Jump to content
FORUMS
Damien

Arcane Mage 7.3

Recommended Posts

Guest Confused
2 hours ago, Blainie said:

Where are you seeing these statements, specifically the first one? Just quoting them and not telling me where they come from doesn't really allow me to explain/fix them.

https://www.icy-veins.com/wow/arcane-mage-pve-dps-guide

Read the page. The first statement is in Class Overview. The second is in Weaknesses. As someone who relies on this site for accurate information regarding class choice I'd like to know which of those statements is correct, Thanks.

Share this post


Link to post
Share on other sites
Guest Sith
3 hours ago, Guest Confused said:

https://www.icy-veins.com/wow/arcane-mage-pve-dps-guide

Read the page. The first statement is in Class Overview. The second is in Weaknesses. As someone who relies on this site for accurate information regarding class choice I'd like to know which of those statements is correct, Thanks.

I challenged the whole AoE is a "weakness" thing almost a month ago, and got a generic "Fire is better, go play Fire" answer. I'm not surprised that the guide disagrees with itself in that regard.

Share this post


Link to post
Share on other sites
4 hours ago, Guest Confused said:

https://www.icy-veins.com/wow/arcane-mage-pve-dps-guide

Read the page. The first statement is in Class Overview. The second is in Weaknesses. As someone who relies on this site for accurate information regarding class choice I'd like to know which of those statements is correct, Thanks.

Both, kind of - it needs to be reworded. The burst AoE is crazy good, sustained AoE is worse, the cleave is mediocre. 

  • Like 1

Share this post


Link to post
Share on other sites
56 minutes ago, Guest Sith said:

I challenged the whole AoE is a "weakness" thing almost a month ago, and got a generic "Fire is better, go play Fire" answer. I'm not surprised that the guide disagrees with itself in that regard.

This is a pretty unfair synopsis of what happened, if I'm honest. If you take a look at the previous page, not only do I reply to you, but then go on to have a conversation with another user concerning the AoE of Arcane and how strong it is for burst. They also go on to agree.

Share this post


Link to post
Share on other sites

So another question this time about relics, are we (Arcane Mages that is) sticking with chance to proc AM or has it switched to something else like AB or AM Damage or AP Duration?

Also just a side note but I didn't see anything mentioned about relics in the gear section thus why I am asking.

Edited by Tigersharrk

Share this post


Link to post
Share on other sites
2 hours ago, Tigersharrk said:

Also just a side note but I didn't see anything mentioned about relics in the gear section thus why I am asking.

It's included in the Artifact and Relics section - here's the priority from there:

Quote

2. Relic Choice

  1.  Icon Ethereal Sensitivity is overall the best trait for single target
  2.  Icon Aegwynn's Wrath is a great trait, essentially giving you a free 350 Critical Strike rating
  3.  Icon Blasting Rod is good, particularly for burst
  4.  Icon Aegwynn's Fury for the Arcane Missiles Icon Arcane Missiles damage
  5.  Icon Arcane Purification for the AoE benefit
  6. Any of the other damage relics

Hope this helps!

Share this post


Link to post
Share on other sites
Guest tfraking

4.2. "Conserve"

Whenever Arcane Power IconArcane Power is not on cooldown, you should aim to "conserve" enough Mana to be ready for the next Arcane Power IconArcane Power burn phase.

... Is this supposed to read "is on cooldown" ?

Share this post


Link to post
Share on other sites
45 minutes ago, Guest tfraking said:

4.2. "Conserve"

Whenever Arcane Power IconArcane Power is not on cooldown, you should aim to "conserve" enough Mana to be ready for the next Arcane Power IconArcane Power burn phase.

... Is this supposed to read "is on cooldown" ?

It is, yeah! I'll get this fixed ASAP :)

Share this post


Link to post
Share on other sites
On 2/3/2017 at 5:56 PM, Blainie said:

This is a pretty unfair synopsis of what happened, if I'm honest. If you take a look at the previous page, not only do I reply to you, but then go on to have a conversation with another user concerning the AoE of Arcane and how strong it is for burst. They also go on to agree.

When talking about sustained AoE, I think this really depends on what we mean by AoE...  If we are talking Cleave (which I think of as two or three mobs) then I agree, fire tends to do better in a stacked cleave, but explosion keeps us right behind them. 

But if it is anything four or more mobs, no other mage spec comes close in sustaining AoE damage; and in similar gear only warlocks seem to be close in regards to other classes.   As an example, the first fight in NH I'm regularly pulling one million DPS or more in Heroic (overall DPS for the fight, 890 equipped, 48 traits).  Basically explosion non-stop with Barrages thrown in to keep up mana between evocations, missile burn and other direct attacks on Skorp when adds are dead.

