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Spoilers on Major Characters in Legion #2

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Who lives? Who dies? Here's another round of spoilers from the Legion Alpha!

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About a month ago, we informed you about the fate of some of World of Warcraft’s most important characters in Legion. Combining some new information that surfaced lately with some things we already knew, here’s what the future holds for some of our favourite characters!


Today, we will be visiting some new characters, but we will also mention characters that were discussed in the previous article: mainly Vol’jin, Sylvanas Windrunner and Tirion Fordring. Please remember that most of this information is from the Alpha, without a lot of context and it can be subject to change. And don’t forget: spoilers ahead!

The elements denounce Thrall

 

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Everyone’s favourite Shaman has always been on the good side of the elements, this ancestral force that has mostly been tied with the Orc culture. It seems that this is not the case anymore. You might remember that in the end of the Nagrand questline in Warlords of Draenor, Thrall challenged Garrosh Hellscream to mak’gora. This is an orcish duel of honour, where both participants fight only with their weapons and sheer physical strength. However, Thrall let his personal vendetta against Garrosh cloud his judgement and used the elements to kill Garrosh.

This action seems to have angered the elements, who do not obey Thrall anymore. MMO-Champion has revealed some references showing Thrall desperate and on the verge of committing suicide. In an attempt to gain the elements’ favour again, Thrall gives his weapon, the Doomhammer, to the player. The reference ends on a somewhat positive note with Thrall asking the elements to teach him again. This incident seems to be part of the Enhancement Shaman artifact questline; you can read more about the Shaman artifacts here.

It is still shocking to see that the most powerful Shaman in Azeroth is forced to pass his weapon down to someone else, and then goes back to being an apprentice Shaman!

The fate of Vol’jin

 

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We talked about Vol’jin going MIA in our previous article and since then, a few other pieces of information on the Warchief have surfaced. One of them is a quest title, “Vol’jin’s Funeral”. This doesn’t mean that Vol’jin is 100% dead: it might be a funeral without a body. Moreover, MMO-Champion again has datamined a conversation involving Vol’jin and another participant. In this conversation, Vol’jin mentions that in order to face the Legion, Azeroth needs the help of “an old knowledge” and “someone who understand dem fel magics from long ago”. The Warchief adds that he “be goin’ to visit an old friend”.

Who is this person or people that Vol’jin is referring to? In our previous article, we mentioned that the most popular theory is that Vol’jin is going to unite the Troll tribes, and this conversation seems to reinforce that theory. The Trolls have been around since the very first invasion of the Burning Legion in Azeroth, therefore it is safe to assume that they know better how to tackle this ancient enemy. Perhaps Vol’jin is going to visit Zul, leader of the Zandalar tribe, and ask for their aid in the battle against the demons of Sargeras. The Zandalari haven’t exactly been best pals with the good side, since we’ve fought against them numerous times. Another interesting theory is that Vol’jin is going to sacrifice himself to communicate and seek the aid of the Loa, powerful spirits, worshipped by the Trolls, that predate even the Titans.

Vol’jin is definitely up to something and his mission is probably going to be successful. The only issue is: will he survive or not? And who is he having the aforementioned conversation with? From the way he/she speaks, the other person is definitely not a Troll; the most prominent theory at the moment is that the other person is Sylvanas Windrunner!

What is Sylvanas’ agenda?

 

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Most speculations indicate that the person conversing with Vol’jin is Sylvanas. This person seems overly concerned with the protection of their own city against the Alliance: “And what of my guards, Warchief? We cannot afford to leave the city in its state. The Legion is threat enough, and the Alliance - the Alliance will surely strike when our guard is down.” Even though the city might just as well be Orgrimmar, Undercity seems to fit better: it’s a former Alliance city; it is situated in the Eastern Kingdoms, where the Alliance is stronger; it has already been invaded by the Alliance after the events of the Wrathgate; and lastly, the conflict of the Undead with their neighbourly Worgen has escalated since the Cataclysm.

If Sylvanas is indeed the person Vol’jin is talking to, then it means she is part of his plan. Perhaps Vol’jin wants the Horde’s enemies to believe he is dead, while he is on his secret mission. The Horde has been in a weak spot compared to the Alliance, the events of the Siege of Undercity and of the Siege of Orgrimmar being proof of that. With Vol’jin going missing for a while, the Horde would be in a vulnerable spot again. However, appointing Sylvanas – perhaps the most powerful adversary of the Alliance within the Horde – as Warchief in action, while Vol’jin is seemingly dead, is a solid tactical move. It would also mean that Sylvanas doesn’t have any secret plans and is actually on the good side, which would please fans of this popular character.

