Jump to content
FORUMS
Sign in to follow this  
Zadina

Spoilers on Major Characters in Legion #2

Recommended Posts

Who lives? Who dies? Here's another round of spoilers from the Legion Alpha!

15422-spoilers-on-major-characters-in-le

About a month ago, we informed you about the fate of some of World of Warcraft’s most important characters in Legion. Combining some new information that surfaced lately with some things we already knew, here’s what the future holds for some of our favourite characters!


Today, we will be visiting some new characters, but we will also mention characters that were discussed in the previous article: mainly Vol’jin, Sylvanas Windrunner and Tirion Fordring. Please remember that most of this information is from the Alpha, without a lot of context and it can be subject to change. And don’t forget: spoilers ahead!

The elements denounce Thrall

 

Artefaktwaffen_Schamane-buffed.jpg

 

Everyone’s favourite Shaman has always been on the good side of the elements, this ancestral force that has mostly been tied with the Orc culture. It seems that this is not the case anymore. You might remember that in the end of the Nagrand questline in Warlords of Draenor, Thrall challenged Garrosh Hellscream to mak’gora. This is an orcish duel of honour, where both participants fight only with their weapons and sheer physical strength. However, Thrall let his personal vendetta against Garrosh cloud his judgement and used the elements to kill Garrosh.

This action seems to have angered the elements, who do not obey Thrall anymore. MMO-Champion has revealed some references showing Thrall desperate and on the verge of committing suicide. In an attempt to gain the elements’ favour again, Thrall gives his weapon, the Doomhammer, to the player. The reference ends on a somewhat positive note with Thrall asking the elements to teach him again. This incident seems to be part of the Enhancement Shaman artifact questline; you can read more about the Shaman artifacts here.

It is still shocking to see that the most powerful Shaman in Azeroth is forced to pass his weapon down to someone else, and then goes back to being an apprentice Shaman!

The fate of Vol’jin

 

voljin.png

 

We talked about Vol’jin going MIA in our previous article and since then, a few other pieces of information on the Warchief have surfaced. One of them is a quest title, “Vol’jin’s Funeral”. This doesn’t mean that Vol’jin is 100% dead: it might be a funeral without a body. Moreover, MMO-Champion again has datamined a conversation involving Vol’jin and another participant. In this conversation, Vol’jin mentions that in order to face the Legion, Azeroth needs the help of “an old knowledge” and “someone who understand dem fel magics from long ago”. The Warchief adds that he “be goin’ to visit an old friend”.

Who is this person or people that Vol’jin is referring to? In our previous article, we mentioned that the most popular theory is that Vol’jin is going to unite the Troll tribes, and this conversation seems to reinforce that theory. The Trolls have been around since the very first invasion of the Burning Legion in Azeroth, therefore it is safe to assume that they know better how to tackle this ancient enemy. Perhaps Vol’jin is going to visit Zul, leader of the Zandalar tribe, and ask for their aid in the battle against the demons of Sargeras. The Zandalari haven’t exactly been best pals with the good side, since we’ve fought against them numerous times. Another interesting theory is that Vol’jin is going to sacrifice himself to communicate and seek the aid of the Loa, powerful spirits, worshipped by the Trolls, that predate even the Titans.

Vol’jin is definitely up to something and his mission is probably going to be successful. The only issue is: will he survive or not? And who is he having the aforementioned conversation with? From the way he/she speaks, the other person is definitely not a Troll; the most prominent theory at the moment is that the other person is Sylvanas Windrunner!

What is Sylvanas’ agenda?

 

lorekeeper-quote-sylvanas1-980x500.jpg

 

Most speculations indicate that the person conversing with Vol’jin is Sylvanas. This person seems overly concerned with the protection of their own city against the Alliance: “And what of my guards, Warchief? We cannot afford to leave the city in its state. The Legion is threat enough, and the Alliance - the Alliance will surely strike when our guard is down.” Even though the city might just as well be Orgrimmar, Undercity seems to fit better: it’s a former Alliance city; it is situated in the Eastern Kingdoms, where the Alliance is stronger; it has already been invaded by the Alliance after the events of the Wrathgate; and lastly, the conflict of the Undead with their neighbourly Worgen has escalated since the Cataclysm.

If Sylvanas is indeed the person Vol’jin is talking to, then it means she is part of his plan. Perhaps Vol’jin wants the Horde’s enemies to believe he is dead, while he is on his secret mission. The Horde has been in a weak spot compared to the Alliance, the events of the Siege of Undercity and of the Siege of Orgrimmar being proof of that. With Vol’jin going missing for a while, the Horde would be in a vulnerable spot again. However, appointing Sylvanas – perhaps the most powerful adversary of the Alliance within the Horde – as Warchief in action, while Vol’jin is seemingly dead, is a solid tactical move. It would also mean that Sylvanas doesn’t have any secret plans and is actually on the good side, which would please fans of this popular character.

