Damien

Legendary C'Thun Ramp Druid Standard

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This thread is for comments about our Legendary C'Thun Ramp Druid Standard deck.

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Do you guys have a minion i can swap Black Knight out with?

No, I don't see any card with the effect of BK, but i'm running Cenarius, nice board and a choose one, with Fandral is a huuge boost on the board.

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Hey Sottle, Since I don't have alot of the cards in the deck, I was wondering if this would suffice as a sort of a budget version:

 

2x Innervate

2x Wild growth

2x Wrath

2x Beckoner of evil

2x Darnassus aspirant

2x Feral rage

2x Twilight Elder

2x Swipe

2x C'thun's chosen

1x Fandral

1x Savage combatant

1x Spell Breaker

2x Azure drake

2x Druid of the claw

2x Dark Arakkoa

1x Emperor Thaurissan

1x Doom Caller

1x C'thun

 

I know it's not optimized in any way, shape or form, but I have like 3000 dust to craft some cards (I just don't want to spend everything on one deck crafting all the legendaries in the list). Could you give a recommendation on what cards should be swapped out for this deck to make it slightly more competitive? Or any cards that are just plain bad/ don't work?

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Any replacement for Brann?

 

Not really, Brann is super good in this deck. If you're not running Brann you have to run a LOT more Cultists to get consistent and then the deck just gets really weak overall.

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It's a great deck, I used to play combo druid before the nerfs and this will replace it perfectly.

I replaced some cards thought due to missing legendaries and preference:

Fandral =>C'thun's Chosen

The Black Knight => Sylvanas

Darnasus Aspirant => Big game hunter

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So I have two questions

1) is black knight crucial in this deck?

2) and sorry for the stupid question, but how do know that a deck can reach legend??(just curious )

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So I have two questions

1) is black knight crucial in this deck?

2) and sorry for the stupid question, but how do know that a deck can reach legend??(just curious )

Black Knight is a tech card, though a very powerful now, especially because of Twin Emperor. It can definitely be replaced by another card, though the deck will lose a strong answer to enemy taunt minions.

You can "guess" reachable rank by win rates on legend rank or ranks near to it. 

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Im trying to run this exact deck except im using an extra beckoner instead of black knight. I can only use my deck in wild (not standard) Anyone else having this problem? (even bought Veklor to finish this deck so I could use it in standard)

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Why can't you use it in Standard?

because it greys out my deck. and when I click on it it says "that deck is only for wild games"

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How should I use Mire Keeper? Ramp on turn 4? Even if I don't have 6 drop? Should I Innervate him on turn 2? When choose 2/2 slime?

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Why can't you use it in Standard?

because it greys out my deck. and when I click on it it says "that deck is only for wild games"

 

 

It is most probably a bug. A few other users of this forum said the same thing, even when I am able to play with those cards. I guess you will just have to wait for patch.

How should I use Mire Keeper? Ramp on turn 4? Even if I don't have 6 drop? Should I Innervate him on turn 2? When choose 2/2 slime?

Generally yes, it is very possible that you will draw a big card in the next 2 turns anyway. If not you will still be able to play 2 minions at once. 

You should choose slime when you are getting close to 10 mana, like turn 6 onwards.

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There's also matchup concerns, and board state concerns. 

 

It sounds simplistic and reductive, but just look at the board state, think about what they might do next turn and think "what does a 2/2 do for me here"

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If I don't have Fandral, can I still playing this deck? I can have all others but only without Fandral, but as Fandral can synergy with lots of choose one card, so, can I still continue this deck without him?

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If I don't have Fandral, can I still playing this deck? I can have all others but only without Fandral, but as Fandral can synergy with lots of choose one card, so, can I still continue this deck without him?

Yes, but the deck will lose some power. A second Ancient of War or second Darnassus Aspirant can be used instead, though I recommend you to save some dust for him as he is one of the strongest cards in this expansion imo.

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I was on a long win streak with this deck, until I started losing. Badly. Could it be due to the lack of Staghelm. If so, should I craft it. Also, I feel like the deck needs a bit more late game. Would Ragnaros fit?

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Why can't you use it in Standard?

because it greys out my deck. and when I click on it it says "that deck is only for wild games"

 

 

It is most probably a bug. A few other users of this forum said the same thing, even when I am able to play with those cards. I guess you will just have to wait for patch.

Recreated same exact deck, works now. Thanks for pointing out the obvious, it was a bug, for some reason that never crossed my mind :) ive been dominating early ranks in wild with it, cant wait to try it out in standard. Only change I made is I subbed black knight for sunwalker. is there a better sub for black knight? maybe Skeram cultist??

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i have been beaten up too much by shaman and some warlock zoo, how can i improve those matches?

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I was on a long win streak with this deck, until I started losing. Badly. Could it be due to the lack of Staghelm. If so, should I craft it. Also, I feel like the deck needs a bit more late game. Would Ragnaros fit?

I too won every game and loved this deck at first (maybe because it was at lower ranks :D ) but now I see that it definetly has weaknesses.

Druid is not a control heavy class like Warrior and Priest, the hard removals are worse, Mulch versus Shield Slam or Shadow Word:Death and board clears are subpar so you can't include them in the deck and be effective.

Before, we had force of nature and savage roar to seal the game after we establish board control but now we are forced to play the value game.

Anyway, Ragnaros is a great late game pick, I would also recommend Justicar; possible replacements are Living Roots, Darnassus Aspirant, Klaxi Amber-Weaver.

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