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Patch 2.4.2 Is Now Live!

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The newest patch of Diablo III: Reaper of Souls is now available in the Americas and will go live in other regions later today.

The main focus of Patch 2.4.2 is not adding new content, but improving the already existing one. The team targeted mostly class balance, with various changes that aim to improve the end-game and promote build diversity. For example, Wizard's Firebird's Finery set has been altered and the Spike Trap build for Demon Hunters was buffed. The biggest change was the end of the three-support end-game meta; Wyatt Cheng made an extensive post about this issue.

Some new additions are the new torment difficulties (XI - XIII), new powers to already existing legendaries, new pylon icons, crowd control changes and gold adjustments. Don't forget that all cosmetic items should now drop normally on live servers (there was an issue with three of them). Here are the full patch notes:

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GENERAL

  • Developer Comments

    • Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play . Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
    • Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.
  • New difficulty levels, Torment XI-XIII have been added to the game

  • Gold rewards have been adjusted:

    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
    • The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
  • Knockbacks now apply a flat 40% increase to crowd control resistances

  • Monsters cannot be knocked back if they are over 65% crowd control resistant

  • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

  • The following changes have been applied to the Season 7 Journey

    • Slayer

      • The Greater Rift requirement has been reduced from 35 to 30
    • Champion

      • The Greater Rift requirement has been reduced from 50 to 40
      • The Nephalem Rift timer has been increased from 6 minutes to 7 minutes
    • Destroyer

      • The Greater Rift requirement has been reduced from 60 to 50
    • Conqueror

      • The Greater Rift requirement has been reduced from 70 to 60
    • Guardian

      • The Greater Rift requirement has been reduced from 80 to 70
      • The time limit to defeat Azmodan has been increased from 15 seconds to 20 seconds

CLASSES

  • Developer Comments

    • With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap.  The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
    • We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please see this forum thread.
  • Barbarian

    • Active Skills

      • Threatening Shout

        • Skill Rune - Falter

          • Can no longer stack with casts from other sources
  • Crusader

    • Active Skills

      • Consecration

        • The healing provided from multiple active Consecrations will no longer stack
      • Judgment

        • Skill Rune - Resolved

          • The increased Critical Hit Chance has been reduced from 20% to 8%
      • Laws of Valor

        • Skill Rune - Critical

          • The Critical Hit Damage bonus has been reduced from 100% to 50%
  • Demon Hunter

    • Active Skills

      • Companion

        • Skill Rune - Wolf Companion

          • The Active Skill damage bonus has been reduced from 30% to 15%
      • Marked for Death

        • The damage bonus has been reduced from 20% to 15%
        • Skill Rune - Grim Reaper

          • The damage bonus has been reduced from 20% to 15%
      • Multishot

        • Skill Rune - Wind Chill

          • The increased Critical Hit Chance against the target has been reduced from 15% to 8%
      • Spike Trap

        • Has been redesigned

          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 2 charges each with a 10 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 1160% weapon damage

        • Hatred cost reduced from 30 to 15

        • Skill Rune - Echoing Blast

          • Damage increased from 575% to 2020% weapon damage
          • Has been redesigned
          • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune - Lightning Rod

          • Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune - Long Fuse

          • Has been removed
          • Replaced with
          • Impaling Spines
          • While the trap is active, enemies within range are instantly immobilized for 3 seconds
          • Increases damage to 1930% weapon damage
        • Skill Rune - Scatter

          • Now places 2 traps side by side and consumes 1 charge of Spike Trap
        • Skill Rune - Sticky Trap

          • Has been removed
          • Replaced with
          • Custom Trigger
          • Your Hatred generators now detonate Spike Traps
          • Increases damage to 1900% weapon damage
  • Monk

    • Active Skills

      • Blinding Flash

        • Skill Rune - Crippling Light

          • The damage reduction applied to blinded enemies has been reduced from 40% to 25%
      • Epiphany

        • Skill Rune - Soothing Mist

          • Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
      • Exploding Palm

        • Skill Rune - Flesh is Weak

          • The damage bonus has been reduced from 20% to 15%
      • Inner Sanctuary

        • Skill Rune - Forbidden Palace

          • No longer increased the damage taken by enemies inside Inner Sanctuary
      • Mantra of Conviction

