Jump to content
FORUMS
Sign in to follow this  
Damien

Legendary Pirate Warrior Aggro Standard

Recommended Posts

Guest Greenie

Really like this deck, and doing pretty well with it.

 

Only trouble is that a bad hand in first 1-2 moves, which happens way more than I expected, is an almost certain loss.

Share this post


Link to post
Share on other sites
Guest Boef

Very very weak deck. Went 5-23 and gave up on it. Extremely depending on good card draw, but even then the damage output is too low. Gets your opponent easily to 10 health, but then you run out of cards and out of steam.

Share this post


Link to post
Share on other sites

Since I don't have TBK,kragg or greenskin I decided to just make a facier version of the deck which seems to be working fine. If anyone is interested in trying it out, the list is as follows:

N'zoth's first mate x2

execute 

finley

upgrade(I think 2 is excessive, especially with 2 cultists already in the deck)

southsea deckhand x2

war axe x2

heroic strike

loot hoarder x2

bloodsail raider x2

bloodsail cultist x2

wolfrider x2

argent horserider x2

spellbreaker

kor'kron elite x2

mortal strike

arathi weaponsmith

dread corsair x2

arcanite reaper x2

leeroy

The deck suffers from card draw like all face decks do, but I think it's very fun to play and seems to be more than good enough to hit legend(currently rank 3 and only lost 3 games since rank 6).

Edited by batanete

Share this post


Link to post
Share on other sites
Guest Chicken noodle

Played a variety of this deck whilst eating chicken noodle soup. Needless to say it was alright

Share this post


Link to post
Share on other sites
24 minutes ago, Guest Chicken noodle said:

Played a variety of this deck whilst eating chicken noodle soup. Needless to say it was alright

The deck or the soup? xD

Share this post


Link to post
Share on other sites
Guest Raige

Whats the ranking for Sir Finley hero power choices?

 

I'm guessing we're hoping for Warlock. Then druid. Then hunter. Then mage.

Share this post


Link to post
Share on other sites
4 hours ago, Guest Raige said:

Whats the ranking for Sir Finley hero power choices?

 

I'm guessing we're hoping for Warlock. Then druid. Then hunter. Then mage.

This is aggro with a decent curve, so you don't really need warlock's hero power. Hunter > Mage (allows you to deal damage to more targets if you have a weapon equipped) > Druid > Warlock/Rogue > the rest

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Right before the news for the upcoming PvE Adventure hits, Blizzard announced some much needed balance changes.
      Two card buffs from the May update will be reverted, while three more cards will be nerfed in an update coming next week.
      In May, we had the first card buffs in Hearthstone's history. In an occasion like that, it was certain that some of these buffs would be hit or miss. While there were definitely some misses, some of these biffs hit harder than expected and thus they will now will be reverted. These cards are Extra Arms, which will go back to costing 3 mana, and Luna's Pocket Galaxy going back to 7 mana.


      Two more cards from Standard are also getting nerfed in the August 26 update. Mage will suffer another big loss, as Conjurer's Calling will now cost 4 mana (up from 3).

      Another much needed nerf is that of Dr. Boom, Mad Genius. The 7-mana 7/7 (infinite 7s) meme started from the original card will be no more, as the cost of this heavily used Hero card will be upped to 9.

      Finally, a lot of Wild players can breathe out in relief as Barnes' cost will be increased to 5 mana, up from 4. I am not sure if this will be enough to alleviate the frustrations of the Wild community with the Legendary minion, but at least it's a step to the right direction.

      You can read about Blizzard's thinking behind these nerfs in the official blog post.
    • By Zadina
      In this new Brawl, all minions work like Nightmare Amalgam.
      This means that all minions count as Elementals, Mechs, Demons, Murlocs, Dragons, Beasts, Pirates and Totems!
      Since this a Constructed Tavern Brawl, you want to build your deck carefully. It's  clever to focus on synergies of a specific Tribe (Murloc, Pirate and Mech/Magnetic decks being the most successful ones so far) but you can also create some busted combos if you mix and match.
      Key cards for each type of Tribe include:
      Elementals: Lesser Ruby Spellstone, Frost Lich Jaina Mechs: Galvanizer, Mechwarper, Magnetic cards Demons: Ectomancy, Sacrificial Pact, Sense Demons Murlocs: Murloc Warleader, Underbelly Angler, Old Murk-Eye - basically anything that has Murloc written on it Dragons: Duskbreaker, Wyrmrest Agent, Drakonid Operative, Twilight Guardian Beasts: Crackling Razormaw, Master's Call, Scavenging Hyena, Revenge of the Wild Pirates: Ship's Cannon, Patches the Pirate Totems: Thing from Below, Totemic Surge, Splitting Axe Some Tribe combinations favour specific classes (like Elemental for Mages and Beasts for Hunters and Druids) or are strictly restricted to them (Totems and Demons), while classes like Shaman enjoy the freedom of being decent for various deck styles.
      Don't forget to grab your Hungry Crab, Golakka Crawler and a board clear - you are going to need them! Menagerie cards will also buff nicely your entire board.
    • By Zadina
      Mike Donais appeared yesterday on his daughter's stream, where he played some games and talked about various topics. He may also have inadvertently made a major reveal about two upcoming nerfs.
      A private message from Jared Noel, a former member of Hearthstone Analytics at Blizzard, appeared on stream. It was mentioned in it that changes would be made Conjurer's Calling and Extra Arms. The former will be increased to 4 mana, while the latter - even though it was one of buffed cards from The Boomsday Project - will be reverted to 3 mana.

      Now, Mike may have been replying "yes" to anything said above, but judging from his reaction this chat log wasn't meant to be shown on stream.
       
      The previous day from the stream, the Hearthstone developer had revealed that there will be an announcement on balance changes this week.
      mdonais
      Hopefully they are prioritizing a nerf patch before the Single Player Content patch
      Yep, we will give more info on balance changes this week hopefully. (source)
      During the stream, Donais also talked about a lot of other issues like card balance and Wild balance in particular, Arena changes, card design and more. Some interesting tidbits are that for Arena, they will revisit the old system, where you could see powerful cards and weak cards in the same pick - without this necessarily being a permanent change. There's also talk about upgrading Priest's board clears - one of the class's main weaknesses - since the team doesn't want to reprint the same cards.
    • By Damien
      This thread is for comments about our Dono's Top 50 Legend Taunt Warrior Deck.
×
×
  • Create New...