  • Like 1

Share this post


Link to post
Share on other sites
21 hours ago, Rhaagola said:

When talking about sustained AoE, I think this really depends on what we mean by AoE...  If we are talking Cleave (which I think of as two or three mobs) then I agree, fire tends to do better in a stacked cleave, but explosion keeps us right behind them. 

Yeah, this is where we define things as "pack-to-pack" - if you imagine running through a dungeon, pulling packs of mobs together... Arcane just blows the others away. It's burst AoE is mental. 

Something like 3 bosses together? I'd take Fire/Frost any day. It's just a matter of situaton - each spec has its own strength.

  • Like 1

Share this post


Link to post
Share on other sites

A note on the Best in Slots page:

Trinket #1 is listed as Whispers in the Dark from Gul'dan as a Best in Slot.  But when you go to 1.1 Trinket Notes, Whispers in the Dark is not even listed in the top 25...

I just got a 900ilvl one and got excited, which caused me to catch this.  Didn't run sims myself yet, but assuming it is one of the BiS.

Share this post


Link to post
Share on other sites
12 hours ago, Rhaagola said:

A note on the Best in Slots page:

Trinket #1 is listed as Whispers in the Dark from Gul'dan as a Best in Slot.  But when you go to 1.1 Trinket Notes, Whispers in the Dark is not even listed in the top 25...

I just got a 900ilvl one and got excited, which caused me to catch this.  Didn't run sims myself yet, but assuming it is one of the BiS.

Thanks, will get that reported to Furty!

Share this post


Link to post
Share on other sites

Hello guys, thank you for the time that you put in creating these guides, i noticed a fire mage segment called Stat Weights  but there isn't one for arcane or frost. If someone knows this kind of stuff can you give me a stat weight for the arcane mage ? I would like to put it in my pawn(addon) stats to keep in mind when i am getting a new item :P

Edited by LordHexblade
  • Like 1

Share this post


Link to post
Share on other sites

LordHexblade, from the research I have done, right now, currently you want an even balance of Crit and Mastery with no more than 16% haste and whatever Versa you can get. Check out this vid:

https://www.youtube.com/watch?v=wN40JnjnAb8

and also there is a disscussion page, although its kinda dead right now, done by Lycoan in discord heres that inv link:

https://discord.gg/dggjaJh

Edited by Tigersharrk

Share this post


Link to post
Share on other sites

Hi on the Arcane Guide, https://www.icy-veins.com/wow/arcane-mage-pve-dps-spec-builds-talents, a minor point, as of 2/23/2017, section 9. Tier 7 (Level 100) Talents

"Overpowered causes Arcane Power IconArcane Power to now increase damage by 70% and reduces Mana costs by 70%."

Overpowered reads 60% and 60% on my level 61 mage as I inspect the talent tree.   And I'll still take it!

Thanks for the site and guide, great stuff!

-Doog

Edited by Doogen

Share this post


Link to post
Share on other sites
Guest XMage

"09 Jan. 2017: Removed stat weights while waiting for things to settle down, post 7.1.5 release. "

So... when we will become the stat weights?

Share this post


Link to post
Share on other sites
On 2/19/2017 at 11:30 PM, LordHexblade said:

Hello guys, thank you for the time that you put in creating these guides, i noticed a fire mage segment called Stat Weights  but there isn't one for arcane or frost. If someone knows this kind of stuff can you give me a stat weight for the arcane mage ? I would like to put it in my pawn(addon) stats to keep in mind when i am getting a new item :P

Just to add to what Tiger said, you can always alter rotations in simcraft if you feel they aren't up to par and then use their plots and weights system to check your personal weights. You can adjust for different fight profiles, add multiple enemies for cleave, add phases etc.

Share this post


Link to post
Share on other sites
On 2/23/2017 at 4:48 PM, Doogen said:

Overpowered reads 60% and 60% on my level 61 mage as I inspect the talent tree.   And I'll still take it!

Thanks for the site and guide, great stuff!

Thanks for the heads up, will get it fixed :) Just an oversight.

Share this post


Link to post
Share on other sites
3 hours ago, Guest XMage said:

So... when we will become the stat weights?

I can poke Furty and see if we can get them added :)

Share this post


Link to post
Share on other sites

Hi I have a question regarding stats and legendaries, do the stats weights chnage depending on the legendary you have? and also is there a cap for any of them?

Thanks

Share this post


Link to post
Share on other sites
9 hours ago, Nika said:

Hi I have a question regarding stats and legendaries, do the stats weights chnage depending on the legendary you have? and also is there a cap for any of them?

