Jump to content
FORUMS
Damien

Frost Mage 7.3

Recommended Posts

On 6/20/2017 at 1:10 PM, Guest Thaorum said:

For any one rerolling to frost and has no tier and bad legendarys 

TV vs GS : from running alot of sims with different builds glacial spike + lonely winter + splitting ice is the best even on single target if you have no t19 or t20 set and bad legendarys. 

Thanks for sharing that!

Share this post


Link to post
Share on other sites
On 6/20/2017 at 1:49 PM, Guest bellum said:

Hello and thank you for the guide.
I just wanted to clarify isnt it 35.33% shatter crit cap for raid bosses as in ((103%-50%)/1.5)?

Crit suppression doesn't exist anymore, so you don't need the 103%.

Share this post


Link to post
Share on other sites
On 6/22/2017 at 8:25 PM, Guest Flarntraz said:

The rotation information for those checking off Glacial Spike needs rewritten. Using Brain Freeze procs on Ice Bolt should only happen at 3 or less icescicles. At 4 or above brain freeze should be kept to use on a Glacial Spike cast. This is due to the change in Flurry travel speed allowing Glacial Spike to benefit from the shatter bonus. The Flurry can then still be followed by an Ice Lance and the roatation can continue normally.

Passed this on :)

Share this post


Link to post
Share on other sites
On 6/28/2017 at 4:04 PM, Guest Trinkets said:

Got a question about trinkets. is a 925 spectral thurible trinket better than a 860 arcano (gs build)? made some simming but it does not count the effect of the spectral thurible.

thank for answering

I would take ST for AoE, but Arcano for single target.

Share this post


Link to post
Share on other sites
Guest Gescom

So I see that this guide underwent some major changes yesterday. What gives? Are these changes a reflection of the fact that players are generally sitting at a higher ilevel due to ToS now? Thanks for keeping the guide current.

  • Like 1

Share this post


Link to post
Share on other sites
19 hours ago, Guest Gescom said:

So I see that this guide underwent some major changes yesterday. What gives? Are these changes a reflection of the fact that players are generally sitting at a higher ilevel due to ToS now? Thanks for keeping the guide current.

My pleasure. There were several factors, but item level is certainly one of them. Along with that we have the new tier set, some changes from Blizzard themselves, and some new tricks to work into the rotation. 

Share this post


Link to post
Share on other sites

I just noticed that BiS/Trinkets/Legendaries still do not contain info on newly introduced legendaries, namely Archmage signet and Shattered fragments of Sindragosa. And while I can guess that the new ring might be silly strong on a 2 target cleave (combine Splitting ice with icy touch, talents you generally cannot run in parallel), I am quite interested how Sindy's fragments fare.

Share this post


Link to post
Share on other sites
Guest pickledaisho

As was stated by Tesel, any word on how the new legendaries rate? also, was curious how a 915 skull of gul'dan would stack up against the other trinket. 

Share this post


Link to post
Share on other sites
On 14/07/2017 at 7:34 AM, Tesel said:

I just noticed that BiS/Trinkets/Legendaries still do not contain info on newly introduced legendaries, namely Archmage signet and Shattered fragments of Sindragosa. And while I can guess that the new ring might be silly strong on a 2 target cleave (combine Splitting ice with icy touch, talents you generally cannot run in parallel), I am quite interested how Sindy's fragments fare.

As far as I am aware, SFoS is very strong and pretty much in your top 2-3 on ST and AoE. I'll ping Furty and get the new legendaries added. 

Share this post


Link to post
Share on other sites
On 16/07/2017 at 1:56 AM, Guest pickledaisho said:

As was stated by Tesel, any word on how the new legendaries rate? also, was curious how a 915 skull of gul'dan would stack up against the other trinket. 

See above for legendary question - for trinkets, what are you comparing it with? 

Share this post


Link to post
Share on other sites
Guest pickledaisho

ment trinkets, just as a general placing. 

Share this post


Link to post
Share on other sites
Guest Mustreed

Just a quick question, if Lonely Winter is the ideal talent why do you continue to include the Water Elemental's abilities in your rotation guide? I understand that this is just a guide and people can use it to their own ends, it just confuses me. Should I just overlook the inclusion of the Water Elemental's abilities or should I be playing with another talent?

