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Patch 2.4.2 Is Now Live!

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The newest patch of Diablo III: Reaper of Souls is now available in the Americas and will go live in other regions later today.

The main focus of Patch 2.4.2 is not adding new content, but improving the already existing one. The team targeted mostly class balance, with various changes that aim to improve the end-game and promote build diversity. For example, Wizard's Firebird's Finery set has been altered and the Spike Trap build for Demon Hunters was buffed. The biggest change was the end of the three-support end-game meta; Wyatt Cheng made an extensive post about this issue.

Some new additions are the new torment difficulties (XI - XIII), new powers to already existing legendaries, new pylon icons, crowd control changes and gold adjustments. Don't forget that all cosmetic items should now drop normally on live servers (there was an issue with three of them). Here are the full patch notes:

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GENERAL

  • Developer Comments

    • Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play . Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
    • Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.
  • New difficulty levels, Torment XI-XIII have been added to the game

  • Gold rewards have been adjusted:

    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
    • The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
  • Knockbacks now apply a flat 40% increase to crowd control resistances

  • Monsters cannot be knocked back if they are over 65% crowd control resistant

  • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

  • The following changes have been applied to the Season 7 Journey

    • Slayer

      • The Greater Rift requirement has been reduced from 35 to 30
    • Champion

      • The Greater Rift requirement has been reduced from 50 to 40
      • The Nephalem Rift timer has been increased from 6 minutes to 7 minutes
    • Destroyer

      • The Greater Rift requirement has been reduced from 60 to 50
    • Conqueror

      • The Greater Rift requirement has been reduced from 70 to 60
    • Guardian

      • The Greater Rift requirement has been reduced from 80 to 70
      • The time limit to defeat Azmodan has been increased from 15 seconds to 20 seconds

CLASSES

  • Developer Comments

    • With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap.  The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
    • We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please see this forum thread.
  • Barbarian

    • Active Skills

      • Threatening Shout

        • Skill Rune - Falter

          • Can no longer stack with casts from other sources
  • Crusader

    • Active Skills

      • Consecration

        • The healing provided from multiple active Consecrations will no longer stack
      • Judgment

        • Skill Rune - Resolved

          • The increased Critical Hit Chance has been reduced from 20% to 8%
      • Laws of Valor

        • Skill Rune - Critical

          • The Critical Hit Damage bonus has been reduced from 100% to 50%
  • Demon Hunter

    • Active Skills

      • Companion

        • Skill Rune - Wolf Companion

          • The Active Skill damage bonus has been reduced from 30% to 15%
      • Marked for Death

        • The damage bonus has been reduced from 20% to 15%
        • Skill Rune - Grim Reaper

          • The damage bonus has been reduced from 20% to 15%
      • Multishot

        • Skill Rune - Wind Chill

          • The increased Critical Hit Chance against the target has been reduced from 15% to 8%
      • Spike Trap

        • Has been redesigned

          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 2 charges each with a 10 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 1160% weapon damage

        • Hatred cost reduced from 30 to 15

        • Skill Rune - Echoing Blast

          • Damage increased from 575% to 2020% weapon damage
          • Has been redesigned
          • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune - Lightning Rod

          • Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune - Long Fuse

          • Has been removed
          • Replaced with
          • Impaling Spines
          • While the trap is active, enemies within range are instantly immobilized for 3 seconds
          • Increases damage to 1930% weapon damage
        • Skill Rune - Scatter

          • Now places 2 traps side by side and consumes 1 charge of Spike Trap
        • Skill Rune - Sticky Trap

          • Has been removed
          • Replaced with
          • Custom Trigger
          • Your Hatred generators now detonate Spike Traps
          • Increases damage to 1900% weapon damage
  • Monk

    • Active Skills

      • Blinding Flash

        • Skill Rune - Crippling Light

          • The damage reduction applied to blinded enemies has been reduced from 40% to 25%
      • Epiphany

        • Skill Rune - Soothing Mist

          • Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
      • Exploding Palm

        • Skill Rune - Flesh is Weak

          • The damage bonus has been reduced from 20% to 15%
      • Inner Sanctuary

        • Skill Rune - Forbidden Palace

          • No longer increased the damage taken by enemies inside Inner Sanctuary
      • Mantra of Conviction

        • The damage of the passive component of the skill has been reduced from 10% to 8%
        • The damage of the active component of the skill has been reduced from 20% to 16%
        • Skill Rune - Overawe

          • The damage bonus has been reduced from 16% to 12%
      • Mantra of Conviction

        • Skill Rune - Fists of Fury

          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
      • Way of the Hundred Fists

        • Skill Rune – Fists of Fury

          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
    • Passive Skills

      • Mythic Rhythm

        • The damage bonus from Mythic Rhythm is now consumed on manually applied Spirit spenders and not automatically from items or set bonuses.
  • Witch Doctor

    • Active Skills

      • Big Bad Voodoo

        • The attack speed bonus has been reduced from 20% to 15%
        • Skill Rune - Slam Dance

          • The damage bonus provided to allies has been decreased from 30% to 15%
      • Haunt

        • Skill Rune - Poisoned Spirit

          • The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
      • Hex

        • No longer increases the damage taken by the target
        • Skill Rune - Jinx

          • The damage bonus to the target has been reduced from 30% to 15%
        • Skill Rune - Toad of Hugeness

          • The damage bonus to the target has been reduced from 25% to 15%
      • Mass Confusion

        • Skill Rune - Paranoia

          • Can no longer stack with casts from other sources
      • Piranhas

        • Can no longer stack with casts from other sources
      • Spirit Barrage

        • Skill Rune - Phantasm

          • Damage increased from 675% over 5 seconds to 750% over 5 seconds
      • Summon Zombie Dogs

        • Skill Rune - Chilled to the Bone

          • No longer increases damage done to targets by 15%
  • Wizard

    • Active Skills

      • Arcane Orb

        • Skill Rune - Spark

          • The damage increase of your next Lightning spell now has a maximum of 30%
      • Energy Twister

        • Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
        • This applies only to the PC/Mac version
    • Passive Skills

      • Elemental Exposure

        • The damage bonus no longer applies to your allies
      • Power Hungry

        • Has been redesigned

          • Deal 30% additional damage to enemies more than 30 yards away
  • Bug Fixes

    • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
    • Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

ITEMS

  • Developer Comments

    • With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
    • In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
    • When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.
  • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%

  • Bottomless Potion of Chaos

    • New Legendary Potion

      • Teleport to another location when used below 40% health
    • Graphical and sound effects have been added to the teleport

    • Added a camera smoothing effect to the teleport

  • Invigorating Gemstone

    • Has been redesigned

      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items

    • Crusader

      • Armor of Akkhan

        • (6) Set Bonus

          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat's Champion is active
        • Khassett’s Cord of Righteousness

          • New Legendary Belt
          • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
        • Darklight

          • Has been redesigned
          • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker

      • (6) Set Bonus

        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter

      • Calamity

        • Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death

          • Note: This change is retroactive to existing items
      • The Demon's Demise

        • Has been redesigned

          • The blast from Spike Trap will damage all enemies again after 1 second.
    • Monk

      • Gyana Na Kashu

        • The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
      • Raiment of a Thousand Storms

        • (6) Set Bonus

          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor

      • Helltooth Harness

        • (2) Set Bonus

          • The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage
      • Homunculus

        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness

        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard

      • Firebird's Finery

        • (4) Set Bonus

          • Has been redesigned
          • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus

          • Has been redesigned
          • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • The Twisted Sword

        • Can now only benefit from a maximum of 5 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power

      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian

        • Girdle of Giants

          • Legendary power added
          • Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
          • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
      • Demon Hunter

        • Trag'Oul Coils

          • Legendary power added
          • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk

        • Scarbringer

          • Legendary power added
          • Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
      • Witch Doctor

        • Gazing Demise

          • Legendary power added
          • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
      • Wizard

        • Starfire

          • Legendary power added
          • Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
  • Bug Fixes

    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
    • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
    • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
    • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
    • Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
    • Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
    • Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
    • Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
    • Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
    • Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
    • Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas
    • Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube
    • Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon
    • Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami 

CAMPAIGN MODE

  • The Skeleton King will now drop Leoric's Crown beginning at Level 5

ADVENTURE MODE

  • Developer Comments

    • The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
  • Infernal Machine drop rates have been adjusted:

    • Torment levels V-XIII have an increasing chance for a second machine to drop
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
  • Nephalem Rifts

    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts

      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

USER INTERFACE

  • Pylons in Nephalem Rifts now have unique minimap icons

  • A hotkey has been added to the game to hide the UI

  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed

  • The Menagerist Goblin now has a unique minimap icon

(source)

Lastly, the new Season will go live this Friday, 5th of August. We will have a summary for Season 7 and we will announce our new and/or updated guides within the same date.

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      Steps to the Goal
      With those goals in mind, what have we done so far? Some changes should be more immediately apparent than others. A lot of older fan favorites, like Whirlwind, Frozen Orb, or Exploding Palm were ideal candidates for changes. These were  long-requested builds that felt like obvious targets for buffs.

      While we may not have raised every build in the game to the top bar, we think that’s okay; some builds can just be fun and own their place in lower difficulties as stepping stones or for farming. Those types of builds are important too, and not all builds can fulfill every role.
      We’ve also been keeping our ear close to the ground, visiting different class forums, watching videos and streams, analyzing our own internal data, and running playtests to identify places where further tweaks make sense. This is an ongoing process. Between our efforts and the feedback received from players or through our community team, there’s always something new for us to look at, discuss, and try out if we feel it’s a healthy direction for the game.
      Lastly, we iterate and repeat. Game development requires trial and error, experimentation, and reworks. Sometimes, these experiments don’t make it to the PTR because we’ve identified a problematic issue that makes a change non-viable.
      Incorporating Player Feedback
      There have been incredible contributions from players during this PTR, and we wanted to take a moment not only to thank you for them, but to call out just a fewways we’re reflecting the community’s feedback.
      Barbarians, we’ve been eying your class sets and the iconic Whirlwind build for a while. From previous changes to game performance to the defensive tweaks on the 4-piece Waste’s bonus and Band of Might, we heard your call for survivability loud and clear. We’ll be spinning to win beside you in the name of Bul-Kathos!