Thanks

Weights? Definitely. Priority? It's tough to say. There are no legendary effects that will specifically force you to change a general stat priority. It's 100% possible that upon equipping one of the legendaries, your personal weights/priority will change, since they are HUGE stat pieces. They have a massive influence on the levels of each stat they add to.

In short, you won't abandon a stat just because you got a legendary, basically. 

  • Like 1

Share this post


Link to post
Share on other sites
21 hours ago, Nika said:

Thank you very much! I really appreciate the quick and very helpful response!

No problem! It's also worth mentioning that, although it is not the ideal legendary, Prydaz can have a huge impact on stat weights because it has an incredibly high stat budget, even for a legendary. Just something to keep an eye on :)

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      We've recapped all Monk changes that went live in the most recent War Within Alpha build in this post.
      We've seen some adjustments to the Windwalker Monk specialization aura. Spec auras are used by Blizzard to buff/nerf multiple spells at once. Among the changes are adjustments to Hero talents and more.
      Monk
      Windwalker Monk - Windwalker Monk core passive Increases damage/healing by 3%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Invoke Xuen, the White Tiger, Press the Advantage, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Thunderfist, Tiger Palm, Whirling Dragon Punch Increases periodic damage/healing by 3%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Invoke Xuen, the White Tiger, Press the Advantage, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Thunderfist, Tiger Palm, Whirling Dragon Punch  Increases periodic damage/healing by 150%: 22%: Eye of the Tiger Palm Increases damage/healing by 188%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger and Tiger Palm Increases damage/healing by 36%: 20%: Rising Sun Kick Increases damage/healing by 20%: Blackout Kick, Fist of the White Tiger, Tiger Palm Decreases damage/healing by 5%: Spinning Crane Kick Combat Wisdom - While out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 sec, your next Tiger Palm also casts Expel Harm and deals 30% additional damage. Expel Harm Brewmaster: Expel negative chi from your body, healing for [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm. Windwalker, Mistweaver, Initial: Expel negative chi from your body, healing for [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. Reverse Harm : Expel negative chi from your body, healing for [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. Generates [ 120% of Spell Power + 1 ] Chi. Whirling Dragon Punch - Performs a devastating whirling upward strike, dealing [ 375% 525% of Attack Power ] damage to all nearby enemies and an additional [ 230% 300% of Attack Power ] damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown. Crane Vortex - Spinning Crane Kick damage increased by 10% 20% and its radius is increased by 15%. Jadefire Harmony - Enemies and allies hit by Jadefire Stomp are affected by Jadefire Brand, increasing your damage and healing against them by 12% 8% for 10 sec. Glory of the Dawn - Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing [ 50% 135% of Attack Power ] Physical damage and restoring 1 Chi. Thunderfist - Strike of the Windlord grants you 4 stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing [ 350% of Attack Power ] Nature damage. Xuen's Bond - Abilities that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.2 0.1 sec, and Xuen's damage is increased by 10%. Skytouch - Tiger Palm now has a 10 yard range. Tiger Palm also applies an effect which increases your critical strike chance by 50% 15% for 6 sec on the target. This effect cannot be applied more than once every 60 30 sec per target. Heart of the Jade Serpent - Consuming causes Yu'lon to decrease the cooldown time of by 100% 75% for 8 sec.
    • By Staff
      Taivan's size has been increased in Patch 10.2.7, and we have a detailed side-by-side comparison to showcase the changes.
      As you might recall, Blizzard reduced Taivan's size on April 9, which led to a significant uproar among the community. Blizzard later explained that this reduction was temporary and that Taivan's size would be restored with Patch 10.2.7.
      So we went on the 10.2.7 PTR and compared both the live version of the mount to that coming in Dark Heart!
      Patch 10.2.6 Size

      Patch 10.2.7 Size
      As you can see the goodest of good bois is finally back to its former glory!