The opposite scenario seems ominous: Sylvanas was never pleased with Vol’jin’s selection and she is all too eager to replace him as Warchief. The Banshee Queen is also very interested in the Val’kyr residing in the Halls of Valor in Stormheim. After the Lich King’s fall, Sylvanas had made a pact with the nine remaining Val’kyr: to bind her life with theirs. Ever since, she used the power of the Val’kyr to create more Forsaken, as well as return herself to life after dying twice. Now, with only four Val’kyr left, the newly appointed Warchief has set her sights on the new zone of Stormheim. Additionally, there are some implications that perhaps she had something to do with King Varian Wrynn’s untimely death. To sum up, Sylvanas always cared more for herself and her people than the Horde and her plans have been questionable at times. Will we see her as a future raid boss? Or will the “Sylvanas is good” theory be the correct one?

Magni Bronzebeard and Eitrigg return


These two legendary characters are back from a long time of inaction and they seem to be part of the Retribution Paladin Artifact questline. Technically, both Magni and Eitrigg are Warriors, but they both have a connection to the Ashbringer: Magni Bronzebeard was the one who crafted the sword, whereas Eitrigg was one of Tirion Fordring’s closest friends. Now that Tirion is sadly dead, our best guess is that these two characters hand in the Ashrbinger to the Alliance or Horde player respectively at some point.

 

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Magni Bronzebeard crafted the Ashbringer; you can read all about this story in our Paladin Artifact series article. Back when the Cataclysm first hit Azeroth, the then King of the Dwarves underwent a mystic Titan ritual to commune with the earth itself by activating the Ulduar tablet. However, he made a grave mistake in interpreting the tablet, as the ritual was meant to turn the caster back to earth. Therefore, Magni turned into diamond and his statue-like body can still be found in Old Ironforge. He was succeeded by the Council of Three Hammers, a council of representantives of the three major dwarven clans which consists of:  Muradin Bronzebeard, younger brother of Magni, representing the Bronzebeard clan; Moira Thaurissan, Magni’s daughter, who was abducted by Emperor Dagran Thaurissan, but subsequently fell in love and had a child with him, representing the Dark Iron clan; and Falstad Wildhammer, representing the Wildhammer clan. Magni was presumed dead and it’s interesting to see how he recovered from the ritual and if he is going to reclaim the leadership of the Dwarves.

 

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Eitrigg is an Orc veteran, who has been around ever since the First War. After he learned about Gul’dan’s betrayal, he decided to live on his own in the wilderness. One day, he was found by Tirion Fordring in the ruins of an abandoned watch tower. The Orc and the Human naturally started fighting each other; however, the tower began collapsing and Eitrigg ended up saving Tirion. After this, a strong bond of brotherhood was forged between the two. Eitrigg served as Thrall’s advisor, when the latter was the Warchief; when Garrosh became Warchief, he shunned the old and wise orc’s counsel. He can be found in Zul’Drak in Northrend, leading the Argent Stand’s fight against the Undead, as well as in the Siege of Orgrimmar.

Malfurion Stormrage is in trouble

 

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Since I am unfortunately not in the Legion Alpha, I’ve had to get some help from Wowpedia to decipher a dialogue datamined by MMO-Champion. The dialogue takes place in the Darkheart Thicket dungeon, which is now live in the Alpha. But first, some back story: Malfurion will go through some pretty tough situations in Legion. He is going to try to reclaim the Tears of Elune, one of the Pillars of Creation needed to stop the Burning Legion’s invasion. The Tears are assumedly held by Cenarius in his Grove in Val’Sharah. However, once he arrives there, he finds that Cenarius has been corrupted by the Emerald Nightmare. Malfurion proceeds to call for the help of three ancient archdruids: Koda Steelclaw, Thaon Moonclaw and Elondir. However, Thaon is immediately corrupted by the resurrected Xavius.

