Damien

Protection Paladin 7.3

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This thread is for comments about our Protection Paladin guide for Legion.

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8 minutes ago, Guest Rip said:

Versatility as no.1 priority? please expand

Assuming that players wish to fill their roles as a tank, Versatility is reliably the best stat. It is a flat increase to the healing of the Paladin, their damage done and a reduction to their damage taken. There's no reason to prioritise another stat at the moment, unless you feel like trying to maximise your DPS as a tank. Even then, you're sacrificing plenty of survivability for a lot less damage gain.

This might change when we reach 110 or after further tuning changes, but for now, Vers is the way to go!

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Does this mean that the Alchemy Trinket would suddenly become very useful for Prot Pallies? Static vers plus a strength proc.

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The talent Hand of the Protector DOES update while standing in consecration just like Light of the Protector. It is true that in a previous patch this was not the case but it is now.

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4 hours ago, Picklzz said:

The talent Hand of the Protector DOES update while standing in consecration just like Light of the Protector. It is true that in a previous patch this was not the case but it is now.

Thanks for noticing this. I'm fixing the mention right now. Much appreciated.

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On 19.7.2016 at 2:04 AM, Blainie said:

There's no reason to prioritise another stat at the moment, unless you feel like trying to maximise your DPS as a tank. Even then, you're sacrificing plenty of survivability for a lot less damage gain.

Versatility is passive.

With more Haste you get more SotR/J/AS out, that helps with your survivability and damage.

With more Crit you get more CD Reduction for SotR, that helps with your survivability and damage.

 

I disagree with the stat priority. I think for an experienced tank its more beneficial to push the active abilities.

 

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Do you know if sacred duty will post up to date weak auras strings for prot paladins for 7.0.3?

You still have it referenced for this patch so wanted to know if you have been given a heads up or something.

I suck at weak auras and found their previous strings extremely helpful.

Edit: Theck just replied to me on the site and confirmed he doesnt play anymore and wont update it. He pointed me in the direction of Slootbags site, which currently arent updated for 7.0.3, is this a site you would also recommend? 

 

Can you recommend any others?

Edited by Audmundr
Realised sacred duty has been retired, new question.

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Thank you for all the comments, guys. I am pushing through an update soon that adds a separate DPS stat priority and fixes a few of the other concerns. Looking forward to more feedback :)

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Hey everyone,

Since the SoTR and Consecration changes, I figured I'd need some new Weak Aura's. They can be found here for anyone interested in them. :) They monitor when you're stood in your Cons + how many charges you have left on SoTR. There's one in there for Blessed Hammer too!

http://eu.battle.net/wow/en/forum/topic/17612781315

Please note that these were only created today, so if you have any suggestions/feedback then please let me know.

Regards,

Zycó

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Light of the Protector should be used moment it comes from cooldown. 15 sec is extremely small cooldown (and is affected by haste). In six minute fight, you have 24 casts. Let's say that there is 1sec delay on use, so we have 23 LotP casts now. Those 23 can be delayed max 0,6sec until we drop 22 LotP casts. And so on. More you wait and game one cast of LotP, more likely you are going to shave opportunities to cast more LotPs. Note: For this calculation, I used rigid 15sec recharge time on LotP. With Righteous Protector it's even shorter recharge time. It's not about max one cast, it's about multitude of casts. It's part of our AM and should be used extremely often, not to be saved for special occasion.

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2 hours ago, Guest Dion, from Maintanka said:

Light of the Protector should be used moment it comes from cooldown. 15 sec is extremely small cooldown (and is affected by haste). In six minute fight, you have 24 casts. Let's say that there is 1sec delay on use, so we have 23 LotP casts now. Those 23 can be delayed max 0,6sec until we drop 22 LotP casts. And so on. More you wait and game one cast of LotP, more likely you are going to shave opportunities to cast more LotPs. Note: For this calculation, I used rigid 15sec recharge time on LotP. With Righteous Protector it's even shorter recharge time. It's not about max one cast, it's about multitude of casts. It's part of our AM and should be used extremely often, not to be saved for special occasion.

The problem is that with a 15-second cooldown, if you've just used it even though you didn't really need its healing (say you were at 80% health), you can't use it again when you might actually need it.

