Damien

Shaman Midrange No BrM/Kara Standard

36 posts in this topic

This thread is for comments about our Shaman Midrange Standard deck.

 

Share this post


Link to post
Share on other sites

Hi Sottle, do you recommend to get at least 1 Bloodlust into mid-shaman? As sometimes I am able to tempo and bring opponent to 10+hp but then get a board-wipe. As mid-shaman looking for tempo nicely and have few minions on board, how about add bloodlust just to serve as 1 finisher? If yes, which card you suggest to replace it with?

Share this post


Link to post
Share on other sites

Tried it, found it too gimmicky and unnecessary. In a slower deck it might be ok, but this deck is quite fast and wants to have minions on the board so Ele Destruction is counter intuitive.

Share this post


Link to post
Share on other sites

Not really midrange. Its more like evolve. With that said ive found more success running skull crack in all 4 of my shaman decks (aggro. Midrange. Evolve. Totem) Skull crack is a savage and with totem golem and value C'thun creatures running around in the format. 4 dmg is exactly what you need.

Share this post


Link to post
Share on other sites

hi

i'm only missing the tunnel trogg can i put 2 unbound elemental instead or what do you guys suggest.

Share this post


Link to post
Share on other sites

hi

i'm only missing the tunnel trogg should i put 2 unbound elemental instead or what do you guys suggest

Share this post


Link to post
Share on other sites

Tunnel Trogg is kind of core and one of the big reasons why Shaman is a successful class again, but Argent Squire is probably the best replacement.

Share this post


Link to post
Share on other sites

hello, i won a hallazeal, should i put him in this deck? if yes, what card should i replace?

Share this post


Link to post
Share on other sites

Hello,

 

Thanks for the deck, works great. 3 things. First, how agressive is this deck, should I go face unless my enemy would get a favorable if I dont trade or should I go face all the time like hunter use to or finnaly, should I trade when it's favorable for me and otherwise go face? Second question, would totemcarver be good in this deck? finally, I find that I have a hard time againt the deathrattle combo, anything to help? (should I just play way more agressiv against them)?

 

Thanks for the deck and answering

Share this post


Link to post
Share on other sites

I feel like this deck could use some more card draw. Maybe an acolyte or loot hoarder.

 

Absolutely not required in my opinion, you curve out so effectively.

Share this post


Link to post
Share on other sites

hello, i won a hallazeal, should i put him in this deck? if yes, what card should i replace?

 

 

Not, not a particularly strong card right now. Stats are too weak and the healing is fairly unnecessary with only Shaman in the meta really dealing a lot of burst damage.

 

Hello,

 

Thanks for the deck, works great. 3 things. First, how agressive is this deck, should I go face unless my enemy would get a favorable if I dont trade or should I go face all the time like hunter use to or finnaly, should I trade when it's favorable for me and otherwise go face? Second question, would totemcarver be good in this deck? finally, I find that I have a hard time againt the deathrattle combo, anything to help? (should I just play way more agressiv against them)?

 

Thanks for the deck and answering

 

It's fast in comparison to older Midrange Shamans which was a lot of Totem pass turns. This deck curves out aggressively, but you're playing for value on the board.

Share this post


Link to post
Share on other sites

Would sylvanas be good in this deck? and which minion should i replace with her ?

Share this post


Link to post
Share on other sites

I play Sylvanas instead one Thing from Below. I find just another pile of raw stats unnecessary, when you already have Faceless. Also even if it gets cheaper, you still rather can't play it before turn 4 and past that point 5/5 isn't anything special. I mean, sure, it's nice when you can play 5/5 for 0 mana in late game, but I prefer something with actual impact on board. I also play play 1 Mana Tide, because it demands immediate answer and if it draws you 2-3 cards, you probably won already. This deck is hilariously strong when it has cards to play with.

Share this post


Link to post
Share on other sites

Nah, Mistcaller is not a particularly good card, such a huge initial Tempo loss.

I use mistcaller tho. its been working great. boosts all minions. its more the timing when to use him. you should always use him when you have a advantage on the board and think its apropiate.smile.png

Share this post


Link to post
Share on other sites

I use mistcaller tho. its been working great. boosts all minions. its more the timing when to use him. you should always use him when you have a advantage on the board and think its appropriate.smile.png

That is why he isn't that good. When you have board advantage, you usually have less cards in hand, which means it takes longer to gain the value back. Additionally, if you don't have a strong board position, he is a dead card in your hand. 

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Dean "Iksar" Ayala was active on Reddit and he shared his input on Paladin and Druid, as well as general expansion balance issues.
      A thread on Reddit called "Fun Fact: Apart from Baku, Odd Paladin uses NO cards from this year" gathered enough attention yesterday that the Hearthstone dev chimed in. Iksar explained that if a deck is already powerful, they try not to print more cards for it. This, of course, led to the question if Team 5 will ever print good minions for Paladin. Iksar said that they want to tone down printing aggro cards for Paladin and that the class will lose a lot of power with the yearly rotation.
      IksarHS
      Generally the idea is that when there is a very powerful archetype in one expansion, we try not to give that archetype additional powerful cards so other archetypes can catch up. I think the fact you state here has more to do with intentionally not making more powerful cards for Odd Paladin than it has to do with all the cards in Odd Paladin being so powerful they could never be reasonably replaced. (source)
       
       
      Both odd and even are fairly aggressive or tempo decks. It'll be difficult to make powerful aggro/tempo cards in paladin next year, but there is a lot of space outside those archetypes. Paladin also loses a ton to rotation.  (source)
      Someone was actually happy that Odd Paladin didn't get nerfed and Ayala responded that the team is always cautious when it comes to card changes. When one deck goes down, another one - perhaps an even more annoying one - takes its place.
      IksarHS
      Yeah. Something we have to consider when thinking about card changes is what the fallout might be. It's a little scary to consider that a change to Odd Paladin might result in something like Kingsbane Rogue being the most played deck. While I love Kingsbane as a card and deck, I don't think it's the kind of strategy that is very fun if it's the highest population deck for an extended time period. (source) The initial response perplexed some people: if Odd Paladin is too good to get new cards, why does Druid keep getting powerful cards like Dreampetal Florist and Flobbidinous Floop? Iksar said that while the aforementioned cards promote more variants of Druid decks, the team wants to address the fact that the core cards for almost all Druid archetypes are more or less the same.
      IksarHS
      The thought was essentially that Dreampetal might improve Maly and Togwaggle a small amount, but not enough to be more powerful than decks they already had like Token Druid and Taunt Druid. I think without Dreampetal and Floop, there would probably be less variants of Druid. You can argue that is good or bad :). (source)
       
       
      Ideally every class has something in the tier 2+ range every set. For Druid, I think it's just that cards like Wild Growth, Nourish, Swipe, Naturalize, Branching Paths, UI, Plague, Spellstone, Malfurion, etc make up a core that is very good and has been around for a long time. There is some player fatigue with anything that is powerful and high population for a year+. Mike has mentioned this before, I think it's likely we'll do something to address Druid decks feeling similar in a way that is more long-term.  (source)
      There was a question about possibly nerfing Baku the Mooneater Hero Powers especially for Paladin and Warrior. The answer was the team has actually considered this, but they are still evaluating the current meta (presumably after the release of Rastakhan's Rumble).
      IksarHS
      Considered both actually. Odd Warrior is a deck that I think is cool if it shows up in a very specific meta then goes away. If Odd Warrior were to find a long-term place in the 5-10% play rate range I think it would be time to seriously think about a change to the deck. For Odd Paladin, it's the best deck in the game on most days. As 'best decks in the game' go, I'd say it's not so bad. There are some clear counter strategies and most games have a good amount of interesting minion combat. The downside of course is that it's been around for 8 months or so and that's a long time for any deck to see a very high play rate. For now, we're still in the set evaluation phase, the meta from a data perspective is still changing every day. (source) Lastly, Iksar answered a question about how expansion balance works, given that there are internal designs of 2-3 expansions in advance.
      IksarHS
      We come back for two weeks of balance focused playtesting pretty close to set release. We also do a lot of playtesting, so even if we're 2-3 sets ahead, we've been playtesting each of those individual metas for a couple months each (in addition to other tasks). For example, most all card design is complete for the first set of next year, but we'll wait until Rastakhan meta has settled to make all final balance decisions for that set. (source)
    • By Zadina
      The single-player adventure, introduced along with the Rastakhan's Rumble expansion, is now available in all regions.
      The Rumble Run is very similar to the Dungeon Run and the Monster Hunt, in the sense that you will face eight opponents and you will build your deck as you progress using card bundles, passives and powerful minions exclusive to this game mode.
      Your hero will always be Rikkar, a young Troll champion eager to prove himself. In the beginning of your run, you will be offered three different Shrines (more on them in the next paragraph) from three different classes. This initial decision basically equals to you picking a Class for this run. The other eight classes will be your opponents.

      Shrines exist as minions on the board and they have powerful effects. Each class has three different Shrines and each starting Shrine comes with a complementary deck of 10 minions that synergise with it. When a Shrine dies, it goes dormant for 3 turns and its effect isn't active until it comes back to life.
      Subsequently, you will build your deck using card bundles, neutral passive abilities and class-specific minions exclusive to the Rumble Run.
      If you finish the Rumble Run once with any class, you will earn this card back:

      Good luck on this new adventure and we'll soon have a detailed guide on it!
    • By Zadina
      This new Tavern Brawl features the deck recipes from Rastakhan's Rumble.
      With Rastakhan's Rumble being released last week, we were bound to get a Tavern Brawl like this. So pick a hero and you get the premade Rastakhan's Rumble deck recipe for the class you chose.
      Here are the decks:
      Druid: Feral Frenzy Hunter: Animal Instincts Mage: Power of the Dragonhawk Paladin: Shirvallah's Chosen Priest: Surrender to Madness Rogue: Cursed Crew Shaman: Big Bad Voodoo Warlock: Reckless Ritual (Discard) Warrior: Wings of War (Dragons) Good luck!
    • By Damien
      This thread is for comments about our Tempo Warrior Deck Guide.