Sign in to follow this  
Followers 0
mstrsdragon

Can't get Arcane Charge to stack to 4

4 posts in this topic

My arcane mage has been level 90 for about 2 weeks, and I still can't get Arcane Charge to stack to 4. A stack of 2, no problem. A stack of 4, Posted Image! I've gone to the training dummies and have spent nearly 5 minutes just trying to get a stack of 3, and no luck.

The rotation I've been using is: Nether Tempest, Arcane Explosion x4, Arcane Barrage, then Arcane Missiles. If I have 2 stacks of Arcane Missles then I'll cast Arcane Barrage before casting the last stack of AM. So far this has served me well (unless I'm overwhelmed by a mob), but I would like to try the suggested rotation. Any help you can offer would be much appreciated.

Share this post


Link to post
Share on other sites

I never played Arcane, but from a quick look at the guide here on Icy Veins, your rotation seems pretty off.

For single target fights you should choose ability_mage_livingbomb.jpgLiving Bomb as your lvl75 talent, and make sure to keep it applied on the target (refresh it when it has < 3 seconds left).

Regarding your rotation, you should cast spell_arcane_blast.jpgArcane Blast (and not spell_nature_wispsplode.jpgArcane Explosion) until you get 4 stacks of spell_arcane_arcane01.jpgArcane Charge. Then spend all the spell_nature_starfall.jpgArcane Missiles procs you have, cast ability_mage_arcanebarrage.jpgArcane Barrage, and start again.

I may be mistaken, but this should be a start.

Share this post


Link to post
Share on other sites

My arcane mage has been level 90 for about 2 weeks, and I still can't get Arcane Charge to stack to 4. A stack of 2, no problem. A stack of 4, Posted Image! I've gone to the training dummies and have spent nearly 5 minutes just trying to get a stack of 3, and no luck.

The rotation I've been using is: Nether Tempest, Arcane Explosion x4, Arcane Barrage, then Arcane Missiles. If I have 2 stacks of Arcane Missles then I'll cast Arcane Barrage before casting the last stack of AM. So far this has served me well (unless I'm overwhelmed by a mob), but I would like to try the suggested rotation. Any help you can offer would be much appreciated.

Or did you mean AoE rotation?

Share this post


Link to post
Share on other sites

Arcane Explosion has only a chance of getting you an Arcane Charge where Arcane Blast will guarantee you one.

Like they said above, definitely read over the guide here on Arcane mages. It will clear a lot up a lot of your questions for you while giving you some great tips you may not have even known about.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By huneebunch
      Ok so raiding in guild, on Star Augur Normal im struggling to hit and stay consistent at 300K, yet when i did LFR i did 500K+ (lowest i went was 450K)
      Not doing anything different and its been like this with the other bosses. Followed the rotation guide and everything i'm doing is right, checked stats etc and they are right, but still struggling to get decent DPS.
      In our logs i am always in the grey (meaning im not utilising stuff more) but yet i have no idea how to change this as i am literally using cooldowns when i can and also doing my burn phase and conserve phase when i need to.

    • By Elderran
      Arcane is a long standing guild based on the Arathor/Hellfire server. We have a strong core group of raiders and have made quick progress advancing to fully clearing both Normal and Heroic Emerald Nightmare and also Normal and Heroic ToV. We are currently progressing Heroic Nighthold where we are 6/10. We have also spent time in Mythic EN clearing 3/7 bosses. As of right now we are seeking both ranged and melee DPS to help make up our numbers to help out in completing Heroic Nighthold, assist in future Heroic Raiding and potentially be willing to join up and run Mythic raid content.
      Our guild is what the title says, Semi-Hardcore Raiding, we make sure to have fun while we raid whilst maintaining a serious attitude when needed to take down bosses. We have three raids nights, Tuesday, Thursday and Sunday at 8Pm till 11Pm Server Time and we do ask that you sign up to the raids you can attend in advance. Our group aims to do the best we can in clearing the current content of the game. This means our current goals are to get all Heroic raid content on farm whilst tackling Mythic content whenever we feel able.
      Outside of raiding our guild regularly runs Mythic Dungeons, Keystones and other PvE content together, spending time farming old raids or clearing group dailies alongside even the occasional BG or Arena run.
      The classes we feel our raid team is currently lacking would be
      Death Knights of either DPS spec Retribution Paladin Elemental Shaman Druid of either DPS spec If you're looking to join us in part of our raid team we do have some requirements:
       Basic knowledge of raid bosses in advance of the raid. Try to know roughly what you'll be doing in a fight before we get to the boss!  An average Ilvl appropriate to the current content. Several of our members are happy to assist you in getting your Ilvl up whether its quick Mythics or joining our raids to get some easy loot.  Teamspeak 3. We use a TS3 server to communicate and co-ordinate together to take down bosses. You are in no way required to talk however we do need you to have the software to listen  Be ready to raid. Bring pots, runes, flasks to the raid along with the correct gems/enchants on your gear. (We only ask this for Heroic Progress/Mythic and even then, are completely willing to help out.) These requirements may seem steep to some however we are willing to help even players who have only raided LFR to take their first steps into the raiding scene. As long as you've got a brain and can listen then we are happy to help!
      If this sounds like something you'd want to be a part of or you simply have more questions feel free to shoot a mail to Eldadin in game. Alternatively you're more than welcome to whisper me/add me via Bnet at Elderran#2439
    • By Elementios
      Hi All,
      In the arcane mage guide it says: “Cast Arcane Explosion if you will hit 3 or more targets.”  Yet I find think the breakpoint is in fact from 2 mobs.
       
      By my calculations
      ABlast = 192% (+6% for weapon talent) of SP in 2.25s = 92.7% spell power /s
      AE = 75% (+ 9% for weapon talent) of SP in 1.5s (since it's instant) = 54.4% of spell power / s.  Double that for 2 targets and you're at 108.7% SP/s >  92.7% spell power /s for ABlast
       
      Both are equally affected by arcane charges and both have the same mana / s (2% mana for AE in 1.5s vs. 3% mana for ABlast in 2.25s).  Also in the conserve phase you’re doing 4 AC arcane barrage more frequently as you build through stacks quicker, which is great since ABarr hit's hard.   Finally those lucky kilt owners will mana up faster.  So lots of reasons to switch to AE from 2 mobs, assuming you can get in range.
       
      So unless someone sees a flaw in this I think the guide needs to be amending
    • By Niebvelungen
      Hello fellow arcane players,
      i need a list of BIS Trikets and Gear from Nighthold or other Sources (7.1.5 ofc) . If you have one pls comment!
      Thanks in advance for you help.
    • By Fenodoree
      Hi everyone. I've a question, What spect should we roll for 7.1.5?
      So patch notes for 7.1.5 (November the 29th) are out.
      And I have 2 things to remark
      1.Strong buff to Arcane Mana cost for Arcane Blast has been reduced from 125% to 60% per Arcane Charge, since they are mana dependent. This does not apply It Was a tooltip bug.
      2.Almost all fire skills were buffed in damage, Fireball,Flame Blast, PyroBlast, Scorch, FlameStrike, CinderStorm,Meteor,Conflag and Phoenix's Flames. BUT Critical Mass % was reduced from 15% to 10% and Pyretic Incantation was nerfed from 5% per stack  to 2% per stack = 15%  less damage from consecutive Critical Strikes.
      I haven't done the math yet, but since Arcane has gotten a lot of buffs lately, and Fire is getting "balanced" (Since i've no idea how the patch will afect fire dps), and Frost Topping dps in rankings, and with no significant buffs or nerfs in the patch notes i suppose they will stay in tops.
      So if anyone would be so kind to enlighten me what spect you guys think it would be the best for 7.1.5 and why.