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Helltooth Gargantuan Witch Doctor

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Guest Prime

how does the compass rose and the travelers pledge compare to using a hell fire amulet with convention of elements?  I've seen people using both setups just trying to figure out if there is a major difference since it was not mentioned in the guide.

 

thanks.

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how does the compass rose and the travelers pledge compare to using a hell fire amulet with convention of elements?  I've seen people using both setups just trying to figure out if there is a major difference since it was not mentioned in the guide.

 

thanks.

 

The Endless Walk set in place of Hellfire + CoE should do alright. You have to make a conscious effort to remain more static in fights though, and this playstyle depends on dodging while fight a fair bit.

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Guest khydak@hotmail.com

I notice you using Bane of the Stricken in this build. I have been reading this is useless for pets as they do not proc it. So wouldn't it make more sense to use Bane of the Trapped? Is it true Bane of the Sticken is useless for pet builds?

 

I am using Esoteric Alteration for damage reduction and the Compass Rose set as well. 

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I notice you using Bane of the Stricken in this build. I have been reading this is useless for pets as they do not proc it. So wouldn't it make more sense to use Bane of the Trapped? Is it true Bane of the Sticken is useless for pet builds?

 

I am using Esoteric Alteration for damage reduction and the Compass Rose set as well. 

 

Heya, you'll notice Bane of the Trapped is recommended along with Stricken. And while pets do not stack Stricken, YOU do - and the pets benefit from your stacks!

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Guest Seacow

1. What do you reliably stack bane of the stricken with? Does WoD communing with spirits proc stricken each time it deals damage?

 

2. Re: the Helltooth 4 piece: must you apply necrosis, or when your pets apply it (as it says they do in the Helltooth 2 piece description), do you get the 50% damage reduction as well?

 

3. I understand and have observed that WoD communing with spirits only deals damage along its ring--meaning it deals no damage in the middle of the circle. However, it says it chills "nearby" enemies. Does this mean that it chills (and possible reduces the damage) of enemies who are near the circle but not necessarily taking damage from the circle?

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1. What do you reliably stack bane of the stricken with? Does WoD communing with spirits proc stricken each time it deals damage?

 

2. Re: the Helltooth 4 piece: must you apply necrosis, or when your pets apply it (as it says they do in the Helltooth 2 piece description), do you get the 50% damage reduction as well?

 

3. I understand and have observed that WoD communing with spirits only deals damage along its ring--meaning it deals no damage in the middle of the circle. However, it says it chills "nearby" enemies. Does this mean that it chills (and possible reduces the damage) of enemies who are near the circle but not necessarily taking damage from the circle?

 

1. Bane of the Stricken is independent of proc coefficients, but does not proc off skills with a proc coefficient of 0% (Damage over Time ticks, Pet attacks) or skills that do not deal damage. It always procs on the first target hit per cast.

 

You can consult this page to see what WD skills have proc coefficients: http://www.d3maxstats.com/skills/wd/

 

2. Sorry if I worded it confusingly in the guide, your pets indeed apply Necrosis of their own. That being said, you are better at finding targets and spreading Necrosis first, so once the pets catch up they can whale away on debuffed targets immediately.

 

3. It should be chilling everything in the radius, yes.

 

As for the Lakumbra vs Jeram question: Jeram will allow you to spread more Wall of Deaths but if anything breaks through them, you're screwed. It's a bracer mostly aimed at buffing WoD damage, and the Garg spec doesn't focus on that. Lakumbra paired with Sacred Harvester give you one of the strongest damage AND toughness buffs in the Witch Doctor arsenal, and it's all independent of enemy positioning.

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Guest Mike
Hi. I'm trying to understand how the garg damage is calculated. I have a build focused on pets (helltooth with gargs and zombie dogs) and for the mojo I'm using I am not sure which stat to roll (prioritize on): additional intelligence (by going for the socket and flawless royal topaz) or increase garg dmg%. There seems to be contradictory info on different forums/sites (in some places priority on Int. is mentioned (like here), while on others they mention increase garg dmg% should be priority.

Can you please help? 

 

Thanks a lot

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Hi. I'm trying to understand how the garg damage is calculated. I have a build focused on pets (helltooth with gargs and zombie dogs) and for the mojo I'm using I am not sure which stat to roll (prioritize on): additional intelligence (by going for the socket and flawless royal topaz) or increase garg dmg%. There seems to be contradictory info on different forums/sites (in some places priority on Int. is mentioned (like here), while on others they mention increase garg dmg% should be priority.

Can someone please advise? 

 

Thanks a lot

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Guest Dchiad

Generally, how I've always understood it, priorities are listed from most desired, to least important (but still better than any other roll you can get). Although intelligence is listed 2, it wouldn't be advantageous to roll a socket for only an additional 250 int. If a socket is preferred, it will state that in the state priorities. You're better off rolling a socket to gargantuan %, so long as the previous stats that are listed prior are already rolled on your gear. Hope that helps.

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Hi. I'm trying to understand how the garg damage is calculated. I have a build focused on pets (helltooth with gargs and zombie dogs) and for the mojo I'm using I am not sure which stat to roll (prioritize on): additional intelligence (by going for the socket and flawless royal topaz) or increase garg dmg%. There seems to be contradictory info on different forums/sites (in some places priority on Int. is mentioned (like here), while on others they mention increase garg dmg% should be priority.
Can someone please advise? 
 
Thanks a lot

 

 

Hello! In your case, Gargantuan damage would be more beneficial than socketed Intelligence; if I were to imply additional Intelligence is needed through a Socket, I would list it as 'Socket (Flawless Royal Topaz)'.

 

I have made for your (and mine) convenience a simulation page of a Gargantuan Helltooth Witch Doctor with perfected gear and stats, you can toy around with his stats here:

http://www.d3planner.com/941213908

If you hover on the Gargantuan DPS in the skill tab, you will also see a breakdown of what influences DPS and how. You'll see that socketed Topaz instead of a Gargantuan skill roll would drop your DPS by ~300 million :)

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Hi Deadset,

Thank you very much for this built as i came back from a 2.5 year break and everything changed so much.

 

I followed your guide on this built by the book (at my best ability) and currently still trying to refine some gears into ancient and/or some of the equipped are not to its optimum based on priority.

 

Here is my Profile

 

From your build it focus alotof Area Dmg, Garg% and Cold dmg. Trying my best to fit into what you advised although farming for the gear is not easy :(

 

Hope you can advise on how to bring this further. Currently doing Grift 70 at best. Seems the zombie dogs cant chew that much. Elemental Dmg is just not enough to be crit. Even it crits its not enough to push further. So i guess have to re-roll some gears to your guideline:

 

  • Shoulders (area dmg and garg % attr)
  • Bracers (cold dmg)
  • what else? :(

 

Please advise. Thanks alot!

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...

Please advise. Thanks alot!

 

Hello! I think your gear is decently rolled all around, but some pointers I can give are:

- On the set pieces: the shoulders are lacking, missing a Vitality roll and an Area Damage roll; the gloves will also be better with Vitality instead of Armor.

- Missing so much elemental damage is a big culprit. The Hellfire has a good passive to somewhat offset it, but definitely get bracers with Int/Vit/Cold/Crit Chance.

- Rubies have been heavily nerfed in terms of experience farming, so I'd definitely not use them in the helm over a Flawless Royal Amethyst for the Life %.

- More Paragons never hurt!

 

 

would the uhkapian serpents be a good alternative. for the 30% dmg reduction?

 

It can be, yes!

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Guest liveload

Regarding breakable objects:

 

Is there an elegant solution to dealing with breakable objects with this build? When not in combat, it seems you have to burn the Piranhas or Wall cool down to break anything.

 

It's a very solid and enjoyable build, but I have a feeling I'm missing out on loot when not doing Greater Rifts.

 

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...

Please advise. Thanks alot!

 

Hello! I think your gear is decently rolled all around, but some pointers I can give are:

- On the set pieces: the shoulders are lacking, missing a Vitality roll and an Area Damage roll; the gloves will also be better with Vitality instead of Armor.

- Missing so much elemental damage is a big culprit. The Hellfire has a good passive to somewhat offset it, but definitely get bracers with Int/Vit/Cold/Crit Chance.

- Rubies have been heavily nerfed in terms of experience farming, so I'd definitely not use them in the helm over a Flawless Royal Amethyst for the Life %.

- More Paragons never hurt!

 

 

Thank you for your kind advice. Trying to find all the replacements as you mentioned through farming. The kanai's and kadala seems to cheat off most of my nett worth LOL biggrin.png biggrin.png

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Thank you for your kind advice. Trying to find all the replacements as you mentioned through farming. The kanai's and kadala seems to cheat off most of my nett worth LOL biggrin.png biggrin.png

Edited by waisir

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Is there an elegant solution to dealing with breakable objects with this build? When not in combat, it seems you have to burn the Piranhas or Wall cool down to break anything.

 

Sadly that's the case. :( Breakables are the bane of the build.

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Hi. I'm trying to understand how the garg damage is calculated. I have a build focused on pets (helltooth with gargs and zombie dogs) and for the mojo I'm using I am not sure which stat to roll (prioritize on): additional intelligence (by going for the socket and flawless royal topaz) or increase garg dmg%. There seems to be contradictory info on different forums/sites (in some places priority on Int. is mentioned (like here), while on others they mention increase garg dmg% should be priority.
Can someone please advise? 
 
Thanks a lot

 

 

Hello! In your case, Gargantuan damage would be more beneficial than socketed Intelligence; if I were to imply additional Intelligence is needed through a Socket, I would list it as 'Socket (Flawless Royal Topaz)'.

 

I have made for your (and mine) convenience a simulation page of a Gargantuan Helltooth Witch Doctor with perfected gear and stats, you can toy around with his stats here:

http://www.d3planner.com/941213908

If you hover on the Gargantuan DPS in the skill tab, you will also see a breakdown of what influences DPS and how. You'll see that socketed Topaz instead of a Gargantuan skill roll would drop your DPS by ~300 million smile.png

 

 

Many thanks! Awesome...this is super valuable!

Cheers

 

P.S. Sorry for the late reply...Didn't get any notification that someone replied to my post and also got hooked up with other stuff the past month. 

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Generally, how I've always understood it, priorities are listed from most desired, to least important (but still better than any other roll you can get). Although intelligence is listed 2, it wouldn't be advantageous to roll a socket for only an additional 250 int. If a socket is preferred, it will state that in the state priorities. You're better off rolling a socket to gargantuan %, so long as the previous stats that are listed prior are already rolled on your gear. Hope that helps.

Great. Many thanks for the help!

Cheers.

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Guest EDGE

A tweaked version of this build has more speed farming viability than the Arachyr build in the speed farming page.

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Hello! I think your gear is decently rolled all around, but some pointers I can give are:

- On the set pieces: the shoulders are lacking, missing a Vitality roll and an Area Damage roll; the gloves will also be better with Vitality instead of Armor.

- Missing so much elemental damage is a big culprit. The Hellfire has a good passive to somewhat offset it, but definitely get bracers with Int/Vit/Cold/Crit Chance.

- Rubies have been heavily nerfed in terms of experience farming, so I'd definitely not use them in the helm over a Flawless Royal Amethyst for the Life %.

- More Paragons never hurt!

Hey mate, I'm back! biggrin.png

Quite a fair bit of leveling since I last touch base on the progress.

I took your advise seriously and made some few changes.

 

DiabloProgress Profile

D3 Planner ** slight difference in stats despite i ensure everything is right. not sure why

 

Shoulders

 

I found one with VIT roll but sadly no area dmg roll. But found a cooldown attr instead. Even found replacement which i need your advise whether should i change or not. That means a re-augment again too. Please advise. sad.png

Note: still rolling garg attr so please ignore.

 

DRO1rZd.jpg

 

Gloves

 

Your advise is spot on. and I was really lucky enough to find new one. Although i hope the stats for VIT vs INT were reversed tongue.png

 

eQHWt7B.jpg

 

Boots

 

Utterly confused. Found a replacement recently but didnt get the exact roll. hence have to re-roll the skill attr to armor hence sacrificing the movement speed sad to say Should i change this? 

** note: still rolling armor attr.

ELyhzRz.jpg

 

Elemental Dmg

You were right on elemental dmg. I replaced the old bracers with ancient one (still no luck with perfect roll so no INT :( ). The elemental dmg brought a whole new level on this. With this, i feel like replacing the INT attr with cold dmg too on the hellfire. Just have to grunt and grunt again. What do u think? Can't think of anything that can give cold dmg anymore unless we touch the jewelleries.

 

9oD7nqc.jpg

 

Issues faced

  • Cooldown issues Critical. Instead of life gem i actually went for diamond as im desperate for cooldown. Just cant kill fast enough
  • gargs dying. I swapped chill to the bone with leeching beast. but not much help. Should i swap out my Pierce of Veil to swampland?
  • Can't push G77 solo. not that i cant kill. just cant kill fast enough. Unless you suggest its about time i move to LoN built. sad.png

Thanks again for your wonderful advise.

Edited by waisir

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Issues faced

  • Cooldown issues Critical. Instead of life gem i actually went for diamond as im desperate for cooldown. Just cant kill fast enough
  • gargs dying. I swapped chill to the bone with leeching beast. but not much help. Should i swap out my Pierce of Veil to swampland?
  • Can't push G77 solo. not that i cant kill. just cant kill fast enough. Unless you suggest its about time i move to LoN built. sad.png

Thanks again for your wonderful advise.

 

 

 

Hey! Definitely not the time to move to LoN, with the latest buffs Helltooth Garg is king. And you can try Swampland for sure! For some more definite advice - your planner link doesn't load up your character for me, but I saw some 80-ish level legendary gems, so I advise you group up a little as a support Doctor and upgrade to 100+. It'll be a noticeable bump in performance, since basically all your gems are independent damage multipliers now.

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Guest liveload

2.4.2 HT Haunt Gargs

Essentially the same setup, except:

6pc HT

Swap ZDogs for Haunt and place on mouse.

Cube Wormwood, Ring of Emptiness, and Mask of Jeram.

Jewelry is flexible:

Endless Walk and Shortman's or HF Amulet, CoE, and Shortman's.

Alternative setup swaps Henri's offhand for Ukapian Serpent and drops Piranhas for ZDogs

 

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    • By Starym
      We have a new update for the current 2.6.5 PTR, aka the Season 17 patch, which brings a fair amount of tuning our way. The new Torment difficulties got tweaked so they'd be closer to their respective GR levels, legendaries got both buffs and nerfs and Necromancers' Inarius set got a huge x3(ish) buff, and there's a lot of bug fixes as well so check out everything new in red text below.
      Also, if you want to find out more about Season 17 itself, you can always head to our hub, with all the info you need.
      PTR Update April 22 (source)
      PATCH 2.6.5
      Table of Contents:
      General Quality of Life Seasons Items Bug Fixes Known Issues Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated.
      General
      Torment 14, 15, and 16 have been added to the game Adjustments have been made to enemy Health and Damage in Torment 14, 15, and 16 to better match up to Greater Rift 65, 70, and 75 respectively Rewards for Infernal Machines, Organs, and Greater Rift Keys have been improved Portals left behind by Treasure Goblins may occasionally lead somewhere udderly ridiculous Using an Ancient or Primal Puzzle Ring in Kanai’s Cube will produce a new result Party portraits now display if a player’s Cheat Death buff has been recently used (PC Only) When a boss is killed in a Nephalem Rift, a permanent ping will mark the location of the boss’ death until the Rift is closed The Boss Notification screen has received a rework (PC Only) The Greater Rift Notification screen has received a rework (PC Only) The Greater Rift Completion screen has received a rework (PC Only) Matchmaking no longer prevents players from joining a game while a Greater Rift is already in progress Players who join the game will still be unable to join a Greater Rift in progress The progress bar for a Greater Rift is now visible to all players in the game, regardless of whether they are participating in the Rift or not Return to Top
      Quality of Life
      Additional stash space has been made available for all players PC: The cap for earning additional stash tabs through the Season Journey has been raised from 4 to 9 PS4/XB1/Switch: All players will be able to purchase 70 additional stash spaces with gold upon login Note: All tabs are available immediately upon login on PTR for testing purposes only Search functionality has been added to Stash (PC Only) All Crafters now have an Expand/Collapse All button for recipes (PC Only) Most Bounty indicators are now displayed immediately after entering the Bounty area Death's Breath now drop in Horadric Caches Developer Comment: With 2.6.5, we’re aiming to address some of the longest standing and most desired quality of life features the community has brought to us. We’ve hit a little bit of everything, from adding additional Torment levels, making Ancient/Primal Puzzle Rings feel rewarding, and rehauling stash space in both size and functionality. Other changes were made to help smooth out overall gameplay, such as making Bounties feel less of a chore and more rewarding and reworking a few of our notification screens. Return to Top
      Seasons
      The Season Journey Journal now displays all chapters, regardless of current progression There is a new reward for completing the entirety of the Season Journey (Guardian) For Season 17, the Galactic Wings are available Added the buff for Season 17 Player’s damage dealt is increased by 750% and damage taken is reduced by 4% for every Ancient Item they have equipped while having no Set Bonuses Active Developer’s Comment: The Season of Grandeur was by far our most popular Themed Season yet. In the wake of having a free Ring of Royal Grandeur active, we saw a lot of requests to try the same thing with the Legacy of Nightmares set power. We had been toying with the same idea internally, and the community request really nudged us over the edge of giving it a go!
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      Items
      (NEW) Bottomless Potion of the Unfettered Become immune to control-impairing effects for 5-7 seconds after drinking this potion Akkhan's Leniency Each enemy hit by your Blessed Shield increases damage of your Blessed Shield by 15-20% 75-100% 30-35%for 3 seconds Bloodtide Blade Death Nova deals 80-100% 300-400% increased damage for every enemy within 25 yards Carnevil The 5 10 Fetishes closest to you will shoot a powerful Poison Dart every time you do Chantodo's Will Every second while in Archon form you expel a Wave of Destruction, dealing 1000% 4000% weapon damage to enemies within 30 yards. Every time you hit with an attack while not in Archon form, 1000% 4000% weapon damage is added to the Wave of Destruction, stacking up to 20 times Wave of Destruction ticks now scale with Attack Speed Wave of Destruction damage now scales with Attack Speed The Dagger of Darts Your Poison Darts and your Fetishes’ Poison Darts now pierce and deal an additional [400-500%] damage. Grace of Inarius 6-Piece Bonus Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer by 3750% 10000% Iron Rose Attacking with Siphon Blood has a 40-50% 100% chance to cast a free Blood Nova Jekangbord Blessed Shield ricochets to 6 additional enemies and has its damage increased by 225-300% 300-400% Sage’s Set Now doubles the amount of Death’s Breaths that drop Previous: Increases Death's Breath drops by 1 Sin Seekers Now also adds 250-300% damage to Rapid Fire Wojahnni Assaulter Rapid Fire deals 60-75% 75-100% increased damage for every half second that you channel. Stacks up to 4 30 times. The stacks gained from Wojahnni Assaulter now also stack much more quickly Developer’s Comment: With Patch 2.6.4, we focused on making a lot of changes to different class sets to open up build diversity and level out the comparable power between classes. With 2.6.5, we’re continuing that trend through adjustments to (mostly) Legendary powers we feel have a very strong, fun fantasy, but needed some damage bumps.
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      Bug Fixes
      Necromancer Simulacrums now benefit from the Trag'Oul's Avatar 6-Piece Bonus (PTR Specific) Changes to Reaper's Wraps and Shadow's Mantle have been properly reverted (PTR Specific) Fixed an issue where the Season objective "Money Ain't a Thang" would not complete if Greed was slain in an Ancient Vault (PTR Specific) Fixed an issue where the bonus from Dagger of Darts was not increasing Fetish damage (PTR Specific) Fixed an issue where Blood Siphon may produce Blood Novas that dealt no damage when caused by Iron Rose Fixed and issue where Xbox One/PS4 Voice Chat within public games was failing to work (Xbox One and PS4 Only) Fixed an issue where The Immortal King’s Set Dungeon objective numbers were incorrect Fixed an issue where the player counter UI was incorrectly showing 0 players online Fixed an issue where Greater Rift 70 first-time completion Primal drops were occurring for players even if they did not succeed at the 15-minute completion time Fixed an issue where Bounties that required interacting with an object would not update the next objective immediately after completing one Fixed an issue where a second Puzzle Ring tab would be shown in the Kanai’s Cube UI when a Puzzle Ring was equipped (Console Only) Fixed an issue where Keywarden icons would not show up on the map in Torment level games (Switch Only) Fixed an issue where some subtitles in the Taiwan localization would exceed the screen limit (Switch only) Fixed an issue where the mouse cursor may be hidden when launching the client (Mac only) Fixed an issue where players would not be blocked from entering Public Games with the Key Warden tag when Key Wardens have already been defeated Return to Top
      Known Issues
      Smokescreen, Diamond Skin, and Archon currently show buff icons in the party UI for other players (PC Only) Return to Top
      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback
    • By positiv2
      This thread is for comments about our Big Warrior guide.
    • By Stan
      This week, we have DMO Wizards in both regions. Check out the guides to earn your weekly cache!
      Challenge Rift 95 Guide // Europe
      Gear
      Delsere's Magnum Opus Set (5/6) Golden Gorget of Leoric Frostburn Warzechian Armguards The Witching Hour Pandemonium Loop Leoric's Signet + Zei's Stone of Vengeance (Rank 0) Unstable Scepter Triumvirate Kanai's Cube
      Orb of Infinite Depth Magefist Convention of Elements Skills
      Shock PulsePiercing Orb Arcane OrbFrozen Orb Explosive BlastChain Reaction Black HoleSpellsteal Slow TimeStretch Time Storm ArmorPower of the Storm Passives
      Power Hungry Elemental Exposure Unstable Anomaly Unwavering Will Mnemonic_1 has uploaded a video to guide you through this week's DMO Wizard EU run!
      Challenge Rift 95 // North America
      Gear
      Delsere's Magnup Opus Set (6/6) Rondal's Locket + Iceblink (Rank 25) Ancient Parthan Defenders Halo of Arlyse + Bane of the Trapped (Rank 15) Unity + Bane of the Powerful (Rank 30) Fragment of Destiny Triumvirate Kanai's Cube
      Unstable Scepter Crown of the Primus Mara's Kaleidoscope Skills
      Spectral BladeBarrier Blades Arcane OrbFrozen Orb TeleportSafe Passage Slow Time Black HoleAbsolute Zero Ice ArmorCrystallize Passives
      Blur Glass Cannon Unstable Anomaly Unwavering Will Just completed the NA rift and I didn't meet the time requirement on my first try, because I wasted too much time in Level 1&2, which have low mob density. Level 3 is where you want to get as soon as possible, mob density here is so much better. This week, we have a Wizard DMO Build, meaning Slow Time should be cast all the time, because it increases damage done by 8,500% for mobs inside it and 5 seconds after they leave the area. Check out Raxx's video of the clear below!
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