Malfurion, Koda and Elothir then call Ysera to aid them. To make matters worse, Ysera gets corrupted by the Nightmare too! Finally, under siege by Xavius and his Nightmare forces, Malfurion is taken captive. As this event unfolds, Tyrande arrives with the player, after seeing a vision of her husband. It is probably this vision that takes place in the aforementioned dialogue. In the dialogue, Tyrande talks to one of the three ancient archdruids, Elothir, who has been taken over by the Nightmare as well. Before he gets fully corrupted, Elothir warns that Malfurion is in grave danger.

According to Wowpedia, some very dramatic events follow. Xavius will give Tyrande an ultimatum: save her husband or protect the Temple of Elune, which is under siege by Xavius’ forces. Tyrande will choose to let go of her husband. Eventually, Malfurion will be freed by the players at the Darkheart Thicket dungeon.

 

Ysera is dead

 

 

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The former Green Aspect is no more. We already knew that Ysera would be corrupted by the Emerald Nightmare and that Koda Steelclaw, the ancient archdruid, would assure the player that Ysera must die. Now, we know the context too: after faced with Xavius' ultimatum, Tyrande decided to defend the Temple of Elune. The temple was being assaulted by the Nightmare forces, led by no other than Ysera herself. I assume both the player and Koda are present during the siege, but it's Tyrande that will put Ysera to rest in a very dramatic scene. The Green Dragonflight is left with no leader...

 


 

That’s it for this article, and hopefully we will have some more spoilers in the near future! What I’d like to comment on is the extent at which players of various classes have to go to acquire their respective artifacts: Tirion Fordring has to die, Thrall hands over his signature weapon, while the guy who gives Death Knights their artifacts is none other than Bolvar Fordragon aka the Lich King. What I am trying to say is that aren’t we, the players, becoming slightly overpowered? We had the class-specific legendaries in the past, we got the power of the four celestials in Pandaria, we received the power of the Draenor elements... As Tyrael said in the end of Diablo 3: Reaper of Souls, is so much power concentrated into a single person good? At this point, the players are probably stronger than the most OP characters in the Warcraft lore. What do you think? And what’s your opinion on the fate of the other characters?

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It is very noticeable how powerful our characters are getting. Beyond that, also just their progression as having a place in the world and its events. We were adventures, champions, in wod we became commanders then eventually general aka ranking with nazgrim (for our horde buddies), and now in Legion we are becoming the leaders of our respective classes. I think and have been saying for some time that, eventually our characters will become the respective warchief and or king of our factions eventually. 

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      Retractable Hook (level 30) Blinding Powder (level 75) Loaded Dice (level 100) Level Talent 1 Talent 2 Talent 3 15 Swordmaster Quick Draw Ghostly Strike 30 Acrobatic Strikes Retractable Hook *new* Hit and Run 45 Vigor Anticipation Deeper Stratagem 60 Iron Stomach Elusiveness Cheat Death 75 Dirty Tricks Blinding Powder *new* Prey on the Weak 90 Alacrity Cannonball Barrage Killing Spree 100 Loaded Dice *new* Slice and Dice Marked for Death Subtlety
      New Talents
      Shot in the Dark (level 75) Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Find Weakness Gloomblade 30 Nightstalker Subterfuge Shadow Focus 45 Vigor Anticipation Deeper Stratagem 60 Soothing Darkness Elusiveness Cheat Death 75 Shot in the Dark *new* Strike from the Shadows Prey on the Weak 90 Dark Shadow Alacrity Enveloping Shadows 100 Master of Shadows Death from Above Marked for Death Shaman [Return to Top]
      Tremor Totem is baseline at level 58 Capacitor Totem is baseline at level 44 Elemental
      Fulmination - passive available at level 13 New Abilities
      Epicenter - passive available at level 13 Fulmination - passive available at level 13 New Talents
      Molten Fury (level 15) Volcanic Rage (level 30) Spirit Wolf (level 45) Seismic Armor (level 75) High Voltage (level 90) Electric Discharge (level 100) Level Talent 1 Talent 2 Talent 3 15 Earthen Rage Molten Fury *new* Totem Mastery 30 Spirit Wolf *new* Earth Shield Static Charge *new* 45 Echo of the Elements *new* Elemental Blast *new* Icefury *new* 60 Aftershock Storm Elemental Liquid Magma Totem 75 Nature's Guardian Seismic Armor *new* Ancestral Guidance 90 High Voltage *new* Primal Elementalist Master of the Elements 100 Elemental Attunement *new* Stormkeeper Ascendance Enhancement
      New Talents
      Totem Mastery (level 15) Spirit Wolf (level 45) Elemental Spirits (level 75) Windfury Totem (level 75) Level Talent 1 Talent 2 Talent 3 15 Landslide Hot Hand Totem Mastery *new* 30 Ancestral Guidance Feral Lunge Wind Rush Totem 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 Ancestral Swiftness Hailstorm Lightning Shield 75 Elemental Spirits *new* Overcharge Windfury Totem *new* 90 Crashing Storm Fury of Air Sundering 100 Boulderfist Earthen Spike Ascendance Restoration
      New Talents
      Spirit Wolf (level 45) Level Talent 1 Talent 2 Talent 3 15 Undulation Unleash Life Torrent 30 Gust of Wind Graceful Spirit Wind Rush Totem 45 Spirit Wolf *new* Earthgrab Totem Static Charge *new* 60 Crashing Waves Earth Shield Deluge 75 Ancestral Protection Totem Earthen Wall Totem Ancestral Vigor 90 Bottomless Depths Cloudburst Totem Echo of the Elements 100 High Tide Wellspring Ascendance Warlock [Return to Top]
      Shadowfury - is available at level 60 Affliction
      New Talents
      Deathbolt (level 15) Shadow Embrace (level 15) Empowered Healthstone (level 75) Darkfury (level 75 talent) Creeping Death (level 100) Level Talent 1 Talent 2 Talent 3 15 Shadow Embrace *new* Haunt Deathbolt *new* 30 Writhe in Agony Absolute Corruption Death's Embrace 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Soul Harvest 75 Darkfury *new* Mortal Coil Demonic Circle 90 Nightfall N/A Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Siphon Life Demonology
      Level Talent 1 Talent 2 Talent 3 15 Demonic Calling Fel Strike *new* Doom *new* 30 Riders *new* Power Siphon *new* Summon Vilefiend *new* 45 Demon Skin Burning Rush Dark Pact 60 Raging Imps *new* Demonic Strength *new* Biliescourge Bombers *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Grimoire of Synergy Demonic Consumption *new* Grimoire of Service 100 Inner Demons *new* Soul Conduit  Nether Portal *new* Destruction
      Level Talent 1 Talent 2 Talent 3 15 Eradication Flashover *new* Soul Fire 30 Reverse Entropy *new* Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Fire and Brimstone Cataclysm Hellfire 75 Darkfury *new* Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul *new* Warrior [Return to Top]
      Battle Shout returns at level 42 Arms
      New Abilities
      Sweeping Strikes - available at level 22 New Mastery
      Mastery: Deep Wounds (Deep Wounds) New Talents
      Skullsplitter (level 15) War Machine (level 15) Unbridled Wrath (level 75) Warbreaker (level 75) Deadly Calm (level 90) Mortal Combo (level 90) Dreadnaught (level 100) Level Talent 1 Talent 2 Talent 3 15 War Machine *new* Sudden Death Skullsplitter *new* 30 Double Time Impending Victory *new* Storm Bolt 45 Trauma Rend Avatar 60 Second Wind Bounding Stride Defensive Stance 75 Coming Soon Warbreaker *new* Cleave 90 Mortal Combo *new* Fervor of Battle Deadly Calm *new* 100 Anger Management Dreadnaught *new* Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new Storm Bolt 45 Wrecking Ball Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Frenzy Inner Rage Bloodbath 100 Reckless Abandon Dragon Roar Bladestorm Protection
      New Abilities
      Ignore Pain - available at level 40 Level Talent 1 Talent 2 Talent 3 15 Shockwave Storm Bolt Warbringer 30 Safeguard Inspiring Presence Impending Victory 45 Renewed Fury Best Served Cold Avatar 60 Warlord's Challenge Bounding Stride Crackling Thunder 75 Indomitable Devastator Never Surrender 90 Into the Fray Booming Voice Vengeance 100 Anger Management Heavy Repercussions Ravager
    • By Starym

       
      And there we have it, the very first Mythic +28 dungeon has been completed in time! This time around it's the Naowhxoxo, Imbanane, Fragnance, Frankstér and Gingì team that's made a new record, getting to +28 in Lower Karazhan! It was Bursting, Quaking and Fortified week in case you were wondering and they finished exactly 2 minutes and 59 seconds before the timer expired.
      Huge congrats to the team!
      Here's the clip of the moment of victory and the full video below it:



      And here are the main stats, courtesy of raider.io. Click on the image for even more:

      Source.
    • By Stan

      Alpha Build 26095 added totems for the upcoming Zandari Trolls.
      Here are totems of Zandalari Troll Shamans coming in Battle for Azeroth. We'll have a preview of the race up soon. In the meantime you can check out highlights of this week's Alpha Build here or read the latest development notes.
      Air Totem

      Earth Totem

      Fire Totem

      Water Totem

    • By Stan

      A preview of boss encounters found within Uldir - the first raid in Battle for Azeroth. The article contains spoilers.
      The raid was a titan research and quarantine facility, where titans were conducting experiments on Old Gods, creating G'huun. Blood Trolls of Nazmir worship the Blood God and you'll notice his lingering presence in the zone. Let's take a look at early Dungeon Journal entries for Uldir!
      Encounters
      Titan Keeper Hezrel Red Queen Fetid Devourer Titan Discs Blood of G'huun G'huun Titan Keeper Hezrel 
      No information available at this time.
      Red Queen (Red Queen & Remnants of Corruption) 

      Description
      The Red Queen will not allow adventurers into Uldim until they have been cleansed of corruption. First, they must pass through her decontamination chamber.
      Abilities
      Defense Grid (Important) - Passing through the Defense Grid inflicts 12,000 Arcane damage to all players and increases damage taken from Defense Grid by 100% for 6 sec. This effect stacks. Additionally, a Remnant of Corruption is summoned after 3 sec. Remnant of Corruption Clinging Corruption (Interruptible) - Spreads a vile, clinging corruption to players within 10 yds, inflicting 10,000 Nature damage and an additional 5,000 Nature damage every 1 sec for 5 sec. Cleansing Purge (Deadly) - Upon entering a room, the Red Queen begins a countdown to performing a full cleansing purge of all living matter within the space. Once the room has been purged it inflicts 30,000 Fire damage every 1 sec to players within. Sundering Scalpel (Tank Alert) - The caster slices with a focused laser scalpel, inflicting 30,000 Fire damage in a cone in front of them, and increasing damage taken by Sundering Scalpel by 100%. This effect stacks. Purifying Flame - Vents within the chamber unleash jets of purifying flame, each inflicting 20,000 Fire damage to all enemies within 3 yards. Wind Tunnel - Massive air vents throughout the chamber open, moving players towards jets of Purifying Flame. Fetid Devourer 

      Overview
      Fetid Devourer engages players, storing up energy over time to unleash Rotting Regurgitation.
      Periodically, Waste Disposal units around the room will activate, dumping waste into the room and leaving behind Corruption Corpuscles. Players must kill these before they release Enticing Essence, or Fetid Devourer will move to them and Consume Corruption, healing and gaining energy.
      At 50% health, Fetid Devourer will enter into a Fetid Frenzy.
      Damage Dealers
      Kill Corruption Corpuscles before they finish releasing Enticing Essence. When Chimaera nears 100 energy, prepare to avoid Rotting Regurgitation. Healers
      The primary tank on Fetid Devourer will take more consistent - but overall higher - damage, and the secondary tank will take intermittent, high damage from Terrible Thrash. Be sure the secondary tank is near full health when Terrible Thrash is coming. After players affected with Malodorous Miasma, they will develop Deadly Disease, which inflicts high damage and requires focused healing. Tanks
      The primary tank on Fetid Devourer will take more consistent - but overall higher - damage. As the secondary tank, stand nearby the primary tank so that you are targeted by Terrible Thrash, and be prepared for large spikes of damage when it hits. Abilities
      Thrashing Terror (Tank Alert) - Every fourth attack, Fetid Devourer will use Thrash on the closest player to the current tank. Terrible Thrash (Tank Alert) - Thrashes the target, inflicting 300% of a standard melee attack to them. Rotting Regurgitation - When Fetid Devourer reaches 100 Energy, he unleashes a Rotting Regurgitation, inflicting 21,400 Nature damage immediately and an additional 10,700 Nature damage every 2 sec. in a cone in front of him for 8 sec. Shockwave Stomp - Inflicts 10,025 Physical damage to all players and knocks them back. Malodorous Miasma (Healer Alert) - The foul stench of the area sickens players, inflicting 3,210 Nature damage to afflicted players every 1.5 sec. for 18 sec. When this effect expires, it applies Deadly Disease to the affected player. Deadly Disease (Healer Alert) - Inflicts 12,000 Nature damage every 2 sec. for 6 sec. Corruption Corpuscle Enticing Essence - Releases pheromones, drawing Fetid Devourer to consume the Corruption Corpuscle. Consume Corruption - Consumes a Corruption Corpuscle, healing Fetid Devourer for 10% and granting 20 Energy. Fetid Frenzy (Important) - At 50% Health, Fetid Devourer frenzies, increasing damage dealt by 25% and damage taken by 50%. Titan Discs (Zol'thuum the Forgotten, Qiraji Warrior, Anub'ar Voidweaver) 