    • By Staff
      The War Within Alpha client includes information about upcoming WInter Veil 2024 gifts!
      Winter Veil 2024 Achievements
      We've datamined two achievements related to the upcoming Feast of Winter Veil. The first one reveals the new 2024 gift.
      What Could it be? - Proud owner of the 2024 Vintage Winter Veil gift, Box of Puntables. The second one requres players to punt 30 creatures that appear out of the toy.
      Gotta Punt em' All - Punt 30 creatures that appear out of the Box of Puntables toy. Winter Veil 2024 Gifts
      Box of Puntables is a new toy available from the Gently Shaken Gift added in Patch 11.0. The toy is Bound to your Warband, and according to its effect (Box of Puntables), it summons puntable creatures.
    • By Stan
      We've uncovered portions of the War Within story through datamining! The post obviously contains spoilers so proceed at your own risk!
      The cutscene and cinematic text is in no particular order here.
      In-Game Cinematic Movie (IGC):
      Title: 11.0 [MAG] - Magni's Sacrifice Scene Description:
      Magni sacrifices his infused crystalline energies to cleanse the void corruption of the earthen within the awakening chamber. In the aftermath, he appears as a lifeless statue. Moments later, the shell breaks. We see he is restored to being flesh and bone again. Reunited with his daughter and grandson, he greets the first earthen to awaken from the machine. Real-Time Cutscene (RTC):
      Title: 11.0 Z5 - Level Up - Chapter One RTC Scene Description:
      The player witnesses the City of Threads for the first time. Orweyna warns the player off, telling them that they have no hope of infiltrating the city. "If Alleria and Anduin are there, then they are lost." Orweyna departs, leaving the player alone. Behind them, a small spider-creature rings a bell, attracting their attention. Real-Time Cutscene (RTC):
      Title: 11.0 [SRA] The Stormriders Arrive Scene Description:
      Queensguard Zirix begins to call another swarm to the beach. Magni and his allies brace themselves for one final stand. Suddenly, Baelgrim and the stormriders appear and attack Zirix. Zirix and the nerubians burrow away, retreating. Baelgrim is astonished to see Magni and begins to interrogate him about his presence here. There is a massive explosion in the distance towards Dornogal, their city. Timeline Scene (TLS):
      Title: 11.0 [TMP] Brinthe confronts Speaker Scene Description:
      High Speaker Activates Boss. In-Game Cinematic (IGC):
      Title: 11.0 [AXW] Alleria and Xal at the Waterfall Scene Description:
      With an army of nerubian soldiers closing in on them, our heroes' only hope for escape is to jump from the city's edge into the waters deep below. Anduin and the player jump first, but Alleria hesitates when Xal'atath shows herself. Xal'atath attempts to convince Alleria to embrace the dark path. Alleria hesitates for a moment but quickly rejects her, escaping off the cliffside into the waters with the others. Real-Time Cutscene (RTC):
      Title: 11.0 RTC ASC: Airship Tangled Up Scene Description:
      The airship descends into Azj-kahet. The airship gets caught in the nerubian webs, coming to an abrupt halt and immediately beset by nerubian forces. Alleria and Faerin fight off the nerubians, but the lead nerubian boards the deck, readying an attack on Alleria. Suddenly, a vine/root/etc whips out, sending the nerubian flying. Alleria whips her head around to see Orwena off to the side, helping defend the ship. Advanced Real-Time Cutscene (ARTC):
      Title: 11.0 [AIL] Anduin is Lost Scene Description:
      Faerin, Alleria, and the player climb the ladder to the ship, only to see that Anduin has been left behind. Anduin sees the nerubians preparing a ballista that would take out the airship. He finds his resolve and jumps into the fray to stop them. Faerin, Alleria, and the player watch in horror as Anduin is enveloped by the horde of nerubians. Real-Time Cutscene (RTC):
      Title: 11.0 [SCA] Baelgrim's Sacrifice Scene Description:
      The fuses have been sabotaged. The kegs cannot be lit. Baelgrim knows he must do this himself. ADelgonn attempts to stop him, but he does not listen. Baelgrim rushes in on his stormrook and smashes the barrels. The cinderbrew ignites from the massive blast of lightning. The entire meadyard explodes, killing both Zirix and Baelgrim. Advanced Real-Time Cutscene (ARTC):
      Title: 11.0 [TCC] - The Crystal Changes Scene Description:
      Just after Faerin and Great Kyron light the dawntower, Beledar shifts from light to void, and Hallowfall darkens. Faerin explains to Anduin that this is normal. The Arathi know what to do until it changes back. Alleria hears whispers from Xala'tath, telling her to look for Xala'tath deeper in the darkness. Real-Time Cutscene (RTC):
      Title: 11.0 [TFH] Tour of Foundation Hall Scene Description:
      Merrix and Baelgrim discuss the dire situation. The camera shows off the glory of the Foundation Hall, ending on four council seats, one of which is empty. Real-Time Cutscene (RTC):
      Title: 11.0 [BAA] Baelgrim and Adelgonn Scene Description:
      Baelgrim leads Moira to Freywold. They are introduced to Adelgonn, the former Stoneward, whom Baelgrim hasn't seen in thousands of years. It is a tense meeting that Moira must defuse. Animated Real-Time Cutscene (ARTC):
      Title: 11.0 [ALR] - Anduin's Light Reluctance Scene Description:
      The Summoning ritual still succeeds, and a massive monster spawns, then attacks the player and Faerin. Anduin looks at his hand; he wants to call on the Light, he wants to help... but he just can't. Anduin roars in frustration and attacks the monster with his blade. The player and Faerin recover, and the battle begins... Animated Real-Time Cutscene (ARTC):
      Title: 11.0 [HFR] - Holy Flame Renewed Scene Description:
      Faerin begins the ritual to restore the Light, but looks back at Anduin. She's seen him struggle. She extends a hand. He refuses, but she insists. Finally, he accepts and joins in the ritual. Faerin tells Anduin to relax, breathe, let it all go. Be here in the Light. The Light begins to trickle and the ritual completes. Advanced Real-Time Cutscene (ARTC):
      Title: 11.0 [FRS] Faerin's Rallying Speech Scene Description:
      Beledar remains in Shadow. Steelstrike tells the Arathi to fall back. Faerin says no. She insists the Arathi should bring their light into the darkness. She leads Steelstrike and the Arathi in the Lamplighter ritual. They turn the Eternal Flame back to the light, and Beledar shifts back to the Light. The Arathi are safe. Real-Time Cutscene (RTC):
      Title: 11.0 Prologue Summary Scene Description:
      Beckoned by the World Soul, our heroes have traveled to Khaz Algar by way of Dalaran. To their horror, it is revealed Xalatath snuck aboard and launches an all-out assault on Dalaran as soon as they arrive. Dalaran is torn to shreds, crashing into the beach of Khaz Algar. Many are dead or wounded, and Khadgar is nowhere to be found. Timeline Scene:
      Title: 11.0 Z2 - Meeting The High Speaker Scene Description:
      The High Speaker arrives just as Magni, Moira, and Dagran exit the Coreway. A tense introduction is made between the two parties by Speaker Brinthe. The High Speaker is pompous and self-serving. The party exits Ironhaul Station and moves towards Gundargaz. Real-Time Cutscene (RTC):
      Title: 11.0 [MDD] Magni Defends Dagran Scene Description:
      Magni and Dagran enter an earthen's home in Tealloch and find an abomination! We witness the final stage of a corrupted earthen transforming into a monstrous skardyn. The commotion triggers an outbreak of skardyn in Taelloch. Real-Time Cutscene (RTC):
      Title: 11.0 [TMP] - Candle King Ambush at Dungeon Entrance Scene Description:
      As the player opens the gate barring access to the dungeon, the Candle King bursts out, slamming the player back and stunning them. He monologues and pelts the player with a kobold minion to establish evil cred and threat. Candle King dismissively orders Sootsnout to deal with the player as he returns to the dungeon. Sootsnout summons a fire elemental quest boss, cackles, retreats into the dungeon, and seals it afterward with a flame wall. Real-Time Cutscene (RTC):
      Title: 11.0 [TTS] Thrall and the Stormrooks Scene Description:
      Thrall and Olbarig encourage Lufsela to give it all she's got. Lufsela struggles and then has her epiphany moment. A great crash of lightning blows out the screen. When the light fades, the hostile elementals are gone, replaced by a new generation of stormrooks. Earthen pilgrims emerge from the nearby cave in awe. Real-Time Cutscene (RTC):
      Title: 11.0 [EUF] Earthen Unification Finale Scene Description:
      Merrix and Adelgonn agree to commit the earthen to the war. Adelgonn smashes the titan console to officially break the edicts. Celebration cuts short as klaxons ring out across the isle. A huge titan construct rises from the sea and heads toward shore. The titans don't take kindly to disobedience... Real-Time Cutscene (RTC):
      Title: 11.0 Raid [TSD] The Spider Drop Scene Description:
      The players defeat the first raid boss. From a platform above, the Queen orders her troops to cut the web, dropping the platform the players are on. The webs snap and everyone falls. The players land in the slime pit below. Real-Time Cutscene (RTC):
      Title: 11.0 Z2 - Brinthe Becomes High Speaker Scene Description:
      Moira, Magni, and Dagran suggest Brinthe should become the new High Speaker now that Eirich has been deposed. Brinthe initially is doubtful, but Moira convinces her that she has earned the right to lead her people. Real-Time Cutscene (RTC):
      Title: 11.0 [CRW] Coreway Restored Scene Description:
      Slow circling view of the Coreway being restored. There is a burst of light and triumphant music. When the light fades, the Coreway has been fixed. Real-Time Cutscene (RTC):
      Title: 11.0 [TFA] The Fleets Arrive Scene Description:
      From over the horizon, ships approach. The combined might of the Alliance and Horde navies sail into the bay and come to a stop. Leading the armada, Jaina and Thrall stand confidently on deck. Animated 2.5D Cinematic:
      Title: 11.0 Z5 - Max Level - Chapter 2 Scene Description:
      The player sees Queen Ansurek betraying her mother Neferess. In-Game Cinematic:
      Title: Xal'atath Assumes Control Scene Description:
      The player is stopped before they can destroy the final shackle. Xal'atath assumes control of Y'tekhi, enraging them through the black blood in their system. Lilian grabs the player and the two try to escape on her bat. Just as they think they're safe, Y'tekhi tears them out of the sky, into the city below. Gameplay Event:
      Title: Blow Up The Convoy Chapter: 11.0 Z5 - Max Level - Chapter 2 Scene Description:
      The player watches as the bombs they've placed go off one by one. The siege convoy is destroyed, buying everyone more time. Real-Time Cutscene (RTC):
      Title: 11.0 [ADF] - Arathi Tower turns to dark Fire Scene Description:
      We zoom into the tower. Its light has been replaced with a shadowy flame. Around it are Order of Night cultists, channeling the shadows. Suddenly, an arrow strikes. Alleria appears. The cultists scatter, but the leader, Aelric, locks eyes with Alleria. The shadows have spoken of her. Alleria threatens him, but he flees. She turns her bow to the remaining cultists... Real-Time Cutscene (RTC):
      Title: 11.0 Z5 - Level Up - Chapter 2 [ZKR] Scene Description:
      Zev'kall, the Ascended general of the nerubian military, berates underlings for failing to keep the prisoners who escaped. To avoid word of this failure spreading, he executes the underlings. Then Zev'kall leaves for Siegehold. Real-Time Cutscene (RTC):
      Title: 11.0 [EPE] - Earthen Player Exposition Scene Description:
      THE PLAYER disk gets selected from the many disks. The awakening process fully begins. AURORA and FOREMAN UZJAX begin to walk to where the player awaken stage. The Player character stands before Aurora and Foreman Uzjax and opens their eyes. Animated Real-Time Cutscene (ARTC):
      Title: 11.0 [WTW] - Whisper on the Wall Scene Description:
      Cutscene plays. In-game Cinematic Movie:
      Title: 11.0 [XEF] - Xal'atath Endgame Finale Scene Description:
      Cutscene plays. Advanced Real-Time Cutscene (ARTC):
      Title: 11.0 [QAD] Queen Ansurek's Demise Scene Description:
      Queen Ansurek experiences a vision from Xal'atath in her dying moments at the end of the raid. Real-Time Cutscene (RTC):
      Title: 11.0 RTC [TSD] The Spider Drop Scene Description:
      The players defeat the first raid boss. From a platform above, the queen orders her troops to cut the web. The platform the players are on is targeted. The webs snap and the players fall. I've tried to rerarrange the scenes to provide a coherent and progressive storytelling experience, but the order may not be correct as we're missing a lot of context, and there are some generic cutscenes like the earthen allied race one, and so forth.
      11.0 Prologue Summary
      Our heroes travel to Khaz Algar by way of Dalaran. To their horror, it is revealed Xalatath snuck aboard and launches an all-out assault on Dalaran as soon as they arrive. Dalaran is torn to shreds, crashing into the beach of Khaz Algar. Many are dead or wounded, and Khadgar is nowhere to be found. 11.0 [BAA] Baelgrim and Adelgonn
      Baelgrim leads Moira to Freywold. They are introduced to Adelgonn, the former Stoneward, whom Baelgrim hasn't seen in thousands of years. It is a tense meeting that Moira must defuse. 11.0 [SCA] Baelgrim's Sacrifice (this happens in the first zone, based on alpha testing)
      The fuses have been sabotaged. The kegs cannot be lit. Baelgrim knows he must do this himself. ADelgonn attempts to stop him, but he does not listen. Baelgrim rushes in on his stormrook and smashes the barrels. The cinderbrew ignites from the massive blast of lightning. The entire meadyard explodes, killing both Zirix and Baelgrim. 11.0 [MAG] - Magni's Sacrifice
      Magni sacrifices his infused crystalline energies to cleanse the void corruption of the earthen within the awakening chamber. In the aftermath, he appears as a lifeless statue. Moments later, the shell breaks. We see he is restored to being flesh and bone again. Reunited with his daughter and grandson, he greets the first earthen to awaken from the machine. 11.0 Z5 - Level Up - Chapter One RTC
      The player witnesses the City of Threads for the first time. Orweyna warns the player off, telling them that they have no hope of infiltrating the city. "If Alleria and Anduin are there, then they are lost." Orweyna departs, leaving the player alone. Behind them, a small spider-creature rings a bell, attracting their attention. 11.0 [TFH] Tour of Foundation Hall
      Merrix and Baelgrim discuss the dire situation. The camera shows off the glory of the Foundation Hall, ending on four council seats, one of which is empty. 11.0 Z2 - Meeting The High Speaker
      The High Speaker arrives just as Magni, Moira, and Dagran exit the Coreway. A tense introduction is made between the two parties by Speaker Brinthe. The High Speaker is pompous and self-serving. The party exits Ironhaul Station and moves towards Gundargaz. 11.0 Z5 - Max Level - Chapter 2
      The player sees Queen Ansurek betraying her mother Neferess. 11.0 [EPE] - Earthen Player Exposition
      THE PLAYER disk gets selected from the many disks. The awakening process fully begins. AURORA and FOREMAN UZJAX begin to walk to where the player awaken stage. The Player character stands before Aurora and Foreman Uzjax and opens their eyes. 11.0 [AXW] Alleria and Xal at the Waterfall
      With an army of nerubian soldiers closing in on them, our heroes' only hope for escape is to jump from the city's edge into the waters deep below. Anduin and the player jump first, but Alleria hesitates when Xal'atath shows herself. Xal'atath attempts to convince Alleria to embrace the dark path. Alleria hesitates for a moment but quickly rejects her, escaping off the cliffside into the waters with the others. 11.0 RTC ASC: Airship Tangled Up
      The airship descends into Azj-kahet. The airship gets caught in the nerubian webs, coming to an abrupt halt and immediately beset by nerubian forces. Alleria and Faerin fight off the nerubians, but the lead nerubian boards the deck, readying an attack on Alleria. Suddenly, a vine/root/etc whips out, sending the nerubian flying. Alleria whips her head around to see Orwena off to the side, helping defend the ship. 11.0 [AIL] - Anduin is Lost
      Faerin, Alleria, and the player climb the ladder to the ship, only to see that Anduin has been left behind. Anduin sees the nerubians preparing a ballista that would take out the airship. He finds his resolve and jumps into the fray to stop them. Faerin, Alleria, and the player watch in horror as Anduin is enveloped by the horde of nerubians. 11.0 [TCC] - The Crystal Changes
      Just after Faerin and Great Kyron light the dawntower, Beledar shifts from light to void, and Hallowfall darkens. Faerin explains to Anduin that this is normal. The Arathi know what to do until it changes back. Alleria hears whispers from Xala'tath, telling her to look for Xala'tath deeper in the darkness. 11.0 [HFR] - Holy Flame Renewed
      Faerin begins the ritual to restore the Light, but looks back at Anduin. She's seen him struggle. She extends a hand. He refuses, but she insists. Finally, he accepts and joins in the ritual. Faerin tells Anduin to relax, breathe, let it all go. Be here in the Light. The Light begins to trickle and the ritual completes. 11.0 [FRS] Faerin's Rallying Speech
      Beledar remains in Shadow. Steelstrike tells the Arathi to fall back. Faerin says no. She insists the Arathi should bring their light into the darkness. She leads Steelstrike and the Arathi in the Lamplighter ritual. They turn the Eternal Flame back to the light, and Beledar shifts back to the Light. The Arathi are safe. 11.0 [TFA] The Fleets Arrive
      From over the horizon, ships approach. The combined might of the Alliance and Horde navies sail into the bay and come to a stop. Leading the armada, Jaina and Thrall stand confidently on deck. 11.0 [ADF] - Arathi Tower turns to dark Fire
      We zoom into the tower. Its light has been replaced with a shadowy flame. Around it are Order of Night cultists, channeling the shadows. Suddenly, an arrow strikes. Alleria appears. The cultists scatter, but the leader, Aelric, locks eyes with Alleria. The shadows have spoken of her. Alleria threatens him, but he flees. She turns her bow to the remaining cultists... 11.0 Z5 - Level Up - Chapter 2 [ZKR]
      Zev'kall, the Ascended general of the nerubian military, berates underlings for failing to keep the prisoners who escaped. To avoid word of this failure spreading, he executes the underlings. Then Zev'kall leaves for Siegehold. 11.0 [EUF] Earthen Unification Finale
      Merrix and Adelgonn agree to commit the earthen to the war. Adelgonn smashes the titan console to officially break the edicts. Celebration cuts short as klaxons ring out across the isle. A huge titan construct rises from the sea and heads toward shore. The titans don't take kindly to disobedience... 11.0 Raid [TSD] The Spider Drop
      The players defeat the first raid boss. From a platform above, the Queen orders her troops to cut the web, dropping the platform the players are on. The webs snap and everyone falls. The players land in the slime pit below. Xal'atath Assumes Control
      The player is stopped before they can destroy the final shackle. Xal'atath assumes control of Y'tekhi, enraging them through the black blood in their system. Lilian grabs the player and the two try to escape on her bat. Just as they think they're safe, Y'tekhi tears them out of the sky, into the city below. 11.0 [XEF] - Xal'atath Endgame Finale
