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Patch 2.4.2 Is Now Live!

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The newest patch of Diablo III: Reaper of Souls is now available in the Americas and will go live in other regions later today.

The main focus of Patch 2.4.2 is not adding new content, but improving the already existing one. The team targeted mostly class balance, with various changes that aim to improve the end-game and promote build diversity. For example, Wizard's Firebird's Finery set has been altered and the Spike Trap build for Demon Hunters was buffed. The biggest change was the end of the three-support end-game meta; Wyatt Cheng made an extensive post about this issue.

Some new additions are the new torment difficulties (XI - XIII), new powers to already existing legendaries, new pylon icons, crowd control changes and gold adjustments. Don't forget that all cosmetic items should now drop normally on live servers (there was an issue with three of them). Here are the full patch notes:

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GENERAL

  • Developer Comments

    • Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play . Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
    • Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.
  • New difficulty levels, Torment XI-XIII have been added to the game

  • Gold rewards have been adjusted:

    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
    • The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
  • Knockbacks now apply a flat 40% increase to crowd control resistances

  • Monsters cannot be knocked back if they are over 65% crowd control resistant

  • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

  • The following changes have been applied to the Season 7 Journey

    • Slayer

      • The Greater Rift requirement has been reduced from 35 to 30
    • Champion

      • The Greater Rift requirement has been reduced from 50 to 40
      • The Nephalem Rift timer has been increased from 6 minutes to 7 minutes
    • Destroyer

      • The Greater Rift requirement has been reduced from 60 to 50
    • Conqueror

      • The Greater Rift requirement has been reduced from 70 to 60
    • Guardian

      • The Greater Rift requirement has been reduced from 80 to 70
      • The time limit to defeat Azmodan has been increased from 15 seconds to 20 seconds

CLASSES

  • Developer Comments

    • With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap.  The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
    • We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please see this forum thread.
  • Barbarian

    • Active Skills

      • Threatening Shout

        • Skill Rune - Falter

          • Can no longer stack with casts from other sources
  • Crusader

    • Active Skills

      • Consecration

        • The healing provided from multiple active Consecrations will no longer stack
      • Judgment

        • Skill Rune - Resolved

          • The increased Critical Hit Chance has been reduced from 20% to 8%
      • Laws of Valor

        • Skill Rune - Critical

          • The Critical Hit Damage bonus has been reduced from 100% to 50%
  • Demon Hunter

    • Active Skills

      • Companion

        • Skill Rune - Wolf Companion

          • The Active Skill damage bonus has been reduced from 30% to 15%
      • Marked for Death

        • The damage bonus has been reduced from 20% to 15%
        • Skill Rune - Grim Reaper

          • The damage bonus has been reduced from 20% to 15%
      • Multishot

        • Skill Rune - Wind Chill

          • The increased Critical Hit Chance against the target has been reduced from 15% to 8%
      • Spike Trap

        • Has been redesigned

          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 2 charges each with a 10 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 1160% weapon damage

        • Hatred cost reduced from 30 to 15

        • Skill Rune - Echoing Blast

          • Damage increased from 575% to 2020% weapon damage
          • Has been redesigned
          • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune - Lightning Rod

          • Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune - Long Fuse

          • Has been removed
          • Replaced with
          • Impaling Spines
          • While the trap is active, enemies within range are instantly immobilized for 3 seconds
          • Increases damage to 1930% weapon damage
        • Skill Rune - Scatter

          • Now places 2 traps side by side and consumes 1 charge of Spike Trap
        • Skill Rune - Sticky Trap

          • Has been removed
          • Replaced with
          • Custom Trigger
          • Your Hatred generators now detonate Spike Traps
          • Increases damage to 1900% weapon damage
  • Monk

    • Active Skills

      • Blinding Flash

        • Skill Rune - Crippling Light

          • The damage reduction applied to blinded enemies has been reduced from 40% to 25%
      • Epiphany

        • Skill Rune - Soothing Mist

          • Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
      • Exploding Palm

        • Skill Rune - Flesh is Weak

          • The damage bonus has been reduced from 20% to 15%
      • Inner Sanctuary

        • Skill Rune - Forbidden Palace

          • No longer increased the damage taken by enemies inside Inner Sanctuary
      • Mantra of Conviction

        • The damage of the passive component of the skill has been reduced from 10% to 8%
        • The damage of the active component of the skill has been reduced from 20% to 16%
        • Skill Rune - Overawe

          • The damage bonus has been reduced from 16% to 12%
      • Mantra of Conviction

        • Skill Rune - Fists of Fury

          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
      • Way of the Hundred Fists

        • Skill Rune – Fists of Fury

          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
    • Passive Skills

      • Mythic Rhythm

        • The damage bonus from Mythic Rhythm is now consumed on manually applied Spirit spenders and not automatically from items or set bonuses.
  • Witch Doctor

    • Active Skills

      • Big Bad Voodoo

        • The attack speed bonus has been reduced from 20% to 15%
        • Skill Rune - Slam Dance

          • The damage bonus provided to allies has been decreased from 30% to 15%
      • Haunt

        • Skill Rune - Poisoned Spirit

          • The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
      • Hex

        • No longer increases the damage taken by the target
        • Skill Rune - Jinx

          • The damage bonus to the target has been reduced from 30% to 15%
        • Skill Rune - Toad of Hugeness

          • The damage bonus to the target has been reduced from 25% to 15%
      • Mass Confusion

        • Skill Rune - Paranoia

          • Can no longer stack with casts from other sources
      • Piranhas

        • Can no longer stack with casts from other sources
      • Spirit Barrage

        • Skill Rune - Phantasm

          • Damage increased from 675% over 5 seconds to 750% over 5 seconds
      • Summon Zombie Dogs

        • Skill Rune - Chilled to the Bone

          • No longer increases damage done to targets by 15%
  • Wizard

    • Active Skills

      • Arcane Orb

        • Skill Rune - Spark

          • The damage increase of your next Lightning spell now has a maximum of 30%
      • Energy Twister

        • Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
        • This applies only to the PC/Mac version
    • Passive Skills

      • Elemental Exposure

        • The damage bonus no longer applies to your allies
      • Power Hungry

        • Has been redesigned

          • Deal 30% additional damage to enemies more than 30 yards away
  • Bug Fixes

    • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
    • Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

ITEMS

  • Developer Comments

    • With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
    • In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
    • When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.
  • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%

  • Bottomless Potion of Chaos

    • New Legendary Potion

      • Teleport to another location when used below 40% health
    • Graphical and sound effects have been added to the teleport

    • Added a camera smoothing effect to the teleport

  • Invigorating Gemstone

    • Has been redesigned

      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items

    • Crusader

      • Armor of Akkhan

        • (6) Set Bonus

          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat's Champion is active
        • Khassett’s Cord of Righteousness

          • New Legendary Belt
          • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
        • Darklight

          • Has been redesigned
          • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker

      • (6) Set Bonus

        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter

      • Calamity

        • Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death

          • Note: This change is retroactive to existing items
      • The Demon's Demise

        • Has been redesigned

          • The blast from Spike Trap will damage all enemies again after 1 second.
    • Monk

      • Gyana Na Kashu

        • The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
      • Raiment of a Thousand Storms

        • (6) Set Bonus

          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor

      • Helltooth Harness

        • (2) Set Bonus

          • The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage
      • Homunculus

        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness

        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard

      • Firebird's Finery

        • (4) Set Bonus

          • Has been redesigned
          • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus

          • Has been redesigned
          • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • The Twisted Sword

        • Can now only benefit from a maximum of 5 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power

      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian

        • Girdle of Giants

          • Legendary power added
          • Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
          • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
      • Demon Hunter

        • Trag'Oul Coils

          • Legendary power added
          • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk

        • Scarbringer

          • Legendary power added
          • Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
      • Witch Doctor

        • Gazing Demise

          • Legendary power added
          • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
      • Wizard

        • Starfire

          • Legendary power added
          • Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
  • Bug Fixes

    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
    • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
    • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
    • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
    • Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
    • Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
    • Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
    • Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
    • Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
    • Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
    • Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas
    • Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube
    • Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon
    • Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami 

CAMPAIGN MODE

  • The Skeleton King will now drop Leoric's Crown beginning at Level 5

ADVENTURE MODE

  • Developer Comments

    • The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
  • Infernal Machine drop rates have been adjusted:

    • Torment levels V-XIII have an increasing chance for a second machine to drop
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
  • Nephalem Rifts

    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts

      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

USER INTERFACE

  • Pylons in Nephalem Rifts now have unique minimap icons

  • A hotkey has been added to the game to hide the UI

  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed

  • The Menagerist Goblin now has a unique minimap icon

(source)

Lastly, the new Season will go live this Friday, 5th of August. We will have a summary for Season 7 and we will announce our new and/or updated guides within the same date.

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      Beginner's Guide to Demon Hunters - Levels 1-70 and Guide with the Starting Set, Unhallowed Essence  - A guide that will take you through the leveling process efficiently and optimize your Season 15 Demon Hunter with the Haedrig's Gift free set. Natalya/Marauder Sentry Endgame Build - This build focuses solely on the Sentries, providing Demon Hunters with a cold, calculating playstyle cloaked behind a wall of turrets and animal companions. Unhallowed Essence - Multishot Endgame Build  - This build embodies the lone, brooding archer that reaps entire screens worth of demons in massive, fiery bursts of arrows. Marauder - Multishot Endgame Build - the Sentry-based mirror of the multishotting AoE love, this is a timing-intensive, but hugely rewarding build. Marauder - Cluster Arrow Endgame Build  - Requiring a deep understanding of DHs - the need for positioning and strategic companion placement - this build rewards you with great GR potential. Natalya - Rain of Vengeance Endgame Build  - This build transforms the elegance of Strafe into a potent tool that resets the cooldown of Rain of Vengeance, resulting in a potent, bursty playstyle. Shadow - Impale Endgame Build  - The Impale build emphasizes on singling out and bursting down priority targets, resulting in a ninja-like, elite hunting playstyle. Grenades Unhallowed Essence  - A deceptively simple build, whose sustained grenade damage and tanking potential outdoes many of its flashier counterparts. Fan of Knives Legacy of Nightmares  - One of the more exotic specs in the game, the LoN FoK build thrives at low health values and turns them to its own advantage - playing with permanent crits. Chakram Demon Hunter - the ninja star-throwing counterpart to multishotting builds, with comparable AoE and more fun visuals. Monks
      Beginner's Guide to Monks - Levels 1-70 and Guide with the Starting Set, Raiment - A guide that will take you through the leveling process efficiently and optimize your Season 15 Monk with the Haedrig's Gift free set. Sunwuko - Wave of Light Endgame Build  - This unique ranged Monk playstyle blows demons up in screen-wide, incinerating beams of searing light. Support Monk  - Group-oriented build that the entire team depends upon for healing, short-range monster pulls and damage reduction from regular attacks. Uliana - Seven-Sided Strike Endgame Build  - Widely regarded as the most satisfying build of the class, Uliana enriches the Seven-Sided Strike visual with Exploding Palm detonations. Raiment Shenlong - Generator Endgame Build  - The Monk's bread and butter, this build pummels enemies into the ground with the sheer might of the primary fist attacks. Sunwuko - Lashing Tail Kick Endgame Build  - Building on the classic Monk image, this spec jump in, whirlwind kicks the demons' teeth in, and jump to the next pack of monsters. Tempest Rush Monk - a fun and under-appreciated build that balances the fluidity of rushing through enemies with some carefully timed bursts. Exploding Palm/Mystic Allies Inna  - In this Monk take on a summoner build, you rally spiritual fighters at your side that burst entire groups of enemies with Exploding Palms. Necromancers
      Beginner's Guide to Necromancers - Levels 1-70 and Guide with the Starting Set, Rathma - A guide that will take you through the leveling process efficiently and optimize your Season 15 Necromancer with the Haedrig's Gift free set. Pestilence or Trag'Oul - Corpse Lance  - This build alternates long scouting sessions while waiting on cooldowns with the utter devastation once Devour meets Land of the Dead. Rathma - Skeletal Mage - If you like to keep a tight rein on your minions with precise commands, leading the menagerie of undead at your side in a resource-fueled frenzy, this build is the one for you. Command Skeletons Inarius  - Turning the skeleton warriors into a vicious, unrelenting superior to Bane of the Stricken, this build is a Necromancer's one-way ticket to the absolute endgame heights. Generator Necromancer - a unique take on Inarius gameplay, focusing on lightning-fast scythe attacks and intensive resource interplay. Skeletal Mages Trag'Oul  - This is the alternate take on the Mages build, specializing in extreme speed farming, while still offering capable GR pushes. Bone Storm Inarius  - While it took an undeniable nerf, this build is still one of the most relaxing, farming-appropriate melee builds of Necromancers. Corpse Explosion Inarius  - An underappreciated offshoot to the close range Inarius variants, this build is among the most visually appealing and satisfying Necromancer builds out there. Witch Doctors
      Beginner's Guide to Witch Doctors - Levels 1-70 and Guide with the Starting Set, Helltooth  - A guide that will take you through the leveling process efficiently and optimize your Season 15 Witch Doctor with the Haedrig's Gift free set. Arachyr - Firebats Endgame Build  - Requiring minimal upkeep, this build spins a circular, no-aiming-required wave of Firebats obliteration around you. Simple, neat, and utterly effective. Helltooth - Gargantuan Endgame Build  - This staple summoner build offers laid-back playstyle with automated minions, excellent sustain and protective options, and even some space for crowd control. Jade Harvester Endgame Build  - One of the oldest examples of interesting set execution, this melee spellcaster trades the safety of range and hexes for aggressive dives and DoT consumption. Zunimassa Gargantuan Endgame Build - This build thrives behind a thick wall of Fetish summons and is accompanied by lumbering, destructive Gargantuan brutes in a pure minion playstyle. Legacy of Nightmares Spirit Barrage Endgame Build  - Emerging from a convergence of obscure mechanics, this build offers a unique, spell-heavy, bursty playstyle that produces some of the most spectacular visuals of the class. Grasp of the Dead Witch Doctor - a no-cooldown, no-resource take on making corpses rain from the sky; Wizards
      Beginner's Guide to Wizards - Levels 1-70 and Guide with the Starting Set, Tal Rasha  - A guide that will take you through the leveling process efficiently and optimize your Season 15 Wizard with the Haedrig's Gift free set. Firebird (or Tal Rasha) - Meteor - Reaching for the heartstrings of Meteor lovers, this build channels torrents of arcane energy to conjure destructive, burning meteorites into a pure visual feast. DMO - Frozen Orb - Combining the Frozen Orb nostalgia of sorceresses past with the forgotten power of Slow Time wizardry, this build leaves enemies helpless, watching their frozen death creep ever closer. Energy Twister Wizard - a surprisingly undervalued, but horrifyingly potent on the time-bending, whirlwinding destruction from seasons of yore. Vyr Archon - The oldest devotees to the Archon playstyle: Vyr and its complementary Chantodo sets got an awesome boost of power in Patch 2.6.1. Tal Rasha - Explosive Blast - Aside from its distinct cannonade of arcane blasts, this build is very attractive to Wizards due to its ability to include Sage's set for materials farming. Arcane Torrent Tal Rasha - Spawning off the addition of Manald Heal this guide offers not one, but three very fun, tanky, non-Archon lightning variants to build around. Conclusion
      Despite the lack of changes over the past few months, Patch 2.6.1 remains one of the best states of Diablo 3 of all time, with multiple perfectly viable and endgame-worthy builds. Have fun and good luck in Season 15 - I leave you with my hour-long overview of some of my favorite builds in the latest patch!
    • By Stan
      Diablo's Season 15 starts on September 21 and in the second Themed Season, all Horadric Caches earned from bounties will be doubled.
      Cosmetics
      Rewards include new Portrait frames and a pet named Belphegor.

      Boon of the Horadrim Theme
      Season 15 is the second Themed Season in Diablo 3. While Season 14 doubled all Treasure Goblin spawns, Horadric Caches earned from bounties will be doubled in Season 15.
      Blizzard (Source)
      Season 15 begins on September 21! For those among you who enjoy the fresh start a Season brings, we wanted to give you a glimpse of what to expect before you race out the gate as we continue to evolve and bring new things to Themed Seasons!

      New Season Theme
      Season 15 will continue the experiment we began last season with a new seasonal buff. This time, for the duration of Season 15, all Horadric Caches earned from bounties will be doubled. This means that each time you complete a full set of five bounties in an Act, you will receive not one, but two Horadric Caches, for twice the bounty rewards!
      There are a few things to keep in mind with this effect:
      The bonus cache does benefit from difficulty level; it is essentially as though you completed twice the bounties. The rewards inside the Horadric Caches are otherwise unaffected; drop rates or the amount of individual rewards have not been altered. The bonus cache earned from Challenge Rifts is not affected; this is a separate type of cache. Need a refresher on the rewards contained inside a Horadric Cache? Check out our Game Guide for a list of bounty-exclusive Legendary items and more information on the Bounty system.
      In addition to doubling up your Horadric spoils, other celebrations may spring up across the globe that celebrate the nature of this theme! Be sure to keep a close eye on Twitter and Facebook for more information as we move into Season 15!
      New Cosmetic Rewards
      As per tradition, Season 15 will introduce new cosmetic rewards, obtainable by progressing through the Season Journey.
      In addition to the Chest and Glove slots of the exclusive Conqueror Set, a brand-new series of portrait frames themed around the struggle of the Eternal Conflict will be available. For the eager cosmetic pet collectors, we thought you could use a hand. Belphegor is eager to keep a grip on your coin as it accompanies you on your adventures across Sanctuary!
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs by now. But players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
      Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes Level three Legendary Gems to level 55 Complete 2 Conquests this Season Kill Malthael at level 70 in 1 minute and 30 seconds on Torment XIII difficulty Slay Greed on Torment XIII difficulty Reach Greater Rift level 60 Solo Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem Use Kanai’s Cube to reforge a Legendary item Seasonal Conquests
      Speaking of Conquests, we’re rotating those, too! Returning for Season 15 is Sprinter/Speed Racer, where you’re challenged to complete all of Diablo III’s campaign from Act I to Act V at level 70 in under 1 hour! Next, we have Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million gold streak outside of The Vault or its Inner Sanctum. Boss Mode/Worlds Apart is a different kind of race; destroy all the bosses in Diablo III at max level on Torment X before your 20-minute timer ends! A fan-favorite for those who enjoy unconventional builds, The Thrill/Superhuman requires completion of a Greater Rift level 45 to be completed Solo, but without any Set items equipped. Finally, Masters of the Universe/Masters of Sets stretches your class set knowledge by requiring a Mastery Rank completion of 8 different Set Dungeons; get ready to start collecting!
      Haedrig’s Gift
      Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 15:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements
      Frequently Asked Questions
      Q: When does Season 15 start?
      A: Season 15 begins Friday, September 21 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
      Q: When do Seasons go live for players on Xbox One and PlayStation 4?
      A: Seasons go live for all console players globally at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One and PlayStation 4 are still separate by hardware platform.
      Q: When will Season 15 end?
      A: We currently anticipate that Season 15 will be ending on Sunday, December 16 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia.
      Q: Why is the Season end date an estimate?
      A: Traditionally, we have given players two weeks’ notice prior to the ending of a Season. However, we’ve heard the community’s feedback, so going forward, we’ll be providing more comprehensive Season details in the Season First Look blogs. Please bear in mind that this date is an estimate and there is always a chance it may shift. While we will do our best to hit these target dates as closely as possible, we will continue to verify the Season end date at the two-week warning mark.
      Q: When are the non-Seasonal Leaderboards being wiped?
      A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 9. For more information on Eras, please see this post.
      Q: What will happen to older Seasonal and Era records?
      A: Starting with Season 10, we removed old personal bests from Season 1. When Season 15 arrives, we will remove old personal bests from Season 6, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
      Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
      Season 15 is almost here! What are your goals for this Season? What do you think of our next Seasonal theme? How will you change your approach to your Season Journey now that you have access to more Kanai’s Cube crafting mats, recipes, and bounty-exclusive Legendaries?
    • By Stan
      Finally we've got the release date of Diablo 3 on Switch! The Eternal Collection will be available on November 2 and can be pre-ordered for $59.99.
      The Eternal Collection includes the Diablo 3 game, the Reaper of Souls expansion, and the Rise of the Necromancer pack.
      Here's a six-minute long video showing off Switch gameplay.
      Pre-Purchase Diablo 3 Eternal Collection
      Blizzard (Source)