        • The damage of the passive component of the skill has been reduced from 10% to 8%
        • The damage of the active component of the skill has been reduced from 20% to 16%
        • Skill Rune - Overawe

          • The damage bonus has been reduced from 16% to 12%
      • Mantra of Conviction

        • Skill Rune - Fists of Fury

          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
      • Way of the Hundred Fists

        • Skill Rune – Fists of Fury

          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
    • Passive Skills

      • Mythic Rhythm

        • The damage bonus from Mythic Rhythm is now consumed on manually applied Spirit spenders and not automatically from items or set bonuses.
  • Witch Doctor

    • Active Skills

      • Big Bad Voodoo

        • The attack speed bonus has been reduced from 20% to 15%
        • Skill Rune - Slam Dance

          • The damage bonus provided to allies has been decreased from 30% to 15%
      • Haunt

        • Skill Rune - Poisoned Spirit

          • The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
      • Hex

        • No longer increases the damage taken by the target
        • Skill Rune - Jinx

          • The damage bonus to the target has been reduced from 30% to 15%
        • Skill Rune - Toad of Hugeness

          • The damage bonus to the target has been reduced from 25% to 15%
      • Mass Confusion

        • Skill Rune - Paranoia

          • Can no longer stack with casts from other sources
      • Piranhas

        • Can no longer stack with casts from other sources
      • Spirit Barrage

        • Skill Rune - Phantasm

          • Damage increased from 675% over 5 seconds to 750% over 5 seconds
      • Summon Zombie Dogs

        • Skill Rune - Chilled to the Bone

          • No longer increases damage done to targets by 15%
  • Wizard

    • Active Skills

      • Arcane Orb

        • Skill Rune - Spark

          • The damage increase of your next Lightning spell now has a maximum of 30%
      • Energy Twister

        • Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
        • This applies only to the PC/Mac version
    • Passive Skills

      • Elemental Exposure

        • The damage bonus no longer applies to your allies
      • Power Hungry

        • Has been redesigned

          • Deal 30% additional damage to enemies more than 30 yards away
  • Bug Fixes

    • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
    • Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

ITEMS

  • Developer Comments

    • With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
    • In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
    • When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.
  • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%

  • Bottomless Potion of Chaos

    • New Legendary Potion

      • Teleport to another location when used below 40% health
    • Graphical and sound effects have been added to the teleport

    • Added a camera smoothing effect to the teleport

  • Invigorating Gemstone

    • Has been redesigned

      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items

    • Crusader

      • Armor of Akkhan

        • (6) Set Bonus

          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat's Champion is active
        • Khassett’s Cord of Righteousness

          • New Legendary Belt
          • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
        • Darklight

          • Has been redesigned
          • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker

      • (6) Set Bonus

        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter

      • Calamity

        • Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death

          • Note: This change is retroactive to existing items
      • The Demon's Demise

        • Has been redesigned

          • The blast from Spike Trap will damage all enemies again after 1 second.
    • Monk

      • Gyana Na Kashu

        • The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
      • Raiment of a Thousand Storms

        • (6) Set Bonus

          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor

      • Helltooth Harness

        • (2) Set Bonus

          • The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage
      • Homunculus

        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness

        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard

      • Firebird's Finery

        • (4) Set Bonus

          • Has been redesigned
          • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus

          • Has been redesigned
          • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • The Twisted Sword

        • Can now only benefit from a maximum of 5 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power

      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian

        • Girdle of Giants

          • Legendary power added
          • Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
          • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
      • Demon Hunter

        • Trag'Oul Coils

          • Legendary power added
          • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk

        • Scarbringer

          • Legendary power added
          • Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
      • Witch Doctor

        • Gazing Demise

          • Legendary power added
          • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
      • Wizard

        • Starfire

          • Legendary power added
          • Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
  • Bug Fixes

    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
    • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
    • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
    • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
    • Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
    • Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
    • Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
    • Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
    • Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
    • Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
    • Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas
    • Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube
    • Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon
    • Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami 

