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Adelante is currently recruiting DPS & Heals, however, all competent players will be considered. We are a Horde guild on Arthas and our current progression is 10/10H NH 6/7M EN and 3/3H TOV. As far as classes go we do not have a Moonkin, Mage, Feral Druid, or any type of Monk. We only raid two nights a week, Tuesday and Wednesday from 7:00 PM until 11:00 PM Eastern. Thursday is not considered a raid night, but we will often clear Heroic and Normal on this evening for AP and it is not required. We are pushing progression on Il'gynoth, and look forward to finishing off EN then moving on to Nighthold, we will be intermittently working on Mythic TOV.
From you, we would expect 100% attendance during your trial period; after that, if you cannot make a raid or will be late it is mandatory to keep the raid leader updated. In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
If you are interested, please PM me (violentravi#1826) or recruiting officer Sepsis (tuxedomask#1712) in game. However, if you have time (which goes a long way) for us to give you a real evaluation there is a short forum to fill out linked on our discord: https://discord.gg/JMVuYRW
Thank you for your consideration
Violentnacho & the Guild
The announcement of the Year of the Mammoth was the big news of the week and obviously it stirred everyone's curiosity. An upcoming live stream will hopefully answer all of our questions.
Tune in this Tuesday February 21st at 11 a.m PST (20:00 CET) to learn more about the changes that the Year of the Mammoth will bring. Among the topics that will be discussed are the set rotation, expansions and missions, and the Wild format.
It is not specified who will be hosting the Q&A, but we assume it's going to be Hearthstone Game Director Ben Brode and Game Designer Dean Ayala again.
Want to learn what’s on the horizon for Hearthstone in 2017? Join us on February 21 at 11 a.m. PST for a live Q&A session on Twitch. This week our developers will be reviewing the upcoming changes for Year of the Mammoth, so tune in to hear their thoughts on topics like: set rotation, expansions with missions, and the Wild format.
Have something you'd like to ask? Here’s how you can be part of the conversation:
- Tweet @PlayHearthstone with the hashtag #QA with your question
- Post a question below in the blog comments
- Join us live in Twitch chat and direct questions to us @PlayHearthstone
Can’t make it? Don’t worry – we will be posting the full video on the PlayHearthstone YouTube after the Q&A has completed.
Follow the official Hearthstone Twitch channel to be notified when the stream begins.
We’ll see you there!
Blizzard have announced that the next Hearthstone year will be called The Year of the Mammoth. Six cards from the Classic set will be moved to a new Hall of Fame set, which can only be played in Wild.
The announcement explains that the new Hall of Fame set will include cards that are currently in the Reward set, but the big news here is the six cards that will be leaving Standard. You can see Blizzard's reasons on the link above, but I've given a few notes in this article. Those cards are shown below.
As well as the removed cards, there will be no adventures in 2017. Instead we will be given three full expansions that will be accompanied by a single-player mission, which will be used to enhance flavour, and offer challenges. This sounds like it will be along the lines of an adventure, but optional. I feel this is a great change, as it hurts nobody.
Azure Drake is simply in too many decks. It is a hard card to nerf without making it weak, but it is pretty much as powerful as a 5-drop can be. Removing this to free up other 5-drops makes sense.
The reasoning for Sylvanas is similar. Blizzard's words make a lot of sense on this one, and also give an insight into the future:
Similar to Azure Drake, it’s hard to see a card at the six mana cost out-value Sylvanas. In addition, Sylvanas has the most powerful Deathrattle effect in the game—as a comparison, the Priest card Mind Control costs 10 mana. We have exciting Deathrattle build-arounds coming soon, and in combination with Sylvanas, they would be too powerful for Standard. This seems to imply that N'Zoth, the Corruptor will be making a big comeback soon!
I suspect a lot of people will be glad to see the back of Ragnaros. The Random element was often a contentious issue.
The removal of Power Overwhelming is a bit of a surprise, but it seems that it has mainly been nerfed because of its strength in combinaton with cards like Leeroy Jenkins and Faceless Manipulator. I would also assume that Warlock is going to be getting some fun new toys to replace it.
Ice Lance has been removed to remove Freeze Mage and allow new strategies to develop. It is also interesting that Blizzard mention it will allow them to make cards that copy cards. That could also apply to Power Overwhelming, so I would expect something along those lines to be in the next set.
Conceal leaving will make sense to everyone. It allows Gadgetzan Auctioneer to survive as an interesting card, and removes the annoyance of not being able to interact with your opponent.
We Tried is a mythic progression raiding guild formed by an ambitious raid leader seeking like minded, progression oriented players who would work together towards clearing the latest content while it is still considered relevant. After suffering some roster issues, We Tried merged with Procrastination in late December 2016 and together we have fully cleared Emerald Nightmare Mythic within just two weeks.
OUR PAST ACCOMPLISHMENTS & FUTURE GOALS
Although we have since slowed down, we are proud ourselves of holding the realm 27th Nythendra Mythic and 24th Elerathe Renferal Mythic kills.
Today we are actively working towards forming a raid team that would be able to attain our previous glory and compete on a realm wide level.
*Applications from exceptional players will always be considered regardless of recruitment status*
Wednesday 20.30 - 23.00
Thursday 20.00 - 23.00
Sunday 20.00 - 23.00
Our ideal recruits are players who are passionate about the game and about progress. Each raider is expected to do whatever they can to improve their skills outside of the raiding environment and pull their own weight within the raid.
We are looking for mythic ready players who, without fail, know the tactics for every boss prior to entering the instance; have solid knowledge of their class and continuously strive to improve themselves; have a near 100% attendance rating; are prepared to wipe often on progression nights and can not only take the constructive criticism that comes their way but are also able to give constructive criticism back, as well as share new ideas and approaches relevant to the content we are clearing at the time.
CONTACT & INFO
If you have any questions or concerns you're welcome to contact me in game (Ririxia#2172) or on Discord (Ririxia#1469). You can find more info about our guild, guidelines, raiding policies, trials and the loot system, as well as apply on our website - http://we-tried.enjin.com
This week's Tavern Brawl is called Blood Magic. It is the 88th Tavern Brawl.
Blood Magic has a simple enough concept, which is that all spells cost Health instead of Mana. This could lead to an interesting metagame where healing is premium, and expensive burn spells are used to finish your opponent. Violet Illusionist is a key card in this Brawl, it allows the burn finish to only kill your opponent and not yourself. I expect to see it a lot over the coming days.
This is the third constructed Brawl in a row. It is an interesting Brawl to me, as I have felt that Blizzard have been trying to push this mechanic slowly on us over the last few expansions, but are terrified of it. In other card games, paying Health for cards has often been a broken mechanic, and I feel this might be a test to see how far they can push it.
As always, feel free to leave your own lists in the comments.