I mean sure, if it's a farm fight where you know already that you're never going to drop below 60% health ever because the fight is easy, then just use it on cooldown to max healing over the fight, but that's not the situation we're talking about here. We're talking about fights where at any moment you could find that you've suddenly dipped dangerously low and you need something to bail you and your healers out. And having it available is better there. Your goal isn't really to maximise your self-healing throughout the fight, your goal is not to die.

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2 hours ago, Vlad said:

The problem is that with a 15-second cooldown, if you've just used it even though you didn't really need its healing (say you were at 80% health), you can't use it again when you might actually need it.

I mean sure, if it's a farm fight where you know already that you're never going to drop below 60% health ever because the fight is easy, then just use it on cooldown to max healing over the fight, but that's not the situation we're talking about here. We're talking about fights where at any moment you could find that you've suddenly dipped dangerously low and you need something to bail you and your healers out. And having it available is better there. Your goal isn't really to maximise your self-healing throughout the fight, your goal is not to die.

LotP cooldown is extremely short. You really aren't saying that ShotR should not be used as often it is possible because it has 12sec recharge time per charge. Also haste shortens cooldown and Righteous Protector makes it even more shorter. Lenght of the cooldown isn't issue, it encourages you to use it often.

30-40% your healers are franticly searching for those expensive heals and those "Oh shit, oh shit, don't die!" buttons. They also are making their best that you stay high health which makes it even longer to reach 30-40% health and waste even more time and more LotP casts. Boss keeps pummeling you with autoattacks and they are eating steadily your health, so even if you cast one LotP at 80%, next one might be 40% and third could be at 70%. Waiting ShotR is similar thing, in 6.2.4 you didn't want try to game it to prevent mega big chunck damage, you try reach max uptime to have smoother damage intake. Same with LotP, it's not Lay on Hands, it's similar to ShotR.

Most definately you want to max self healing because it maximizes your survivability and prevents you from dying. Saving it and delaying it more likely gets you to eat more damage, stress your healers and hold back their occasional damage spells.

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29 minutes ago, Dion said:

LotP cooldown is extremely short. You really aren't saying that ShotR should not be used as often it is possible because it has 12sec recharge time per charge. Also haste shortens cooldown and Righteous Protector makes it even more shorter. Lenght of the cooldown isn't issue, it encourages you to use it often.

30-40% your healers are franticly searching for those expensive heals and those "Oh shit, oh shit, don't die!" buttons. They also are making their best that you stay high health which makes it even longer to reach 30-40% health and waste even more time and more LotP casts. Boss keeps pummeling you with autoattacks and they are eating steadily your health, so even if you cast one LotP at 80%, next one might be 40% and third could be at 70%. Waiting ShotR is similar thing, in 6.2.4 you didn't want try to game it to prevent mega big chunck damage, you try reach max uptime to have smoother damage intake. Same with LotP, it's not Lay on Hands, it's similar to ShotR.

Most definately you want to max self healing because it maximizes your survivability and prevents you from dying. Saving it and delaying it more likely gets you to eat more damage, stress your healers and hold back their occasional damage spells.

I think we'll have to agree to disagree on this one. I've spoken to Treckie about it as well and we're in agreement.

Maximising self-healing over the course of the fight does not maximise your survivability and it does not prevent you from dying. It pads the meters and possibly allows your healers to spend a little less Mana (if that's even a concern).

Consider the situation where you are at 80% health, and you use a Light of the Protector for a measly heal. Then you take a boss hit that puts you at 50% health, and the next will put you lower. Suddenly, having been able to use LotP then would have been much more useful, but it's on cooldown. Even with Haste and Righteous Protector, it will be on cooldown.

Yes, healers are going to heal you, and they'll panic when you drop low on health. But that's no reason for you not to contribute to your healing when you are low on health. So I just can't see a good justification for using LotP at high health just not to miss out on a bunch of casts over the course of the fight.

I will grant that if you are using Righteous Protector, you can be more liberal with its usage, though.

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6 hours ago, Vlad said:

I think we'll have to agree to disagree on this one. I've spoken to Treckie about it as well and we're in agreement.

Maximising self-healing over the course of the fight does not maximise your survivability and it does not prevent you from dying. It pads the meters and possibly allows your healers to spend a little less Mana (if that's even a concern).