CAMPAIGN MODE

  • The Skeleton King will now drop Leoric's Crown beginning at Level 5

ADVENTURE MODE

  • Developer Comments

    • The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
  • Infernal Machine drop rates have been adjusted:

    • Torment levels V-XIII have an increasing chance for a second machine to drop
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
  • Nephalem Rifts

    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts

      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

USER INTERFACE

  • Pylons in Nephalem Rifts now have unique minimap icons

  • A hotkey has been added to the game to hide the UI

  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed

  • The Menagerist Goblin now has a unique minimap icon

(source)

Lastly, the new Season will go live this Friday, 5th of August. We will have a summary for Season 7 and we will announce our new and/or updated guides within the same date.

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      Support Barbarian (Raekor + Istvan) (Updated) (Top Tier) Furious Charge Barbarian (IK + Raekor) (Updated)  (Top Tier) Speed Farming Variation (Updated) Hammer of the Ancients Barbarian (IK OR Raekor) (Updated) (Top Tier) Raekor Variation (Updated) Speed Farming Variation (Updated) Seismic Slam Barbarian (IK + MoE) (Updated) (High Tier) Speed Farming Variation (Updated) Leap/Earthquake Barbarian (MoE + Bastions) (Updated) (High Tier) Speed Farming Variation (Updated) Hammer of the Ancients Barbarian (Legacy of Dreams Gem) (Updated) (High Tier) Whirlwind Wastes Barbarian (WotW + Bul-kathos) (Updated) (Mid Tier) Speed Farming Variation (Updated) Frenzy Thorns Barbarian (LoN) (Updated) Speed Farming Variation (Updated) Rend Barbarian (IK + WotW) (Updated) Speed Farming Variation (Updated)
       
      Blessed Hammer Crusader (SoL + Endless Walk) (Updated) (Top Tier) Speed Farming Variation (Few Changes) Blessed Shield Crusader (LoN) (Top Tier) Thorns Crusader (Invoker + Endless Walk) (Top Tier) Speed Farming Variation (Few Changes) Condemn Crusader (Legacy of Dreams Gem) (Updated) (High Tier) Condemn Crusader (Akkhan + Bastions) (Updated) (High Tier) Speed Farming Variation (Updated) Sweep Attack Crusader (Roland + Endless Walk) (Updated) (Mid Tier) Speed Farming Variation (Updated) Holy Shotgun Crusader (Akkhan + Endless Walk) (Updated) (Mid Tier) Speed Farming Variation (Few Changes) Blessed Shield Crusader (Akkhan + Endless Walk) (Updated) (Mid Tier) Speed Farming Variation (Few Changes) Bombardment Crusader (LoN) (Updated) (Mid Tier) Shield Bash Crusader (Roland + Bastions) (Updated) Speed Farming Variation (Updated) Bombardment Crusader (Akkhan + Norvald + Sage) (Updated) Solo Progression Variant (New)
       
