risen up in the past few days in the official forums. We will be covering it very soon, so stay tuned!

1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      A new mini-series of funny shorts has started, and we already have 2 episodes out! Mulligans sees an ordinary guy complete the quests that everyday life throws his way with the help of some unusual friends: Uther, Jaina, and Gul’dan. See them battle printer problems and who gets to ride shotgun in the first two episodes:
       
    • By L0rinda

      The Europe Spring Playoffs and Championship took place over the weekend of May 20-21, which decided not only the new Europe Champion, but also the four players who would represent Europe at the Global Spring Championship in Shanghai next month.
      After seven rounds of Swiss, the top eight players cut to a knockout phase. The results of which were as follows:
        Hoej beat   FibEli3
        Neirea beat   INER
        Rdu beat   Casie
        Kolento beat   StanCifka
      This means that Hoej, Neirea, Rdu, and Kolento will represent Europe in the Global Championship. The top eight being so strong is a sign that the metagame is in a healthy place. All of the players were already known to be among the best in Europe, and despite their lineups differing substantially, they were still able to make it through.
      Hoej went on to take the title, beating Kolento 3-0 in the final. Hoej has been touted as one of the best players in Europe for some time, but traditionally has brought Control decks to major events. This time around, he brought a very aggressive lineup, and was rewarded for his willingness to adapt his style to the meta.
      The deck archetypes that each player brought to the event are listed below:
      Hoej: Aggro Druid, Secret Mage, Murloc Paladin, Pirate Warrior
      Kolento: Jade Druid, Midrange Paladin, Quest Rogue, Quest Warrior
      Neirea: Jade Druid, Discover Mage, Quest Rogue, Quest Warrior
      Rdu: Aggro Druid, Face Hunter, Aggro Shaman, Pirate Warrior
      The next four players to qualify for the Global Championship will be decided next week, with the Americas Spring Championships.
    • By L0rinda

      The Hearthstone Championship Tour (HCT) European Spring Playoffs will take place this weekend, 20-21 May 2017.
      This will be the first playoff event since Journey to Un'Goro was released, and so if anyone has saved any surprise deck tech, this is the event where it will be revealed.
      The top 64 point earners, and ties, from the EU server will be joined by 8 Tavern Hero tournament qualifiers for the event, which will be played in esports bars across Europe. If you want to attend one of the events to cheer on your local favourite, the list of locations can be found here. There will be side events for anyone wishing to attend, with Blizzard prizes available for winners, and the Power Core cardback for all attendees.
      The point standings, showing the top 64, can be found here. As usual the event is stacked with many of the big names from the region. The top four will advance to the HCT Spring Global finals next month.
    • By Starym

       
      Fight Promoter is promoting Hearthstone by giving itself away! Ok, that didn't make sense, but the point is everyone gets a fee card for just logging in this Saturday!
      Blizzard (source)
      Yeah, we can get you a card. Really! Log in to Hearthstone on Saturday, May 20, to get a Fight Promoter card for free!

      No catch, just a free card--so don’t miss out.
      We’ll see you in the tavern!
    • By Starym

       
      There's a new update arriving in the coming weeks and it's going to bring a much requested feature to HS: completing quests while playing with your friends! The other big feature coming with this update is importing decklists, allowing you to easily copy and share your favorite decks without resorting to screenshots or outside sites! No specific ETA has been given and if you want to know all the details check out the announcement post below.
      Blizzard (source)
      Hearthstone’s upcoming update has a lot of cool stuff in it, but we wanted to call special attention to a couple of features that we’re particularly excited about. We think you’ll like them too!

      Friends Forever
      When the new Hearthstone update arrives, you’ll be able to complete quests in Friendly Challenges! Just issue a Friendly Challenge to someone on your Friends list and rack up credit for nearly any quest you can receive.
      Last year, the Friendly Feud allowed players to complete quests when they played with a friend. You gave us a ton of positive feedback about that event, and a lot of you asked us to have Friendly Feuds more often. We thought that was a good idea, so we took it a step further!
      There are some minor caveats. For example, any quests that can’t be completed as part of a Friendly Challenge aren’t eligible, such as those that require you to play vs The Innkeeper or watch a match. Most everything else is fair game though, so now you’ll have a reason to make friends with a recent opponent that isn’t just to send them a compliment.
      Sharing is Caring
      You’ll soon be able to easily copy and share decklists with Deck Importing! No more screen shotting decklists, or staring at a web page as you carefully build a deck, card by card. Trying—and sharing—a new decklist will be as simple as copy and paste!

      Here’s how it works:
      If your deck is already full, when you select the Hero portrait at the top of a deck in your collection, you’ll see a Copy button*. Press that button and your decklist will be copied to your clipboard. If you paste your decklist into a text document, it will look like this:
      Click to view sample decklist. See that conveniently highlighted ‘code’ near the bottom? That code also works on its own, making it easier to share a decklist with friends in chat or social media.
      Importing a decklist is easy. When you go to create the new deck, Hearthstone will “know” when you’ve got a valid decklist on your clipboard, so you’ll be asked if you’d like to create a new deck with the one you’ve got copied. Then you can watch your new deck be built before your eyes. You can also import decklists to Tavern Brawls!
      Don’t have all the cards a deck requires? No worries! In that case, it works just like a deck recipe. Any cards you don’t already own will appear insubstantial and you can select them for suggested replacements. You might also notice that your golden and non-golden cards now stack in decklists too!

      Deck Importing is great for finding and sharing new decks, but it’s also helpful for managing your library of decks. Save the code for decklists you rarely use, and when you’re ready to play one again, just copy and import it.
      The new update including these features will arrive in the coming weeks. We’re super excited about them, and we can’t wait to hear what you think! 
      * Desktop users can use ctrl+c to copy a decklist (you’ll get a confirmation when your copy is successful), then ctrl+v when viewing My Decks to import a decklist.