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Here is something I wanted to do for some time now. I recognized that some people complain about the prize of Hearthstone or that you can only achieve higher ranks when you pay real money. I don't want to discuss this topic here (also I totally disagree ;) ). Instead I want to give some advice how to manage your resources (so Gold and Dust) more wisely and therefore get better decks and more fun out of them.
You may deem some of the advice pretty expected, but maybe the "strategies" I run can still inspire you to wasting less and getting more. But I will still skip the obvious: get as much gold as possible, finish the Brawl every week etc.
Also Icy Veins (the side you are currently on) has a pretty nice Guide-Section too and I will try not to repeat the hints from there.
Finally: the hints are mainly for the standard-format.
1.) Know when to stop and save up.
After purchasing something like 50+ packs you will own nearly all commons, most of the rares, some epics and a few legendaries. So you will draw mainly cards you already own from additional packs. Since drawing cards is much better than crafting them (e.g. you basically save 300 dust, when you draw an epic card you would have crafted otherwise) saving your gold up for the next expansion can be much more valuable than buying more packs for the current set. Just head into your collection from time to time and check all the cards from the set you would have bought packs from. If you realize that you mainly missing out legendaries and a few epics it could be time to stockpile your gold (since the chance of drawing a specific epic or legendary is pretty slim anyways). You should be able to have 3000 to 5000 gold at the start of the next expansion that way.
2.) Only disenchant "useless" cards when you need the dust for a specific reason.
Sometimes cards that are deemed useless or bad at the beginning of the meta can turn out to be quite powerful later on (e.g. Evolve before and after the release of Doppelgangster). There would be nothing more frustrating than having to craft a card you already disenchanted two sets ago.
So be very very careful when disenchanting cards that are still legal in standard and never disenchant them only to pile up dust. You can always disenchant a card you own but never take it back.
3.) Use placeholders and build "prototype"-decks first.
This is a difficult one. Many people want to try out new and innovative decks. This can be quite expensive and you don't know beforehand if the deck will be any good and (most importantly) fun. Thats why it can be a good idea to test out the main functionality of the deck by replacing less important cards with similar (weaker) ones and find out that way if the deck is fun to play with.
For example: you can play many aggressive decks in the past without (the old) Patches the Pirate by replacing him and the "pirate-package" with other low cost cards. It may be way weaker but the main structure of the deck often stays the same. Other examples would be Cubelock without N'Zoth, the Corruptor or Spell-Hunter without Rhok'delar.
4.) Wait for the meta to settle.
It is pretty obvious. Don't get carried away by the hype of a new set and craft everything that people call powerful. Cards can quickly fall out of relevance. Not only because they are worse than people thought, but often because the meta turns out to be unfitting for the respective deck. Taunt-Warrior is an example for this. Both Fire Plume's Heart and the Hunter-Quest were hyped, but fell out of relevance rather quickly.
5.) try to craft cards with a wider use first.
Some cards can only be played in one specific deck and it is pretty obvious from the first spoilers onward that they are. Twin Emperor Vek'lor or basically all the Quests are perfect examples. When you don't know what to play and/or you want to play a bigger variety of decks it can be a good idea to spend your dust on cards that are playable in a bigger range of decks and classes. Obviously neutral cards fit this idea more often.
Examples are: N'Zoth, the Corruptor for all sorts of Deathrattle-Decks, Kazakus for every type of Highlander-Deck, Alexstrasza or Leeroy Jenkins for combo- or OTK-decks and so on.
I play Hearthstone regular since "goblin vs gnomes" and was able to play multiple competitive decks with multiple classes without buying a single pack for real money. But I always had to be very stingy how I spend my resources and I believe that other people have to be too, to get high on the ladder while still having fun and trying out new decks.
Do you have any additional advices how to get more out of your hard earned gold?
I've recently restarted my D3 experience and gone through the last 2 seasons.
As many players can connect to I'm not entirely sure what items to keep and which not to.
I first stacked and compared any legendaries but as the ancient items came along I mostly threw out the normal legendaries.
Now as Primals are starting to pop up I of course keep all of those, and needless to say I keep best of any unique set item.
This however is also too much for my meger 8 tabs.
Is there a guide out there designed to illuminate players on what items to keep (Most useful) and which to throw away (Most useless) ?
Some items are niche I assume, and some are cross-class useful. Some are only useful for one class and one build.
But I want most to know what items are utterly and completely useless no matter their rarity.
I've reviewed this excellent guide by Damien - https://www.icy-veins.com/d3/legendary-item-salvage-guide
And it does cover alot of what I am looking for but It actually bothers me to see the Set items there as I'd think their mostly a no brainer (At least the class specific ones) and I also agree with many of the comments that many item's are "Cube Only" and thus no need to hoard them.
Would love to see such a Hoarder's Guide to Diablo 3
Hi ya'll - My Mission is to a make EVERYONE comfortable in PvP and have FUN knowing they're playing their class well, and are able to help contribute to the team. This should decrease the amount of griefers, salty dogs, ragers, and quitters in PvP throughout arena / bgs!! It's my goal <3
Pushing towards that I wanted to share a PvP Guide I've put together breaking down talents, honor talents, and how to do the rotation for Elemental Shaman. I hope it helps you guys and gives you an edge in PvP. I'll be putting together some more to help break more pieces of PVP.
Elemental shaman are at the BEST place they've been in for PATCHES!! So it's a great time to push rating and try some different comps out!!
My top 3v3 comps:
1) Boom + Ele + MW/Hpal
2) Destro + Ele + Heals
3) Sub + Ele + HPriest
4) Ele + War + Rdruid
5) Spriest + Ele + Heals
My top 2v2 comps - anything other than these is kind too hard to handle with how often there are melee in 2v2.
1) MW + Ele
2) Rogue + Ele
3) Ele + Rdruid
4) Ele + Hpriest
Let me know what works for you and what doesnt!!
The future guides will include
1) Arena Guide - dealing with positioning, when to do damage, communicating , and key addons that will help you
2) Battleground Guide - what specs work for each map, little tips and tricks per map type, and how to communicate with your teammates well
3) UI - reviewing how different UI setups can REALLY enhance your pvp gameplay
4) Keybinds and Macros - Trying to call out the little changes you can make that can make a big difference, and things you may not be thinking about for Macros/keybinds that could blow your mind.
<Return With Honor> H7/9 weekday 6pm-8:30p EST raid times. Monk Tank and Druid heals needed. We also have a reward system where you can receive game time & game store items paid for by the guild. If interested pst me. Also visit us at returnwithhonor.shivtr.com
Who Are We?
Originally established in Tichondrius-US during the WoD expansion, Return With Honor is a guild lead by military veterans who are also veteran players of World of Warcraft. We offer great conversations, crude humor, active environment, and a home for individuals looking to be apart of a tight nit group. We also have a guild point system used by our members to earn great prizes like in-game items(gear, pets, mounts, etc) and game time. These points can be earned by staying active on our guild website, volunteering to assist the guild, and being involved in any guild groups.
Alternating raid weeks
(Varying days scheduled a month out)Tues, Friday, Sunday and Wed, Thu, Mon: 6:00PM-8:30PM EST
We expect everyone to be prepared and ready to go 15 minutes before raid time (5:45PM EST) to start pulls at 6:00PM EST. We get Saturdays off every week.
The RBG schedule varies on a week by week basis. Multiple groups will be formed to accommodate mostly everyone.
Guild Events are held every week with prizes for members to earn like high ilvl BOE gear, gold, pets, and mounts.
If interested please contact Hoodxd or myself by in-game message or mail
contact me at #ActionJack11202
Hello DKs. (I dunno why it does this annoying thing with the background)
I have been playing around with different WeakAuras for a few weeks now and i finally found something that works really well for me personally in PvP.
Both BGs and arena.
I have a small screen to work with, so i would try to fit as much info in as i could, on as little space as possible, without having any info there that i didnt need.
I also found out... With all the pressure and fast thinking happening in pvp, you dont have time to look all over your screen to see important CDs or hp points or whatever.
So again, i've found a way to track everything i need to know, without moving my eyes to the edges of the screen.
I am by no means any expert on WA and my designs are pretty basic, for some they might look abit cluttered, but everything that i link here, is quite easy to change.
Deletes single groups u dont want, or change colours/sounds anyway u like it.
I really hope you people enjoy what i have made and i hope some of you can use it for yourself.
It's the first time i ever do post stuff like this... Now, i'll explain what the different auras do:
Pretty basic. It will show a stun icon, with a small timer underneath.
If you dont like the timer, u can delete the group and u can even change the texture to a progress texture, then the bar would deplete as the stun timer went on.
I do prefer the timer underneath cause of diminishing returns, it often doesnt stun the full 5 sec.
CC and Disruption cooldowns:
Mind freeze (interrupt) and Death grip on the same height
Asphyxiate and Gnaw (ghoul stun) on the same height.
These icon will only if the given ability is on cooldown. It will not if it is ready
Often times there are so many icons on your screen counting down, so i made this to quickly find out what CC is ready.
Apocalypse - Dark Transformation - Soul Reaper cooldowns:
I put these in the same group, cause they are what i use basically everytime they are of CD (if im in range of my target ofc)
They contribute to the very important sustained damage of unholy and it was important for me to track them close to each other.
They will both bounce in and yellow text will appear when an ability is ready - Something i made so i never miss or forget one of these as i am focusing my target.
Festering wound tracker:
Obviously one of the most important things to keep track of for unholy.
I've tried with different icons and progress bars, but fact is that, even though they look prettier and more neath, they aren't as practical.
So i made a simple, yet very effective tracker for it.
A flashing purple wheel appears if you are in combat and no wound is active on your target.
It bounces and turns red if there are 1-2 stack active, cause this is where you should apply more debuff before detonating.
Standard purple colour will appear with 3-5 stacks, cause with this amount you are free to detonate your wounds and not having to reapply new ones or worring about there being to many. (Because you are obvioulsy free to Festering strike if you are at like 3 stacks)
It will flash purple/white when there are 6-8 stacks, cause here you need to detanote and not reapply anymore festering strikes, atleast until it reaches below six.
Offensive burst/go for kill/swap target cooldowns:
I didnt put "Blighted rune weapon" in with the other sustain damage CDs because i feel even though it is good for sustained damage, it does not need to be used of cd.
It works very well if you want to surprise swap to a different targets.
There are stacks for BRW and timer for your gargoyle - Again, a very simple but very effective design, that tells you everything you need to know. These will also disappear when they are ready.
Scourge of worlds proc:
Very, very important debuff to track. Changes your priority alot of times in your rotation for the next 5-6 secs.
Even though it could work with the normal icon and the design is cool, it is again. Not practical for pvp, cause u need ONLY to see useful info.
So i made it very simple with a standard timer, so u never miss the debuff and it doesnt clutter your screen.
Sudden doom proc:
These can ofcourse be changed to any texture you might like better.
1 bar appears with 1 proc - 2 bars appears with 2 procs.
Again for practical use - Minimize the amount of numbers and bars on your screen with this.
I sometimes forget to reapply this in stressed situations. I made this aura to make sure it never happens.
A white flashing icon shows when it is not active, a simple sound plays when it runs out and a white bar shows the progress.
Really hope you guys enjoy it and will give me some feedback!
I love playing around with WeakAuras and just as i have had alot of help from others designs i really hope someone can use mine.