Protection Paladin Tank Spec, Builds, and Talents — Midnight Pre-Patch (12.0)
On this page, you will find out the best talents for each tier for your Protection Paladin in World of Warcraft — Midnight Pre-Patch (12.0). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Protection Paladin talents.
Protection Paladin Talents Guide for The War Within Talents
This page covers all the talents you can access, explaining how each will be used. Some of these active or passive talents can make a huge difference in how Protection Paladins are played, all of which is explained on our rotation page.
Some talents have a more versatile use in Mythic+ than in raids; as such, if this is more your thing, we strongly recommend you check the Mythic+ page.
Two default builds are detailed below. These provide a balance of throughput and unique utility. You can also get the import code by pressing the "Copy Export String" button on the calculator.
Best The War Within Talents Talents for Protection Paladin
Best Talents for Protection Paladin
Best Single-Target Talents for Protection Paladin
Be sure to make use of the 'Export Talents' button to import these talents directly into your game!
Mythic+ Talents for Protection Paladin
Be sure to make use of the 'Export Talents' button to import these talents directly into your game!
Delve Talents for Protection Paladin
Be sure to make use of the 'Export Talents' button to import these talents directly into your game!
Talent Explanations for Protection Paladins
Due to the nature of The War Within's talent trees, almost every talent is meant to be viable or have a desirable niche where you may want to select it. As such, we will cover some of the more favored talents that you will want to prioritize most of the time from the top of each tree on down, followed by mentioning some of the bigger niche talents that are likely only rarely useful. If you would like to see a list of every single talent's effect as well as the abbreviations they are often known by in the community, please consult our Spell List and Glossary section instead.
Rows 1-4 Class Talents for Protection Paladins
Noteworthy Talents
| Talent | Description/Effect |
|---|---|
| A fairly passive heal for your group, you will cast a weaker version of |
Niche Talents
| Talent | When to Consider |
|---|---|
| This can be used to kill Undead enemies that are below 30% Health. | |
| This can be useful to heal yourself (or another player) when heal immunities or reductions are a factor. | |
Rows 5-7 Class Talents for Protection Paladin
Noteworthy Talents
The second part of the class tree has a strong focus on cooldowns and healing. We strongly recommend picking the following core talents at all times:
| Talent | Description/Effect |
|---|---|
| Free avoidance and speed. What's not to love about this 1 point talent! | |
| A simple damage increase to |
|
| When you interrupt a spell with |
|
| This will increase your Armor, stamina and reduce damage taken from AoE effects (this is in addition to any Avoidance rating you have). | |
Niche Talents
| Talent | When to Consider |
|---|---|
| Turns |
|
| If you want to get additional damage in raid while your co-tank has the boss. | |
| If you need higher cooldown frequency
of |
Rows 8-10 Class Talents for Protection Paladin
Noteworthy Talents
Our final points are in this area of the talent tree. For every build, we would recommend you obtain the following talents:
| Talent | Description/Effect |
|---|---|
| This talent triggers a heal for you and nearby players equal to your attack power. | |
| This one point choice gives your group a bunch of free healing! 10% of healing you recieve from other players is split with the group. |
Niche Talents
You could consider using
Light's Revocation on this part of the talent
tree to give more flexibility with your
Lay on Hands and
Divine Shield
casts, but the situations where you would use both in quick succession are incredibly rare.
Rows 1-4 Spec Talents for Protection Paladin
Noteworthy Talents
This part of the tree focuses on getting your core identifying abilities as a Protection Paladin:
| Talent | Description/Effect |
|---|---|
| No longer are you punished for healing someone else, as you will heal yourself
for the same amount. This heal will be significantly lower than if you just healed
yourself unless you talent into |
|
Niche Talents
You do not need to take any additional talents to progress further in the tree, however, the below talents should be picked as they are powerful in certain scenarios:
| Talent | When to Consider |
|---|---|
| This should be taken in Mythic+ scenarios. This will give you
|
Rows 5-7 Spec Talents for Protection Paladin
Noteworthy Talents
The following talents will be picked regardless of your playstyle due to the power they provide:
| Talent | Description/Effect |
|---|---|
| Free Haste! | |
Niche Talents
| Talent | When to Consider |
|---|---|
| This talent should only be obtained if there is a need to immune magic effects
that you are unable to completely cover with just |
|
| In Mythic+, you will be dealing AoE damage frequently, and this adds even more. | |
| This talent can be picked for some more consistent DPS. | |
| This talent allows you to heal others fully with |
|
| In Mythic+ Scenarios, you will be fighting enough enemies at once to reach
the |
Avenging Wrath versus Sentinel
The choice between these two talents entirely depends on what you need. You
may not always need the defensive boost from
Sentinel, so the default
talent should be
Avenging Wrath.
Rows 8-10 Spec Talents for Protection Paladin
Your final points are spent in this area of the talent tree.
Noteworthy Talents
Both Raiding and Mythic+ focused builds will spend points in the following talents:
| Talent | Description/Effect |
|---|---|
| This must-have talent allows you to generate twice as much Holy Power with |
|
Niche Talents
| Talent | When to Consider |
|---|---|
| In Raiding scenarios, you will typically be fighting 1 target; this talent supports that and allows you to deal even more damage. | |
| Another AoE damage talent pick. Great for Mythic+, and it adds a lot of additional damage. | |
| This talent will be picked for Mythic+ scenarios and allows you to use |
|
| Reduces the damage that enemies hit by your |
|
| This is a powerful defensive tool in Mythic+ scenarios as you are casting |
Templar Talents
| Talent | Description/Effect |
|---|---|
| For 12 seconds after casting |
|
| When your |
|
| Casting |
|
| You take 20% less damage from |
|
| The movement speed of |
|
| Casting |
|
| Casting |
|
| Every time an |
Lightsmith Talents
| Talent | Description/Effect |
|---|---|
| This ability rotates |
|
| This weapon enchant will increase your Armor by 5% and Strength by 2%. You cannot use Weapon Oils with this. | |
| Casting |
|
| Casting a Holy Power spending ability will increase the damage of your next |
|
| Casting |
|
| The cooldown of |
|
| Your spells and abilities have a chance to buff a nearby friendly player with |
|
| Interrupting a target will reduce the cooldown of |
|
| Overhealing on targets with |
|
| Your active aura is 33% more effective on targets buffed by |
|
| Using a |
|
| When the effects of |
|
Hero Talents
Protection Paladin gets to pick between
Templar and
Lightsmith.
Templar is focused around big bursts of damage. Every time you use
Divine Toll
you will be able to cast
Hammer of Light. As these have a 1 minute cooldown it pairs perfectly
with
Avenging Wrath (with
Righteous Protector talented) to create very frequent high
damage burst windows.
Lightsmith is more utility focused as the focus of this Hero Talent is applying
Holy Bulwark /
Sacred Weapon to players.
Holy Bulwark provide a damage
absorb shield to the player, and
Sacred Weapon gives bonus damage or healing to the player.
The recommendation in this pre-patch would be towards
Templar talent builds.
Rotation
Certain talents require you to change how you play and change your rotation in varied amounts. We will go over the strengths of those talents here, but if you want to know how to use those talents in the rotation, follow the link to the Rotation page where we go through the rotation or priority system we follow.
PvP Talents (War Mode)
Opting into War Mode makes you eligible for open-world PvP but also grants you the following benefits:
- World Quests at maximum level have 10% increased rewards (30% if you are Alliance).
- You gain 10% increased Experience while leveling (30% if you are Alliance).
- Allows you to earn Conquest Points towards weekly gear rewards.
- Grants you the use of PvP talents in the open-world.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended that you enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself eligible for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
PvP Talents for Protection Paladins
This list is going to be assuming you care little about actual PvP combat, and focuses rather on optimal talents for outdoor PvE, such as World Questing and Leveling.
Warrior of Light makes
Shield of the Righteous deal
30% more damage at the cost of less Armor granted. This is generally fine for
outdoor content since tanks usually do not struggle to survive in it.
Steed of Glory increases the duration of
Divine Steed by 2 seconds, which means you can travel a lot further
per Steed charge, allowing you to quickly get between two
places. Note, however, that it does cause you to knock back enemies that get
close to you, which can be a negative aspect if you are trying to gather
them up to AoE.
Aura of Reckoning will give you passive additional damage after you
are hit 50 times.
Talents, such as
Hallowed Ground and
Shield of Virtue,
do what Protection Paladins already do very well with either
Blessing of Freedom or
Avenger's Shield.
Shield of Virtue most importantly makes Avenger's Shield silence players, as
it does not do it normally, but it will silence targets around it as well and
has very limited use.
Most other talents are either very weak or benefit players around you instead and are very limited in use.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 22 Oct. 2024: Updated for 11.0.5 with the Talent Tree rework.
- 28 Sep. 2024: Clarify that Punishment also triggers from Avenger's Shield.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within Launch and added Hero Talents.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Tidy up of talent descriptions and removed dated references.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Updated talent tree layout.
- 10 Jul. 2023: Updated talent trees for Patch 10.1.5.
- 06 May 2023: Talent fix.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Updated both talent builds and talents for Patch 10.0.7 Changes.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Paladin Guides
Guides from Other Classes
This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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