      Raise Some Hell
      Ages ago, angels and demons birthed your world in a forbidden union. Now they've come to claim it. Stand tall among Sanctuary's meek and wicked to battle walking corpses, horrifying cultists, fallen seraphs, and the Lords of Hell. When the High Heavens and the Burning Hells war, humanity must be its own salvation.

      Unholy Trinity
      The Diablo III game, the Reaper of Souls expansion, and the Rise of the Necromancer pack are all part of the Eternal Collection: 7 classes, 5 acts, and seasons' worth of demon-smashing.

      Nintendo Switch™ Exclusives
      Discover pieces of Zelda's world in Sanctuary. The Eternal Collection on Switch™ includes the Cucco companion pet, a Triforce portrait frame, and an exclusive transmogrification set that will let your heroes sport Ganondorf's iconic armor. You'll also receive unique cosmetic wings.

      Defy the Darkness
      You're a surrounded world's only defense against Heaven and Hell. Arm yourself with a Joy-Con™ or the Pro Controller, and choose from 7 dark fantasy classes, each with its own way to slay.

      Eternal Replayability
      Evil is never vanquished forever. Whether you're testing yourself against new difficulty settings, playing through the epic story campaign, searching for the perfect skill combo, expanding your collection of gear, racing through random dungeons, or traveling Sanctuary anew each season, you'll always have a fresh challenge to seek out.

      Assemble the Perfect Arsenal
      As you charge through Diablo III's five story acts, you'll collect gear from Sanctuary's furthest reaches, including legendary items that change your entire playstyle and armor sets that provide dynamic bonuses as you uncover more pieces.

      Your Path to Power
      Diablo III's power-building system is flexible enough for an afternoon or a full season. Push back the Burning Hells with spears, storms, and zombie dogs—over 800 unique abilities to unlock and master. Turn fire into lightning, split your magic blasts, and change your skills to create devastating power combinations.

      It's Dangerous to Go Alone
      Jump into local, action-RPG multiplayer with up to three friends, and crush demons from your comfiest couch cushions, no internet required—or fill out the ranks of your party online. You can play Diablo III shared-screen on a single Nintendo Switch™, remotely on up to four Nintendo Switch ™ consoles, or combine TV and handheld play.