Jump to content
FORUMS
Damien

Outlaw Rogue 7.3

Recommended Posts

5 minutes ago, Progression said:

Reason being - I ran across a post on ravenholdt with fishbrul being the go to food for ST. As I'm terrible with sims, I thought I'd ask on here. Thanks for the quick reply.

If Fiery or somebody on the Ravenholdt staff is saying it does more damage, trust him/them.

If it's just a random post, keep an eye on the thread until one of them validate the math behind it, and go with whatever they say

Share this post


Link to post
Share on other sites
5 hours ago, Guest Stragon said:

Just curious what should our haste be at around ilvl 840 for entry to raids, I just feel if I let my haste drop for versatility I'm suffering from energy starvation :(

Item level is still more important than the specific stats on a piece of gear. Don't worry about hitting a benchmark, and just pick up as many upgrades as possible

Share this post


Link to post
Share on other sites
Guest icyv. vs shadowcraft

hi guys i´ve got a little problem

this guide here varies strongly from shadowcraft

is this guide outdated or did i screw up with shadowcraft?

Share this post


Link to post
Share on other sites
15 hours ago, Guest icyv. vs shadowcraft said:

hi guys i´ve got a little problem

this guide here varies strongly from shadowcraft

is this guide outdated or did i screw up with shadowcraft?

Can you specify how it varies exactly? We can then assess the differences and tell you what is happening.

Share this post


Link to post
Share on other sites

At the moment, shadowcraft is definitely not working correctly. It is giving wonky stat prios, showing GS as a 9k dps loss, definitely not modelling Run Through correctly in the dps breakdown.

 

I wouldn't trust anything it says at the moment. 

Share this post


Link to post
Share on other sites
6 hours ago, SilkAus said:

At the moment, shadowcraft is definitely not working correctly. It is giving wonky stat prios, showing GS as a 9k dps loss, definitely not modelling Run Through correctly in the dps breakdown.

 

I wouldn't trust anything it says at the moment. 

Fiery has mentioned a couple times that it isn't modelling Outlaw correctly due to a couple bugs

That said, both other specs should be fine

Share this post


Link to post
Share on other sites
On 9/21/2016 at 9:56 AM, Guest icyv. vs shadowcraft said:

hi guys i´ve got a little problem

this guide here varies strongly from shadowcraft

is this guide outdated or did i screw up with shadowcraft?

Thanks for picking that up guys. Tagging the guest to point to your comments.

Share this post


Link to post
Share on other sites

Hello everyone, I'm looking for advice on a couple of things, it would be great if you could help me out.

- Should I ALWAYS wait for AR and artifact ability to come off cooldown to pair them? Let's say that I use them both at the same time on my opener, but, due to True Bearing, AR comes off CD 1 minute before the artifact ability does. What do I do? Use AR first and then use the artifact when it comes off CD, even if they won't stack?

 

- I don't know if I got the "pandemic" mechanic straight: as far as I know, any buff or debuff that is about to fall off, gets the remaining duration added to the refreshed one. Let's say that I have 5 seconds of SiW left and I RTB and get SiW again, those 5 seconds will be added to the new duration of it, right? But what happens if I have 5 seconds of SiW left and I get True Bearing? Those 5 seconds are simply lost?


Thanks in advance for your answers.

Share this post


Link to post
Share on other sites
Guest Needs Updated

http://imgur.com/PfD7btp

"Outlaw is currently very strong in Legion for both raiding and Mythic+ dungeons. If maximizing your raid and dungeon potential is your priority, this should be your go-to spec."

Well... This guide needs updated cause numbers are in and Assassination just trounced outlaw.
 

Share this post


Link to post
Share on other sites
19 minutes ago, Guest Needs Updated said:

http://imgur.com/PfD7btp

"Outlaw is currently very strong in Legion for both raiding and Mythic+ dungeons. If maximizing your raid and dungeon potential is your priority, this should be your go-to spec."

Well... This guide needs updated cause numbers are in and Assassination just trounced outlaw.
 

Hi there. Nope, it didn't.

ORmwJXB.png

KaTIUqf.png

oIHxP8a.png

Share this post


Link to post
Share on other sites
5 minutes ago, Progression said:

Just missed me on that Xavius ranking. :)

Darn. I'll get you next time! ;D

Share this post


Link to post
Share on other sites
4 hours ago, Fexamir said:

Hello everyone, I'm looking for advice on a couple of things, it would be great if you could help me out.

- Should I ALWAYS wait for AR and artifact ability to come off cooldown to pair them? Let's say that I use them both at the same time on my opener, but, due to True Bearing, AR comes off CD 1 minute before the artifact ability does. What do I do? Use AR first and then use the artifact when it comes off CD, even if they won't stack?

 

- I don't know if I got the "pandemic" mechanic straight: as far as I know, any buff or debuff that is about to fall off, gets the remaining duration added to the refreshed one. Let's say that I have 5 seconds of SiW left and I RTB and get SiW again, those 5 seconds will be added to the new duration of it, right? But what happens if I have 5 seconds of SiW left and I get True Bearing? Those 5 seconds are simply lost?


Thanks in advance for your answers.

 Nah, use AR when you can and Dreadblades when you're able. If they line up, great, if not it's fine.

I believe the duration is added no matter which buff you get, since they're both from casts of Roll the Bones. I'm 99% sure that they're all affected, but I could be mistaken. It does happen once in a while :P

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Carrn said:

I believe the duration is added no matter which buff you get, since they're both from casts of Roll the Bones. I'm 99% sure that they're all affected, but I could be mistaken. It does happen once in a while :P

That's what I thought aswell, I gave a few try at the training dummy and the buffs just disappeared :/
But I guess I'll just try again and post the accurate results.

Share this post


Link to post
Share on other sites

Yo guys, do we have any working tool which show how much this trait or potion, ench or smg else add dps? I always hear from others classes how much things do for them but i dont know for myself so i dont feel motivated pushing ap for me ... 

Thanks

Share this post


Link to post
Share on other sites

Yesterday evening we beat Xavius (normal) with friends and to be honest I am very satisfied with my outlaw.Yeah,i rolled 1 buff 7 times on some xavius pull lol but overall i was at least top 3 at every boss.Evenmore we did kill nythendra on our first try cuz i rolled 6 buffs on 1 pull and my damage was about 300k at the end which raised skada meter to the skies for other dps lol.Very nice experience.

However i am left with 1 dubiety,is the mark of the claw  best choice for us at the neck slot?

Share this post


Link to post
Share on other sites
3 hours ago, Gossip said:

Yo guys, do we have any working tool which show how much this trait or potion, ench or smg else add dps? I always hear from others classes how much things do for them but i dont know for myself so i dont feel motivated pushing ap for me ... 

Thanks

This is much harder to calculate this expansion due to the nature of the potions involved. Simcraft will be the go-to tool to find anything like this out.

Share this post


Link to post
Share on other sites
2 hours ago, ddkil said:

Yesterday evening we beat Xavius (normal) with friends and to be honest I am very satisfied with my outlaw.Yeah,i rolled 1 buff 7 times on some xavius pull lol but overall i was at least top 3 at every boss.Evenmore we did kill nythendra on our first try cuz i rolled 6 buffs on 1 pull and my damage was about 300k at the end which raised skada meter to the skies for other dps lol.Very nice experience.

However i am left with 1 dubiety,is the mark of the claw  best choice for us at the neck slot?

Glad to hear it went well and grats on the kill!

Mark of the Claw is indeed your best enchant.

Share this post


Link to post
Share on other sites
6 hours ago, Gossip said:

Yo guys, do we have any working tool which show how much this trait or potion, ench or smg else add dps? I always hear from others classes how much things do for them but i dont know for myself so i dont feel motivated pushing ap for me ... 

Thanks

 

3 hours ago, Blainie said:

This is much harder to calculate this expansion due to the nature of the potions involved. Simcraft will be the go-to tool to find anything like this out.

Potions and enchants and that sort of thign are normally handled pretty well by Shadowcraft

That said, I believe the Outlaw model for Shadowcraft is still bugged, so have a look at it if you like 

Share this post


Link to post
Share on other sites
Guest Roguey

With the nerfs to outlaw, is it worth investing in sub for ST now with how scaling will work (or atleast my understanding)

Share this post


Link to post
Share on other sites

Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

Share this post


Link to post
Share on other sites
4 hours ago, Guest Roguey said:

With the nerfs to outlaw, is it worth investing in sub for ST now with how scaling will work (or atleast my understanding)

See above, thanks!

Share this post


Link to post
Share on other sites
4 hours ago, Guest Roguey said:

With the nerfs to outlaw, is it worth investing in sub for ST now with how scaling will work (or atleast my understanding)

In short? It doesn't matter.

Sub pulls ahead in Mythic raid gear

  • Like 1

Share this post


Link to post
Share on other sites
Guest 1000campbell

Hello. 

I am getting back into WoW after a 2 year hiatus and decided to play rogue. My old main was tank paladin.

In the rotation section you use the phrase "when talented" many times. I was just curious what it means to be "talented"?

Share this post


Link to post
Share on other sites
1 hour ago, Guest 1000campbell said:

Hello. 

I am getting back into WoW after a 2 year hiatus and decided to play rogue. My old main was tank paladin.

In the rotation section you use the phrase "when talented" many times. I was just curious what it means to be "talented"?

Some spells are only available in your rotation if you have chosen to take them as a talent in your build. We add them just to allow people to play that build if they wish.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...