      Multishot Demon Hunter (Unhallowed + Bastions) (Updated) (Top Tier) Speed Farming Variation (Updated) Impale Demon Hunter (Shadow + Endless Walk) (Updated) (Top Tier) Speed Farming Variation (Few Changes) Group Progress Variation (Few Changes) Sentry Demon Hunter (Marauder + Natalya + Endless Walk) (Updated) (Top Tier) Speed Farming Variation (Few Changes) Rain of Vengeance Demon Hunter (Natalya + Bastions) (Updated) (High Tier) Speed Farming Variation  (Updated) Cluster Arrow Demon Hunter  (Marauder + Bastions) (Updated) (High Tier) Speed Farming Variation (Updated) Rapid Fire Demon Hunter (Legacy of Dreams Gem) (Updated) (High Tier) Grenades Demon Hunter (Unhallowed + Endless Walk) (Updated) (Mid Tier) Speed Farming Variation (Updated) Multishot Demon Hunter (Marauder + Bastions) (Updated) (Mid Tier) Speed Farming Variation (Updated) Chakram Demon Hunter (Unhallowed + Bastions) (Updated) Speed Farming Variation (Updated) Fan of Knives Demon Hunter (Marauder + Shadow) (Updated) Speed Farming Variation (Few Changes) Fan of Knives Demon Hunter (Legacy of Dreams Gem) (Updated) Header image source.
    • By Stan
      Patch 2.6.6 has been released ahead of Season 18 which launches this Friday and here are the official patch notes.
      Patch Highlights
      13 new legendary powers have been added to the game in Patch 2.6.6. You can find more details in the patch notes below. There's a new legendary gem called Legacy of Dreams that was introduced to make the Legacy of Nightmares (Season 17) buff more permanent. If you pre-purchased Spoils of War, Patch 2.6.6 includes a Mal'Ganis pet reward. You can read up on Season 18 here . Blizzard (Source)
      Patch Notes
      Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.6. Changes from the PTR have been highlighted in RED.
      PATCH 2.6.6
      Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated.
      General
      A pet has been added that will be available for players who pre-purchase Warcraft III: Reforged Spoils of War Edition (PC Only) Seasons
      The buff for Season 18, the Season of the Triune, has been added Triune's Will: All abilities have a chance when hitting an enemy to spawn a circle that gives a power. Only one circle can be active at a time. Triune of Love (Power): Players in the circle receive a 100% damage bonus while active Triune of Determination (Resource Reduction): Players in the circle receive a 50% discount on resources spent while active Triune of Creation (Cooldown Reduction): While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly Developer Comment: The last couple of Seasonal buffs have been focused primarily on end-game content. We wanted to try something different this Season with a buff that was more beneficial to players regardless of where they might be in their Season Journey. Triune's Will can come into play as early as level 1 and continue to make an impact on your game experience from the beginning to the end of the Season, and we're looking forward to seeing how players leverage this ever-changing boost throughout their adventures! Developer Comment: In addition, we received feedback from players during the PTR about colorblind accessibility. We've changed one of the blue-tinted circles to a darker, green earth tone that should stand out a lot more for affected players. We greatly appreciate your feedback! Items
      Developer Note: There are additional specific notes below, but broadly for 2.6.6, we wanted to introduce a handful of new item powers targeted at two audiences: (1) certain classes with long-standing requests for balance/quality of life adjustments and (2) the broader player base for experimenting with Kanai's Cube. This means fewer class-specific new additions, but more additions that everyone has an opportunity to play with. We also experimented with making some of the craftable sets from Haedrig more appealing for fresh level 70's or players looking to maximize their farming runs. We hope to see some interesting new theorycrafting and tactics out of 2.6.6 and can't wait to see what the community does with this new loot! Updated Item Notes: There are a number of notes below clarifying the intention of certain item functionalities. In a couple cases, such as with Flavor of Time, the item wasn't behaving properly during PTR per our intentions (which has been fixed). For others, we just wanted to provide more clarity about exactly how these items behave. The Flavor of Time New Legendary Power: Pylon effects last twice as long. Note: Only wearers of this item gain this effect. This is intended. The Executioner New Legendary Power: Attacks will slay enemies with less than (5-10%) health. Note: This item's power does not work on followers. This is intended. Stone Gauntlets New Legendary Power: Getting attacked will slowly turn you to stone... (You gain 50% more armor, but your movement speed is reduced by 15% and attack speed is reduced by 20%. This effect stacks up to 5 times) PTR Update: This item now displays a buff icon and has a clearer in-game description. Thank you for the feedback! Note: Immunity to control-impairing effects can work against the reduced attack and movement speed penalties. This is intended. Echoing Fury New Legendary Power: Slaying enemies engulfs the wielder into a Frenzy. (Killing enemies increases your attack speed by 15% and movement speed by 5%. This effect stacks up to 5 times) PTR Update: This item's power now works on kill assists and pet kills. Thank you for the feedback! Squirt's Necklace New Legendary Power: While not taking damage, your damage is increased by up to 100% and damage taken is increased by up to 50%. PTR Update: This item now displays a buff icon. Thank you for the feedback! Messerschmidt's Reaver New Legendary Power: Reduce the remaining cooldown of one of your skills by 1 second when you slay an enemy. PTR Update: This item's power now works on kill assists and pet kills. Thank you for the feedback! Mortick's Brace New Legendary Item: Wrath of the Berserker gains the effect of every rune. Developer's Note: If you played during the Patch 2.2.0 PTR, you'll recognize this as an item that was later removed from the game before it went to live servers. At the time, Mortick's Brace gave too much power for a single item slot. However, the power curve of Diablo III has changed significantly since then and we're comfortable with bringing it back. Developer's Note: We're not done with Barbarians, either. However, this is a change that required less testing and could be easily added to 2.6.6, so rather than waiting for a larger batch of changes, we saw no reason to hold this one back. Spite Note: This item can be crafted from the Blacksmith and is not a normal loot drop New Legendary Power: Non-cleaving Gargantuans gain the cleave and chilling effects of the Humongoid rune. Legacy of Dreams New Legendary Gem: While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%. (Max level 99) Rank 25: This bonus is doubled for Ancient items. Developer's Note: The end game opened up significantly with Season 17's Legacy of Nightmare's buff (and the community was clear about how much these new options were appreciated), but wanted to make this addition a more permanent fixture in a more streamlined way than simply making it baseline. This Legendary Gem should open that path up even further and at more opportunities than just late game Greater Rift pushing. Crafted Sets Note: The following sets have been significantly revised from their existing level 70 counterparts. Items crafted prior to 2.6.6 will continue to exist in their old forms but will not be updated after the patch. In addition, after the patch, the old recipes will no longer be available to craft and all players will need to re-acquire these recipes by finding the plans again through Horadric Caches or by killing Odious Collectors. Sage's Journey A Belt has been added to this set. Haedrig the Blacksmith now automatically learns how to forge this set at Rank 12. Captain Crimson's Trimmings (2) Set Bonus Regenerates 6000 Life per Second Reduces cooldown of all skills by10% 20%. Now also reduces Resource Costs by 20% (3) Set Bonus Set bonuses have been replaced Damage dealt is increased by your total percentage of Cooldown Reduction Damage taken is reduced by your total percentage of Resource Cost Reduction Aughild's Authority (2) Set Bonus Set bonuses have been replaced Reduces damage taken by 15% Increases damage dealt by 30% (3) Set Bonus Reduces damage from elites by 15% 30% Increases damage against elites by 15% 30% Cain's Destiny (2) Set Bonus Attack Speed increased by 8% +50% Experience. (5.0% at level 70) (Moved from (3) Set Bonus) (3) Set Bonus When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. Bug Fixes
      Fixed an error that occurred when reporting a player via a friend request Fixed an error that occurred when saving an existing Friend Note without making changes PTR-Specific Bug Fixes
      Squirt's Necklace Fixed an issue where the damage taken increase was not reaching the 50% cap Captain Crimson's Trimmings Fixed an issue where the bonus provided by this class set was subject to snapshotting
    • By Stan
      We have Demon Hunters in this week's rift, and this time around, things are easier in EU as opposed to last week. DO NOT COMPLETE THIS CHALLENGE RIFT UNTIL SEASON 18 STARTS ON FRIDAY.
      Challenge Rift 113 EU Guide
      Gear
      Natalya's Vengeance Set (6/7) The Traveler's Pledge Marauder's Spines Marauder's Encasement Promise of Glory Thundergod's Vigor The Compass Rose Natalya's Reflection + Wreath of Lightning (Rank 70) Balefire Caster Kanai's Cube Powers
      Dawn Cindercoat Convention of Elements Skills
      VengeanceFrom the Shadows Companion VaultTrail of Cinders Rain of VengeanceShade Hungering ArrowSpray of Teeth StrafeDemolition Passives
      Steady Aim Thrill of the Hunt Ballistics Cull the Weak Use Strafe on the move, it's your main spender. Hungering Arrow deals a fair amount of damage and the spell will be your generator. Your main damage-dealing ability is Rain of Vengeance and you must use it every 10 seconds to make use of the damage and toughness bonuses of your 6-piece. Vault should be used to move around the rift. You will take 50% less damage on the go and deal 100% increased damage when standing still. Check out Mnemonic's video of the clear.
      Challenge Rift 113 US Guide
      Gear
      Natalya's Vengeance Set (6/7) Spaulders of Zakara The Traveler's Pledge + Bane of the Trapped (Rank 70) The Cloak of the Garwulf Pinto's Pride Natalya's Reflection + Bane of the Powerful (Rank 30) The Compass Rose + Bane of the Stricken (Rank 28) Helltrapper + Natalya's Slayer Kanai's Cube Powers
      Envious Blade Frostburn Moonlight Ward Skills
      VaultTumble SentryPolar Station CompanionWolf Companion Rain of VengeanceFlying Strike Evasive FireFocus Cluster ArrowMaelstrom Passives
      Ballistics Cull the Weak Custom Engineering Steady Aim Vault is going to help you move around the map. Place Sentries under your enemies to proc Bane of the Trapped, followed by Rain of Vengeance. As you shoot Evasive Fire and Cluster Arrow on enemies, it brings up your Rain of Vengeance, allowing you to cast it again. Use CompanionWolf Companion on cooldown. If you're in for a long fight, stay far away and stand still to deal 100% increased damage (Endless Walk Set Bonus). Check out Raxx's clear for layout and more information!
    • By Stan
      The Season of the Triune will launch next week alongside Patch 2.6.6 on August 23.
      Highlights
      Season 18 starts on August 23. In Season 18, players will benefit from the Power of the Triune buff, which gives all your abilities a chance when hitting enemies to spawn a circle that provides one of three random buffs. Note that only one circle can be active at a time. Triune of Love (Power): Players in the circle receive a 100% damage bonus while active. Triune of Determination (Resource Reduction): Players in the circle receive a 50% discount on resources spent while active. Triune of Creation (Cooldown Reduction): While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly. 13 new legendary powers are coming in Patch 2.6.6. You can find more details in the patch notes below. There's a new legendary gem called Legacy of Dreams to make the Legacy of Nightmares (Season 17) buff more permanent. Beginning with Season 17, Blizzard began re-introducing previous Seasonal rewards and for Season 18, they decided to make Season 6 rewards return to the Season Journey. If you pre-purchased Spoils of War, Patch 2.6.6 includes a Mal'Ganis pet reward. Blizzard (Source )
      Season 18 begins August 23, alongside the latest Diablo III patch. Read on to learn more about the all-new Season of the Triune buff, the heap of brand-new Legendary powers, and a handful of crafted item reworks in store for Patch 2.6.6!

