Damien

Legendary Priest N'Zoth Control Standard

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This thread is for comments about our Legendary Priest N'Zoth Control Standard deck.

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Very nice and versatile deck. Still, I find myself overrun by aggressive decks more often than I would like.

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Really strong control deck, having a nice win rate. I love all nzoth decks and nzoth is really a strong win condition. Id love to see a cthun priest deck that works like the cthun ramp druid deck. Are you gonna test a cthun deck to see if it works and will u put the deck list soon if it does??? Thanks sottle... :)

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Tried it for a while. Getting blown away all the time its too depending on 1-2 cards to deal with aggrodecks. It works fine against many control decks but lacks taunts to slow down rush decks like warlock.

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Could this deck still work without the LoE cards? What would be the replacements for them? Other than EE which you already stated could be switched with Holy Nova.

 

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On 24/5/2016 at 10:50 PM, Guest Quackas said:

Could this deck still work without the LoE cards? What would be the replacements for them? Other than EE which you already stated could be switched with Holy Nova.

 

As you said Excavated Evil can be replaced with Holy Nova, but Museum Curator is a very versatile card for this deck that is hard to replace. Harvest Golem maybe??

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I would add an entomb and remove acolyte of pain; entomb is super valuable against the increased number of mid hunters - entombing the high mane shuts down half their win conditions, leaving them with Call of the Wild. 

The second entomb is also excellent against N'zoth decks, stealing either their death rattles or N'zoth itself. 

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I replaced the two shades with Infested Taurens, and two of the more expensive cards with Moat Lurkers and it seems to work better. You really do have to play off the board for the first 3 or 4 turns on order to get this deck to work. 

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5 hours ago, Guest Drinkdrawers said:

I replaced the two shades with Infested Taurens, and two of the more expensive cards with Moat Lurkers and it seems to work better. You really do have to play off the board for the first 3 or 4 turns on order to get this deck to work. 

Which two cards did you replace with Moat Lurkers? Just for others that might be struggling.

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I posted that last on my phone so I was a bit lazy about looking it up.

 

I dropped the two Cabal Shadow Priests for the Moat Lurkers. I also dropped one of the Darkshire Alchemists for a Holy Nova, to combat zoo and totems even more.

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1 hour ago, Guest Drinkdrawers said:

I posted that last on my phone so I was a bit lazy about looking it up.

 

I dropped the two Cabal Shadow Priests for the Moat Lurkers. I also dropped one of the Darkshire Alchemists for a Holy Nova, to combat zoo and totems even more.

Thanks for coming back and updating that! Seem like decent replacements, hopefully someone can make use of this.

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