The opposite scenario seems ominous: Sylvanas was never pleased with Vol’jin’s selection and she is all too eager to replace him as Warchief. The Banshee Queen is also very interested in the Val’kyr residing in the Halls of Valor in Stormheim. After the Lich King’s fall, Sylvanas had made a pact with the nine remaining Val’kyr: to bind her life with theirs. Ever since, she used the power of the Val’kyr to create more Forsaken, as well as return herself to life after dying twice. Now, with only four Val’kyr left, the newly appointed Warchief has set her sights on the new zone of Stormheim. Additionally, there are some implications that perhaps she had something to do with King Varian Wrynn’s untimely death. To sum up, Sylvanas always cared more for herself and her people than the Horde and her plans have been questionable at times. Will we see her as a future raid boss? Or will the “Sylvanas is good” theory be the correct one?

Magni Bronzebeard and Eitrigg return


These two legendary characters are back from a long time of inaction and they seem to be part of the Retribution Paladin Artifact questline. Technically, both Magni and Eitrigg are Warriors, but they both have a connection to the Ashbringer: Magni Bronzebeard was the one who crafted the sword, whereas Eitrigg was one of Tirion Fordring’s closest friends. Now that Tirion is sadly dead, our best guess is that these two characters hand in the Ashrbinger to the Alliance or Horde player respectively at some point.

 

magninotdiamond-header-mr060815.jpg

 

Magni Bronzebeard crafted the Ashbringer; you can read all about this story in our Paladin Artifact series article. Back when the Cataclysm first hit Azeroth, the then King of the Dwarves underwent a mystic Titan ritual to commune with the earth itself by activating the Ulduar tablet. However, he made a grave mistake in interpreting the tablet, as the ritual was meant to turn the caster back to earth. Therefore, Magni turned into diamond and his statue-like body can still be found in Old Ironforge. He was succeeded by the Council of Three Hammers, a council of representantives of the three major dwarven clans which consists of:  Muradin Bronzebeard, younger brother of Magni, representing the Bronzebeard clan; Moira Thaurissan, Magni’s daughter, who was abducted by Emperor Dagran Thaurissan, but subsequently fell in love and had a child with him, representing the Dark Iron clan; and Falstad Wildhammer, representing the Wildhammer clan. Magni was presumed dead and it’s interesting to see how he recovered from the ritual and if he is going to reclaim the leadership of the Dwarves.

 

387523-eitrigg.jpg

 

Eitrigg is an Orc veteran, who has been around ever since the First War. After he learned about Gul’dan’s betrayal, he decided to live on his own in the wilderness. One day, he was found by Tirion Fordring in the ruins of an abandoned watch tower. The Orc and the Human naturally started fighting each other; however, the tower began collapsing and Eitrigg ended up saving Tirion. After this, a strong bond of brotherhood was forged between the two. Eitrigg served as Thrall’s advisor, when the latter was the Warchief; when Garrosh became Warchief, he shunned the old and wise orc’s counsel. He can be found in Zul’Drak in Northrend, leading the Argent Stand’s fight against the Undead, as well as in the Siege of Orgrimmar.

Malfurion Stormrage is in trouble

 

ARP5A1V3X2DG1400551405290.jpg

 

Since I am unfortunately not in the Legion Alpha, I’ve had to get some help from Wowpedia to decipher a dialogue datamined by MMO-Champion. The dialogue takes place in the Darkheart Thicket dungeon, which is now live in the Alpha. But first, some back story: Malfurion will go through some pretty tough situations in Legion. He is going to try to reclaim the Tears of Elune, one of the Pillars of Creation needed to stop the Burning Legion’s invasion. The Tears are assumedly held by Cenarius in his Grove in Val’Sharah. However, once he arrives there, he finds that Cenarius has been corrupted by the Emerald Nightmare. Malfurion proceeds to call for the help of three ancient archdruids: Koda Steelclaw, Thaon Moonclaw and Elondir. However, Thaon is immediately corrupted by the resurrected Xavius.

Malfurion, Koda and Elothir then call Ysera to aid them. To make matters worse, Ysera gets corrupted by the Nightmare too! Finally, under siege by Xavius and his Nightmare forces, Malfurion is taken captive. As this event unfolds, Tyrande arrives with the player, after seeing a vision of her husband. It is probably this vision that takes place in the aforementioned dialogue. In the dialogue, Tyrande talks to one of the three ancient archdruids, Elothir, who has been taken over by the Nightmare as well. Before he gets fully corrupted, Elothir warns that Malfurion is in grave danger.