      New Season Theme
      Season 18 introduced the Season of the Triune, a call-back to an ancient cult forged over three millennia ago by the Prime Evils of the Burning Hells. Masquerading as three benevolent deities dedicated to Determination, Creation, and Love, the Prime Evils sought to infiltrate the hearts of men in a bid to tilt the odds in their favor in the ongoing Eternal Conflict. Ultimately defeated by Uldyssian during the Sin War, the remnants of the Cult of the Triune still operate today as the more well-known Coven, whom continue the work of Adria and Maghda even after their deaths.
      For the duration of Season 18, all players will benefit from the Power of the Triune buff, which will periodically summon circles around the battlefield that provide one of three random buffs:
      Triune of Love (Power): Players in the circle receive a 100% damage bonus while active Triune of Determination (Resource Reduction): Players in the circle receive a 50% discount on resources spent while active Triune of Creation (Cooldown Reduction): While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly We wanted to try something different this Season, and especially wanted to provide a change to your gameplay from the very first moment you begin your journey. This buff alters gameplay from level 1 to level 70 and beyond, providing an enticing reason to move around the battlefield to leverage these powerful boosts. We’re looking forward to seeing how players utilize these ancient powers from their first level to their final Greater Rift push!
      Season 18 Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 18, this means awards that were originally available from Season 6 are returning to the Season Journey.

      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely acc rued a few extra stash tabs. You’ll earn one additional tab each Season by finising the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes Gem of My Life: Level three Legendary Gems to level 55 All I Do IS Win: Complete two Conquests this Season Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty Money Ain’t A Thang: Slay Greed on Torment XIII difficulty Take U There: Reach Greater Rift level 60 Solo Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item Seasonal Conquests
      Want to prepare your Conquest plan for Season 18? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 18:
      Barbarian – The Legacy of Raekor Crusader – Armor of Akkhan Demon Hunter – Embodiment of the Marauder Monk – Inna’s Reach Necromancer – Pestilence Master’s Shroud Witch Doctor – Zunimassa’s Haunt Wizard – Delsere’s Magnum Opus
      Patch Notes
      Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.6. Changes from the PTR have been highlighted in RED.
      PATCH 2.6.6
      Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated.
      General
      A pet has been added that will be available for players who pre-purchase Warcraft III: Reforged Spoils of War Edition (PC Only) Seasons
      The buff for Season 18, the Season of the Triune, has been added Triune's Will: All abilities have a chance when hitting an enemy to spawn a circle that gives a power. Only one circle can be active at a time. Triune of Love (Power): Players in the circle receive a 100% damage bonus while active Triune of Determination (Resource Reduction): Players in the circle receive a 50% discount on resources spent while active Triune of Creation (Cooldown Reduction): While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly Developer Comment: The last couple of Seasonal buffs have been focused primarily on end-game content. We wanted to try something different this Season with a buff that was more beneficial to players regardless of where they might be in their Season Journey. Triune's Will can come into play as early as level 1 and continue to make an impact on your game experience from the beginning to the end of the Season, and we're looking forward to seeing how players leverage this ever-changing boost throughout their adventures! Developer Comment: In addition, we received feedback from players during the PTR about colorblind accessibility. We've changed one of the blue-tinted circles to a darker, green earth tone that should stand out a lot more for affected players. We greatly appreciate your feedback! Items
      Developer Note: There are additional specific notes below, but broadly for 2.6.6, we wanted to introduce a handful of new item powers targeted at two audiences: (1) certain classes with long-standing requests for balance/quality of life adjustments and (2) the broader player base for experimenting with Kanai's Cube. This means fewer class-specific new additions, but more additions that everyone has an opportunity to play with. We also experimented with making some of the craftable sets from Haedrig more appealing for fresh level 70's or players looking to maximize their farming runs. We hope to see some interesting new theorycrafting and tactics out of 2.6.6 and can't wait to see what the community does with this new loot! Updated Item Notes: There are a number of notes below clarifying the intention of certain item functionalities. In a couple cases, such as with Flavor of Time, the item wasn't behaving properly during PTR per our intentions (which has been fixed). For others, we just wanted to provide more clarity about exactly how these items behave. The Flavor of Time New Legendary Power: Pylon effects last twice as long. Note: Only wearers of this item gain this effect. This is intended. The Executioner New Legendary Power: Attacks will slay enemies with less than (5-10%) health. Note: This item's power does not work on followers. This is intended. Stone Gauntlets New Legendary Power: Getting attacked will slowly turn you to stone... (You gain 50% more armor, but your movement speed is reduced by 15% and attack speed is reduced by 20%. This effect stacks up to 5 times) PTR Update: This item now displays a buff icon and has a clearer in-game description. Thank you for the feedback! Note: Immunity to control-impairing effects can work against the reduced attack and movement speed penalties. This is intended. Echoing Fury New Legendary Power: Slaying enemies engulfs the wielder into a Frenzy. (Killing enemies increases your attack speed by 15% and movement speed by 5%. This effect stacks up to 5 times) PTR Update: This item's power now works on kill assists and pet kills. Thank you for the feedback! Squirt's Necklace New Legendary Power: While not taking damage, your damage is increased by up to 100% and damage taken is increased by up to 50%. PTR Update: This item now displays a buff icon. Thank you for the feedback! Messerschmidt's Reaver New Legendary Power: Reduce the remaining cooldown of one of your skills by 1 second when you