Blainie

Mount Series: Obtaining the 300 Mounts Achievement (Part 1)

4 posts in this topic

Our new WoW series on mounts has begun!


15550-mount-series-road-to-300-part-1.pn

Our new WoW series has just started! Check out our first installment in this mount collector's series, where we will detail the different and fastest ways to collect 300 mounts.


The Artifact Series has now come to a close and we are ready to get going on the next series! Welcome to the "Road to 300", where we will take you step by step through the different ways of obtaining every mount in the game, the fastest routes to farm them and everything you can do to speed up your runs. In this introductory post, we're going to be looking at the best ways for you to prepare before embarking on this journey.
 
I'd like to put out a PSA and inform you all that you cannot expect to farm these mounts overnight. You will have to throw everything you have into this, spending time, effort and huge amounts of currency on the mounts. You might even have to throw your computer at it too. I came pretty close!
 
The first rule of any mount collector is to understand RNG. I could describe to you all the various statistics of mount collecting, but I think an example might illustrate my point better. As an avid mount collector, I hunted Invincible's Reins for an extremely long time. The mount did eventually drop on my 512th run and I was overjoyed. The fact that it took 512 runs, 16 characters and so much time shows exactly what RNG is. It's random.
 
There is no way to guarantee the drops of mounts from raids. Doing a backflip and running through the door sideways on the way to the Lich King won't make the mount drop. These are nothing but superstitions started by one individual in the community who did it and made the mount drop.
 
RNG is RNG. The only thing you can do to fight RNG is give yourself as many chances as possible against it. This leads us on to the first topic of conversation for today's article: characters and classes.
 

Series Posts 

 

You can check out the rest of the series below:

Characters for Mount Farming 

 

I cannot stress how important this part is. As I stated above, RNG can be an incredibly unfair thing. You need to have as many characters as possible to farm with, so that you give yourself the maximum number of opportunities each week.
 
I'm sure you're thinking something along the lines of: I don't have time to level all my characters to 100, what's wrong with this guy?
 
That's the beauty of it. You don't need mount farming characters to be level 100. Let's take Icecrown Citadel as an example. There is no need to go and level a character to 100 if a level 90 can do the same thing, but slightly slower. It's important to understand which instances and raids can be completed by different classes. This also applies to certain fights within raids, for example Alysrazor in Firelands. The buff there allows some level 85s to solo the boss, but they would struggle on other bosses.
 
Understand your limitations, but also understand what is necessary and what isn't. If you want to farm Throne of Thunder, I can understand leveling to level 100, but there is no need to do so for farming lower level raids. This can also apply to dailies, such as at the Argent Tournament, where level 80s can easily complete them.
 
Now that we've discussed level, let's take a look at the other half of the discussion: class.
 

Best Classes for Mount Farming 

 

This is an interesting topic because quite a few of the classes shine in very different ways. The first class I'll cover is the Death Knight, since they are extremely unique in their ability to solo.
 
The Death Knight is an amazing class for mount farming since you can roll them on different servers at level 55, meaning they can be leveled way faster than other classes. They are excellent at soloing, meaning you can only level them to 85-90 and still comfortably solo many raids. On the other hand, they are extremely weak for speed farming. The class is incredibly slow in regards to movement speed, so you'll need to look elsewhere for this. I'd recommend a Rogue, especially when it comes to farming dungeons. The Rogues have an incredible ability for speed farming with the use of ability_stealth.jpgStealth and rogue_burstofspeed.jpgBurst of Speed.
 
S5uTIzJ.png?1
 
I would strongly recommend any serious mount farmer rolls some form of Rogue alt, since they are simply unparalleled in their ability to farm dungeons such as Stratholme, Stonecore or Vortex Pinnacle. They also can skip large areas of raids, such as Ulduar or Black Temple via the use of ability_rogue_shadowstep.jpgShadowstep.
 
You can also use a Mage, due to the added bonus of their teleports. It's important to note, however, that there are a number of items that can help with this. We'll detail these items later in this post.
 
The other classes that I would recommend rolling are Warlocks and Hunters, due to their ability to pet tank bosses, but there is of course the problem of leveling them. If you are serious about mount farming, I would recommend just leveling multiple Death Knights as fast as you can, getting 1 Rogue to 100 and then farming!
 
When Legion releases, Demon Hunters will be the class to roll, since they will enter the world (after their starting zone) at level 100, meaning they can already solo most raids. They use a tank spec with decent toughness, so there should be no issues there. 
 
Now that you've got your levels and classes sorted, let's take a look at some of the gearing options you've got for your characters!
 