      Overview
      Zol'thuum assaults players while the compromised Titan Discs come online, calling forth powerful Old God magics and summoning their lesser servants. As new Titan Discs come online, previously activated Discs will go dormant.
      Damage Dealers
      Keep a safe distance from your allies when Chaotic Glare is preparing to fire. Consider your positioning when Roiling Deceit is about to expire. Free allies from Will of the Corruptor by attacking them. Healers
      Titan Spark strikes random targets periodically. Void Surge inflicts substantial damage to all party members in addition to the lethal damage within each eruption. The damage dealt by Corruption Pulse increases with each cast until the Orb of Corruption is disturbed. Tanks
      Avoid being struck by Void Lash multiple times during Might of the Void. Consider the position of your allies when redirecting casts of Void Lash. Abilities
      Titan Spark - Titan energy arcs from the damaged Titan Disc, striking several targets for 3,580 Nature damage. Void Surge (Important, Deadly) - Upon reaching 100 energy, Zol'thuum unleashes a series of eruptions in quick succession. Each eruption inflicts 35,000 Shadow damage to players caught within it. In addition, each eruption inflicts 8,000 Shadow damage to all players. Might of the Void (Tank Alert) - Zol'thuum performs a series of powerful attacks. Void Lash (Tank Alert) - Zol'thuum summons lashing tentacles, inflicting 40,000 Shadow damage in a frontal cone, and reduces healing received by 50% for 8 sec. This effect stacks. Rupture (Tank Alert) - Zol'thuum drives its tentacle into the target, inflicting 80,000 Physical damage and an additional 10,000 Physical damage every 2 sec for 40 sec. This effect stacks. Stage One: Chaos
      At 90% health remaining Protocol: Chaos begins. Summoning projections of C'Thun and replicating minions from the Qiraji empire.
      Chaotic Glare (Deadly) - The Eye of C'Thun penetrates the soul of the target, dealing 13,800 Nature damage and leaping to any nearby allies for increased damage. Qiraji Warrior Fixate - A Qiraji Warrior sets its attention on an enemy. Lasts 15 sec or until it strikes its target. Jagged Mandible - The Qiraji Warrior's melee attacks maim the target, inflicting 5,000 Physical damage every 3 sec and reducing movement speed by 20% for 15 sec. This effect stacks. Stage Two: Deception
      At 60% health remaining Protocol: Deception begins. Summoning projections of Yogg-Saron and replicating servants from Azjol-Nerub.
      Roiling Deceit (Important) - Yogg-Saron corrupts the target, inflicts 10,000 Shadow damage every 2 sec and forms an Ominous Cloud upon expiration. Roiling Deceit Guardian of Yogg Saron (Casts Shadow Nova upon raching 100 energy when defeated). Shadow Nova - Self destructs, Inflicting 20,000 Shadow damage to all enemies. (Deadly) -  Anub'ar Voidweaver Withering Touch (Interruptible) - Launches Shadow energy towards an enemy, inflicting 10,000 Shadow damage and an additional 8,000 Shadow damage every 2 for 20 sec. Stage Three: Corruption
      At 30% health remaining Protocol: Corruption begins. A warped projection appears and shadowy whispers echo through the chamber. The magic released from the damaged Titan Discs appear to be unchecked and more than a demonstration of power...
      Overload - The damaged disc activates, increasing the frequency of Titan Spark. Orb of Corruption - A manifestation of N'Zoth's power forms. Inflicts 10,250 Shadow damage to all enemies every 10 sec, increasing with each pulse. Coming into contact with the orb resets this effect, but afflicts the victim with Will of the Corruptor. Corruption Pulse - Inflicts 10,000 Shadow damage to all enemies, damage increased with each pulse. Will of the Corruptor - Coming into contact with an Orb of Corruption charms the victim, causing them to attack nearby allies. When this effect is removed, the victim gains Corruptor's Pact. Corruptor's Pact (Important) - N'Zoth's power courses through you, increasing your damage, healing, and absorption effects by 25%. You are vulnerable to N'Zoth's influence and coming into contact with an Orb of Corruption will consume you. Servant of N'Zoth (Deadly) - Coming into contact with an Orb of Corruption while affected by Corruptor's Pact consumes the victim, transforming them into a mindless servant of N'Zoth. Blood of G'huun 

      Description
      A sample of G'huun's blood, animated and run amok. Considered by the Titans to be an infection capable of killing every living thing on Azeroth. Its primary disease strain was dubbed the Omega Vector.
      Overview
      The Blood of G'huun creates instances of Omega Vector which bounce endlessly between players during the encounter. When Omega Vector jumps between players it leaves behind a stack of Lingering Infection, which has no duration and cannot be removed.
      Mutagenic Pathogen is the source of new copies of Omega Vector, with one Omega Vector being created whenever Mutagenic Pathogen expires from a player.
      Damage Dealers
      Kill Plague Amalgams quickly to prevent excessive heal absorbs from Immunosuppression. Avoid the area damage from targets affected by Gestate. Communicate with your allies to control each jump of Omega Vector. Healers
      Targets afflicted by Omega Vector and Gestate will require heavy healing to survive. Help tanks survive several attacks of Mutagenic Pathogen as they try to minimize the number of Omega Vector jumping through the raid. Lingering Infection cannot be removed and does not have a duration, making it more virulent as the encounter goes on. Communicate with your allies to control each jump of Omega Vector. Tanks
      Make sure you are close to desirable hosts for Omega Vector targets when Mutagenic Pathogen fades. Hold the Blood of G'huun's threat for as long as you can to prevent generating too many copies of Omega Vector. Abilities
      Lingering Infection - Weakens the player's resistance to future infections, increasing Nature damage taken by 5%. Pestilence Omega Vector (Important) - Omega Vector takes root in a player, inflicting 4,860 Shadow damage every 2 sec for 10 sec. On expiration, Omega Vector jumps to the closest ally and applies a stack of Lingering Infection to its former host. Mutagenic Pathogen (Tank Alert) - Inflictins 2,290 Shadow damage every 2 sec for 12 sec. Each subsequent application of Mutagenic Pathogen doubles the damage per tick of the previous application. On expiration, the Mutagenic Pathogen evolves into Omega Vector and jumps to the target with the fewest Lingering Infections from among the three closest players. Gestate - Inflicts 1,790 damage every 1 sec to a random player and all players within 8 yards for 5 sec. Stuns the initial target while a Plague Amalgam gestates within the player. On expiration, the Plague Amalgam will spawn 5 yards from that player. Plague Amalgam Immunosuppression - Spreads a toxin that absorbs 18,000 healing done to all players within 500 yards. Contagion (Deadly) - Inflicts 10,700 Nature damage to all players.  Carnage Liquefy - Transforms into a pool of toxic blood, triggering Lingering Infection on players who come into contact with the pool. Blood Geyser - A geyser of corrupted blood inflicts 6,430 Shadow damage to all players within 1 yards. Affected players gain a stack of Lingering Infection. Hypergenesis - A pool of blood forms, erupting for 10,750 Shadow damage to players within 6 yards after 8 sec. If no players are hit by the eruption, it instead inflicts 12,850 Shadow damage to all players. G'huun 

      Stage One: My Minions are Endless!
      Arena Floor
      Blood Shield - While shielded, G'huun's regenerates 5% of his maximum health every 0.5 sec. Spew Corruption - G'huun lobs a blast of corruption that sloshes towards a random player, inflicting 12,500 Plague damage to any player within 10 yards of the impact. After bounding 3 times the glob forms a Inflicts 5,000 Plague damage every 2 sec while within the area. Pool of Corruption - Inflicts 5,000 Plague damage every 2 sec while within the area. Call Corruption - G'huun calls all pools of corruption back to him over 12 sec. Thousand Maws - G'huun summons forth minions to assist him. Cyclopean Terror Torment (Interruptible) - The caster assaults a random player's mind, inflicting increasing 0 Shadow damage every 2 sec for 18 sec. Dark Young Massive Smash (Tank Alert) - Filled with unending rage the caster slams their target, inflicting 20,000 Physical damage and knocking them back. Dark Bargain - Increases the damage taken and damage done of all creatures, including players, within 15 yards of the caster by 50%. Blightspreader Tendril - The Blightspreader Tendril slowly loses energy over time. Upon reaching 0 energy, the tendril burrows through the ground to a new location, casting Mantle of Shadow. Decaying Eruption (Interruptible) - Inflicts 7,500 Plague damage to all players, consuming up to 10 energy upon a successful cast. Mantle of Shadow - The caster forms a shield of shadows around itself, absorbing the next 500,000 damage taken. While the absorb shield is active the caster is immune to interrupt and silence effects. In addition, the caster's energy is refreshed to 100. Upper Platforms
      Defensive Countermeasure - Upon dying a Defensive Countermeasure explodes, dropping a Titan Core. Titan Core - A mote of titanic power, depositing this core in a Power Conduit generates 20 energy. While holding the Titan Core, the target's movement speed is reduced by 20% every 2 sec until they become immobile. Throw Titan Core - Throws the titan core up to 20 yards. If the core is not caught by another player it is destroyed. Imperfect Physiology - The lingering effects of the curse of flesh interfere with the titan's power, preventing interaction with the Titan Cores for 2 min. Amorphus Cyst Undulating Mass - Creates an area of mossy growth that, inflicts 250 Plague damage every 1.5 sec and reduces movement speed by 75% while standing within the area. Tendrils of Corruption - Nightmarish tendrils grasp and squeeze any player who touches them, immobilizing the target and inflicting 0 Plague damage every 5 sec for 12 sec. Unclean Contagion - Spores clouds choke the upper platforms surrounding G'huun, inflicting 1,000 Shadow damage every 2 sec for 2 min and growing in intensity every 2 sec while remaining in the area. Stage Two:
      Arena Floor
      Crimson Blight - G'huun's presence corrupts nearby players, inflicting 1,000 Shadow damage every 1.5 sec. This affect intensifies every 8 sec. Blood Feast - G'huun corrupts his current target, inflicting 5,000 Shadow damage every 2 sec. After 10 sec, players within 8 yards of the target have their applications of Crimson Blight reset to 1 and a Gibbering Horror is spawned. Gibbering Horror Blood Might - Each application of Crimson Blight that is consumed by Blood Feast increases the Gibbering Horror's maximum health and damage done by 5%. Mind-Numbing Chatter - The caster babbles incoherently, inflicting Shadow damage to all players and interrupting casting for 3 sec. Gaze of G'huun - G'huun unleashes a wave of terror, causing all players to flee in fear for 3 sec. Spawn of G'huun Dark Purpose - The Spawn of G'huun fixates upon a random player and moves towards them, increasing in speed over time. Upon reaching the target the Spawn of G'huun burrows into the target, making it a Blood Host. Blood Host - The Spawn of G'huun burrows into it's target, inflicting 1,000 Plague damage every 2 sec for 20 sec. Upon removal, 2 Spawn of G'huun erupt from the afflicted player. Upper Platforms
      Defensive Countermeasure - Upon dying a Defensive Countermeasure explodes, dropping a Titan Core. Titan Core - A mote of titanic power, depositing this core in a Power Conduit generates 20 energy. While holding the Titan Core, the target's movement speed is reduced by 20% every 2 sec until they become immobile. Throw Titan Core - Throws the titan core up to 20 yards. If the core is not caught by another player it is destroyed. Imperfect Physiology - The lingering effects of the curse of flesh interfere with the titan's power, preventing interaction with the Titan Cores for 2 min. Amorphus Cyst Undulating Mass - Creates an area of mossy growth that, inflicts 250 Plague damage every 1.5 sec and reduces movement speed by 75% while standing within the area. Tendrils of Corruption - Nightmarish tendrils grasp and squeeze any player who touches them, immobilizing the target and inflicting 0 Plague damage every 5 sec for 12 sec. Unclean Contagion - Spores clouds choke the upper platforms surrounding G'huun, inflicting 1,000 Shadow damage every 2 sec for 2 min and growing in intensity every 2 sec while remaining in the area. Stage Three: Reorigination
      Reorigination - Unleashes a blast of titanic power, inflicting 11,000 Arcane damage to all players every 5 sec for 25 sec. This blast incapacitates G'huun, and increases his damage taken by 500% for 25 sec.