      Wizards, Halo of Karini is an effective piece of equipment, though awkward to use. We’ve added some leniency to its buff so there’s a bigger window and less downtime between applications. We’re also buffing up other gameplay styles available to the Wizard so that Archon doesn’t have to feel like the end-all, be-all class skill. Thank you for your dedication, honored Vizjerei!
      Necromancers, Dayntee’s Binding has been a hit, but its curse viability felt too narrow. Opening this item’s affix to all curses should allow a lot more gameplay variety, especially in multi-Necromancer groups. It’s been great to see so many of you enjoying our newest class; thank you for keeping the Balance in check!
      Witch Doctors, Jade Harvester is a DoT-filled fantasy we all dream to live. Its fragility has been a long-standing concern, and we’re excited to see more masters of poison with the added defense bonuses to the Jade set. Thanks for making your voodoo desires heard!

      Demon Hunters, Monks, and Crusaders have plenty of changes coming too! We expect to see a lot more Multishot, Exploding Palm, and Blessed Shield, for example, and we’re just as excited to return to these powerful gameplay fantasies as you are!
      Lastly, across most patch changes we’ve taken the broad approach of bringing other sets up to the latest height of progress rather than nerfing overperforming things back down. Many iconic playstyles were behind a few elite builds, and we want those memorable styles to continue feeling legendary. Boosting them up made the most sense, and we appreciate all our nephalem heroes for echoing that sentiment.
      What’s Next for the 2.6.1 PTR?
      We’re locking down on changes now to smooth out bugs and performance issues, as well as other fine-tuning steps before patch launch. That process can take a while, so there’s a point at which we must stop making new changes.
      We’ve now reached that point on the PTR, so don’t expect too many more sweeping changes for Patch 2.6.1 (barring anything game breaking we need to address post-patch or via a hotfix). We most need your help in stress testing, bug-crunching, and experimenting as much as possible to catch any crazy issues before we finalize our build.
      Once again, we can’t thank you enough for your patience and participation during the Patch 2.6.1 PTR. We’ve always been reading and incorporating your feedback, and we hope that’s evident now more than ever.
    • By Stan

      Catch a glimpse of what to expect in Season 12. Read on for the details on Season rewards & Haedrig's Gift sets.
      Season 12 will probably go live with Patch 2.6.1 that's currently tested on PTR. You can find the latest Patch 2.6.1 patch notes here.
      Season 12 Splash Screen

      New Cosmetic Rewards
      Fiacla-Géar Wings Heaven Portrait Chest & Gloves (Conqueror Set) Sets granted by Haedrig's Gift in Season 12
      Barbarian - Immortal King's Call Crusader - Seeker of the Light Demon Hunter - Natalya's Vengeance Monk - Uliana's Stratagem Necromancer - Trag'Oul's Avatar Witch Doctor - Spirit of Arachyr Wizard - Vyr's Amazing Arcana
    • By Stan

      A new 2.6.1 PTR build was deployed to test servers yesterday, with changes to Witch Doctor's Creeping Death passive and Wizard's Frozen Orb projectile range and many tweaks for Legendary items.
      Patch notes below contain only the latest changes (v2.6.1.47041). For full patch notes, please visit the previous 2.6.1 build located here. Blizzard also mentioned that Windows XP / Vista support will be ending at some point during PTR.
      Blizzard (Source)
      TABLE OF CONTENTS:
      Classes Items Adventure Mode CLASSES
      Witch Doctor Passives
      Creeping Death Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 seconds Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch Wizard Skills
      Arcane Orb Frozen Orb Increased projectile travel distance from 30 to 45 ITEMS
      Legendary Items
      Barbarian
      Band of Might After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage Gavel of Judgement Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch Crusader
      Fate of the Fell Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500% Golden Flense Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%  Witch Doctor
      The Short Man’s Finger Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch Wizard
      Halo of Karini You take 45–60% 60-80% less damage for 3 4 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away Set Items
      Crusader
      Thorns of the Invoker (2) Set Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch Demon Hunter
      Embodiment of the Marauder (4) Set Sentries deal 400% 100% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% increased damage for every active Sentry Monk
      Shenlong's Spirit The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit Necromancer Pestilence Master’s Shroud (4) Set Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. Witch Doctor
      Helltooth Harness (6) Set Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch. Raiment of the Jade Harvester (6) Set Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage. Wizard
      Vyr’s Amazing Arcana (6) Set You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25% Chantodo's Resolve (2) Set Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards ADVENTURE MODE
      Rifts
      Increased the amount of experience and Rift progress granted by Blazing Constructs Increased the amount of experience and Rift progress granted by Smoldering Constructs Bug Fixes
      (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose