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I have a question I tried to find an answer to, but I seem to be the only one not to see the response, because i couldn't find anywhere a thread to this topic. I was wondering why Block is considered a good talent choice. The streamers I watch think it is a viable choice, if there are no fast autoattackers on the enemy team, but to me it feels, there are always better options on lvl 1. I agree Block can be useful against Butcher or Sgt, because their attack speed is slow and they deal a lot of dmg, but I dont see the utility against e.g. Valla, Raynor or Illidan. Plus the charge is not only consumed by the assassins, but can also be consumed by a tank or support thus not delivering any value. For example Arthas, who is considered to have the best Block talent in the game, has its Frost Presence, which is imo way better than Block. Same applies to other tanks.
So, I hope I described accurately my worries and thanks for your feedback!
Just throwing this shower thought out there because why not.
Would it be possible with reasonable amount of resources and time that you have available, to create couple of generic general gameplay/map guides for Heroes of the Storm? There are already a couple for other games, although mostly pretty old ones. Things like general guidelines for tanking, healing and stutter stepping as well as map guides of what heroes are which priority and how the maps play out? You already have some maps covered at the "map specific advice", but as the "new hero guide format" cuts the map specific advice part off, would adding such thing be possible. Not that I would be desperately in need of one, but if I had to guess, a lot of people would be glad to get them available.
Hello fellow heroes.
I was wondering if you got any strategic key spots for deploying the turrets in this new map.
I am asking because when i get Hanamura i mostly go Brightwing with the bribe talent so i can pick up fast the turret and "Z" back to a fellow hero.
Thank you in advance for your time :)