      Cutscene plays. 11.0 [QAD] Queen Ansurek's Demise
      Queen Ansurek experiences a vision from Xal'atath in her dying moments at the end of the raid.
    • By Stan
      Here are all the Mage changes that went live in the second War Within Alpha build.
      Mages received a lot of class changes in Build 54361 and we've recapped them below. There are mostly talent / Hero talent changes.
      Mage
      Frost Mage - Frost Mage core passive Increases damage/healing by 9%: Arcane Echo, Arcane Missiles, Arcane Orb, Arcanosphere, Blast Wave, Blizzard, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Flurry, Frost Bomb, Frost Nova, Frostbolt, Frozen Orb, Glacial Spike, Ice Lance, Living Bomb, Mastery: Icicles, Meteor, Nether Tempest, Ray of Frost, Snowdrift, Supernova Increases periodic damage/healing by 9%: Arcane Echo, Arcane Missiles, Arcane Orb, Arcanosphere, Blast Wave, Blizzard, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Flurry, Frost Bomb, Frost Nova, Frostbolt, Frozen Orb, Glacial Spike, Ice Lance, Living Bomb, Mastery: Icicles, Meteor, Nether Tempest, Ray of Frost, Snowdrift, Supernova Scorch - Scorches an enemy for [ 24.4% of Spell Power ] Fire damage. Scorch is a guaranteed critical strike and increases your movement speed by 30% for 3 sec when cast on a target below 30% health. Castable while moving. Living Bomb - The target becomes a Living Bomb, taking [ 58.79% of Spell Power ] Fire damage over 4 sec, and then exploding to deal an additional 0 Fire damage over 2 sec, and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Frozen Orb - Launches an orb of swirling ice up to 40 yds forward which deals up to [ 226.6% 240% of Spell Power ] Frost damage to all enemies it passes through over 15 sec. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec. Critical Mass - Your spells have a 15% 10% increased chance to deal a critical strike. You gain 20% 15% more of the Critical Strike stat from all sources. Comet Storm - Calls down a series of 7 icy comets on and around the target, that deals up to [ 321.5% 350% of Spell Power ] Frost damage to all enemies within 6 yds of its impacts. Flame On - Reduces the cooldown of Fire Blast by 2 sec and increases the maximum number of charges by 1. Increases the maximum number of Fire Blast charges by 2. Feel the Burn - Fire Blast and Phoenix Flames increase your mastery by [ 300% 200% of mas ]% for 5 6 sec. This effect stacks up to 3 times. Improved Scorch - Casting Scorch on targets below 30% health increase the target's damage taken from you by 4% for 12 sec, stacking up to 3 times. Additionally, Scorch critical strikes increase your movement speed by 30% for 3 sec. Casting Scorch on targets below 4% health increase the target's damage taken from you by 4% for 12 sec. This effect stacks up to 2 times. Controlled Destruction - Pyroblast's damage is increased by 5% when the target is above 70% health or below 30% health. Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. Sun King's Blessing - After consuming 8 10 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 30 sec grants you Combustion for 6 sec and deals 260% additional damage. Fervent Flickering - Ignite's damage has a 5% chance to reduce the cooldown of Fire Blast by 1 sec. Fire Blast's cooldown is reduced by 2 sec. Unleashed Inferno - While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection - Each time Living Bomb explodes it has a 30% chance to reduce its cooldown by 2.0 sec. When a Living Bomb expires, if it did not spread to another target, it reapplies itself at 100% effectiveness. A Living Bomb can only benefit from this effect once. Splintering Sorcery - When you consume Nether Precision Tempest, conjure an Arcane Splinter that fires at your target. Arcane Splinter : Conjure raw Arcane magic into a sharp projectile that deals [ 70% of Spell Power ] Arcane damage. Arcane Splinter s embed themselves into their target, dealing [ 41.6% of Spell Power ] Arcane damage over 16 sec. This effect stacks. Look Again - Displacement has a 50% longer duration, 25% longer range, and leaves behind a Mirror Image. Displacement has a 50% longer duration and 25% longer range. Spellfire Spheres - Every 4 times you consume Clearcasting, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 4% 2%. Stacks up to 3 times. Mana Addiction - Consuming Clearcasting grants you 3% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap. Memory of Al'ar - While your Arcane Phoenix is active, you gain twice as many stacks of Mana Addiction. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 1 sec for each exceptional spell it had cast. Arcane Soul : Arcane Missiles has a 100% chance to proc Clearcasting. While your Arcane Phoenix is active, you gain twice as many stacks of Mana Addiction. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 0.5 sec for each exceptional spell it had cast. Arcane Soul : Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges. Mark of the Fire Lord (new) - Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness.
×
×
  • Create New...