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Disc priest in Heroic looking for tips

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Hello.  So far, this expansion has been a lot of fun =)  I'm making an attempt to do this expansion on Disc again, even though it's so different than the shield generator builds I've loved in the past (RIP spirit shell.) 

I'm not quite happy with my performance however.  I provide roughly 2/3 of the healing my allies put out, and 1/3 the damage that my DPS allies put out.  That's enough to make me squarely average, and I want to do better. 



I'm Zetajezu in these logs.  This is a parse of Yesterday's, and Tonight's raids.  My talents stayed the same both days.  Any advice would be welcome =D

Edited by Brutalpriest

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Uncommon Patron

I'm no expert.. so i'll leave that to those who are, but maybe use halo instead of divine star for raids. That's just one thing I would suggest. You would heal more people around you versus having to have them stacked infront of you.

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Couple things to work on.

Higher uptime of Atonement on your tanks.

Replace some of those smites with Power Word: Shield.

I only looked through a few fights but I did not see you use Rapture at all and I think you could get a lot out of that spell.

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Anytime you have high movement would be decent I think. Specially if there is some raid wide damage coming up. Elerethe's Vile Ambush is a good example. You have to run across the platform but you know there will be a ton of damage coming in a few seconds. Pop rapture and spam some shields then get ready to dps burst those people back up.

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Your role is to burst heal with atonement through bigger mechanics. You need to be stacking more atonements before burst then using penance/LW afterwards.  It seems like you're keeping around 3-8 active most the fight.  Usually you want 3-5 in low damage phases and up to 12-18 atonements out for big damage phases.

You also want to strive to keep 100% uptime on atonement with your tanks.  You'll be doing some overheal there, but you also provide a good buffer.

Lose your damage trinkets - They're really bad on disc after the nerfs.  It's understandable if you don't have anything better, but you get much more mileage out of mana conserving trinkets.  Your current BiS is the 850 Promises Deck from Inscription.  Try and get that if you can because it will last as BiS until night hold even through mythic progression.   Otherwise, look for Amalgam's Seventh Spine (Black Rook Hold), Cocoon of Enforced Solitude (Elerethe), Flask of the Solemn Night (Court of Stars).

In 7.1 (which just hit today) Shield Discipline becomes your best talent for mana with mindbender going down the drain, and because of that Amalgam's Seventh Spine just became significantly better.  So If you can get a good proc on an Amalgam's and an 850 Promises deck you'll be set.


As far as Rapture:

Rapture is good at starting off one of your bursts by blanketing the raid in shields.  Essentially by going PW:S>Rapture>PW:S Spam>Rapture ends>PW:S You can cover a big burst and leave atonement on everyone so you can penance and make up the leftover damage that went through shields.  

Good times to do this in EN  (I personally use these) - 

Volatile Rot - When the tank gets it, pop rapture and start blanketing.

Ambush - While running, blanket, then penance when you're on the other side of the platform
Gathering Clouds - Start blanketing when the twisting winds go out, then when Gathering Clouds starts, your group will be absorbing, and you can penance for any extra damage.

Cursed Blood - Just use it while in heart phase and pop shield on those marked with cursed blood.
TBH this isn't really necessary and you might be better off DPSing depending on your raid.  This fight just isn't well suited for rapture use.

Roar and Charge - Do it wherever, but use it on an early one because Rapture's cooldown is kinda low and it's SUPER inexpensive with Shield discipline, so it'll be up and ready again by the time you're pushing the higher damage roars.

Just use it like you would in a 5-man.  With the group split, Dragons is a fight without many predictable bursts and you need to switch to a more sustained healing style.  Nothing to really pop rapture for specifically, but it's still a cheap way to get atonements out now.

When you drop a dragon add's health.  It'll block a lot of the pulse damage that way.

Like dragons, no specific place to use it, but it's still a good way to get out atonement and shield any priority targets.

When you can't use rapture, you're just gonna use PW:S>PW:R>PW:R>PW:S>PW:R or just 4-5x PW:R into your burst to do your raid healing.

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