Damien

Legendary C'Thun Ramp Druid Standard

42 posts in this topic

Do you guys have a minion i can swap Black Knight out with?

No, I don't see any card with the effect of BK, but i'm running Cenarius, nice board and a choose one, with Fandral is a huuge boost on the board.

Share this post


Link to post
Share on other sites

Hey Sottle, Since I don't have alot of the cards in the deck, I was wondering if this would suffice as a sort of a budget version:

 

2x Innervate

2x Wild growth

2x Wrath

2x Beckoner of evil

2x Darnassus aspirant

2x Feral rage

2x Twilight Elder

2x Swipe

2x C'thun's chosen

1x Fandral

1x Savage combatant

1x Spell Breaker

2x Azure drake

2x Druid of the claw

2x Dark Arakkoa

1x Emperor Thaurissan

1x Doom Caller

1x C'thun

 

I know it's not optimized in any way, shape or form, but I have like 3000 dust to craft some cards (I just don't want to spend everything on one deck crafting all the legendaries in the list). Could you give a recommendation on what cards should be swapped out for this deck to make it slightly more competitive? Or any cards that are just plain bad/ don't work?

Share this post


Link to post
Share on other sites

Any replacement for Brann?

 

Not really, Brann is super good in this deck. If you're not running Brann you have to run a LOT more Cultists to get consistent and then the deck just gets really weak overall.

Share this post


Link to post
Share on other sites

It's a great deck, I used to play combo druid before the nerfs and this will replace it perfectly.

I replaced some cards thought due to missing legendaries and preference:

Fandral =>C'thun's Chosen

The Black Knight => Sylvanas

Darnasus Aspirant => Big game hunter

Share this post


Link to post
Share on other sites

So I have two questions

1) is black knight crucial in this deck?

2) and sorry for the stupid question, but how do know that a deck can reach legend??(just curious )

Share this post


Link to post
Share on other sites

So I have two questions

1) is black knight crucial in this deck?

2) and sorry for the stupid question, but how do know that a deck can reach legend??(just curious )

Black Knight is a tech card, though a very powerful now, especially because of Twin Emperor. It can definitely be replaced by another card, though the deck will lose a strong answer to enemy taunt minions.

You can "guess" reachable rank by win rates on legend rank or ranks near to it. 

Share this post


Link to post
Share on other sites

Im trying to run this exact deck except im using an extra beckoner instead of black knight. I can only use my deck in wild (not standard) Anyone else having this problem? (even bought Veklor to finish this deck so I could use it in standard)

Share this post


Link to post
Share on other sites

Why can't you use it in Standard?

because it greys out my deck. and when I click on it it says "that deck is only for wild games"

Share this post


Link to post
Share on other sites

Three games in a row the badest starthand ever...

Share this post


Link to post
Share on other sites

How should I use Mire Keeper? Ramp on turn 4? Even if I don't have 6 drop? Should I Innervate him on turn 2? When choose 2/2 slime?

Share this post


Link to post
Share on other sites

 

Why can't you use it in Standard?

because it greys out my deck. and when I click on it it says "that deck is only for wild games"

 

 

It is most probably a bug. A few other users of this forum said the same thing, even when I am able to play with those cards. I guess you will just have to wait for patch.

How should I use Mire Keeper? Ramp on turn 4? Even if I don't have 6 drop? Should I Innervate him on turn 2? When choose 2/2 slime?

Generally yes, it is very possible that you will draw a big card in the next 2 turns anyway. If not you will still be able to play 2 minions at once. 

You should choose slime when you are getting close to 10 mana, like turn 6 onwards.

Share this post


Link to post
Share on other sites

There's also matchup concerns, and board state concerns. 

 

It sounds simplistic and reductive, but just look at the board state, think about what they might do next turn and think "what does a 2/2 do for me here"

1 person likes this

Share this post


Link to post
Share on other sites

If I don't have Fandral, can I still playing this deck? I can have all others but only without Fandral, but as Fandral can synergy with lots of choose one card, so, can I still continue this deck without him?

Share this post


Link to post
Share on other sites

If I don't have Fandral, can I still playing this deck? I can have all others but only without Fandral, but as Fandral can synergy with lots of choose one card, so, can I still continue this deck without him?

Yes, but the deck will lose some power. A second Ancient of War or second Darnassus Aspirant can be used instead, though I recommend you to save some dust for him as he is one of the strongest cards in this expansion imo.

Share this post


Link to post
Share on other sites

I was on a long win streak with this deck, until I started losing. Badly. Could it be due to the lack of Staghelm. If so, should I craft it. Also, I feel like the deck needs a bit more late game. Would Ragnaros fit?

Share this post


Link to post
Share on other sites

 

 

Why can't you use it in Standard?

because it greys out my deck. and when I click on it it says "that deck is only for wild games"

 

 

It is most probably a bug. A few other users of this forum said the same thing, even when I am able to play with those cards. I guess you will just have to wait for patch.

Recreated same exact deck, works now. Thanks for pointing out the obvious, it was a bug, for some reason that never crossed my mind :) ive been dominating early ranks in wild with it, cant wait to try it out in standard. Only change I made is I subbed black knight for sunwalker. is there a better sub for black knight? maybe Skeram cultist??

Share this post


Link to post
Share on other sites

i have been beaten up too much by shaman and some warlock zoo, how can i improve those matches?

Share this post


Link to post
Share on other sites

I was on a long win streak with this deck, until I started losing. Badly. Could it be due to the lack of Staghelm. If so, should I craft it. Also, I feel like the deck needs a bit more late game. Would Ragnaros fit?

I too won every game and loved this deck at first (maybe because it was at lower ranks :D ) but now I see that it definetly has weaknesses.

Druid is not a control heavy class like Warrior and Priest, the hard removals are worse, Mulch versus Shield Slam or Shadow Word:Death and board clears are subpar so you can't include them in the deck and be effective.

Before, we had force of nature and savage roar to seal the game after we establish board control but now we are forced to play the value game.

Anyway, Ragnaros is a great late game pick, I would also recommend Justicar; possible replacements are Living Roots, Darnassus Aspirant, Klaxi Amber-Weaver.

Share this post


Link to post
Share on other sites

how about one keeper of the grove (silence is at a premium these days) instead of a klaxxi?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By L0rinda

      For the past few days, top players have been discussing the pros and cons of the new MMR change at Legend Ranks. The only problem being, that Game Designer, Iksar, isn't aware of a change.
      There are far fewer Legendary players than usual this season, and as such things might feel a little different to the players, but the sample size across many streams and thousands of games of Hearthstone seems to point to the changing of the matchmaking system. It has been accepted by most that the system has changed so that you only play opponents in a very narrow band, rather than the previous system where you could be matched with someone with a wildly different Legend Rank.
      That alone might not have been enough evidence, but players are also queuing into the same opponent multiple times, to the point that they are having to play mind games on which deck to queue.

      Hoej independently witnessed the same thing, and went to Twitter to check that he was not alone. Several Legendary players agreed that the system has been changed, and people began to discuss what they thought of the changes.
      Placeholder for tweet 834430686325067776 The majority of players like the new matchmaking, although several did voice concerns that the new system heavily favours the players who reach Legend Rank early in the season. Just as the debate was getting interesting, Iksar dropped his bombshell:
        At this point there are several options, and all seem unlikely. Either the entire community is suffering from some kind of huge matchmaking fluctuation, Blizzard have made a major change without informing Iksar, or there is a bug which most people preferred to the actual game. Whatever happens, the reply when Iksar has investigated is sure to be interesting!
    • By L0rinda