Share this post


Link to post
Share on other sites
22 hours ago, Guest pickledaisho said:

ment trinkets, just as a general placing. 

I can ask for something to be worked on/included - in the meantime, you can also check how the trinket will perform via SimCraft.

Share this post


Link to post
Share on other sites
22 hours ago, Guest Mustreed said:

Just a quick question, if Lonely Winter is the ideal talent why do you continue to include the Water Elemental's abilities in your rotation guide? I understand that this is just a guide and people can use it to their own ends, it just confuses me. Should I just overlook the inclusion of the Water Elemental's abilities or should I be playing with another talent?

I'll ask if we can include a tick-box option to remove/add them. When using Lonely Winter, just ignore the Elemental spells, yeah.

Share this post


Link to post
Share on other sites
Guest Xelosy
Quote

Why should i wait, i mean ice lance doesnt shoot icicles anymore? Only because its more fluid rotation?

Share this post


Link to post
Share on other sites

Because Glacial Spike has a slower travel time than Flurry. Flurry will reach the target first and apply the Winter's Chill debuff on the target. Thus, Glacial Spike will benefit from Winter's Chill on the target and do more damage.

Share this post


Link to post
Share on other sites
Guest Xelosy
1 hour ago, Zadina said:

Because Glacial Spike has a slower travel time than Flurry. Flurry will reach the target first and apply the Winter's Chill debuff on the target. Thus, Glacial Spike will benefit from Winter's Chill on the target and do more damage.

Ty

Share this post


Link to post
Share on other sites
Guest enton

Winter`s Chill makes the target acts like its frozen? but glacial spike do not more dmg if its frozen? Only the ice lance tooltips says it do more dmg when the target is frozen

Share this post


Link to post
Share on other sites
29 minutes ago, Guest enton said:

Winter`s Chill makes the target acts like its frozen? but glacial spike do not more dmg if its frozen? Only the ice lance tooltips says it do more dmg when the target is frozen

ShatterShatter

  • Like 1

Share this post


Link to post
Share on other sites
Guest FMageX

Can we get the new weights for GS Build? I'm pretty sure haste isnt optimal anymore and i cant find the appropriate weights anywhere :(

Share this post


Link to post
Share on other sites
On 7/31/2017 at 10:08 AM, Guest FMageX said:

Can we get the new weights for GS Build? I'm pretty sure haste isnt optimal anymore and i cant find the appropriate weights anywhere :(

This is your best chance of finding accurate stat weights: https://www.raidbots.com/simbot

Share this post


Link to post
Share on other sites
Guest Atrivum

Ok, I'm really confused. The Easy mode section says "make sure that your summon water elemental is always present"  It then says to take Lonely Winter, which gets rid of the water elemental. Then in the rotation it says use Water jet to generate fingers of frost.  So, do i need to have the elemental or not? 2 things say yes and one says no. Please help.

Share this post


Link to post
Share on other sites
16 hours ago, Guest Atrivum said:

Ok, I'm really confused. The Easy mode section says "make sure that your summon water elemental is always present"  It then says to take Lonely Winter, which gets rid of the water elemental. Then in the rotation it says use Water jet to generate fingers of frost.  So, do i need to have the elemental or not? 2 things say yes and one says no. Please help.

It is included because there are people that prefer to use a pet than use Lonely Winter. LW gives the highest DPS increase.

Share this post


Link to post
Share on other sites

How does Ice Time work with T20 4-set? I'd guess that it's pretty strong on M+ farming and large AoE packs, since you'd throw out quite a decent amount of orbs.

Share this post


Link to post
Share on other sites
Guest Vyro

Will u ever update the legendary section.? ..it so outdated (bracers 4 best...) 

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Here are all the Mage changes that went live in the second War Within Alpha build.
      Mages received a lot of class changes in Build 54361 and we've recapped them below. There are mostly talent / Hero talent changes.
      Mage
      Frost Mage - Frost Mage core passive Increases damage/healing by 9%: Arcane Echo, Arcane Missiles, Arcane Orb, Arcanosphere, Blast Wave, Blizzard, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Flurry, Frost Bomb, Frost Nova, Frostbolt, Frozen Orb, Glacial Spike, Ice Lance, Living Bomb, Mastery: Icicles, Meteor, Nether Tempest, Ray of Frost, Snowdrift, Supernova Increases periodic damage/healing by 9%: Arcane Echo, Arcane Missiles, Arcane Orb, Arcanosphere, Blast Wave, Blizzard, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Flurry, Frost Bomb, Frost Nova, Frostbolt, Frozen Orb, Glacial Spike, Ice Lance, Living Bomb, Mastery: Icicles, Meteor, Nether Tempest, Ray of Frost, Snowdrift, Supernova Scorch - Scorches an enemy for [ 24.4% of Spell Power ] Fire damage. Scorch is a guaranteed critical strike and increases your movement speed by 30% for 3 sec when cast on a target below 30% health. Castable while moving. Living Bomb - The target becomes a Living Bomb, taking [ 58.79% of Spell Power ] Fire damage over 4 sec, and then exploding to deal an additional 0 Fire damage over 2 sec, and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Frozen Orb - Launches an orb of swirling ice up to 40 yds forward which deals up to [ 226.6% 240% of Spell Power ] Frost damage to all enemies it passes through over 15 sec. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec. Critical Mass - Your spells have a 15% 10% increased chance to deal a critical strike. You gain 20% 15% more of the Critical Strike stat from all sources. Comet Storm - Calls down a series of 7 icy comets on and around the target, that deals up to [ 321.5% 350% of Spell Power ] Frost damage to all enemies within 6 yds of its impacts. Flame On - Reduces the cooldown of Fire Blast by 2 sec and increases the maximum number of charges by 1. Increases the maximum number of Fire Blast charges by 2. Feel the Burn - Fire Blast and Phoenix Flames increase your mastery by [ 300% 200% of mas ]% for 5 6 sec. This effect stacks up to 3 times. Improved Scorch - Casting Scorch on targets below 30% health increase the target's damage taken from you by 4% for 12 sec, stacking up to 3 times. Additionally, Scorch critical strikes increase your movement speed by 30% for 3 sec. Casting Scorch on targets below 4% health increase the target's damage taken from you by 4% for 12 sec. This effect stacks up to 2 times. Controlled Destruction - Pyroblast's damage is increased by 5% when the target is above 70% health or below 30% health. Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. Sun King's Blessing - After consuming 8 10 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 30 sec grants you Combustion for 6 sec and deals 260% additional damage. Fervent Flickering - Ignite's damage has a 5% chance to reduce the cooldown of Fire Blast by 1 sec. Fire Blast's cooldown is reduced by 2 sec. Unleashed Inferno - While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection - Each time Living Bomb explodes it has a 30% chance to reduce its cooldown by 2.0 sec. When a Living Bomb expires, if it did not spread to another target, it reapplies itself at 100% effectiveness. A Living Bomb can only benefit from this effect once. Splintering Sorcery - When you consume Nether Precision Tempest, conjure an Arcane Splinter that fires at your target. Arcane Splinter : Conjure raw Arcane magic into a sharp projectile that deals [ 70% of Spell Power ] Arcane damage. Arcane Splinter s embed themselves into their target, dealing [ 41.6% of Spell Power ] Arcane damage over 16 sec. This effect stacks. Look Again - Displacement has a 50% longer duration, 25% longer range, and leaves behind a Mirror Image. Displacement has a 50% longer duration and 25% longer range. Spellfire Spheres - Every 4 times you consume Clearcasting, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 4% 2%. Stacks up to 3 times. Mana Addiction - Consuming Clearcasting grants you 3% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap. Memory of Al'ar - While your Arcane Phoenix is active, you gain twice as many stacks of Mana Addiction. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 1 sec for each exceptional spell it had cast. Arcane Soul : Arcane Missiles has a 100% chance to proc Clearcasting. While your Arcane Phoenix is active, you gain twice as many stacks of Mana Addiction. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 0.5 sec for each exceptional spell it had cast. Arcane Soul : Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges. Mark of the Fire Lord (new) - Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness.
    • By Staff
      Blizzard have detailed Mythic+ dungeon tuning that's live already, with Uldaman and Neltharus getting some changes.
      Mythic+ (Source)
      With hotfixes that are now live, we’ve made the following adjustments to Mythic+ dungeons:
      Uldaman: Legacy of Tyr
      Timer increased by 1 minute. Neltharus
      Chargath, Bane of Scales Fiery Focus’s Fire damage reduced by 25%.
    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
×
×
  • Create New...