Arcane Mage DPS Rotation, Cooldowns, and Abilities — Midnight (12.0.1)

Last updated on Feb 27, 2026 at 15:47 by Dutchmagoz 76 comments
General Information

On this page, you will learn how to optimize the rotation of your Arcane Mage in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight (12.0.1).

If you were looking for TBC Classic content, please refer to our TBC Classic Arcane Mage Rotation, Cooldowns, and Abilities.

1.

Arcane Mage Rotation

Welcome to our Rotation page for Arcane Mages. On this page you will find everything you need to know about actually playing the spec in PvE scenarios.

Each of the sections below explain the rotation for Arcane Mage at different target counts. Click the boxes to switch to the desired damage type.

Arcane Mage Rotation

The buttons below can be used to select between curated loadouts from our Talents page.

The recommended icon below means it is the recommended choice.

Spellslinger
Single Target Orb Build recommended
Spellslinger
Aoe Orb Build recommended
Spellslinger
Arcane Missiles Build
Sunfury
Single Target
Sunfury
AoE
Active Talents Passive Talents
Single Target RotationAoe Rotation
1.1.

Single Target Rotation

Note: you have High Voltage Icon High Voltage and Orb Mastery Icon Orb Mastery selected, which have significant anti-synergy. Make sure to use the presets if you want to see recommended builds instead of manually picking individual talents.

Note: you have Overpowered Missiles Icon Overpowered Missiles and Orb Mastery Icon Orb Mastery selected, which have significant anti-synergy. Make sure to use the presets if you want to see recommended builds instead of manually picking individual talents.

The Arcane rotation follows a priority system. Below we list this priority system. You should read from the top to the bottom, and then execute the first action where all conditions match.

As Spellslinger, your rotation revolves all around generating as many Arcane Splinter Icon Arcane Splinter stacks as possible. This greatly synergizes with Orb Mastery Icon Orb Mastery, with which we also completely stop using Arcane Missiles Icon Arcane Missiles, instead using Arcane Orb Icon Arcane Orb as a Clearcasting Icon Clearcasting spender.

  1. Cast Arcane Barrage Icon Arcane Barrage when Arcane Soul Icon Arcane Soul is active.
  2. Spend any Clearcasting Icon Clearcasting stacks on Arcane Missiles Icon Arcane Missiles when Arcane Surge is about to end, so you have no Clearcasting stacks left when Arcane Soul Icon Arcane Soul procs.
  3. Cast Arcane Orb Icon Arcane Orb when you have Clearcasting Icon Clearcasting and your previous spell was Arcane Barrage Icon Arcane Barrage.
  4. Use Presence of Mind Icon Presence of Mind for when you need to move and need to cast Arcane Blast Icon Arcane Blast
  5. Cast Arcane Barrage Icon Arcane Barrage when you have 4 Arcane Charge Icon Arcane Charge stacks and 20 stacks of Arcane Salvo Icon Arcane Salvo.
  6. Cast Arcane Barrage Icon Arcane Barrage if you have 4 Arcane Charge Icon Arcane Charge stacks, Clearcasting Icon Clearcasting, at least 5 Arcane Salvo Icon Arcane Salvo stacks, and Overpowered Missiles Icon Overpowered Missiles.
  7. Cast Arcane Barrage Icon Arcane Barrage when you have 4 Arcane Charge Icon Arcane Charge stacks and 25 Arcane Salvo Icon Arcane Salvo stacks.
  8. Cast Arcane Missiles Icon Arcane Missiles whenever you have Clearcasting Icon Clearcasting and less than 3 Arcane Charge Icon Arcane Charge stacks.
  9. Cast Arcane Missiles Icon Arcane Missiles whenever you have 2 or more Clearcasting Icon Clearcasting stacks. - Click for advanced usage tips
    • Only cast Arcane Missiles when you have fewer than 14 Arcane Salvo Icon Arcane Salvo stacks
    • Only cast Arcane Missiles when you have fewer than 6 Arcane Salvo Icon Arcane Salvo stacks if you also have Overpowered Missiles Icon Overpowered Missiles
  10. Cast Arcane Orb Icon Arcane Orb when you have fewer than 2 Arcane Charge Icon Arcane Charge stacks.
  11. Cast Arcane Pulse Icon Arcane Pulse as your filler if you have fewer than 4 Arcane Charge Icon Arcane Charge stacks, or if Arcane Surge Icon Arcane Surge is almost ready and you do not yet have maximum Arcane Salvo Icon Arcane Salvo stacks, to quickly cap Arcane Salvo before casting Arcane Surge.
  12. Cast Arcane Blast Icon Arcane Blast as your filler.
  13. Cast Evocation Icon Evocation when out of mana and you are not currently during Touch of the Magi Icon Touch of the Magi or Arcane Surge Icon Arcane Surge.
  14. Cast Arcane Barrage Icon Arcane Barrage if you do not have enough mana for Arcane Blast Icon Arcane Blast.

Cooldown Usage

Cooldown usage for Arcane is very important, as not only do they provide huge damage increases, they also grant massive mana generation and greatly increase your buff generation.

  1. During the opener, and any time after that when Arcane Surge is about to come up, you want to first get to 20 stacks of Arcane Salvo Icon Arcane Salvo via Arcane Pulse Icon Arcane Pulse. You can skip this on the opener if you cannot delay your burst damage, for example on a high priority target in a dungeon that needs to die very quickly.
  2. During the opener, and any time after that when Arcane Surge is about to come up, you want to first get to 20 stacks of Arcane Salvo Icon Arcane Salvo via Arcane Blast Icon Arcane Blast. You can skip this on the opener if you cannot delay your burst damage, for example on a high priority target in a dungeon that needs to die very quickly.
  3. Use any potions, racials or other items that buff your damage/stats that last 15 seconds or longer before Arcane Surge Icon Arcane Surge.
  4. Cast Arcane Surge Icon Arcane Surge.
  5. Use any potions, racials or other items that last less than 15 seconds after Arcane Surge Icon Arcane Surge.
  6. Cast Touch of the Magi Icon Touch of the Magi.
  7. Cast Arcane Surge Icon Arcane Surge.
  8. Use any potions, racials or other items that buff your damage/stats in such a way so that they last throughout Touch of the Magi Icon Touch of the Magi. Since Touch of the Magi lasts 12 seconds, any item that lasts 12 seconds should be used together with it, an item that lasts 15 seconds should be used 3 seconds before, and any items that last for example 30 seconds should be used together with Arcane Surge Icon Arcane Surge. Any items that last less than 12 second should be used somewhere during Touch of the Magi.
  9. When there are around 5 seconds left of Arcane Surge Icon Arcane Surge, cast Arcane Barrage Icon Arcane Barrage into Touch of the Magi Icon Touch of the Magi. We do this to make sure Touch of the Magi is active when Arcane Soul Icon Arcane Soul procs.
  10. 45 seconds later, cast Touch of the Magi Icon Touch of the Magi when it is ready. You can do this once in-between Arcane Surge Icon Arcane Surge uses. It has exactly half the cooldown of Arcane Surge, so try not to delay it much, as it will force you to delay your next Arcane Surge as well.
1.2.

AoE Rotation

Note: you have High Voltage Icon High Voltage and Orb Mastery Icon Orb Mastery selected, which have significant anti-synergy. Make sure to use the presets if you want to see recommended builds instead of manually picking individual talents.

Note: you have Overpowered Missiles Icon Overpowered Missiles and Orb Mastery Icon Orb Mastery selected, which have significant anti-synergy. Make sure to use the presets if you want to see recommended builds instead of manually picking individual talents.

Currently, Arcane is in a bit of a weird situation, where the single-target and AoE rotation are practically identical, with only very minor changes. This is mostly because AoE damage highly revolves around Arcane Barrage Icon Arcane Barrage, which has very strict usage due to talents like Intuition Icon Intuition and various others making it so that you almost always want to cast Arcane Barrage with maximum Arcane Salvo stacks.

Additionally, Arcane Pulse Icon Arcane Pulse is already used as part of the single-target rotation, which further causes the difference in rotations to be very minimal.

Below I list the differences you should apply to the single-target rotation based on various target counts.

  1. On 2+ targets, always use Arcane Pulse Icon Arcane Pulse as your filler instead of Arcane Blast Icon Arcane Blast. For more priority DPS, you can stil to using Arcane Blast at any target count, for significantly more priority target DPS at the cost of significant AoE DPS.
  2. On 4+ targets, cast Arcane Orb Icon Arcane Orb whenever you have Clearcasting Icon Clearcasting and less than 18 Arcane Salvo Icon Arcane Salvo stacks.
  3. On 3+ targets, in addition to the single-target Arcane Barrage Icon Arcane Barrage conditions, also cast it if you have 4 Arcane Charge Icon Arcane Charge stacks, less than 18 Arcane Salvo Icon Arcane Salvo stacks, and either a Clearcasting Icon Clearcasting proc or an Arcane Orb Icon Arcane Orb ready. Basically, the goal here is to cast Arcane Barrages whenever you have a good way to get Arcane Charges back, but not so high Arcane Salvo stacks that it is better to wait until you have maxed stacks.
  4. On 3+ targets, in addition to the single-target Arcane Barrage Icon Arcane Barrage conditions, also cast it if you have 4 Arcane Charge Icon Arcane Charge stacks, less than 10 Arcane Salvo Icon Arcane Salvo stacks, and either a Clearcasting Icon Clearcasting proc or an Arcane Orb Icon Arcane Orb ready. Basically, the goal here is to cast Arcane Barrages whenever you have a good way to get Arcane Charges back, but not so high Arcane Salvo stacks that it is better to wait until you have maxed stacks.
  5. That's all!
2.

Arcane Mage Gameplay Mechanics

In order to better explain the specific usage and benefits of the Arcane Mage kit, we have compiled a more detailed explanation on individual parts of our rotation, from important rotational mechanics that you need to pay attention to, to cooldowns and how to use them, so you can reach your full potential when playing Arcane Mage.

3.

Arcane Mage Mechanics

Arcane Salvo Arcane Pulse Mana Management and Arcane Charges Apex Talent
2.1.

Arcane Salvo

Arcane Salvo Icon Arcane Salvo is a stacking buff which is granted by using Arcane Missiles Icon Arcane Missiles, by default, which greatly increases Arcane Barrage Icon Arcane Barrage damage. It can also be generated with Arcane Blast Icon Arcane Blast and Arcane Pulse Icon Arcane Pulse when specced into Expanded Mind Icon Expanded Mind, which is generally always done due to how important Salvo stacks are. As Spellslinger, you also generate them from Arcane Orb Icon Arcane Orb and Arcane Barrage Icon Arcane Barrage, and have a chance to generate them from Arcane Splinter Icon Arcane Splinters.

Not only does Arcane Salvo itself greatly increase the damage of Arcane Barrage, with the addition of Intuition Icon Intuition, having maximum Arcane Salvo stacks (20 as Spellslinger, 25 as Sunfury) becomes even more important, as the damage bonus only applies when you use Arcane Barrage on maximum stacks.

Due to this, Arcane Salvo and Intuition have a massive impact on the rotation, as the entire rotation basically revolves around trying to build up to maximum Arcane Salvo stacks efficiently, then using Arcane Barrage and making sure rebuilding both Arcane Charges and Arcane Salvo stacks is as efficient as possible.

2.2.

Arcane Pulse

Arcane Pulse Icon Arcane Pulse is a spell that at first glance is very simple, but actually has a lot of small niche uses that cause it to be used in different ways. At its most basic, it is an AoE version of Arcane Blast Icon Arcane Blast. It does most things that Arcane Blast does: Generate Arcane Charges and Arcane Salvo Icon Arcane Salvo stacks, while ramping up in both damage and mana cost as you get more Arcane Charges. The main difference being that is does AoE damage instead of single-target.

However, it has a couple of things that set it apart:

  • It has a very high mana cost when used at 4 Arcane Charges, even higher than Arcane Blast, causing you to run yourself oom very quickly if used actively.
  • It has a faster base cast speed than at 0 Arcane Charges than Arcane Blast, but a lower cast speed when at 4 Arcane Charges.
  • Reverberate Icon Reverberate applies to it. Although this only applies the damage at 30% effectiveness, it causes double the Arcane Salvo Icon Arcane Salvo stacks. This stacks with Impetus Icon Impetus, causing you to gain 4 Arcane Salvo stacks from a single Arcane Pulse cast.

These effects cause Arcane Pulse Icon Arcane Pulse to be used in a few interesting ways on single-target:

  • Due to its faster cast speed (at low Arcane Charge Icon Arcane Charge stacks) and higher Arcane Salvo Icon Arcane Salvo generation, Arcane Pulse Icon Arcane Pulse is preferred over Arcane Blast Icon Arcane Blast when on low Arcane Charges to rebuild both Arcane Charges and Arcane Salvo quicker.
  • When you are about to go into your big cooldowns (Arcane Surge Icon Arcane Surge + Touch of the Magi Icon Touch of the Magi), and you do not have max Arcane Salvo Icon Arcane Salvo charges, it should be used to quickly cap Arcane Salvo charges because of its higher Arcane Salvo generation.
2.3.

Mana Management and Arcane Charges

Arcane is one of the few DPS specs that cares about its mana, which is primarily driven by Arcane Charge Icon Arcane Charges. Arcane Charges are a special resource that stack up to 4 times, each stack greatly increasing the damage and mana cost of Arcane Blast Icon Arcane Blast and Arcane Pulse Icon Arcane Pulse, while also greatly increasing the damage of Arcane Barrage Icon Arcane Barrage. (but not the mana cost) Arcane Charges are mainly stacked by Arcane Blast on single-target, or Arcane Explosion Icon Arcane Explosion and Arcane Pulse Icon Arcane Pulse in AoE, but various other spells and talents also generate them.

Since Arcane Charges massively increase the damage of your core damaging abilities, you will generally want to spend as much time as possible casting abilities on 4 Arcane Charges, minimizing time spent casting spells on low Charges. However, only casting Arcane Blast while on 4 Arcane Charges will very quickly run you out of mana.

To handle this, Arcane has various tools. Arcane Barrage being the main one, as it resets Arcane Charges back to 0, resetting the mana cost increase as well as the damage, while itself doing massive damage, if used with high Arcane Salvo Icon Arcane Salvo stacks.

This creates the core rotation of building up to 4 Arcane Charges -> getting max Arcane Salvo stacks -> casting a hard-hitting, stack resetting Arcane Barrage.

Arcane does have a few other tools to manage mana, notably Arcane Surge Icon Arcane Surge. Although Arcane Surge itself fully drains your mana, it also grants so much mana generation, that it actually causes you to regenerate to full mana after casting it. Although Arcane Surge damage scales with your mana when you cast it, you practically never care about this, because the extra damage is minor. So you actually use Arcane Surge instead as a method to regenerate back to full mana by casting it when you are low.

Then, there are a few other less common ways to generate mana, like using Evocation Icon Evocation (only sometimes talented) or the passive Mana Adept Icon Mana Adept (if talented).

Finally, arguably the most important method of regenerating your mana: Passive mana generation. Arcane has high mana generation, because your Mastery not only increases your damage, but also increases your passive mana generation, which throughout the entire fight actually adds up to a very large amount of total mana gained.

2.4.

Apex Talent for Arcane Mage

Arcane has the following Apex Talent:

  • Touch of the Archmage Icon Touch of the Archmage: Touch of the Magi Icon Touch of the Magi increases the damage your target receives from you by 15%.
  • Touch of the Archmage Icon Touch of the Archmage: Arcane Charges further increase the damage of Arcane Blast Icon Arcane Blast, Arcane Pulse Icon Arcane Pulse, and Arcane Barrage Icon Arcane Barrage. Also increases Arcane Missiles Icon Arcane Missiles damage. Has 2 ranks. Note: This always counts, not just during Touch of the Magi Icon Touch of the Magi.
  • Touch of the Archmage Icon Touch of the Archmage: When Touch of the Magi Icon Touch of the Magi explodes, it leaves behind a pulsing rune on its target, dealing 75% of its damage over 6 seconds to nearby enemies. This damage is increased by 50% on the initial Touch of the Magi target.

The Apex Talent is very strong for both Hero specs, and is virtually always taken. It has no meaningful rotational impact, but it does put even more emphasis on Touch of the Magi Icon Touch of the Magi, making it very important that you use Touch of the Magi on targets that will live the entire duration, as you will lose a lot of damage if the target dies halfway through the duration.

3.

Arcane Mage Cooldowns

4.

Arcane Mage Major Cooldowns

Arcane Surge Touch of the Magi Time Warp
3.1.

Arcane Surge

Arcane Surge Icon Arcane Surge is Arcane's primary DPS cooldown. It has a 90 second cooldown, and when used drains all of your mana for one big hit on your target and nearby enemies, dealing damage based on the mana spent. However, the real benefit comes after the initial cast, where it increases all your spell damage by a massive 35% for 15 seconds, while also greatly increasing your mana regeneration, which basically regenerates your mana to full mana during its duration.

Generally, you will want to use Arcane Surge immediately as it comes up, but it can be beneficial to delay it in certain cases, for example if your group is about to use Time Warp Icon Time Warp or a similar effect soon, or an important raid mechanic that needs high DPS is coming soon, or additional targets that come up, etc.

3.2.

Touch of the Magi

Touch of the Magi Icon Touch of the Magi is a 45 second cooldown, which applies a debuff to your target, which accumulates 20% of all damage you deal to the target for 12 seconds, and then exploding for all of the accumulated damage to the target and nearby enemies. It also grants 4 Arcane Charges, making it so that you can use it immediately on the pull without needing to build up stacks.

Touch of the Magi and Arcane Surge Icon Arcane Surge have very tight timings, with Touch of the Magi having exactly half the cooldown of Arcane Surge. Since the timing is so close, it is critical you use Touch of the Magi as soon as it comes up, so you do not run into a situation where Touch of the Magi is not ready when Arcane Surge is.

3.3.

Time Warp

Time Warp Icon Time Warp is an ability which buffs your entire party or raid group within 100 yards with 30% haste for 40 seconds. This buff is shared with multiple other spells like Bloodlust Icon Bloodlust and Heroism Icon Heroism. These all put a debuff on all your group members which blocks them from getting the effect again for 10 minutes, so you cannot get this same effect from multiple sources multiple times.

As Time Warp applies to the whole group, it is generally decided by the raid or party leader when it is used, to optimize usage for the whole group, instead of just using it when it is best for your personal usage. However, if there is no assigned time or you are in a pick up group without any real leadership in terms of strategy, it is generally a safe practice to use Time Warp right after combat starts so it is up while everyone has all of their DPS cooldowns ready. Of course make sure to only do this if there will be enemies active for the entire 40 second duration of the buff on the pull, as on some fights bosses might go inactive or do some kind of phase change early on in the fight.

4.

Combat Assistant For Arcane Mage

Patch 11.1.7 introduced two new combat related functionalities, the Assisted Highlight, and the Single-Button Assistant. For a full overview on how to enable these features and all of their details, check out our Combat Assistant page.

The Assisted Highlight rotation is a relatively decent rotation, so following it can be a good way to learn the rotation, however, you are giving up around 20% damage to do so depending on your talents and hero talents.

The Single-Button assistant is more punishing, giving up another 5% damage compared to the Assisted Highlight, for a total of around 25%. However, it allows you to focus entirely on the dungeon / boss mechanics, which is very valuable.

Note that neither the Single-Button rotation nor the Assisted Highlight rotation will cast/highlight Arcane Surge Icon Arcane Surge, Evocation Icon Evocation, racial cooldowns, or items, like trinkets, so you will have to use these manually.

4.1.

Tips for using the Combat Assistant as Arcane Mage

  • Make sure to use Evocation Icon Evocation into Arcane Surge Icon Arcane Surge as close to on-cooldown as possible, while making sure Touch of the Magi Icon Touch of the Magi is ready or nearly ready when you use them.
  • Use your trinkets, potions, racial cooldowns (like Berserking Icon Berserking) or other on-use cooldowns during Arcane Surge Icon Arcane Surge.
  • The Single-Button rotation will cast Arcane Explosion Icon Arcane Explosion when you are fighting 3 or more targets, so make sure you are positioning yourself correctly to hit all targets with it.
  • It will also cast Arcane Orb Icon Arcane Orb as part of its rotation, so make sure that you are facing in a way that will hit all targets, and not accidentally pull other targets with it.
5.

Changelog

  • 27 Feb. 2026: Updated Arcane Salvo usage phrasing to be more specific.
  • 26 Feb. 2026: Updated builds and rotation for Midnight launch.
  • 10 Feb. 2026: Optimized Arcane Surge sequences for Sunfury and Spellslinger.
  • 19 Jan. 2026: Updated for Midnight Pre-Patch.
  • 30 Nov. 2025: Updated for Patch 11.2.7.
  • 05 Oct. 2025: Reviewed for Patch 11.2.5.
  • 05 Sep. 2025: Updated default talent toggles slightly for Spellslinger.
  • 10 Aug. 2025: Updated basic rotation to be more simple and slightly better DPS.
  • 04 Aug. 2025: Updated best rotation based on 11.2 changes for both single-target and AoE, added tier rotation changes section.
  • 17 Jun. 2025: Updated Combat Assistant damage gains/losses based on latest updated numbers.
  • 15 Jun. 2025: Added Combat Assistant information and tips.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5.
  • 02 Mar. 2025: Updated Arcane Barrage conditions slightly for High Voltage usage to be easier to understand and more consistent across different talent setups.
  • 26 Feb. 2025: Updated Arcane Barrage usage slightly to ensure no dropping intuition/arcane tempo and make aoe rotation clearer on funnel vs pure aoe.
  • 24 Feb. 2025: Updated for 11.1 changes: New default setup set to Spellslinger, updated rotation for new optimal rotation due to changes, split rotation into basic - medium - advanced.
  • 15 Dec. 2024: Updated for Patch 11.0.7.
  • 27 Oct. 2024: Updated rotation based on latest theorycrafting findings, primarily simplifying barrage usage for spellslinger, while being slightly more DPS.
  • 23 Oct. 2024: Small modification to AoE rotation for spellslinger and added arcane tempo conditions to single-target rotation under advanced section.
  • 22 Oct. 2024: Moved various parts of the rotation to advanced to provide a more approachable default rotation and fixed spellslinger rotation showing some sunfury lines.
  • 21 Oct. 2024: Updated single-target and AoE rotations for both hero talents 11.0.5 changes. Added Spellslinger presets now that it is a more viable hero talent setup.
  • 25 Sep. 2024: Updated AoE rotation to list target counts.
  • 16 Sep. 2024: Updated rotation slightly for latest improvements.
  • 11 Sep. 2024: Update AoE rotation slightly to move the Arcane Blast line during ToTM to spellslinger rotation, as Sunfury automatically does it already.
  • 09 Sep. 2024: Separated the hero talent selector and updated the rotation to include more advanced lines as an optional checkbox. Rewrote arcane barrage usage to be easier to understand.
  • 02 Sep. 2024: Updated rotation for the removal of Burden of Power double-dipping.
  • 22 Aug. 2024: Slightly change priority on single target rotation to clarify you should use missiles before dumping Burden of Power if you have it, and some small readability improvements on AoE.
  • 22 Aug. 2024: Update AoE rotation to clarify funnel vs AoE rotation usage.
  • 21 Aug. 2024: Updated for The War Within.
  • 26 Jul. 2024: Arcane in Arcane Tempo lines and slightly updated AoE rotation to make it more clear you always Arcane Barrage before Arcane Missiles with 4 charges. Further improved Nether Precision notes to apply more optimisations.
  • 25 Jul. 2024: Add in Arcane Missiels interrupt conditions to the rotation, reorganized the burn phase into 2 separate parts, the initial burn phase sequence, into the priority list.
  • 24 Jul. 2024: Clearcasting proc rates were changed on live, causing Arcane Blast to have 5% higher proc rate than Arcane Barrage. Updated rotation to incorporate this by removing the Arcane Barrage execute playstyle.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Season 4.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6. and fixed some typos and removed the "quiet movement" section as it was rather duplicate with other sections.
  • 15 Mar. 2024: Remove no longer relevant Arcane Missiles clipping section.
  • 15 Jan. 2024: Updated rotation with optimisations found.
  • 06 Nov. 2023: Updated base rotation for 10.2, added season 3 tier set rotation, season 3 trinkets and other items to the rotation.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 10 Jul. 2023: Updated rotation for the reworked Arcane.
  • 09 May 2023: Updated rotation to include further 4-set optimisations.
  • 01 May 2023: Updated rotation to include Season 2 tier optimisations.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 18 Jan. 2022: Updated burst rotation based on latest theorycrafting and expanded on the AoE rotation.
  • 13 Jan. 2022: Improve mana gem rotation and added talon usage.
  • 13 Dec. 2022: Improve burn rotation slightly and add more clarity to end of the burn phase.
  • 11 Dec. 2022: Added section explaining rotational changes due to the tier set.
  • 30 Nov. 2022: Updated burst rotation slightly based on new theorycrafting.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 24 Oct. 2022: Updated for Dragonflight pre-patch.
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