Consider the situation where you are at 80% health, and you use a Light of the Protector for a measly heal. Then you take a boss hit that puts you at 50% health, and the next will put you lower. Suddenly, having been able to use LotP then would have been much more useful, but it's on cooldown. Even with Haste and Righteous Protector, it will be on cooldown.

Yes, healers are going to heal you, and they'll panic when you drop low on health. But that's no reason for you not to contribute to your healing when you are low on health. So I just can't see a good justification for using LotP at high health just not to miss out on a bunch of casts over the course of the fight.

I will grant that if you are using Righteous Protector, you can be more liberal with its usage, though.

Yes, we disagree and here is why. You view LotP as a cooldown, used as when it's most effective. I view it as part of our AM, used as often as possible because smoothens damage intake. To ephasise, you use it to recover from tight spot and I use it to never get to that tight spot where you recovered with it.

Your scenario is possible one, but only in theory. We need to consider that Blizzard wants to tanks to have 60-70% uptime with ShotR, and that Tanks should slowly take damage, instead of wild HP pingpong. Also Blizzard has stateld that healers mana should matter and be part of their gameplay. 

What is likely outcome that during entire fight when you use it as often as possible is that you end up casting it all kinds of HP situations, high, low and middle because nobody can predict whole boss fight accurately. You aren't casting it on only high health, you are casting it all kinds of situations. 10%, 50% and say 80% to emphasise my point. Because you might cast it 80% doesn't mean you will be casting all other LotPs at 80%, that is just a single cast. Fight is probably going to last long, about six minutes. 

To drive this cooldown thing further, you aren't saying that ShotR should not be used only to special attacks to maximizise damage reducted from single attack but as often as possible to maximize damage reducted overall. Same thing with Lotp, you don't want to have more health after single attack, you want to have more health overall, during whole encounter.

Oh, I wouldn't call maximizing self-healing padding the meters, you would make DK tanks pretty pissed. Self-healing is part of EH and TMI, which should be maximized to maximize survivability. There is no reason why you shouldn't be casting self-heals as often as possible when cooldown is so low because there is no tradeoff like with WoG. There were reason why Seal of Insight was considered survival seal and Truth was DPS seal even when Insights heal was small.

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2 Questions.

Firstly.

          My math is no good. Does the "Consecration" effect of "Light of the Protector" add 20% on top of the 26% equaling a 46% heal, or does it add 20% of the 26% equaling 31.2% heal?

 

Secondly.

          On the Tier 5 Talents list you give "Final Stand" a big green tick and suggest that if we need a strong defensive cooldown then we should take "Final Stand". However all "Final Stand" really does is add an AoE taunt to "Divine Shield" and doesn't actually give us a defensive cooldown at all, therefore limiting it's usefulness to pulling mobs inside 15yrds but outside our "Consecration". Wouldn't "Hand of the Protector" be a more useful choice overall?

 

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20 hours ago, Dion said:

Yes, we disagree and here is why. You view LotP as a cooldown, used as when it's most effective. I view it as part of our AM, used as often as possible because smoothens damage intake. To ephasise, you use it to recover from tight spot and I use it to never get to that tight spot where you recovered with it.

Your scenario is possible one, but only in theory. We need to consider that Blizzard wants to tanks to have 60-70% uptime with ShotR, and that Tanks should slowly take damage, instead of wild HP pingpong. Also Blizzard has stateld that healers mana should matter and be part of their gameplay. 

What is likely outcome that during entire fight when you use it as often as possible is that you end up casting it all kinds of HP situations, high, low and middle because nobody can predict whole boss fight accurately. You aren't casting it on only high health, you are casting it all kinds of situations. 10%, 50% and say 80% to emphasise my point. Because you might cast it 80% doesn't mean you will be casting all other LotPs at 80%, that is just a single cast. Fight is probably going to last long, about six minutes. 

To drive this cooldown thing further, you aren't saying that ShotR should not be used only to special attacks to maximizise damage reducted from single attack but as often as possible to maximize damage reducted overall. Same thing with Lotp, you don't want to have more health after single attack, you want to have more health overall, during whole encounter.

Oh, I wouldn't call maximizing self-healing padding the meters, you would make DK tanks pretty pissed. Self-healing is part of EH and TMI, which should be maximized to maximize survivability. There is no reason why you shouldn't be casting self-heals as often as possible when cooldown is so low because there is no tradeoff like with WoG. There were reason why Seal of Insight was considered survival seal and Truth was DPS seal even when Insights heal was small.

I am absolutely not treating LotP as a cooldown. It is active mitigation, but unlike SotR, its efficiency varies. If the damage reduction offered by SotR would be tiny if used at high health, then I would probably also advise that you not use it then and save it for when it will actually be powerful. But that's now how sotr works, so really, keeping high uptime on it is good enough.

3 hours ago, Guest Bluekiwi said:

2 Questions.

Firstly.

          My math is no good. Does the "Consecration" effect of "Light of the Protector" add 20% on top of the 26% equaling a 46% heal, or does it add 20% of the 26% equaling 31.2% heal?

 

Secondly.

          On the Tier 5 Talents list you give "Final Stand" a big green tick and suggest that if we need a strong defensive cooldown then we should take "Final Stand". However all "Final Stand" really does is add an AoE taunt to "Divine Shield" and doesn't actually give us a defensive cooldown at all, therefore limiting it's usefulness to pulling mobs inside 15yrds but outside our "Consecration". Wouldn't "Hand of the Protector" be a more useful choice overall?

 

My understanding is that it is 20% of the heal that LotP would produce, so it will not heal you for 45% of your missing health, no.

 

Regarding Final Stand, it is not just a taunt. It forces the target(s) to attack you for the full duration of Divine Shield. Basically it's a 100% damage reduction cooldown that lasts 8 seconds.

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I'm new at Prot paladin, so I might just misunderstand. The guide states about Consecration that "its duration is longer than its cooldown)" (Rotation section). However, I'm seeing the duration and cooldown going down equally with haste and always being the same. In what cases would the cooldown be lower than the duration?

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Sorry for my english but i have talents doubt : rotating usually can only click 2 times on hammer and then go to click on other icons , so my choice would be on holy shield because the damage reduction would be a 10 % chance yet . while blessed hammer does 15 % damage reduction , but should be filtered to dodge parry block so procs about half of the time . Of course it is more blessed damage but at this point the normal hammer damage is in addition to the return of holy damage -holy shield ..Please can study this for me?

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Hey guys. Since i love paladins so much lore wise, in every expansion I had prot/ret paladin as my main for a period of time but for Legion i have some worries regarding protection spec, especially after playing with all tanks except monks in prepatch:

-Shield of the righteous/consecration dynamic will force us to be stationary

-Shield of the Righteous is definitely a strong active mitigation spell but compared to other tanks' active mitigations, if my calculations are correct, it will be up the least amount of time in a mythic boss/raid boss fight, making our damage taken inconsistent.

-Hand/Light of the protector is weak

-Legendary Artifact Traits don't look like they will be much help regarding survivability either.

I'm not an expert but I don't want to invest time on a prot paladin if in legion end content especially in mythic+, people doesn't want us tanking. So I want to hear your feedback on this.

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The enchant Mark of the Shadowmoon seems to have changed from Spirit to Versatility.  I am guessing this now makes it useful for us?

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There's no mention on the stat priority page of the cooldown bonusses from crit Judgements. I assume they don't make crit suddenly wonderful, but I'm curious if that means that a small amount of crit has interesting potential effects on ShOR uptime?

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I'm fairly new to being a prot pwlly and was finding it frustrating to deal with trying to tank since the new patch so I came looking for advice but I'm wondering about the section for level 30 talents why get bastion? The skill it utilizes you don't get for 8 more levels so why grab if then? It's literally not using the talent point.

