Recently Browsing 0 members
No registered users viewing this page.
Right before the news for the upcoming PvE Adventure hits, Blizzard announced some much needed balance changes.
Two card buffs from the May update will be reverted, while three more cards will be nerfed in an update coming next week.
In May, we had the first card buffs in Hearthstone's history. In an occasion like that, it was certain that some of these buffs would be hit or miss. While there were definitely some misses, some of these biffs hit harder than expected and thus they will now will be reverted. These cards are Extra Arms, which will go back to costing 3 mana, and Luna's Pocket Galaxy going back to 7 mana.
Two more cards from Standard are also getting nerfed in the August 26 update. Mage will suffer another big loss, as Conjurer's Calling will now cost 4 mana (up from 3).
Another much needed nerf is that of Dr. Boom, Mad Genius. The 7-mana 7/7 (infinite 7s) meme started from the original card will be no more, as the cost of this heavily used Hero card will be upped to 9.
Finally, a lot of Wild players can breathe out in relief as Barnes' cost will be increased to 5 mana, up from 4. I am not sure if this will be enough to alleviate the frustrations of the Wild community with the Legendary minion, but at least it's a step to the right direction.
You can read about Blizzard's thinking behind these nerfs in the official blog post.
In this new Brawl, all minions work like Nightmare Amalgam.
This means that all minions count as Elementals, Mechs, Demons, Murlocs, Dragons, Beasts, Pirates and Totems!
Since this a Constructed Tavern Brawl, you want to build your deck carefully. It's clever to focus on synergies of a specific Tribe (Murloc, Pirate and Mech/Magnetic decks being the most successful ones so far) but you can also create some busted combos if you mix and match.
Key cards for each type of Tribe include:
Elementals: Lesser Ruby Spellstone, Frost Lich Jaina Mechs: Galvanizer, Mechwarper, Magnetic cards Demons: Ectomancy, Sacrificial Pact, Sense Demons Murlocs: Murloc Warleader, Underbelly Angler, Old Murk-Eye - basically anything that has Murloc written on it Dragons: Duskbreaker, Wyrmrest Agent, Drakonid Operative, Twilight Guardian Beasts: Crackling Razormaw, Master's Call, Scavenging Hyena, Revenge of the Wild Pirates: Ship's Cannon, Patches the Pirate Totems: Thing from Below, Totemic Surge, Splitting Axe Some Tribe combinations favour specific classes (like Elemental for Mages and Beasts for Hunters and Druids) or are strictly restricted to them (Totems and Demons), while classes like Shaman enjoy the freedom of being decent for various deck styles.
Don't forget to grab your Hungry Crab, Golakka Crawler and a board clear - you are going to need them! Menagerie cards will also buff nicely your entire board.
Mike Donais appeared yesterday on his daughter's stream, where he played some games and talked about various topics. He may also have inadvertently made a major reveal about two upcoming nerfs.
A private message from Jared Noel, a former member of Hearthstone Analytics at Blizzard, appeared on stream. It was mentioned in it that changes would be made Conjurer's Calling and Extra Arms. The former will be increased to 4 mana, while the latter - even though it was one of buffed cards from The Boomsday Project - will be reverted to 3 mana.
Now, Mike may have been replying "yes" to anything said above, but judging from his reaction this chat log wasn't meant to be shown on stream.
The previous day from the stream, the Hearthstone developer had revealed that there will be an announcement on balance changes this week.
Hopefully they are prioritizing a nerf patch before the Single Player Content patch
Yep, we will give more info on balance changes this week hopefully. (source)
During the stream, Donais also talked about a lot of other issues like card balance and Wild balance in particular, Arena changes, card design and more. Some interesting tidbits are that for Arena, they will revisit the old system, where you could see powerful cards and weak cards in the same pick - without this necessarily being a permanent change. There's also talk about upgrading Priest's board clears - one of the class's main weaknesses - since the team doesn't want to reprint the same cards.
This thread is for comments about our Dono's Top 50 Legend Taunt Warrior Deck.
This thread is for comments about our Robot Wizard's Top 50 Legend Highlander Zoo Warlock Deck.