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Hi all, long-time lurker, first time poster. So I'm a bit of a new 110 Paladin player and I've been interested in the reason why Justicar's Vengeance is only good for solo content. I've been using it in dungeons and it works like a charm. I'm a bit of a selfish DPS, but I've seen an increase in using it compared to the other two talents in this tier. The reason: Crusade.
When I run my rotation and Crusade is ready, I build up 5 Holy Power the normal way and then after using Crusade, I use Justicar's Vengeance to spend it all. After that, I use Wake of Ashes for another 5 Holy Power and a second Justicar's Vengeance. At this point I have 10 stacks of the damage/haste buff and it's only taken a few seconds to do.
I don't really use any of the other talents, so I feel like it'd be a waste to choose them in this tier.
Beside all the builds, rotations and bis legendaries, what are the ideal stat percentages according to their importance haste>mastery>everything else? Other than valarjar berserkers, what are the other bis leggys for single target and mythic plus dungeons?
Something's been bugging me recently - why is mastery more valuable to an Unholy DK than versatility? It seems to me that versatility should be superior because it increases ALL damage (shadow & physical) while mastery only increases shadow damage. Does 1% of mastery scale differently than 1% of versatility in some way? I assume I am misunderstanding something here about how versatility works.
I have three trinkets to choose from, Two from Mythic EN, Heightened Senses @ 880, Vial of Nightmare Fog @ 880, and finally from Nightbane Kara i have the Ethereal Urn @875. If any other experienced resto shamans could weigh in and help me make a decision it would be appreciated.
Hey all, I apologize if this is common knowledge, but my rogue is one of my alts and I don't know as much about the class as I'd like. I used to play outlaw just fine, but I'm interested in a strong spec that isn't so RNG dependent. I'm a bit confused as to how much mastery is needed to pull off a poison build vs a bleed a build. The talent guide says to go for poisons if you have a mastery-heavy build. What constitutes a lot of mastery? My rogue is wearing ilvl 847 with 27.79% crit, 7.83% haste, 116.2% mastery, 3.6/1.8% versatility. That is based on recommendations from Ask Mr. Robot. I primarily run mythics and I would like recommendations on the best tier 1 and 6 talent suggestions.
Armory link: http://us.battle.net/wow/en/character/darkspear/Cowboyslim/simple
Thanks in advance!