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Zadina

heroes HotS: Upcoming Balance Update on March 16

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For a second week in a row, we get to know the weekly balance update two days in advance!

 

Xul will meet the nerfbat for the first time this Wednesday, March 16. Moreover, Rehgar's Ancestral Healing heroic ability can no longer be self-cast. On the contrary, Nova is still getting some buffs that will hopefully get her back to her former days of glory.

 

The main difference this week is that the balance update will go live earlier in the Americas and later in all other regions. Hopefully, this is going to be an exception and not the rule from now on.

 

Blizzard Icon Spyrian

We're planning to release a new Balance Update on Wednesday, March 16 in order to make adjustments to number of heroes, abilities, and talents. This week’s update will be released in the Americas login region first, and will roll out to all other regions around the world throughout the rest of the day.

Here is a look at the complete set of balance changes we'll be making with Wednesday's update, which is the patch that players will use to compete during the Spring Global Championship in April.

Assassin

 

Nova

  • Health increased from 1,273 (+4% per level) to 1,350 (+4% per level)
  • Health Regeneration increased from 2.65 per second (+4% per level) to 2.81 per second (+4% per level)
  • Snipe (Q)
    • Cooldown decreased from 8 to 6 seconds
    • Mana cost decreased from 60 to 50
    • Perfect Shot (Talent)
      • Cooldown reduction decreased from 4 to 3 seconds
  • Pinning Shot (W)
    • Slow amount increased from 30% to 40%
    • Covert Ops (Talent)
      • Maximum slow amount increased from 50% to 60%

Developer Comments: We have been giving Nova slow and steady buffs in order to increase her viability without pushing her burst damage to uncomfortable levels. Each round of changes has shown us positive results—albeit not large ones. A lower cooldown on Snipe and a stronger slow on Pinning Shot should help Nova players secure kills more frequently while also helping her to contribute more during engagements and skirmishes.

Specialist

 

Xul

  • Basic Attack damage reduced from 115 (+4% per level) to 104 (+4% per level)
  • Raise Skeleton (Trait)
    • Skeleton Mastery (Talent)
      • Damage bonus reduced from 100% to 50% 
    • Corpse Explosion (Talent)
      • Damage reduced from 65 (+4% per level) to 55 (+4% per level)
  • Spectral Scythe (Q)
    • Damage reduced from 300 (+4% per level) to 240 (+4% per level).
    • Mana cost increased from 45 to 60
  • Cursed Strikes (W)
    • Attack Speed slow amount reduced from 50% to 40%

Developer Comments: Xul deals too much damage for the amount of utility he has in his kit, and his pushing Talents are vastly outperforming their competitors. He also has the highest win-rate currently and it’s still climbing, so we needed to be pretty heavy-handed with these nerfs.

Support

 

Rehgar

  • Ancestral Healing ( R )
    • Can no longer be self-cast

Developer Comments: Rehgar is too hard to kill for how much value he brings to the table. Adding more counterplay options for Ancestral Healing should help to trim down the frustrating moments when you can’t seem to catch the Shaman. We also wanted to do this without nerfing Rehgar’s Ghost Wolf form, which could cause his playstyle to feel less active.

We'll let you know as soon as the new Balance Update is released on Wednesday. Until then, we’ll see you in the Nexus!

(source)

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They keep changing Nova's Q, his Q build is so underpowered and they can't do anything about it no matter how they try.

The hero's problem is survivability, although the health and regen changes might help a little bit but the better thing that can save the hero is a good escape mechanism, like a talent that gives nova invisibility instantly after she casts Holo Decoy (E) , you go into a bush, you drop your holo decoy in the bush and you run another way.

That rehgar nerf though... no more offensive plays with rehgar.

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