Gearing Characters for Mount Farming 

 

IwcxnzH.png?1
 
There are a few tricks you can use to ensure your characters are suitably geared in order to start farming. Make sure you follow these for each character to ensure that you can farm to the maximum potential:

  • Always remember to purchase the overpowered Bind-on-Equip gear for certain levels, for example, inv_axe_2h_draenorcrafted_d_01_a.jpgSteelforged Greataxe on a level 91 Death Knight can cause some serious damage.
  • The old Justice Points vendors can be extremely useful, since they sell normal level gear that is still good. For example, a level 85 Death Knight used to solo Utgarde Pinnacle can fill their slots with 397 gear from the vendors.
  • Tag along with any group going to raids at your level. If you have a friend to help it's even better. You'd be amazed how powerful some of the Heroic/Mythic trinkets can be and you'll have no competition for them from the higher levels. The same can be said for some of the older tier sets, such as the Throne of Thunder set for Protection Warriors, which allows them to heal through the constant use of Victory Rush in combat.
  • As a level 90-91 character, the Timeless Isle can provide a good basis to build gear from, since it still provides plenty of 496-535 gear. It can be an easy way to fill some of your less important slots.

So, you've got your gear, classes and leveling sorted. Let's take a look at how you're going to be getting around the world in order to start farming!
 

Modes of Transport

 

0HwWsrt.png?1
 
We're going to start this off by looking at the various portals and transport vehicles you should be aware of in order to properly mount farm. There are a number of them that can really cut down on your travel time, such as:

  • The capital city portals in Vale of Eternal Blossoms, as well as portals to Shattrath and Dalaran.
  • The Blasted Lands portal, located in either the Mage Tower in Stormwind or the Cleft of Shadow in Orgrimmar. This provides quick access to both Karazhan and Zul'Gurub.
  • The Caverns of Time portal in Dalaran, which provides quick access to Dragon Soul. You can also fly up from here to reach Onyxia's Lair as Alliance.
  • You can also teleport to the Caverns of Time by speaking to Zephyr in Shattrath City. You need to be revered with the Keepers of Time for this.
  • Mages can provide portals to Theramore, a quicker route to Onyxia for Alliance, or Stonard.
  • They can also provide a portal to the old location of Dalaran in the Hillsbrad Foothills.
  • All of your Challenge Mode teleports (should you have done them) will allow you to teleport around the world.
  • Death Knights can bring themselves to the Eastern Plaguelands, very close to Stratholme.
  • There are boats to Theramore and Howling Fjord from Menethil Harbor in the Wetlands.
  • Ratchet provides boats to Booty Bay.

As I'm sure you can see, the list of portals and boats, zeppelins and flight paths really does go on. There are a lot more, but they are very well known to most players. I'd like to instead cover the items that can teleport you around, since many players are actually unaware of these items. I'll warn you all, these can cost a lot of gold, so be prepared to spend a lot if you want them. I personally have all of them on my main character and it saves a great deal of time.

As you can see, there are plenty of items for you to collect when attempting to travel around the world quickly. You don't need all of them, but they can be incredibly useful when it comes to mount farming, since they can cut down your travel time immensely. Get what you can and use them.
 

Group Farming - Is it needed? 

 

For some of the mounts that you're going to be farming, you will need groups. Unfortunately, it's unlikely that you are going to solo achievement_boss_hellfire_zone.jpgGlory of the Hellfire Raider. Blizzard are actually making a step towards ensuring that old achievements are soloable by removing achievements from the older metas. You can read more about this here
 
If you refuse to play with others, you'll find yourself making this entire ordeal a lot more difficult than it needs to be. Work with others when you can, as long as it won't affect your drop rates unless necessary. There's no point trying to solo a set of achievements if you could have brought a few friends and made it 10 times quicker.
 
Group farming can also be beneficial when you need to farm a reputation for the mount, such as with Emperor Shaohao and the inv_pandarenserpentgodmount_gold.jpgReins of the Heavenly Golden Cloud Serpent.
 




You are [deleted] prepared! 

 
W4S9ock.jpg?1
 

Illidan can't believe how quickly you became prepared.

 
We've had to modify his words slightly, but hopefully you're feeling prepared to go on this journey! In the future, we will present videos along with the text to ensure you are kept well informed along our trip together. Despite them removing achievement_general_dungeondiplomat.jpgHolding Hands from inv_misc_demonsoul.jpgGlory of the Dragon Soul Raider, we can hold hands and embark on this together! The Road to 300 begins.

  • Like 1

Share this post


Link to post
Share on other sites

Looking forward for the rest of the series.  Currently sitting at 136 mount and a little lost as to where to start my grind to 300.  