      Blizzard have announced that the next update will contain big changes to the way Arena works.
      The newly announced changes will come into force at the same time as the nerfs to Small-Time Buccaneer and Spirit Claws, which we discussed previously.
      The most important change will be that Arena will change from Wild format to Standard. This will help to keep Arena feeling fresh, as well as make sure that card synergies can be drafted more easily.
      Changes have also been made to the distribution of cards. Common and Basic cards will show up less often, and the frequency of spells and class cards being offered has been raised. The full discussion can be found in the announcement link above, but the main reasoning is to allow players to have more opportunities to outdraft and outplay their opponents, rather than just playing the game on curve.
      This philosophy will have some implications in Standard too. If Blizzard are actively trying to reduce the impact of playing on curve in Arena, this could mean that they will carry over the same thoughts into constructed play. I feel that moving away from the style, unaffectionately known as Curvestone, would be good for the game. The changes will almost certainly be welcomed in the Arena community, and it is good to see Blizzard making them now, rather than waiting for the next set to launch.
    • By Reji
      Introdution:
      <Turkeyism> is a (7/7M EN) (2/3M ToV) (3/10M NH) weekend raiding guild on Stormrage US. Our guild was originally formed in early 2013 as a 10man Heroic raid team with the goal to have fun and get as far as possible. After having defeated Heroic Garrosh in Siege of Ogrimmar and ending the Mists of Pandaria expansion ranked 19th on Stormrage, our team decided to push forward into Warlords of Draenor. With the introduction of Mythic in 6.0, our team set out to expand our roster, overcome new challenges, and defeat the final boss on Mythic, all while maintaining a fun atmosphere to raid in. We finished Warlords of Draenor ranking 14th on Stormrage and managed to get 27 of our raiders the Felsteel Annihilator mount from Mythic Archimonde. We are now currently raiding Mythic Nighthold and looking for additional players (870 ilvl+) who seek a challenge and want to have fun.
      Raid Times:
      Friday: 7:30pm – 11:30pm EST
      Saturday: 7:30pm – 11:30pm EST
      <Turkeyism> is a weekend raiding guild that raids two nights a week from 7:30 – 11:30pm EST on Friday and Saturdays.
      In Demand Classes:
      Paladin (Holy/ret)
      Druid (Balance)
      Priests (Shadow)
      Hunters (Marksmen/Beastmaster)
      Warlocks (Affliction/Demonology)
      Monks (Mistweaver/Windwalker)
      (We prefer the classes listed above but all exceptional applicants will be considered.)
      Guild Expectations:
      So as a guild there are a few things we expect our raiders and recruits to do/know.
      First, we expect our raiders/recruits to know their class fairly well. They should also have a good grasp of the encounters by either having first-hand experience, or by watching tutorials and kill videos online. Knowledge is power as the saying goes.
      Second, we expect players who wish to be part of the core raid team to understand that attendance and showing up on time to raid is important to the success of the guild. We understand when real life issues come up, however it isn’t fair to the other 19 players who showed up if you continuously miss raid because of “reasons”. This is why we want to make sure that our raiders/recruits understand that by joining our raid team, you are making a commitment to the rest of the group to show up every week. Ultimately, we are all individuals working together towards a common goal and our success or failure as a group depends upon people committing to the team.
      Third, we expect our raiders/recruits to be able to take criticism from others. If we notice that you could improve in any manner, we won’t hesitate to point it out. We won't ever attack others for making mistakes, but we will politely let them know of their blunders and how they could improve.
      Fourth, raiders/recruits should be willing to sit out for certain encounters. We know it isn’t the most fun thing to have to sit out on a boss fight, especially if there is loot or if you’ve worked hard getting to that encounter. However, not all fights are created equal and sometimes we have to ask players to sit out in order to have the best group composition to complete the encounter. Your willingness to sit out won’t be forgotten and we try to make sure that everyone gets a chance to kill the boss and get loot.
      Fifth, all recruits are expected to present WarcraftLogs in their applications. This will give us an idea of how you handle mechanics and how well you performed. We understand that your time is valuable and so is ours. By looking at your WarcraftLogs we can get an idea if you can perform within the required range were looking for before bringing you in to raid with us.
      Finally, our guild is made up of players in their early 20’s/mid-30’s and our chat can sometimes get spicy and very adult oriented. We can sometimes talk about off the wall stuff, some of which can get very “Rated R” very fast.
      Contact List:
      Patakra: Braxxas#1433
      Ravenhill: XHunter#1289
      Tehproofter: Tehproofter#1990
      Callmetheo: t455m#1373
      Reji: Rejinald#11466
      Where to Apply:
      http://www.usturkeyism.enjin.com/recruitment
      Our Warcraftlogs:
      https://www.warcraftlogs.com/guilds/22857
      Our Wowprogress:
      http://www.wowprogress.com/guild/us/stormrage/Turkeyism
      (All guild policies can be found in the website under the section: Forums>Guild Discussion>Turkey Recruits.)
      Thanks for reading and we hope to hear from you soon!
    • By FreezedIce
      Im making a telegram bot that can send you new decks and news from https://www.icy-veins.com/hearthstone.
      It already can send some decks and filter them by class and deck format.
      Im going to open bot for all users in next few weeks. 
      Any suggestions?
      Pic1 Pic2 Pic3 Pic4


    • By Damien
      This thread is for comments about our Kazakus Zoo Warlock Gadgetzan Standard deck.