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Hello! New to forums, and sorta WoW. I played a mage back in WotLK but nothing since and have started a Warrior with intentions of high end PvE/PvP, currently level 54.
I have lots of questions, but two that I need help with today are 1) I'm duel wielding two-handers and have no idea how this affects my spells? I understand that a weapon in the off hand position does less than it would in the main hand but is that just for auto attacks? I noticed in my combat logs yesterday that some of my spell hits had (off-hand) next to the log, but I'm having trouble telling how that affects how/when I should use abilities like execute/rampage.
2)How in the world does attack speed affect my spells, and to add.. how does haste affect my weapon speed? I thought weapon speed increases auto attack (White damage) speed only and haste is only for GCD, but on icy veins they list Enrage as the most important thing for fury warriors to keep up, but aren't auto attacks only a small portion of my damage? and it says to make sure to have enrage up before bladestorming?
I've tried googling how attack speed/haste works and no one addresses the questions I asked which makes me think I'm totally missing something obvious so sorry if that's the case but thanks for any help.
I've read through several guides on leveling up and didn't find a clear list of common tips everyone should use. Regardless of the character you're playing or the types of runs you like, there are a couple of tips you should try. I've done this a couple of times and find my leveling from first spawn to Level 70 Paragon 120+ in this new Season 10 went much quicker. In fact, I often advance 2 and sometimes 3 levels on each bounty quest or rift run.
First, before anyone complains about wrong numbers, I admit they are not specifically precise. I am trying to explain a concept here.
1. The Leoric's Crown legendary buff is "Increase the effect of any gem socketed intro this item by 94%". This is usually picked up early in the game. As soon as I get this I insert the highest level Ruby gem I can for the increased experience percentage. Up to level 70 a Flawless Royal Ruby gives an additional 41% experience. That’s 41% x 94% = 79.5%. If you can’t start with the highest gem, start lower and replace it as you can. At level 70 it drops to 4.1%.Until then I keep this regardless of other options. I may not have the strongest, best helm, but I get a tremendous experience boost.
2. Yellow pools give a constant 25% bonus, not for a given time, but for a given number of points. In fact, the experience tracking line(thin line above the skills bar) will show you how many extra experience points you'll receive, what they will take you to until it's expired, and change the line to yellow instead of the normal blue through multiple runs. Only if you get killed before it ends does it stop working.
3. Massacres grant a bonus experience based on how many enemy you kill AFTER you reach 15 killed. The more you kill, the higher the bonus. At 15 killed it’s 1x or 100% bonus. At 140 it's up to about 4x or 400% (please, don't hold me to this. I've done it a couple of times and it's based on failing memory). Along with this, try to have at least one ranged weapon you can shoot from a distance. It can keep your total running.
So, let me give you a scenario. Do your run, and run past all smaller groups regardless of the kind or level of them. A single yellow boss is bad. It takes lots of time and gives very little for the effort. When you run into minions (love the little spiders) in a greater horde, stop and kill as many as you can. I like to run just a little past and see if there are more lurking nearby. When you get a good number, stop, backtrack a little, and begin your killing spree. As you get to the last few enemies, begin using your range weapon to shoot intermittently and from a further distance as you try to move toward more enemy nearby. Rack up as many kills as you can. Only engage the enemy when it’s worth the time to do so.
Here’s how the results work out. Look for close horde pack of 20+ with lots of surrounding enemies. Begin killing and stretch it out near the last enemy so you can move to increase the number with nearby enemies. End up with 80 kills and a base of 10,000 points (fictitious number for calculations only). Add massacre bonus of 2.75 (275%), add the yellow pool bonus of 25%, add the Leoric’s Crown bonus of 79.5%, and you end up with 379.5% minimal increase for a grand total of 37,950 + 10,000 = 47,950 experience points.
On any basic run you should be able to find 3 or 4 of these without much difficulty. With a little personal experience you’ll begin to recognize quickly when the setting is right. So a single bounty run can easily net you an extra 200,000 which isn’t bad at lower levels. But, wait, there’s more! These are percentage increases so they increase with your level increases.
Grinding out these runs can actually be more fun! Try it.
Here are recent logs: https://www.warcraftlogs.com/rankings/character/20603727/latest/#boss=0
Here is armory: http://us.battle.net/wow/en/character/argent-dawn/Arlatan/simple
I'm trying to follow the standard rotation on the page, but I'm not seeing the kind of results close to SimC. I think it's in my execute phase, but I'm not sure. I'm hoping there is a rotation issue I can address, otherwise it's my gear and lack of DPS legendary drops - which I hope it isn't, because I can't improve on RNG. I want to get better, but I'm having a hard time figuring out what I need to /do/ better. I parse blue/purple on my ALT WW Monk, and thinking of just switching, because I have a hell of a time getting those results on the Warrior, which sucks, because I enjoy the class. At some point, my guild may try out mythics, so although the DPS is ok for heroics, it won't be acceptable in the potential future. I don't want to be dead weight.
Any help would be greatly appreciated. Thanks!
K, Im KR WOW player. And I just started my 110 life as warrior a week ago.
During this time, I had several times playing with melee DPS as Arms. And I felt very disappointed about mechanism of Arms.
He has very passive play style, only relying on tactician. This makes unstable of dealing rotation. When CS resets well, Arms could 'REKT' any enemy in front of him, but....no reset and no artifact skill on, disaster or boring time awaits for him. Is this correct output or concept fkin blizzard thinking about Arms Warrior?
I want to hear opinion, or thinking about this situation. Thanks for watching this post.