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      Black Rook Hold - The bosses can be challenging, however the trash gets hard to deal with quickly.
      Upper Karazhan - Each boss has their own element making them difficult, however Shade and Mana Devourer can get messy and require extra coordination to kill.
      Lower Karazhan - Overall I don’t feel that this dungeon is exceptionally difficult, however the Mounted Strike can chunk anyone in melee range of Attumen the Huntsman, and unless you have a comp to cheese Garrotes, Moroes can get sketchy quickly.
      Eye of Azshara - The only two scary bosses in here are Lady Hatecoil, and Wrath of Azshara. Although not too difficult the winds pushing players around is obnoxious and can get very dangerous very quickly.
      Vault of the Wardens - The trash and the mini bosses are quite dangerous, other than that avoiding extra phases on Glazer are one of the essential parts to getting more time available in the key.
      The Arcway - Getting left side at the beginning of they key makes the timer much more relaxed and makes it the easiest key, unfortunately we did not get left side on our timed 27. What makes this key particularly difficult is Ivanyr, Nal’tira, and the large amount of time that Advisor Vandros takes up.
      (Least difficult) Court of Stars - Overall the trash is not too difficult, and mainly only the second boss is frightening as the damage caps early on the last boss, and the first boss is straightforward.
      Shakib: Lower-arcway-vault-court-upper-eye of azshara-blackrook hold-cathedral-darkheart-neltharion-halls of valor-maw-seat.
       
      If you could change a few dungeons which would they be and how would you change them?
      Darkee: Something needs to be done about that entire archer area in Blackrook. Getting through it with me only dying twice is considered a success. I would make it so you can’t out-range shoot but drastically lower the damage it deals.
      Marvink: I’d remove the very far back Warden spawn in Seat, and add a profession to the Starlight Rose Brew in Court of Stars. I’d also make Hyrja only able to cast the ability she’s currently linked to, not if she just has stacks.
      Mittbitt : I would reduce the amount of role play in some dungeons, such as the Court of Stars boat ride and talking, Neltharion’s Lair waterfalls and maybe even the shuffling of the rocks on Ularogg Cragshaper.
      Shakib: Court of stars: The rng on the buffs is interesting and cute at low lvl keys but becomes frustrating when you need a perfect buff combination (on top of having people change professions just to maybe have it up during your 1 run) to finish a key in time. I think in m+ it should either be a set combination of buffs or just disable all of them just like we saw in the MDI.
      Seat: similar to CoS, the warden locations should be set spawns.
      Arcway: Having a 50/50 on the door that’s open at the start is another point that can greatly impact the dungeon time (maybe less if warlocks wouldn’t be able to control the OP chaosbringer pet on the left side of the dungeon). Maybe a decent fix would be a toggle left/right as you start the keystone depending on the side you think your comp can clear faster on.
       
      Which is your favorite and least favorite dungeon to run?
      Darkee: My favorite is Upper with Court being a close second. Least favorite is easily Blackrook.
      Marvink: My favorite dungeon by far is Court of Stars. I despise Halls of Valor (I’m look at you Hyrja).
      Mittbitt : My favorite dungeon to run is currently Vault of the Wardens. I enjoy the layout of the dungeon and how it allows me to optimize my cooldowns. My least favorite dungeon to run is Upper Karazhan, I do not enjoy the bosses, nor the tuning for the dot on Mana Devourer.
      Shakib: Favorite dungeon is hands down Lower Kharazan. There’s nothing I love more than pulling big and lower is a goldmine of huge trash packs. Turns out dh’s are also quite strong at doing exactly what I love :). (Seat is really close behind.) My least favorite dungeon has to be Neltharion’s lair. Even though it is a pretty straight forward dungeon there’s something about the environment and the mob type that just gets to me.
       
      What are the easiest affixes and do they vary from dungeon to dungeon?
      Shakib: I would say that the Sanguine, Volcanic, Fortified set of affixes is the easiest for 12 out of the 13 available dungeons. The one that stands out as not a “harder” dungeon but just much slower. A LOT of time gets wasted during the scavenger hallway. I would say that the easiest set of affixes for Blackrook Hold is Teeming, Quaking, Fortified, the pulls are usually really big pulls so adding a couple mobs here and there doesn’t slow you down as much as people may think in there, at least not as much as Sanguine.
       
      Are there some affix combos you just will not get out of bed in the morning for?
      Darkee: Teeming Explosive is a bad joke. Explosive in general is just not fun. It doesn’t help that monks deal 50% less damage to them during our main cd, and our main cd is up at the start of every big pull. I just don’t play unless I have to during Explosive.
      Jdotb: Obviously some of the affix combinations are particularly disgusting, but we’ll run keys most every day regardless. We’re fiends. At the very least, affixes like Bolstering and Tyrannical make you appreciate the Volcanics and Fortifieds.
      Marvink: Bolstering, Explosive, Tyrannical. Not my cup of tea for that amount of trash management, and marathon boss fights are never fun.
      Mittbitt : I will always get out of bed for some mythic plus regardless of the affix combos, however the affix combo that least excites me is Bolstering, Grievous, Tyrannical.
       