According to Wowpedia, some very dramatic events follow. Xavius will give Tyrande an ultimatum: save her husband or protect the Temple of Elune, which is under siege by Xavius’ forces. Tyrande will choose to let go of her husband. Eventually, Malfurion will be freed by the players at the Darkheart Thicket dungeon.

 

Ysera is dead

 

 

Zc1g62v.png

 

The former Green Aspect is no more. We already knew that Ysera would be corrupted by the Emerald Nightmare and that Koda Steelclaw, the ancient archdruid, would assure the player that Ysera must die. Now, we know the context too: after faced with Xavius' ultimatum, Tyrande decided to defend the Temple of Elune. The temple was being assaulted by the Nightmare forces, led by no other than Ysera herself. I assume both the player and Koda are present during the siege, but it's Tyrande that will put Ysera to rest in a very dramatic scene. The Green Dragonflight is left with no leader...

 


 

That’s it for this article, and hopefully we will have some more spoilers in the near future! What I’d like to comment on is the extent at which players of various classes have to go to acquire their respective artifacts: Tirion Fordring has to die, Thrall hands over his signature weapon, while the guy who gives Death Knights their artifacts is none other than Bolvar Fordragon aka the Lich King. What I am trying to say is that aren’t we, the players, becoming slightly overpowered? We had the class-specific legendaries in the past, we got the power of the four celestials in Pandaria, we received the power of the Draenor elements... As Tyrael said in the end of Diablo 3: Reaper of Souls, is so much power concentrated into a single person good? At this point, the players are probably stronger than the most OP characters in the Warcraft lore. What do you think? And what’s your opinion on the fate of the other characters?

Share this post


Link to post
Share on other sites

It is very noticeable how powerful our characters are getting. Beyond that, also just their progression as having a place in the world and its events. We were adventures, champions, in wod we became commanders then eventually general aka ranking with nazgrim (for our horde buddies), and now in Legion we are becoming the leaders of our respective classes. I think and have been saying for some time that, eventually our characters will become the respective warchief and or king of our factions eventually. 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      This week's War Within Alpha build has revealed the KSM Mount for War Within Season 1. Say hi to Diamond Mechsuit!
      We have some screenshots of the new mount model. Check them out below!

    • By Staff
      Blizzard has implemented the datamined Khaz Algar loading screen this week on the War Within Alpha. Check it out!
      On May 14, Blizzard added the Khaz Algar loading screen to the game files. It depicts Alleria, Thrall, and Anduin fending off against Nerubians.

      This week, Blizzard has finally implemented the new loading screen and here is what it looks like in the game!

      Do you like it? Let us know in the comments down below!
    • By Staff
      Remember the new zone with a crystal stuck in its ceiling? Hallowfall got a brand new map this week!
      Blizzard has added a map for Hallowfall, one of the new Khaz Algar zones coming in Patch 11.0. This is the first zone on the Alpha that had its placeholder map replaced. 

