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Damien

Arcane Mage 7.3

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Thank you for putting together these guides, firstly.

Secondly, I noticed on the Arcane Mage Easy Mode page: https://www.icy-veins.com/wow/arcane-mage-pve-dps-easy-mode  in section 4.2 Conserve Mode it states to cast Nether Tempest with four stacks of Arcane Charge, and Supernova when available. If you follow the talent choice in section 2.0, you won't have either of these spells. Is that ok? Just ignore if you didn't take those talents? Should we take those talents after all? Inquiring minds want to know!

Thanks again. Love these guides as they've helped me a lot.

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14 hours ago, Shaffermw said:

Should we take those talents after all? 

Those are just there in case people want to use those talents regardless of our "easy mode" suggestions.

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Guest Teathen

I don't really understand why the stats are completely different now. I seemed like last week arcane needed mastery and crit, which made total sense to me. But now... haste? Vers? Can some explain, please? :P

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Guest Wyr3d

Hey there,

 

Could you give these priorities in approx percentages please? I'd like to update the add-on

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Will see what I can do about adding percentages - not sure why we use stat numbers, but it might be to do with breakpoints being easier to identify through them.

Will let you guys know!

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14 hours ago, Guest Teathen said:

I don't really understand why the stats are completely different now. I seemed like last week arcane needed mastery and crit, which made total sense to me. But now... haste? Vers? Can some explain, please? :P

This was due to further testing I believe.

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We are currently in the process of updating our guides in preparation for the release of 7.2 - please understand that we will not be answering questions in this section about "What is better for 7.2?" prior to the patch release, since all the information will be available when the patch goes live. Please be patient and thanks for waiting!

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Guest Wyr3d

Fair enough. For now I've guestimated the percentages based on previous data

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7 hours ago, Guest Wyr3d said:

Fair enough. For now I've guestimated the percentages based on previous data

That's probably the most resourceful thing to do! I've asked Furty what the reasoning behind it is, I'll let you guys know as soon as I find out :) (time differences!)

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Does popular mage knowledge nowadays say anything about a ”preferred” spec for doing heroic Gul'Dan? Because Arcane just isn't working for me. I'm pulling great dps on other bosses, but on GD it just sucks, while doing the tactics perfectly. Is it because of all the movement maybe? [Haven't done anything for my Frost or Fire specs :D ]

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As you can see in the WCL statistics page, Arcane and Fire aren't really good for Gul'dan. I haven't played Arcane yet in Legion, but indeed movement was never strong for this spec and you have to move quite a bit during GD. On the other hand, this is an extremely poor fight for Fire: mostly single target with some cleave here and there, eyes dying too fast for you to benefit from your AoE.

Like with most other fights in Nighthold, Frost looks like the go-to spec for Gul'dan. It's currently the strongest Mage spec for raiding, having gained ground after Nighthold was released and still remains relevant after 7.2 (which had no class changes anyway).

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Guest MorthosDBC

Just a note, legendary section says no changes needed for 7.2 but Cord of Infinity has actually changed, the mana regen is gone in favour of Arcane Missiles each granting +1% extra damage for the next Mark of Aluneth cast (each missile hitting an enemy gives 1%, and it keeps building up until the next Mark is cast.

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Guest Wyr3d
On 28/03/2017 at 8:39 AM, Blainie said:

That's probably the most resourceful thing to do! I've asked Furty what the reasoning behind it is, I'll let you guys know as soon as I find out :) (time differences!)


No worries.  For the record, I've gone with  Haste 20% Versatility 10% which seems about right given the numbers. Lemme know if I should be adjusting these in future, thanks ^^

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23 hours ago, Guest MorthosDBC said:

Just a note, legendary section says no changes needed for 7.2 but Cord of Infinity has actually changed, the mana regen is gone in favour of Arcane Missiles each granting +1% extra damage for the next Mark of Aluneth cast (each missile hitting an enemy gives 1%, and it keeps building up until the next Mark is cast.

Will get this passed on, thanks!

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16 hours ago, Guest Wyr3d said:


No worries.  For the record, I've gone with  Haste 20% Versatility 10% which seems about right given the numbers. Lemme know if I should be adjusting these in future, thanks ^^

If you're unsure in the meantime, you can always hover over the % in your character sheet. It will give you the actual stat number value.

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Guest Meldarius

I have one problem with your talents page.

It states that resonance should be the go-to talent while charged up is more of a hassle than it is useful.

I cannot confirm that. Even tho it may be mostly true for multitarget, in single-target damage,

charged up is IMO the strongest talent due to it's insane burst potential. I always use charged up at the start of fights and always get atleast a 2.5 - 3 million burst with numbers even hitting up to 6 million. So even tho resonance increases the damage on bosses with adds, charged up can easily make up for it with the insane burst you have. It is also really useful to hold your damage up high in your conserve phase as you can use it at the start of your burn phase and then again at the start of your conserve phase as the burn phase lasts around 35-40 seconds, depending on your mastery. After your burn you can use it to quickly regain 4 charges and hold your damage up.

This is still just my opinion and everyone should play what they think is best

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Must say it's sad to see I now need 5k more haste and all the mastery and crit I managed to attain need to get dropped. Back to gearing! Or I'll switch to Fire since I already have high crit and mastery.

Edited by Brutalis

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On 3/31/2017 at 8:14 AM, evanbloom said:

I think that link is missing just one thing: it's not listing Khadgar on position #1 lol

Ah, of course! The real DPS powerhouse of this expansion :p

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On 4/7/2017 at 9:19 AM, Guest Meldarius said:

charged up is IMO the strongest talent due to it's insane burst potential. I always use charged up at the start of fights and always get atleast a 2.5 - 3 million burst with numbers even hitting up to 6 million.

On ST, I'd agree, it can win for sure - but on AoE, I just can't see Charged Up coming close to Resonance. Can you show me a log of you using CU on an AoE fight?

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23 hours ago, Brutalis said:

Must say it's sad to see I now need 5k more haste and all the mastery and crit I managed to attain need to get dropped. Back to gearing! Or I'll switch to Fire since I already have high crit and mastery.

The horrible world of big patch changes :(

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Guest Nick

Excellent guide indeed! It seems that i still have one last problem. I still do not understand what is the primary stat on arcane 7.2. Everyone seems to be confused, some people still say mastery but now i see you need haste and versatility, but then mastery goes down and then we are oom faster so less dps! i really dont know what gear is efficient for arcane spec and i really could use some help over here. Could you please some kind of uptade the guide or make it more specific about stats priority? Thank you very much and again very good work! ;)

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6 hours ago, Guest Nick said:

Could you please some kind of uptade the guide or make it more specific about stats priority

What do you feel needs to be updated? We normally need some kind of testing/evidence to then look at the guide again. The haste priority is explained just underneath:

Quote

Haste is a strong stat until approximately 8000-10000 rating (roughly), due to the amount of movement present in the Nighthold. After this, Versatility is high in value until approximately 3000 rating.

Hope this helps.

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