slay an enemy. PTR Update: This item's power now works on kill assists and pet kills. Thank you for the feedback! Mortick's Brace New Legendary Item: Wrath of the Berserker gains the effect of every rune. Developer's Note: If you played during the Patch 2.2.0 PTR, you'll recognize this as an item that was later removed from the game before it went to live servers. At the time, Mortick's Brace gave too much power for a single item slot. However, the power curve of Diablo III has changed significantly since then and we're comfortable with bringing it back. Developer's Note: We're not done with Barbarians, either. However, this is a change that required less testing and could be easily added to 2.6.6, so rather than waiting for a larger batch of changes, we saw no reason to hold this one back. Spite Note: This item can be crafted from the Blacksmith and is not a normal loot drop New Legendary Power: Non-cleaving Gargantuans gain the cleave and chilling effects of the Humongoid rune. Legacy of Dreams New Legendary Gem: While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%. (Max level 99) Rank 25: This bonus is doubled for Ancient items. Developer's Note: The end game opened up significantly with Season 17's Legacy of Nightmare's buff (and the community was clear about how much these new options were appreciated), but wanted to make this addition a more permanent fixture in a more streamlined way than simply making it baseline. This Legendary Gem should open that path up even further and at more opportunities than just late game Greater Rift pushing. Crafted Sets Note: The following sets have been significantly revised from their existing level 70 counterparts. Items crafted prior to 2.6.6 will continue to exist in their old forms but will not be updated after the patch. In addition, after the patch, the old recipes will no longer be available to craft and all players will need to re-acquire these recipes by finding the plans again through Horadric Caches or by killing Odious Collectors. Sage's Journey A Belt has been added to this set. Haedrig the Blacksmith now automatically learns how to forge this set at Rank 12. Captain Crimson's Trimmings (2) Set Bonus Regenerates 6000 Life per Second Reduces cooldown of all skills by10% 20%. Now also reduces Resource Costs by 20% (3) Set Bonus Set bonuses have been replaced Damage dealt is increased by your total percentage of Cooldown Reduction Damage taken is reduced by your total percentage of Resource Cost Reduction Aughild's Authority (2) Set Bonus Set bonuses have been replaced Reduces damage taken by 15% Increases damage dealt by 30% (3) Set Bonus Reduces damage from elites by 15% 30% Increases damage against elites by 15% 30% Cain's Destiny (2) Set Bonus Attack Speed increased by 8% +50% Experience. (5.0% at level 70) (Moved from (3) Set Bonus) (3) Set Bonus When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. Bug Fixes
      Fixed an error that occurred when reporting a player via a friend request Fixed an error that occurred when saving an existing Friend Note without making changes PTR-Specific Bug Fixes
      Squirt's Necklace Fixed an issue where the damage taken increase was not reaching the 50% cap Captain Crimson's Trimmings Fixed an issue where the bonus provided by this class set was subject to snapshotting FAQ
      Q: When does Season 18 start?
      A: Season 18 begins Friday, August 23 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
      Q: When do Seasons go live for players on Xbox One, PlayStation 4, and Nintendo Switch?
      A: Seasons go live for all console players globally Friday, August 23 at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One, PlayStation 4, and Nintendo Switch are still separate by hardware platform.
      Q: When will Season 18 end?
      A: We are no longer providing anticipated end dates for Seasons. However, we are committed to keeping Seasons roughly three months in length (give or take a few weeks based on development needs) and will continue to provide a minimum of two weeks advance notice for when the Season will be ending.
      Q: When are the non-Seasonal Leaderboards being wiped?
      A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began January 8. For more information on Eras, please see this post.
      Q: What will happen to older Seasonal and Era records?
      A: Starting with Season 10, we removed old personal bests from Season 1. When Season 18 arrives, we will remove old personal bests from Season 9, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
      Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
      Themed Seasons are continuing to evolve as we venture into the future, and we’re quite excited to see where this one leads. Are you looking forward to the Season of the Triune? How do you think you’ll utilize the powers the Triune will bestow upon you? Share your thoughts below and we’ll see you in Season 18!
      The Season of the Triune begins next week and here are the official Patch 2.6.6 notes.
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