      Khaz Algar has not been added to the world map yet.
    • By Staff
      The Druid of the Claw Hero tree is in focus this week, with defensive values specifically targeted so Guardian benefits a little more. Feral and Restoration also get changes, with Resto getting changes to Tranquility's effectiveness for fewer targets. 
      Druid (Source)
      This week is mostly a suite of effect tuning for Druid of the Claw. Several Druid of the Claw bonuses provided uneven value to different abilities or specs, and we’ve adjusted the bonuses granted to various abilities to give them more comparable value.
      We also adjusted the defensive value that the tree gives Feral and Guardian Druids. Tank specs should generally get more defensive value than DPS specs from their shared trees so that the tree doesn’t become a lock-in choice for DPS players in hard content, and Feral Druids of the Claw were getting a lot of defensive value.
      Our intention for the Empowered Shapeshifting / Wildpower Surge node is for it to offer mostly defensive value for Feral and a mix of offensive and defensive power for Guardian, with a passive and more active shapeshifting option. Wildpower Surge should offer meaningful damage for Guardians who use it regularly (as well as granting them the defensive bonuses of effects like Ursine Vigor and Wildshape Mastery). We don’t intend for Wildshape Mastery’s damage bonus for Feral Druids to be so strong that they use it every time it’s available, as that’s a significant complexity increase to their rotation. Instead, it’s intended to ease the damage cost of entering Bear Form as a defensive.
      Thank you for continued testing and feedback!
      And here are all the exact changes from the development notes:
      Tuning (Source)
      Druid of the Claw Ravage and Dreadful Wound damage increased by 10%. Dreadful Wound now reduces damage dealt to you by 4% for Feral and 10% for Guardian. Feral’s Aggravate Wounds now triggers from any ability that costs Energy. Empowered Shapeshifting increases the damage of Mangle by 10% (was 5%) and the damage of Swipe and Shred by 3% (was 5%). Strike for the Heart now increases ability critical strike chance and critical strike damage by 6% (was 8%). Strike for the Heart now causes Mangle to heal Guardian Druids for 1% of their maximum health. Feral’s Wildpower Surge now increases damage of your next Swipe by 50% (was 100%) or your next Mangle by 200% (was 100%). Guardian’s Wildpower Surge now increases the damage of your next Ferocious Bite or Rip by 100% (was 50%). Wildshape Mastery’s retention of Bear Form stats in Cat Form also retains Bear Form’s resistance to being critically struck or parried. Feral Primal Wrath range increased to 10 yards (was 8). Added a connector between Primal Wrath and Pouncing Strikes in the talent tree. Rampant Ferocity’s damage increased by up to 50% when the player spends extra Energy on Ferocious Bite. Thrashing Claws now requires players to know Thrash in order to apply the bleed from Thrash. Restoration Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase. Tranquility initial healing increased by 400%. Tranquility’s initial heal now decreases its healing beyond 5 targets. Tranquility’s heal over time effect is no longer increased while out of a raid environment.
    • By Staff
      This week on the War Within Alpha, Blizzard focused on updating the structure and pathing for both the Affliction and Destruction specialization trees.
      (Source)
      Greetings Warlocks.
      In today’s new build, we’re focusing on the Affliction and Destruction specialization trees. We’ve changed the structure and pathing of both trees and would like to provide context for some of the other changes you’ll see in this build.
      Affliction
      We’ve moved Darkglare upwards in the tree to make it much easier to get. We’ve shifted talents to the third section and added new talents to increase how many options are available. We’re evaluating how many two-point nodes are available and are looking to revise in a future build.
      We’ve also looked at Haunt and increased the amount of damage it does baseline to make it feel more impactful upon cast. We’ve introduced Improved Haunt as well, which is a new talent that further expands upon Haunt. Lastly, we’ve moved Haunt to the second section of the tree to make it easier to pick given how much it adds to Affliction’s single-target toolkit.
      Destruction
      We’re trying something new and moving Dimensional Rift, a powerful tool that gives Destruction warlocks a bit more mobility, to the center of the tree and returning Infernal to the bottom section. Infernal serves as a powerful cooldown that leveling warlocks can look forward to unlocking, but during playtesting it felt that Dimensional Rift served as a much more impactful tool.
      We’ve trimmed the number of talents available and moved around so that the second and third sections feel a bit closer in terms of the number of talents available.
      We appreciate the feedback and will continue to watch for discussions as they happen.
      Here are the latest Warlock changes taken from this week's dev notes:
      (Source)
      WARLOCK Hellcaller Wither damage dealt over time reduced by 30%. Wither application damage reduced by 80%. Affliction New Talent: Improved Haunt – Increases the damage of Haunt by 35% and reduces its cast time by 25%. Haunt now applies Shadow Embrace. New Talent: Malign Omen – Casting Soul Rot grants 3 applications of Malign Omen. Your next Malefic Rapture deals 20% increased damage and extends the duration of your damage over time effects and Haunt by 2 seconds. New Talent: Malefic Touch – Malefic Rapture deals an additional Shadowflame damage to each target it affects. New Talent: Infirmity – The stack count of Agony is increased by 4 when applied by Vile Taint. Enemies damaged by Phantom Singularity take 10% increased damage from you for its duration. Haunted Soul has been removed. Haunt damage increased by 230%. This change does not affect PvP. Cull the Weak has been moved to gate 2. Summon Darkglare has been moved to gate 2. Malevolent Visionary has been moved to gate 2. Haunt has been moved to gate 2. Shadow Embrace has been moved to gate 2. Empowered Unstable Affliction has been moved to gate 3. Relinquished has been moved to gate 3. The following talents are now 1 point: Empowered Unstable Affliction The following talents are now 2 points: Withering Bolt Destruction Reverse Entropy and Internal Combustion have been moved to gate 2. Explosive Potential has been moved to gate 2. Scalding Flames has been moved to gate 1. Dimensional Rift has been moved to gate 2. Dimension Ripper has been moved to gate 2. Infernal has been moved to gate 3. Crashing Chaos has been moved to gate 3. Infernal Brand has been moved to gate 3. Rain of Chaos has been moved to gate 3. The following talents have been removed: Flame Rift Lessons of Space-Time Unstable Rifts
×
×
  • Create New...