 

The next portion of the series should be releasing sometime this week, keep an eye out for it in the featured banner! It'll be the Dungeons and Raids section, it's a pretty huge task so it has taken some time.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      It's time to celebrate World of Warcraft's 14 anniversary! Log in between now and November 30 to receive the WoW's 14th Anniversary achievement and a cache that contains 200 Timewarped Badges, a token that  increases your experience and reputation gains by 14% for 1 hour, and more.  
      Players can earn additional Timewarped Badges by answering trivia questions by talking to Historian Llore and Historian Ju'pa.
      Players level 60 and above can defeat Lord Kazzak, Azuregos, and one of the Dragons of Nightmare bosses each day to collect loot that only dropped back then and 50 Timewarped Badges.
      Here's a full list of items that can be obtained from the event:
      Loot
      Amberseal Keeper Acid Inscribed Greaves Acid Inscribed Pauldrons Ancient Corroded Leggings Belt of the Dark Bog Boots of Fright Boots of the Endless Moor Black Bark Wristbands Blacklight Bracer Blazefury Medallion Circlet of Restless Dreams Cold Snap Crystal Adorned Crown Dark Heart Pants Deviate Growth Cap Doomhide Gauntlets Dragonbone Wristguards Dragonheart Necklace Dragonspur Wraps Drape of Benediction Emerald Dragonfang Empyrean Demolisher Eskhandar's Pelt Fang of the Mystics Fel Infused Leggings Flayed Doomguard Belt Gauntlets of the Shining Light Gloves of Delusional Power Green Dragonskin Cloak Hammer of Bestial Fury Hibernation Crystal Infernal Headcage Jade Inlaid Vestments Leggings of the Demented Mind Malignant Footguards Mana-Frosted Pauldrons Mendicant's Slippers Mindtear Band Nightmare Blade Polished Ironwood Crossbow Ring of Ancient Arcana Ring of Entropy Ring of the Unliving Unmelting Ice Girdle Unnatural Leather Spaulders Sapphire-Encrusted Tunic Snowblind Shoes Staff of Rampant Growth Strangely Glyphed Legplates Trance Stone Typhoon Blizzard (Source)
      Celebrate 14 years of World of Warcraft with us! Log in between now and November 30 to earn the WoW's 14th Anniversary, then check your mail for a special Anniversary Gift Package.
      Inside the package you’ll find 200 Timewarped Badges, a Celebration Package item to increase experience and reputation gains by 14% for 1 hour, and a “Letter from the Timewalkers,” which will start a new quest leading you to either Orgrimmar or Stormwind.
      In addition, questgivers Historian Llore and Historian Ju’pa will have two daily quests that give players a chance to earn additional Timewarped Badges either by answering World of Warcraft trivia or by defeating some familiar foes. Collectors will also have a chance to pick up a few pieces of classic loot from defeating them.
      Players level 1–59 who didn’t get to complete last year’s letter from the Timewalker’s quest will still be able to receive and complete it.
      CLASSIC BOSSES TO CELEBRATE
      It’s been 14 years since gates opened into Azeroth and the heroes of the Horde and Alliance began their journey of discovery and adventure. To celebrate this momentous occasion, some familiar foes have returned to Azeroth—with some slightly updated abilities. Players level 60 and above can take on Lord Kazzak, Azuregos, and one of the four Dragons of Nightmare each day for some loot and 50 Timewarped Badges.
      NEW VENDOR ITEM
      In addition to all the many great items available for purchase, you’ll be able to use your badges to acquire a new item this year.
      New Toy! Overtuned Corgi Goggles: Change how you see the world around you when you use this new toy. While active, friendly NPCs will appear to be such good boys and girls all year round. THANK YOU!
      Thank you to everyone who’s been a part of this adventure so far. You represent the best aspects of the Horde and the Alliance, and you inspire and motivate us every day. We’re looking forward to sharing many, many more adventures with you in the years to come.
    • By Starym
      We have two major nerfs coming in on the PvE side of things, one from raiding and one from Mythic+. First off there's the massive nerf to Mythrax' Oblivion Spheres having them prioritize ranged targets, making the encounter much easier on all difficulties:
      Then the bigger of the two changes, the  Explosive affix in Mythic+ got it's HP cut in half and had it's trigger removed from crowd controlled mobs as well:
      That's a pretty big change to   Explosive, especially considering it's been around for so long, so it's interesting it's only now gotten some attention, presumably because of the higher and higher M+ levels players are getting to and the HP adjustments on them.
    • By Starym
      The official WoW forums are getting a makeover, following suit with the Overwatch, HotS and BlizzCon ones! After an 8 hour maintenance tomorrow we'll be getting improved functionality including real time thread updates, the return of the Blizz tracker, infinite scroll for the threads, a new advanced search option, as well as new notification options and more!
      Forum Upgrades (source)
      As some of you may know, over the last several months we've been implementing new forums for a few of our titles, including Overwatch and Heroes of the Storm, as well as BlizzCon. These new forums allow you to more easily navigate current topics, encourage more constructive discussions, and reward positive contributions to the community.
      We are now ready for World of Warcraft to transition to these new forums. This Thursday, November 15, the current World of Warcraft forums will be going into maintenance starting at 8 AM Pacific. We estimate this process should take approximately 8 hours.
      Note: We will be migrating over any active threads from the last two weeks to allow ongoing community discussions to continue as seamlessly as possible. Once maintenance is complete, the old forums will remain available in read-only mode for the foreseeable future, so you’ll be able to easily reference back to anything that wasn’t automatically transferred to the new forums.
      Here’s a few of the new features we’re excited about:
      Tracking and Updates
      • The Blizz Tracker has returned to help you quickly find official posts
      • You can now easily find threads that you’ve previously viewed
      • Better text formatting
      • Threads now update in real time without needing to refresh
      • Threads now infinitely scroll – no more navigating page by page
      • The forums will also remember what you’ve read and where you left off!
      Sorting and Search
      • A new “Advanced Search” feature will make looking for older posts easier
      • You can now sort posts by “Top” or “Latest” with configurable timeframes.
      Notifications
      • You can now enable notifications for when you are tagged in posts and replies
      Flagging
      • The “report post” feature has been upgraded to a flagging system with multiple options
      In another blue post today, we've found out when exactly the new ring of Azerite powers will arrive in 8.1, and it's pretty much as expected: it's coming with the PvP Season start/raid opening in January.
      5th Azerite Ring Release Date (source)
      The fifth ring of Azerite Traits is definitely coming in Tides of Vengeance. You’ll see it on new gear when Season 2 begins, on the same day the Battle of Dazar’alor Raid opens in January. At that time, the item levels of rewards from dungeons, PvP, emissaries, Warfronts, and everything else that drops Azerite gear will go up, and all of the new Azerite gear from those endgame sources will have a fifth ring of Azerite Traits.
      In the next few weeks, we’ll advance the state of the PTR to test Season 2. You’ll then see the new ring on rewards, the new Mythic Keystone affix, and other content that’s coming with Season 2.
    • By Starym
      War Mode has been improved recently, with a hotfix that will force a more even ratio of both factions present in each shard. While it's unclear when "some time ago" was exactly, this should help with the faction imbalance players have been encountering. It won't, however, be an instant nor absolute fix for the issue, as it still takes some time for the shard to balance itself out. There will also be more improvements coming with 8.1, including better rewards for the underrepresented faction in the shard.
      War Mode Faction Balance (source)
      Some time ago we made a hotfix to War Mode which enforces all War Mode shards that have both Alliance and Horde in them to have a stricter, more even ratio. We’ve been monitoring the results and so far we’ve noticed a significant improvement in “fair and balanced” shards. So much so that it’s safe to say that if you are Alliance, and you see Horde in the outdoor world in War Mode, you are a relatively even horde to alliance ratio shard. There are some rare exceptions, such as when a raid of 40 players enter a zone. It may take a bit for the “shard manager” to compensate and balance the shard.

      We do have some plans in store in Tides of Vengeance (Patch 8.1) to entice the underrepresented faction with greater rewards to increase participation and create more active Horde/Allianced mixed War Mode shards. The intent of those rewards is not to give the underrepresented faction some “compensation” for being outnumbered in a War Mode shard (since that really can’t happen anymore).

      We're also looking forward to what you all think about the Incursions in War Mode for 8.1, since it brings Horde and Alliance to the same location which should create some pretty fun skirmishes.
    • By Starym
      It's time for more battles as raid testing returns this weekend (and Thursday)! Both factions get to check the bosses out, as well as the opposing faction's bosses using the new flashback mechanic. We're getting both Heroic and Mythic tested this time around, with the first wing of LFR opening on Friday and staying open throughout the weekend.
      November 15 - 19 (source)
      On Thursday, November 15th and Friday, November 16th we will be conducting raid tests of the Battle of Dazar'alor. After testing has ended up Friday, we will open the first wing of Raid Finder.
      BOTH FACTIONS:
      Testing is open for both factions. However, for some bosses, raid members will temporarily re-live events as the opposite faction using a story flashback.
      Thursday, November 15th
      Stormwall Blockade - Heroic Battle of Dazar'alor
      13:00 PST (16:00 EST, 22:00 CET)
      Jaina - Heroic Battle of Dazar'alor
      14:00 PST (17:00 EST, 23:00 CET)
      Friday, November 16th
      Opulence - Mythic Battle of Dazar'alor
      13:00 PST (16:00 EST, 22:00 CET)
      King Rastakhan - Mythic Battle of Dazar'alor
      14:00 PST (17:00 EST, 23:00 CET)
      Siege of Dazar'alor/Defense of Dazar'alor Raid Finder
      16:00 PST (19:00 EST, 1:00 CET)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.