      What do you think of the current affixes as they are now? Which should be changed or even removed completely and are there any you’d like to see added in BfA?
      Jdotb: Tyrannical is the big offender at the moment. You don’t have to dive very deep into the analytics to see that all the highest keys are on Fortified weeks. The 40% hp on Tyrannical is the problem - it just makes the bosses take waaaaay too long. The damage bump is fine where it’s at, but the hp buff needs to be cut to at most 25%, maybe even 20%. Bosses are already the hardest parts of high keys because of scaling; making them do more damage AND live almost half again as long is insurmountable.
      Bolstering is probably a bit too punishing. If you screw up, you can’t really undo it without wiping. If the Bolstering buff had a duration (maybe 10-15s) or a cap (maybe 10 stacks) it would be a lot more palatable.
      Explosive starts to feel a little overwhelming on high keys because the orb health scales with the key level so instead of just requiring a global cooldown, the orbs now need people to focus them for several casts.
      Volcanic is a joke now that probably needs to be reworked. It isn’t threatening and half the time it doesn’t even require you to move.
      Quaking for the most part is ok but can be devastating on boss fights where you absolutely need your Prydaz, Xavaric's Magnum Opus shield up to live through certain mechanics. There isn’t a way to play around that currently. If Quaking always did damage to your hp pool directly instead of eating shields, I think it would improve the affix a lot.
      Mittbitt : I feel that Tyrannical needs some tuning, possibly by dropping the hp that bosses receive and beefing up trash more. However, Tyrannical boss hp and abilities get out of control much sooner, and honestly are the least enjoyable mythic plus weeks where we typically farm 20-24 keys.
       
      What’s your favorite, least favorite and funniest “trick” you’ve used in the past to get that tier done in time?
      Jdotb: My favorite trick would have to be keeping the cats in the front of DHT from jumping. That made the instance so much less frustrating.
      Least favorite trick is delaying on the second platform of Viz’aduum. He always targets me with the disintegrate so I have to spend a minute or two running back and forth between two spots.
      Funniest trick was probably taunting Ularogg to keep him from going underground (has since been fixed) - if you were successful, he would instantly punch you really hard and probably kill you on higher keys, so the taunt “winner” would usually be the dead guy.
       
      That's it for the first part of this interview, we had to cut it up into two for, well, obvious reasons! Huge thanks to the Mythic + crew for the insightful answers and you check back in a few days when we finish this up with their thoughts on addons, raiding and its impact on M+,  the Mythic Dungeon Invitational, their suggestions for the future of M+ and much more!
    • By Stan

      Call of the Scarab micro-holiday is back with new temporary faction mounts. The event is active through January 23, 2018 and the mounts last for 7 days.
      2018 Updates
      Players who have completed Antorus, the Burning Throne raid need to talk to Rhonormu near the gong to enter the correct event phase of Silithus. The Scarab Lord Black Qiraji Resonating Crystal mount received a brand new model this year. You can find more information here. Two new mounts can be purchased for 1 Abyssal Crest during the event. Ruby Qiraji Resonating Crystal can be purchased from Warlord Gorchuk. Sapphire Qiraji Resonating Crystal can be purchased from Field Marshal Snowfall. The mounts are not permanent and last for 7 days. Blizzard (Source)
      *1/21- The Call of the Scarab Micro-Holiday is now live. Players who have completed Antorus , the Burning Throne and who are in a different phase can speak to Rhonormu near the gong to enter the correct event phase.
      On January 23, 2006, a bloody war was triggered by a simple sound: the banging of a gong. No rallying fanfare, no bloodthirsty yell; just an eerie silence. Those long, uneasy seconds of dread. The calm before the storm.
      Standing shoulder-to-shoulder before the Scarab Wall, no one could have predicted what would happen—an epic ten-hour battle that claimed the lives of thousands of Azeroth’s bravest—or fully comprehended the effect it would have.
      ACTION FIRST, FACTION SECOND
      That’s not to say the battle at the gates of Ahn’Qiraj came as a surprise. When the menace of C’Thun turned into an urgent threat, leaders across the world pored over plans and forged unlikely connections as pressure mounted. Both factions knew war was coming and personal glory was a hubris no-one could risk. Any notion that one army could defeat General Rajaxx and his colossal battalion was soon abandoned as fantasy.
      It was a unique time: scattered armies with varying allegiances were thrown together and faction pride was put aside. Let’s be clear: the battle at Ahn’Qiraj was won purely on the principle “united we stand, divided we fall.”
      WARMONGERING VS. GOLD HUNGERING
      This uneasy alliance was not without its critics. Some showed their disapproval by shunning the war effort altogether, but others expressed opposition through acts of aggression. Rogue elements on both sides, unwilling to stomach this perceived betrayal of their faction, did not sit idle. Just as neutral auction houses became a tool for factions to share resources, they also became virtual battlegrounds. Crucial resources were picked up for next-to-nothing and sold on for personal gain. As with all wars, those who profit aren’t always the brave.
      The sheer scale of that war effort is almost unimaginable when we live in a time of extended storage and fast mail. But back then, backpacks and cloth stacks were smaller. Getting precious resources gathered, sorted, and sent took many hours. And it took several weeks to source bandages, food, and equipment—resources that were in high demand and would soon dwindle.
      THE IMPORTANCE OF REMEMBRANCE
      There are parallels with current events that are impossible to ignore: once more, we Azerothians stand united against the Burning Legion as they wreak havoc across the Broken Isles. We attempt to put aside a complex, bitter history in order to defeat a common enemy. We eye each other suspiciously, even as we fight side by side.
      We would do well, in these dark times, to remember the courage and spirit of those who were there at the Gates of Ahn’Qiraj. We must have long memories if we’re to make quick work of the demon forces we now face.
      From January 21–23 we ask that you join us as we remember the fallen and celebrate the victory. All of Azeroth are invited to a special holiday, ‘Call of the Scarab,’ where we will gather to perform acts of remembrance and share our factions’ pride.
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - 2/11M - www.unhuman.ca
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying AtBT: 2/11M, 11/11H, 2soir, Mardi et Mercredi 7hpm à 10h30hpm  (EST)
      - [Raid] Baguettes & Squareheads AtBT: 1/11M, 11/11H, 2soir, Mardi et Jeudi 7h30pm à 10h30hpm (EST)
      - [Raid] Casual as Fuck AtBT: 9/11H, 1soir, Mercredi 7hpm à 10h30hpm  (EST)
      PvP:
      - [PvP] Unhuman RBG: 1800 rating, 1soir Dimanche des 9hpm (EST)
      Communauté:
      - Plus de  450 accounts
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
      Pour toutes questions...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
      - Shockadins-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - 2/11M - www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying AtBT: 2/11M,11/11H, 2day, Tuesday and Wednesday 7hpm to 10h30hpm  (EAST)
      - [Raid] Baguettes & Squareheads AtBT:1/11M, 11/11H, 2day, Tuesday and Thursday 7h30pm to 10h30hpm (EAST)
      - [Raid] Casual as Fuck AtBT: 9/11H, 1day, Wednesday 7hpm to 10h30hpm (EAST)
      PvP:
      - [PvP] Unhuman RBG: 1800 rating, 1day Sunday starting at 9hpm (EAST)
       
      Community:
      - More than 450 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
      - Shockadins-Arthas, Officier
    • By Stan

      An eight hour maintenance is scheduled for NA realms tomorrow. If you're playing on EU realms, expect the same eight hours of downtime on Saturday, January 20.
      NA: January 19th, 7:00 AM PST - 3:00 PM PST EU: January 20th, 2:00 AM CET - 10:AM CET (Source /u/zelwake) Patch 7.3.5 went live with a lot of issues. Some of them are discussed in the latest tweets roundup. Community Manager Ythisens confirmed that world scaling has a negative on older raid content and a fix should be implemented before the weekend, possibly during the extended maintenance.
      Blizzard (Source)
      We will be performing scheduled maintenance beginning on Friday, January 19th, 7:00 AM (PST) and we expect the service to be available again at approximately 3:00 PM (PST). During this time the game will be unavailable for play.

      Please follow @BlizzardCS on Twitter for further updates. The Blizzard Battle.net App has been updated with the following notification: