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<Return With Honor> H6/9 weekday 6pm-8:30p EST raid times. Tank and Sham/Priest heals needed. We also have a reward system where you can receive game time & game store items paid for by the guild. If interested pst me. Also visit us at returnwithhonor.shivtr.com
Who Are We?
Originally established in Tichondrius-US during the WoD expansion, Return With Honor is a guild lead by military veterans who are also veteran players of World of Warcraft. We offer great conversations, crude humor, active environment, and a home for individuals looking to be apart of a tight nit group. We also have a guild point system used by our members to earn great prizes like in-game items(gear, pets, mounts, etc) and game time. These points can be earned by staying active on our guild website, volunteering to assist the guild, and being involved in any guild groups.
Alternating raid weeks
(Varying days scheduled a month out)Tues, Friday, Sunday and Wed, Thu, Mon: 6:00PM-8:30PM EST
We expect everyone to be prepared and ready to go 15 minutes before raid time (5:45PM EST) to start pulls at 6:00PM EST. We get Saturdays off every week.
The RBG schedule varies on a week by week basis. Multiple groups will be formed to accommodate mostly everyone.
Guild Events are held every week with prizes for members to earn like high ilvl BOE gear, gold, pets, and mounts.
If interested please contact Hoodxd or myself by in-game message or mail
contact me at #ActionJack11202
Hello DKs. (I dunno why it does this annoying thing with the background)
I have been playing around with different WeakAuras for a few weeks now and i finally found something that works really well for me personally in PvP.
Both BGs and arena.
I have a small screen to work with, so i would try to fit as much info in as i could, on as little space as possible, without having any info there that i didnt need.
I also found out... With all the pressure and fast thinking happening in pvp, you dont have time to look all over your screen to see important CDs or hp points or whatever.
So again, i've found a way to track everything i need to know, without moving my eyes to the edges of the screen.
I am by no means any expert on WA and my designs are pretty basic, for some they might look abit cluttered, but everything that i link here, is quite easy to change.
Deletes single groups u dont want, or change colours/sounds anyway u like it.
I really hope you people enjoy what i have made and i hope some of you can use it for yourself.
It's the first time i ever do post stuff like this... Now, i'll explain what the different auras do:
Pretty basic. It will show a stun icon, with a small timer underneath.
If you dont like the timer, u can delete the group and u can even change the texture to a progress texture, then the bar would deplete as the stun timer went on.
I do prefer the timer underneath cause of diminishing returns, it often doesnt stun the full 5 sec.
CC and Disruption cooldowns:
Mind freeze (interrupt) and Death grip on the same height
Asphyxiate and Gnaw (ghoul stun) on the same height.
These icon will only if the given ability is on cooldown. It will not if it is ready
Often times there are so many icons on your screen counting down, so i made this to quickly find out what CC is ready.
Apocalypse - Dark Transformation - Soul Reaper cooldowns:
I put these in the same group, cause they are what i use basically everytime they are of CD (if im in range of my target ofc)
They contribute to the very important sustained damage of unholy and it was important for me to track them close to each other.
They will both bounce in and yellow text will appear when an ability is ready - Something i made so i never miss or forget one of these as i am focusing my target.
Festering wound tracker:
Obviously one of the most important things to keep track of for unholy.
I've tried with different icons and progress bars, but fact is that, even though they look prettier and more neath, they aren't as practical.
So i made a simple, yet very effective tracker for it.
A flashing purple wheel appears if you are in combat and no wound is active on your target.
It bounces and turns red if there are 1-2 stack active, cause this is where you should apply more debuff before detonating.
Standard purple colour will appear with 3-5 stacks, cause with this amount you are free to detonate your wounds and not having to reapply new ones or worring about there being to many. (Because you are obvioulsy free to Festering strike if you are at like 3 stacks)
It will flash purple/white when there are 6-8 stacks, cause here you need to detanote and not reapply anymore festering strikes, atleast until it reaches below six.
Offensive burst/go for kill/swap target cooldowns:
I didnt put "Blighted rune weapon" in with the other sustain damage CDs because i feel even though it is good for sustained damage, it does not need to be used of cd.
It works very well if you want to surprise swap to a different targets.
There are stacks for BRW and timer for your gargoyle - Again, a very simple but very effective design, that tells you everything you need to know. These will also disappear when they are ready.
Scourge of worlds proc:
Very, very important debuff to track. Changes your priority alot of times in your rotation for the next 5-6 secs.
Even though it could work with the normal icon and the design is cool, it is again. Not practical for pvp, cause u need ONLY to see useful info.
So i made it very simple with a standard timer, so u never miss the debuff and it doesnt clutter your screen.
Sudden doom proc:
These can ofcourse be changed to any texture you might like better.
1 bar appears with 1 proc - 2 bars appears with 2 procs.
Again for practical use - Minimize the amount of numbers and bars on your screen with this.
I sometimes forget to reapply this in stressed situations. I made this aura to make sure it never happens.
A white flashing icon shows when it is not active, a simple sound plays when it runs out and a white bar shows the progress.
Really hope you guys enjoy it and will give me some feedback!
I love playing around with WeakAuras and just as i have had alot of help from others designs i really hope someone can use mine.
Before you start any transmog farm ensure you have the following addons:
The farm i will be doing is located in the vanilla blackwing lair raid,
This can be done with only a few characters as you require 2 things:
- A way to drop combat such as invisibility or feign death
- Magical damage such as arcane explosion for mages or hunter trap
the best option is still to use mage and even better would be a nightelf mage as you would have shadowmeld and invisibility.
A detailed video on any information you may need.
Thanks for your time and i hope you get some nice stuff.
"For AoE there are two options. The first of these is Loramus Thalipedes' Sacrifice, further increasing the power of Fel Rush for each subsequent target you charge through, though recent changes have diminished how powerful this is. 7.2 has extended this to apply with the first target hit, but are still unremarkable."
This may sound stupid but I was hoping someone could just help me clarify this last sentence of this section. "7.2 has extended this to apply with the first target hit, but are still unremarkable." I'm a bit confused as to what this means. Is this sentence saying that the damage is "unremarkable" in a good way? Or bad way? I've just received the legendary boots and am trying to see if they're a good choice in fights with a lot of adds.
Thank you for your time.
Hi, boys and girls!
I recently played Evo-Shaman again (Brian Kiblers version basically), after having a lot of fun (and frustration) at the beginning of Whispers of the old Gods with an Evo-Deck and trying the Jade version in Mean Streets of Gadgetzan. But all the time I played it, it felt like I had a lot of bad luck with Evolve. Always getting something worse than I had before. So now I tried to prove myself wrong by doing some math (or counting). And I want to share my results with you! Enjoy!
First off the five different classes:
Bomb : possibly gamewinning. Overwhelming stats and/or powerful abilities. The best you can get for this price (e.g. Succubus, Savannah Highmane, Aya Blackpaw, Cairne Bloodhoof)
Better : better stats than before (e.g. 2/3 from evolving a Totem) or a some kind of useful effect (e.g. Deathrattle) (e.g. Kindly Grandmother, Ornery Direhorn, Argent Commander)
Mediocre : underwhelming stats or a downside / probably useless effect. (e.g. Scavenging Hyena, Frozen Crusher, Cabal Shadow Priest)
Bad : worse than before. Terrible stats compared to other cards of the same cost (e.g. Grimestreet Outfitter, Nerubian Prophet)
Awful : cards that can make you loose the game, are entirely useless in most situations or have extremly bad stats (e.g. Doomsayer, Ancient Watcher, Big-Time Racketeer)
And some important things to considerate:
cards are evaluated like if you are ahead or equal to your opponent (e.g. Abomination is Aweful)
cards with useful effects are evaluated compared to an every day situation with a somewhat aggressive Evolution-Shaman-Deck. Likewise minions like The Voraxx are Bad, because you will not be able to use there ability.
Minions with one Health are most of the time Bad
Minions are compared to other minions you can get. Likewise nearly any 6-drop is better than the 2/2 from Doppelgangster but getting a Fight Promoter is still bad.
Minions are partly evaluated like you would evolve them at the end of your turn and/or after you played them (so with not much mana left), as you most of the time would do. Likewise minions with triggered abilities like Gadgetzan Auctioneer are most of the time Bad.
Of course Battlecries doesn't matter at all.
Jades can get pretty much any manacost, so they fit everywhere.
Aya Blackpaw is evaluated like if you get her while playing other Jade-cards in your deck (as you normally do in Evo-Shaman) otherwise she is mediocre.
Finally some cards are very debatable and fit more in between classes, so you might come up with different results sometimes (e.g. Nat Pagle)
Costs of the minion you want to evolve (examples in common Evo-Shaman-Decks) →
Class (e.g. Better) Number of cards ( I = one card, IIIII = 5 cards) (Best / Worse cards you can get) [chance of getting something aweful in %] - total number
1-Mana (HP-Totems, Murloc-Tokens, Fire Fly, Patches the Pirate, Bloodsail Corsair) →
Bomb IIIII II (e.g. Millhouse Manastorm, Cornered Sentry) - 7
Better IIIII IIIII IIIII IIIII IIIII IIIII IIIII IIIII IIIII - 45
Mediocre IIIII IIIII IIIII IIIII I - 21
Bad IIIII IIIII I - 11
Awful III (e.g. Doomsayer) [3,45%] - 3
Charge: 1 (1,2% chance)
Taunt: 7 (8,1% chance)
2-Mana (Flametongue Totem, Primalfin Totem) (3/3 vanilla is mediocre) →
Bomb IIIII III (e.g. Injured Blademaster, Shaku, the Collector) - 8
Better IIIII IIIII IIIII IIIII IIIII IIIII - 30
Mediocre IIIII IIIII IIIII IIIII IIIII IIIII I - 31
Bad IIIII IIIII IIIII IIIII IIIII IIIII II - 32
Awful III (e.g. Unlicensed Apothecary) [2,88%] - 3
Charge: 1 (0,96% chance)
Taunt: 10 (9,6% chance)
3-Mana (Mana Tide Totem, Stonehill Defender) (4/4 vanilla is mediocre)→
Bomb IIII (e.g.Flamewreathed Faceless, Twilight Summoner) - 4
Better IIIII IIIII IIIII IIIII IIIII II - 27
Mediocre IIIII IIIII IIIII IIIII IIIII I - 26
Bad IIIII IIII IIIII IIIII IIIII IIIII I - 31
Awful I (Faceless Shambler) [1,11%] - 1
Charge: 2 (2,2% chance)
Taunt: 10 (11,2% chance)
4-Mana (Jinyu Waterspeaker) (5/5 or 5/4 or 4/5 vanilla is mediocre)→
Bomb IIIII I (e.g. Earth Elemental, Grimestreet Enforcer) - 6
Better IIIII IIIII IIIII III - 18
Mediocre IIIII IIIII IIIII IIIII III - 23
Bad IIIII IIIII IIIII IIIII - 20
Awful IIIII (e.g. Abomination, Bomb Squad) [6,94%] - 5
Charge: 2 (2,8% chance) (Doomguard and Leeroy Jenkins)
Taunt: 11 (15,3% chance)
5-Mana (Doppelgangster) (5/5 vanilla is mediocre)→
Bomb IIIII (e.g. Kabal Trafficker) - 5
Better IIIII IIIII IIIII II - 17
Mediocre IIIII IIIII IIIII IIII - 19
Bad IIIII IIIII - 10
Awful III (e.g. Big-Time Racketeer) [5,55%] - 3
Charge: 2 (3,7% chance)
Taunt: 9 + Hogger (16,7% chance)
6-Mana (Thing from Below) (6/6 vanilla is mediocre)→
Bomb I (Swamp King Dred) - 1
Better IIIII IIIII II - 12
Mediocre IIIII I - 6
Bad IIIII IIIII I -11
Awful I (Baron Geddon) [3,22%] - 1
Charge: 0 (0% chance)
Taunt: 4 (12,9% chance)
It seems that you can get a lot of good stuff (mainly 2/3s and 3/2s) from evolving 1-Mana-minions like your totems and Primalfin-Murlocs. The danger of getting Doomsayer seems pretty low (1,3%).
Evolving 2-Mana-Minions seems pretty good too. You get a decent chance of getting real big bombs and high-value-cards, but there is also some pretty bad stuff. Also you have to evolve your valuable totems (these are your 2-Mana-Minions most of the time).
Evolving 3-, 4-, 5- and 6-Mana-minions are pretty much 50/50. They got a lot of awesome stuff, but also some pretty bad results.
Especially the 5-Mana Evolve is important, since you will often get three 6-drops from one 5-drop (Doppelgangster), so getting a bunch of 4/5s is still awesome.
Jades will probably turn into something similar or worse most of the time.