Jump to content
FORUMS
Sign in to follow this  
Valks

Artifact Series: Mage

Recommended Posts

The Artifact Series Finale is here, featuring an artifact interview with Nobbel87!

15405-artifact-series-mage.jpg

The Artifact Series Finale has arrived with the Mages, as well as an interview on artifacts with the Loremaster himself: Nobbel87!

It's been a long journey, but here we are, at the final edition of the Artifact Series! In case you've missed any of the previous posts, you can check them out here:

Before we get started on the final installment of the series, we've got a very special treat for you all. We managed to sit down with Nobbel87 and ask him a few questions concerning the artifacts and his opinions. Take a look!

 

B: What's your overall opinion of the artifacts so far? 

 

N: Overall, I'm excited for the artifacts and the possibilities they offer. If done right, the progression system could offer a nice addition to the system that we are familiar with. My hope is that the current system that we see in Alpha is not finished yet and that they'll add additional ways of obtaining artifacts points; this includes the Brawler's Guild, pet battles, achievements etc. We also don't know how all the different skins are going to be unlocked so I hope that those things are going to be a lot of fun and offer some additional content.

 

B: Do you think it was right to introduce the artifacts or should they have stayed out of the player's hands?

 

N: It personally feels weird to be placed in such a high position within the game. You are the Highlord or Shan'do and you will lead all the established characters of your class to victory. Well, you and every other player of your class in the game. Some say that it is only natural progression and that it's fun to be the centre of attention, but I personally liked the status of the unmentioned adventurer. This comes down to personal taste though.

 

(Comment from B: Nobbel continues to discuss this idea in his Doomhammer artifact video, with examples included from an actual questline. I'd recommend checking it out.)

 

B: Are there any artifacts that you thought, on a purely lore and visual basis, weren't good enough? 

 

N: I don't have a single artifact which doesn't feel good enough. I've heard feedback from Warriors that they would have loved to get their hands on Broxigar's axe. I personally felt like the Fist of Ra'den could have just as easily been used for the monks, but overall I'm happy with the artifacts they have picked. Some come from established characters and positions within the lore, while others are new and add to the existing lore.

 

B: Favourite artifact? Why?

 

N: Ashbringer, because it's the one that I will be running around with. Icebringer and Frostreaper (Frost DK) had the best lore moments for me. You can't go wrong with the Lich King and I really enjoyed going through the Fist of Ra-Den questline. I enjoy playing Heroes of the Storm and the references gave me a lot of fun while playing.

 

(Comment from B: The references include things like Li Li Stormstout casting Healing Brew, Chen Stormstout rolling around in a keg. There are definitely flashbacks to be had here if you played a squishy ranged!)

 

B: From a story point of view, do you see any way for Blizzard to remove the artifacts at the end of Legion, without ruining it?

 

N: This is asked all the time and is very difficult to answer. I don't think Blizzard themselves have a clear answer for it. They mentioned an idea in the direction of placing it on a mantle piece to display your past deeds, but I'm not sure if weapons like the Doomhammer or Ashbringer belong there. I've thought about this question a fair few times and its very hard to give a good solution.

 

You could have an event at the end of the expansion where everyone's weapon is dragged into the twisting nether, but that would leave you empty handed after defeating the final boss. 

 

You could reverse time and make a doomsday scenario where the only possible way of salvation is to go back and prevent Legion from ever happening. This feels like a cheap answer though.

 

You could simply keep the artifact system going into the next expansion, but I wonder if players would enjoy going through the same level-up system again.

 

Realistically, I think the simple answer would be us stepping down from whatever position was given to us in the next expansion, turn the weapon over to its previous owner or hang it up within the order hall. We can then leave it behind and go and find new adventures. Who knows!

 

B: Do you think Blizzard pushing Warriors towards "Vrykul" lore is an indication that we might be re-visiting Northrend with them in future expansions?

 

N: It's always very hard to predict the future since anything is possible, but I personally don't see a reason why the current Vrykul lore would push us back into Northrend. These Vrykul have left Northrend thousands of years ago in search for their holy land, so they're pretty disconnected from the events of Wrath of the Lich King. Like I said, anything is possible though.

 

(Comment from B: For those of you that don't understand this question, it relates to the idea that there is no longer a Vrykul leader in Northrend, since we killed King Ymiron in Wrath. Also, I'm just praying for a Yogg-Saron return and this would be the perfect way to get us back there!)

 

That's it for our interview with Nobbel, but it has indeed been an insightful one! We'd like to issue our thanks to him and hope you all enjoyed seeing his opinions and ideas. If you want to check out more Nobbel, make sure you find him on his various channels here:

 

Twitch

Youtube 

Twitter

 

 

Now that we've had a chat with the Loremaster, let's hope we can do him proud with some proper lore discussion! Here are the specialisations of the Mage:

  • Arcane channels immense levels of power into direct attacks of pure arcane energy.
  • Fire focuses on the destructive nature of forging balls of fire and flame.
  • Frost aims to drain the heat from the body of their opponent, freezing them in their path and then shattering the ice with their magic.

Arcane Mage - Aluneth, Greatstaff of the Magna

 

My excitement is beyond compare for what's to come, so let's check out the story:

 

"Aluneth was most notably wielded for a time by Aegwynn, the only female Guardian of Tirisfal, although stories indicate that it is far older than she. She is said to have found the staff roughly a century after she took up the mantle of Guardian, and to have wielded Aluneth in many battles against the Burning Legion. Several years before relinquishing her title, she retired the staff, but none know where she might have stored it." (source)

 

vDpRD48.jpg

 

That's right, this artifact was wielded by arguably one of the most powerful Mages to have ever lived on Azeroth. Magna Aegwynn, the only female Guardian in history, was trained in magic by another Guardian, Magna Scavell. She was trained alongside four male apprentices, but she did not let their jibes get in her way. They constantly mocked her, saying she could not become a wizard, but she proved them wrong.

 

Within a year of beginning training, Aegwynn had mastered the entire incantations of the Night Elf Meitre. In the past, humans didn't even attempt to cast these incantations before they had fully finished their training. The information was deemed so imposing that it was hidden from apprentices in Dalaran and Silvermoon until they were seen to be ready.

 

This was the feat that led to her being chosen as the Guardian after Scavell. Despite complaints from the male apprentices, the position of Guardian had no room for choice based on race or gender, only raw ability, and Aegwynn was by far the best. After gaining her powers, it seemed as though Aegwynn was going to be plagued by controversy no matter where she went.

 

Her first task sent her to remove a demon by the name of Zmodlor, who was possessing the children of a schoolhouse in Jortas, in the hopes of gaining further power by sacrificing them. Aegwynn rushed to the schoolhouse and banished the demon straight back to the nether, hoping to avoid any further pain being inflicted on the children.

 

She succeeded, but the Council were unhappy. A gnome, Erbag, and a High Elf, Relfthra, chided her for acting rashly. They believed she should have first surveyed the situation, ensuring the demon did not have a greater plan that he was working with to inflict more widespread damage. Aegwynn defended herself, believing it was better to ensure the children quickly lest they suffer further.

 

EDfrgjJ.jpg?1

 

Aegwynn as the Guardian of Tirisfal.

 

500 years passed and Aegwynn still stood as the Guardian of Tirisfal, ensuring that the Council's will was fulfilled and Azeroth was kept safe. It was at this time that arguably the greatest, and worst, moment of Aegwynn's life happened. On a routine trip to Northrend to vanquish a group of hunting demons, Aegwynn encountered an avatar of Sargeras himself. With the aid of the dragonflights, Aegwynn defeated Sargeras and buried his physical form near the Maelstrom, in the Tomb of Sargeras. Little did she know, she had started a trail of events that would change Azeroth forever.

 

After vanquishing the Dark Titan, Aegwynn, by her own words, grew extremely arrogant. She became distant from the Council, seeing herself as the ultimate power after finally dealing with Sargeras. She believed that she should be the one to choose the next Guardian, not the Council.

 

In order to do this, she needed to have a child. Aegwynn decided to choose the father of child based on their magical prowess, rather than any true feelings for the individual. She ended up deciding upon Nielas Aran, a conjurer of Stormwind and Archmage of the Kirin Tor. 

 

That year, Aegwynn gave birth to her son: Medivh. His name is from the Elven language, meaning Keeper of Secrets. She left the child with his father, instilling within him the knowledge of her powers and the powers of Tirisfal. When Medivh reached maturity, the power was too great for him. The power exploded from his body, completely uncontrolled, and ended up killing Nielas and forcing Medivh into a coma.

 

Medivh stayed in his coma for twenty years, but eventually woke up in Northshire. He assured those around him that he was fully in control, but Aegwynn wasn't convinced. She was forced to watch as Medivh brought the orcs to Azeroth by communicating with Gul'dan. 

 

She eventually confronted him, demanding that he return to using his powers to fulfill his duties as Guardian. Medivh refused and Aegwynn attempted to force him through magic. Medivh easily overpowered her as he possessed the powers of Tirisfal and revealed to her what had happened. When Aegwynn battle Sargeras, she had vanquished his physical form, but his essence fused itself with her body.

 

When she got pregnant, Sargeras merged himself with the unborn child Medivh. This meant that when Medivh came into his powers, he would also become his true demonic form. After telling her, Medivh attempted to kill Aegwynn, but she used her magic to teleport away.

 

She demanded an audience with King Llane, a childhood friend of Medivh. She warned him that Medivh was the one that had caused the orcish invasion and that he had to be dealt with.

 

uixYyMi.jpg?1

 

Medivh was eventually killed by Khadgar, Anduin Lothar and Garona.

 

Aegwynn left Stormwind and used her remaining magic to teleport across the world to Mulgore. She wanted to live in solitude near Ratchet, but she still found some power within her. She saved up this power over 21 years and used it to bring Medivh back to life. 

 

It nearly killed her, but Medivh disappeared shortly after returning. She was severely weakened after using her power, so she decided to finally live out her years. This was once again disrupted, this time by Jaina Proudmoore. Jaina sought her help in dealing with a herd of thunder lizards that needed relocating. It irritated Aegwynn that Jaina constantly referred to her as Magna, since Aegwynn had left that life behind her.

 

"Don't go calling me 'Magna'. That was another time and another place, and I'm not that woman anymore." (Aegwynn)

 

They quickly found that they were sealed within Aegwynn's house by some form of demonic magic. They discovered that it was from Zmodlor, one of the first mages Aegwynn banished. He was attempting to create a war between Durotar and Theramore, but they confronted him in battle. Without her Guardian powers, Aegwynn had little to give to the battle. Jaina was incapacitated by Warlocks and the battle seemed lost. Aegwynn contributed the last thing she had to help Jaina, the magical power of her life.

 

Aegwynn came extremely close to death, but the inherent powers of being a Guardian previously saved her. She became Jaina's advisor, but refused to allow anyone to know who she really was. Aegwynn's story was expanded upon in the World of Warcraft comic, where she helps Jaina in recovering Varian's memory after his separation caused by Onyxia and helps Valeera Sanguinar with her magic addiction.

 

In the comics, we also see Aegwynn present when Garona attempts to kill Varian, After the attempt, she catches a glimpse of Med'an, Garona's son, and realises he bears a striking resemblance to Medivh. Despite finally discovering that Med'an is her grandson, she is adamant that nobody must know in case it puts the child in danger. Aegwynn then goes on to be a part of the founding of the New Council of Tirisfal. According to the comics, she ends up sacrificing herself when the New Council battles Cho'gall. She gifts Med'an the remaining power she has in order to help him defeat the ogre. She ends up being buried in Karazhan, where her son was.

 

Aegwynn was an unbelievable character in lore and started the long strain of events that led to the world being as it is today. The length of the lore behind this character is, without a doubt, testament to the impact she made. Her powers were exceptional, even before becoming the Guardian, and to wield her weapon is a truly special thing for the Mages of Azeroth. I can't be happier with the way they've introduced this weapon and I can't think of a Mage I would have preferred to have the weapon of. 

 

Fire Mage - Felo'melorn

 

If there was ever a sword to match the Fire Mage, this might just be it! Let's check out the story:

 

""Flamestrike" in its native tongue, Felo'melorn was borne into battle by members of the Sunstrider family as they proved their valor in the War of the Ancients, during the Troll Wars, and against the death knight Arthas Menethil. After it was destroyed, Prince Kael’thas Sunstrider reforged the sword to be even stronger and used it against the Lich King, trading several blows with the demonic runeblade Frostmourne. Ultimately Kael’thas was forced to retreat, and the sword was lost in the frigid wastes of Northrend." (source)

 

lUxwzY2.jpg

 

This sword has been present in lore for over 10,000 years, but one of the first wielders was Dath'Remar Sunstrider. For those of you who don't know who he is, he led the Highborne after the War of the Ancients. He was once a servant of Azshara, as all the Highborne were, even being offered by Xavius to be turned into a satyr. He was unlike the others, instead attempting to slow the process of summoning the Legion.

 

It eventually found its way into the hands of Dath'Remar's great-grandson, Anasterian Sunstrider. Anasterian was present during the Third War when Arthas marched on Quel'Thalas with the Scourge. Arthas attempted to break through the gates, but the high elf Sylvanas Windrunner and her band of defenders quickly became a nuisance. Arthas continued through every obstacle that Sylvanas left for him and he captured her during a raid on her camp.

 

Arthas tortured the Ranger-General and forced her into his submission as the first banshee. He continued on to the capital city of Silvermoon and slaughtered every high elf in sight. One of the high elves killed was Anasterian, but he didn't go down without a fight. When Arthas arrived at the city, Anasterian stood with his people, but he was no match for the relentless scourge. He fought Arthas valiantly, even wounding his horse, Invincible. Eventually, Anasterian fell to Frostmourne, Arthas' blade, and Felo'melorn was shattered. 

 

At the time of the invasion, Anasterian's son, Kael'thas, was studying in Dalaran. He rushed back to his homeland and attempted to help, hoping to evacuate as many survivors as he possibly could. He took control of the remaining forces and renamed his race the blood elves in remembrance of his kin. 

 

He recovered the skull of his father and the shattered blade of Felo'melorn; he used his own power to reforge the blade and sought vengeance on Arthas for the destruction of Quel'Thalas. He had to ensure his people's safety first, so he created camps within Silverpine Forest for the blood elves to live in. The undead around the area, however, began to act strangely. Kael'thas gathered his forces and attempted to move them to the other side of the river to safety. He eventually encounters Maeiv Shadowsong and Tyrande, venturing with them on a quest to find Illidan. Their common enemy unites Kael'thas and Illidan in order to stop Arthas.

 

bd8qooA.jpg?2

 

Kael'thas pledged himself to Illidan in order to hunt Arthas, alongside Lady Vashj.

 

The lore of the blade continues after Kael'thas returns to Northrend. As soon as his forces land, they are met by the Nerubian forces commanded by Anub'arak. The forces kept Anub'arak at bay until Arthas arrived. Kael'thas had known Arthas before he became the Lich King, having met him as a friend of Jaina in Dalaran. Kael'thas warned Arthas that the forces of Illidan were moving to the Frozen Throne in order to destroy it and that he would never reach it in time. 

 

Arthas moved through the tunnels of the Nerubian empire in an attempt to get there quickly, but he was confronted with the full might of Illidan's forces. Kael'thas, Lady Vashj, the naga queen, and Illidan stood between Arthas and the Frozen Throne. Arthas' forces were slowly winning the battle, but the war was decided between Illidan and Arthas. Arthas defeated Illidan and tossed his body aside in view of his forces. Kael'thas and Vashj retrieved their leaders body and retreated swiftly to Outland.

 

It looks like the weapon is lost during the retreat from Northrend, to be found by the Mages in the artifact questline. The sword itself has seen an incredible amount of bloodshed through the years and has been used by some incredible people, but I do think its slightly race-biased. Kael'thas, while he does pledge himself to Illidan, is devoted to the blood elves. He is first and foremost a blood elf and he always saw the Kirin Tor as a secondary entity compared to his race. 

 

Let's see if we can find an alternative!

 

Alternative Artifacts for Fire Mages

 

Staff of the Dragonheart

 

The Dragonheart, also known as Draig'cyfail, is a title given to arguably one of the most important Mages to have led the Kirin Tor: Rhonin.

 

An incredibly powerful human mage, Rhonin has seen some of the most important events in history first-hand, despite not technically being alive at the time. His mentor, Krasus, is also known as Korialstrasz, one of the consorts of Alexstrasza. It was this mentor that summoned him one day to help investigate an anomaly. It was in fact a rift in time which threw them back to the War of the Ancients, along with an orc by the name of Broxigar. 

 

Rhonin ended up fighting the Legion alongisde the beings of legend, the Ancient Guardians, such as Cenarius, Aviana and Malorne. He even found himself fighting with the four dragonflights and witnessing one of the most horrific acts in the history of the dragons. He watched as Deathwing decimated nearly the whole blue dragonflight, right before Malygos' eyes. He served as Illidan's mentor in an attempt to control the young elf, he served as the leader of the Moonguard when Illidan eventually defected. 

 

He served as the leader of the Kirin Tor, he stormed the fortress of Grim Batol to save Alexstrasza. He leads the discussions between the Alliance and Horde during our assault on Ulduar. 

 

KxLcDpL.jpg?1

 

Rhonin, as depicted in Hearthstone.

 

There is a long list of amazing things that Rhonin has done, but even in death he continued. Rhonin's death was caused by his own sacrifice. He chose to save those he loved over himself. When Garrosh dropped the mana bomb on Theramore, Rhonin concentrates his entire magical power on shielding those around him.

 

He saves his wife, Vereesa Windrunner, the elf general Shandris Feathermoon and the parties they led. Kalecgos, the leader of the blue dragonflight, notes that without Rhonin's input, the bomb would have caused even more devastation.

 

So, there's no doubt that that Rhonin was an amazing mage, but why would we choose him for Fire?

 

He fits the bill perfectly, even down to his hair. Rhonin is noted as having flame-orange hair and his personality is that of fire itself: quick to act and reckless, jumping around without any care of what might be on the other side. We also see a hint at the fact that fire is Rhonin's most proficient type of magic, based on his use of it in the Day of the Dragon novel. When Deathwing controls his body, he always uses fire as a method of attacking. Whether this indicates leaning towards fire is not known, but Rhonin does summon a fire spell that easily engulfs a goblin zepplin as well. 

 

Nevertheless, I feel like Rhonin is a character that deserves to be recognised as a big figure in Mage lore and would loved to have seen him in the artifacts.

 

Frost Mage - Ebonchill

 

Interesting. Let's take a look:

 

"This greatstaff was wielded by Alodi, the first Guardian of Tirisfal. He bore the staff into many battles against Legion forces for the century in which he served as Guardian, then stepped down from the role of Guardian, but he retained the staff to his dying day. Upon his passing, the Kirin Tor stored the staff safely away for fear of what might happen if a lesser mage attempted to wield its power without the ability to control it fully." (source)

 

vXXgmFa.jpg

 

I'm extremely torn on this one. On the one hand, I absolutely love it. On the other, I'm not sure it was the right choice. Let's take a look nonetheless. For those of you that don't know, Alodi was the First Guardian to take up the fight against the Legion. He was a half-elf with incredible capabilities when it came to magic. He changed the Council by reforming the way in which they could communicate with the Guardian, through the use of a spell constructed by him and Meryl Winterstorm, now known as Meryl Felstorm. This allowed the Guardian to use the Council's power, while allowing the Council to remain safe.

 

The first demon that Alodi banished was Karthra'Natir over 3000 years ago. This demon actually made a return, possessing Valeera Sanguinar. Med'an, the son of Medivh, managed to save her, but the dreadlord went after Med'an soon after. Meryl sacrificed himself by taunting the dreadlord and Kathra'Natir was contained within him. It stayed chained to him until Meryl cleansed the Base of Atiesh for Med'an, which ended up granting the demon enough power to break free. He immediately went after the source of Med'an's power, the Council, and killed Dalynnia Wrathscar, one of the members. He drained her power for himself, but was eventually defeated and contained once again in Meryl. Meryl refused to put the Council at risk any longer and exiled himself.

 

Unfortunately, there is very little known about Alodi. He lived so long ago that he isn't mentioned in-game, but there is lore within some of the comics. He is undoubtedly a powerful basis for the weapon and, as a lore enthusiast, I love that they are looking back at the older Guardians, but I think he was a strange choice. If you compare him to characters such as Thrall and Tirion, he is no doubt just as, if not more, powerful than them, but he doesn't have the same status within the current players of the game. The response to his name is often: Who?

 

I think there might have been an opportunity missed to clear up a few things in lore and give out a better artifact. Let's take a look.

 

Alternative Artifacts for Frost Mages

 

Staff of Antonidas

 

So this suggestion is going to cover two pretty big lore figures, one of which is much more well known than the other. The first one being covered is, of course, Archmage Antonidas.

 

Antonidas was the leader of the Kirin Tor during the Third War and was present when Arthas marched on Dalaran. Despite being warned about Arthas by Medivh, Antonidas chose not to believe the disguised magus. Arthas eventually led the Scourge to Dalaran in search of the Book of Medivh, which the lich Kel'Thuzad needed. Antonidas attempted to defend Dalaran with magic, summoning a formidable barrier, but it was not enough to stop the Scourge. Arthas marched through Dalaran into the Violet Citadel, where he was met by Antonidas. He murdered the Archmage and claimed the Book of Medivh.

 

The staff wielded by Antonidas was passed on to his student upon his death, Jaina Proudmoore. I won't go into a deep discussion of Jaina's story because it's not relevant, but I will discuss why I think Jaina should have either given up the staff or died in Legion.

 

Blizzard have a certain way of writing lore. There are a number of characters that are given a story arc that is completely different from the character description, but then do nothing with it. Jaina is one of those characters that was written into a corner. If we go back to the Tides of War novel, Jaina sought the help of the Kirin Tor in order to defend Theramore against Garrosh.

 

Despite being bound by their neutrality from the faction war, the Kirin Tor agreed to send representatives to help. A mage from the Sunreavers, the Horde representatives in the Kirin Tor, was sent by the recommendation of Rhonin. It was soon revealed that Thalen was actually a spy working for Garrosh. He abandoned his post and allowed the forces of Garrosh to pass through undeterred. He even created the mana bomb for Garrosh.

 

VCLQcGB.jpg

 

The Sunreavers attempt to defend themselves in the streets of Dalaran.

 

Theramore was completely decimated by the bomb and Jaina was devastated. Despite adamantly denying any involvement, Jaina persecuted the Sunreavers relentlessly after being elected as the new leader of the Kirin Tor. She imprisoned Aethas Sunreaver, their leader, and removed any Sunreavers from the streets by force. Many were simply civilians living there, but they were rounded up and their belongings were taken from them. Dalaran descended into a war zone as the Sunreavers attempted to defend themselves, but it was to no avail.

 

This was a pretty intense act by Jaina, but it was completely forgotten in the lore. She negotiated with the blood elves and everything was just removed. Blizzard essentially wrote out one of the biggest things Jaina has ever done, despite attempting to remove half of the Kirin Tor from the city. I personally feel like this basically shouldn't have been ignored. 

 

There is no chance that Antonidas would have agreed with what Jaina was doing, so how can she still wield the staff? She is misrepresenting everything the Kirin Tor stood for, but she still stood as the leader and wielder of the staff. I think she should have had the staff taken from her when she stepped down as the leader of the Kirin Tor, or she should have been killed in the artifact quest.

 

Legion is an expansion of big lore deaths and Jaina could easily have been another. Either way, she isn't fit to wield the staff anymore given her actions in Dalaran. 

 

The End! 

 

That's the end of our Mage artifacts and the end of the Artifact Series. I'd personally like to thank you all for reading the various articles and I hope you've at least learnt some new lore about the game. Make sure to let us know if there's anything you'd like to add about the series! 

 

The next series coming to the Icy Veins WoW page from Blainie will be "The Road to 300". We will explore the different ways to achieve 300 mounts in the current patch of WoW, as well as the ways to earn every available mount currently. There will be maps of quickest routes, rankings of the coolest mounts and tips on how to farm quickly.

Share this post


Link to post
Share on other sites

this is the most anticipated feature of Legion for me. in addition to the artifacts themselves, I feel that this new mechanic will  bring back some of the uniqueness that has been lost since early expansions.  I can make my Toon mine again without fear of being left out of raid content or whatever.  Bring on the Big sticks Blizz! 

Share this post


Link to post
Share on other sites

Personally I really, really disliked the WW artifact weapon. Compared to all the other artifacts ours was pretty lame in comparison, visually. Has it ever been mentioned if we could transmog artifact weapons because I've seen fist weapons (and have them) that look 10x better than the ones we're getting as WW. sad.png

 

The mage ones however are looking very well done and tbh I'm considering dusting off my mage. I can't really speak for lore since I've never gotten too deep into before though.

Edited by Hexcodings

Share this post


Link to post
Share on other sites

I really looking forward to this. It will make balancing the specs and classes mutch easyer... frost dk has been a problem since ever :D plus they all look amazing and have so mutch options to fit every look. Amazing idea!

Share this post


Link to post
Share on other sites

I like how they are giving us weapons that actually look cool, but I'm not sure if giving everyone these rare legendary weapons makes them more or less cool. The customization on the looks cool though.

Share this post


Link to post
Share on other sites

Greetings Icy-veins. I'm excited for loads of things, that is true. But to be honest I am kind of scared as well, since there is a lot to be done wrong in this expansion. Artifact weapons truly look good and have some nice traits, but personally i would ask how are we going to develop them in next patches and what will happen to them in the end of Legion.


 


Also i am excited for the PvE concept. There are 10 dungeons and I've seen few of them in YT previews and such. They look really nice and have really nice design, but what i would be again scared of is the scaling and the difficulty in heroic or challenge modes.


 


PvP concept is really looking nice with the small amount of information i have, but again, question is, how will the gear, talents and prestige work? I really look forward to it.


 


And last point: Lore... This is one thing I am really looking forward to and what interests me probably the most. We have a chance to see new and old characters and also we could have a chance to encounter or at least get some more info on Old Gods. Scaling system looks also really amazing. Since I am an alt person, i love to get all classes on max lvl, so this would allow me to progress the Broken Isles in any way i want. But again the negatives... I am really worried about the length (in hours) of each zone in Broken Isles. Some sources say that one zone only takes about one and half hour to complete which is too fast, but that is my personal opinion.


 


I know this was supposed to be "Why i am hyped for Legion" comment. But I just can't write all positives, without leaving out possible negatives, which are important. To me chance to get into beta of Legion is the chance to test the game and point out the bugs and glitches made in the game and help in one way or another improve the game for normal players, rather then play it as one. I will have a chance to do that when it launches. 


Edited by Roller

Share this post


Link to post
Share on other sites

Have blizzard said anything about these weapons lasting more than just one expansion? If not the next expansion may feel a bit  weird to players - basically replacing a widely known artifact weapon like felo'melorn with something purple and generic - e.g "staff of the greater summoning ritual"

 

The idea of artifact weapons is cool - and the way they power up looks potentially very interesting - but I am guessing artifacts removes the need for weapons drops in raids (which was always something to look forward to)

Share this post


Link to post
Share on other sites

Personally I really, really disliked the WW artifact weapon. Compared to all the other artifacts ours was pretty lame in comparison, visually. Has it ever been mentioned if we could transmog artifact weapons because I've seen fist weapons (and have them) that look 10x better than the ones we're getting as WW. sad.png

 

The mage ones however are looking very well done and tbh I'm considering dusting off my mage. I can't really speak for lore since I've never gotten too deep into before though.

 

You can transmog your artifact weapons, but only into normal weapons. I agree that the WW one was a bit of a let down. My suggestion of the Xuen weapons perhaps wasn't perfect, but they could have done something much cooler with it. 

 

As someone that is considering moving to Mage as well, the lore surrounding Mages is always exciting. As far as characters go, you have: Aegwynn, Medivh, Kirin Tor, Jaina, Kalecgos, Antonidas, the Guardians of Tirisfal... There's a long list of very cool Mage lore.

Share this post


Link to post
Share on other sites

I am very excited to see the new artifact weapons. I hope that the quest lines involved feel immersion and very class specific. Class quests were one of my favorite things in Wow before so I would love to see a bit of a return to that. I have been playing Wow for over 10 years now and I can't wait to see what Blizzard has in store next!

Share this post


Link to post
Share on other sites

I have played feral for 2,5 years now and i am most looking forward to the Fangs of Ashamane and the new looks! i also like the looks of the new raids/dungs so far and hope for some good world #1 battle!

  • Confused 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Solozerro has defeated Mythic Garrosh alone in MoP Remix! Congrats to the amazing feat that took months of dedication to accomplish!
      In an emotional tribute to a friend who passed away during the transition between World of Warcraft's Wrath of the Lich King and Cataclysm expansions, one dedicated player has fulfilled a long-standing promise to leave their mark in the game's history.
      "I promised her I would make a name for myself in WoW history, and today, I can finally say I've done this in her honor," Solozerro said.
      This accomplishment was the result of several evenings of dedicated attempts, each preceded by a week of rigorous farming. The process spanned multiple weeks, with each attempt lasting about 15 minutes.
      The player faced significant challenges, particularly with the Y’Shaarj adds during Garrosh Hellscream’s Empowered Whirlwind phase. "You need a high DPS check just for those adds," Solozerro explained.
      Back when the fight was nearly impossible to solo as a DPS, Solo had to do it in tank specialization to avoid fight resets due to mind control, which significantly impacted their damage output.
      Despite these obstacles, the player remained steadfast. "In total, I collected over 1.5 million threads on my cloak," they said, underscoring the extent of their efforts.

      Even the recent nerfs to Garrosh Hellscream posed a unique challenge. "I overslept and when I woke up and heard about the nerfs, I was sure someone would have tried it. During the fight, I still had adds up, but luckily, I managed to meet the DPS check to avoid the Empowered Whirlwind."
      This achievement not only honors a friend's memory but also serves as an inspiration to the WoW community. "These changes will affect a lot and might actually push more people to try it," the player reflected.
      Here’s the solo video! We want to congratulate Solozerro once again and express how thrilled we are to have been part of this incredible journey!
      Solozerro's journey has come to an end today with 24 days of MoP Remix remaining! The player has soloed Mythic Garrosh after the recent raid nerfs, nearly 1 months after soloing the Paragons of Klaxxi.
    • By Stan
      We've looked at the latest Druid changes that went live on the War Within Beta this week.
      Druid
      Restoration Druid - Restoration Druid core passive: Increases damage/healing by 96%: 74%: Improved Prowl, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 31%: 24%: Improved Prowl and Pouncing Strikes Renewal - Usable in all shapeshift forms. Instantly heals you for 20% 30% of maximum health Rip - Lasts longer per combo point. Finishing move that causes Bleed damage over time 1 point : [ 100.5% 110.5% of Attack Power ] over 8 sec 2 points: [ 150.7% 165.8% of Attack Power ] over 12 sec 3 points: [ 201% 221% of Attack Power ] over 16 sec 4 points: [ 251.2% 276.3% of Attack Power ] over 20 sec 5 points: [ 301.4% 331.6% of Attack Power ] over 24 sec Frenzied Regeneration - Heals you for 15% 24% health over 3 sec, and increases healing received by 20%. Primal Wrath - Lasts longer per combo point. Finishing move that deals instant damage and applies Rip to all enemies within 10 yards 1 point : [ 28.6% 34.4% of Attack Power ] plus Rip for 4 sec 2 points: [ 42.9% 51.6% of Attack Power ] plus Rip for 6 sec 3 points: [ 57.2% 68.8% of Attack Power ] plus Rip for 8 sec 4 points: [ 71.5% 86% of Attack Power ] plus Rip for 10 sec 5 points: [ 85.8% 103.2% of Attack Power ] plus Rip for 12 sec Berserk: Frenzy - During Berserk your combo point-generating abilities bleed the target for an additional 135% 150% of their direct damage over 8 sec. Rampant Ferocity - Damage reduced beyond 5 targets.. Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affect by your Rip Spending extra Energy on Ferocious Bite increases damage dealt by up to 50% 100% Bursting Growth - Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 20% of Spell Power ]. When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% 91% of Attack Power ] physical damage to nearby enemies Adaptive Swarm - Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times. Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 180% 216% of Spell Power ] Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25% Rake - While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points.. Reduces the target's movement speed by 20% for 12 sec Rake the target for [ 21.54% 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec Lunar Insight - Moonfire deals 20 20% additional damage. Berserk - While Berserk: Generate 1 combo points every 1.5 sec. Go Berserk for 15 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap All attack and ability damage is increased by 10%. 15%. Brutal Slash - Deals 15% increased damage against bleeding targets. Awards 1 combo points.. Deals reduced damage beyond 5 targets. Awards 1 combo points. Applies the Bleed from Thrash Normal: Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage. Thrashing Claws : Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage Incarnation: Avatar of Ashamane - During Incarnation: Energy cost of all Cat Form abilities is reduced by [ 20 25% of Spell Power ]%, and Prowl can be used once while in combat. An improved Cat Form that grants all of your known Berserk effects and lasts 20 sec. Finishing moves restore up to 3 combo points generated over the cap. Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. You may shapeshift in and out of this improved Cat Form for its duration All attack and ability damage is increased by 10%. 15%. Thriving Growth - Multiple instances of these can overlap.. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% 121.5% of Attack Power ] Bleed damage over 6 sec Bond with Nature - Healing you receive is increased by 3%. 4%. Druid Guardian 11.0 Class Set 4pc - Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 5%. 8%. Taste for Blood - Ferocious Bite deals 15% 12% increased damage and an additional 15% 12% during Tiger's Fury. Evoker
      Animosity - Casting an empower spell extends the duration of Dragonrage by 4 5 sec, up to a maximum of 16 20 sec. Titanic Wrath - Essence Burst increases the damage of affected spells by 8.0%. 15.0%.
    • By Stan
      As of the War Within pre-patch, Alysrazor in the Firelands raid is bugged, preventing players from getting the Flametalon of Alysrazor mount.
      Blizzard made various updates to flying in the War Within pre-patch, and a possible side-effect could be tied to Alysrazor not leaving her spawn location when you engage her in the raid.
      Hopefully, Blizzard will soon release a fix for the issue. Until then, don't bother soloing the Firelands!
    • By Starym
      It's time for some more preliminary stats, as the pre-patch has been here a whole 3 days (well, not exactly "whole", especially considering the game time gifts)! We're taking a look at how the class changes shifted the dungeon meta, but keep in mind these are really early numbers and fewer players do Mythic+ in post-season.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      While the very top spot remains unchallenged, as Augmentation is set to rule M+ forever, the rest is pretty different! We have some Fyr'alath action right after the Evoker, as Fury and Ret fight it out over the silver, while Shadow falls down to 4th, but is still very much in the game. Unholy makes a solid leap up and passes Elemental, with Fire dropping down some. Devastation and Demonology are newcomers to the bottom 3, where Enhancement welcomes them as a pretty much permanent resident.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      Things are looking similar in the generalist bracket, but Retribution takes down Fury here and Fire is significantly higher. Survival is also doing a lot better than in the top percentiles, and Beast Mastery makes the top 10 as well.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      All Percentiles Tank (Points)
      The tanks show basically no change whatsoever, as is customary, with only Protection Warrior managing to climb one up and leave Brewmaster at the bottom.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Holy is pushing up and then some, claiming 2nd right below the long-time emperor, Resto Druid. Shaman climbs up from much lower to grab 3rd, while Discipline falls down to the bottom.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Starym
      There's plenty more class changes for both the pre-patch and Season of Discovery, along with dungeon tweaks, Skyriding fixes, profession and PvP adjustments and more!
       July 25 (Source)
      Classes
      Druid Balance Wrath cast by Convoke the Spirits now consumes Dreamstate buffs from Nature's Grace and the Amirdrassil Season 3 (2-piece) Set Armor bonus. Amirdrassil Season 3 (2-piece) Set Armor: Dreamstate now increases the damage of Wrath and Starfire by 80% (was 100%). Hunter Survival Players who had a Wildfire Bomb override from Wildfire Infusion's previous iteration have had them removed. Warrior Protection Fixed a bug causing Spell Reflection to occasionally fail to reflect a spell. Dungeons and Raids
      Algeth'ar Academy Fixed an issue where Vexamus would not face its target during the cast of Arcane Expulsion on Heroic and Mythic difficulty. Flying
      Pathfinder requirements for Skyriding have been removed from Battle for Azeroth and Shadowlands zones. Player-versus-Player
      Malicia and Field Master Emberath now correctly offer their Dragonflight Season 4 War Mode equipment until the launch of War Within. Resolved an issue that sometimes prevented healers from being able to duo queue in Rated Battleground Blitz. Professions
      Reduced Trainer costs for Dragonflight professions. Titles
      The Title "Timber Lord" should now display correctly. Season of Discovery
      Increased the number of Firelands Invader, Obsidian Reaver, and Obsidian Surger spawns for the Blackrock Eruption event across Searing Gorge. The Might of Stormwind buff will now appear properly in the tooltip when a Chronoboon is used. Items Devilcore Leggings and Devilcore Gloves patterns can now drop from additional sources other than King Mosh. All of the revamped or new Molten Core items that were strictly Unique are now Unique-Equipped to allow master looters to hold these items during raids. Season of Discovery versions of recipes should be available again from their trainers, making turn-ins for professions quests possible. Mage Rewind Time can no longer be cast if the target will not benefit from its healing. Priest Priests who don't have the Divine Spirit talent learned are now prevented from casting higher ranks of Divine Spirit and Prayer of Spirit. Rogue The cooldown on Rogue Shuriken Toss has been reduced to 20 seconds (was 30 seconds). Warlock Shadowflame will no longer be overwritten by Improved Shadow Bolt. Warrior Last Stand cooldown reduced to 3 minutes.
×
×
  • Create New...