Jump to content
FORUMS
Sign in to follow this  
Prekist

Stats for frost

Recommended Posts

Hi,

I just wanted to ask about exact stat priority. Should I just get as much versa as I can?

Second thing is, what is the weight of every stat for Pawn Addon?

Armory (might be helpful) http://eu.battle.net/wow/en/character/defias-brotherhood/Prekist/advanced

I wouldn't even ask, but i played with ~25% CS/H, Icecap/Avalanche , Runic Attenuation and Obliteration for a day now and its pretty damn good.

 

 

Share this post


Link to post
Share on other sites

Yeah seriously, i mean, in the guide they have up it says versatility over all, i find that hard to believe.

I mean, is it really our primary stat over haste and crit? Do we just straight drop crit and haste and go versatility? No soft caps for crit or haste BEFORE going versatility? what should our haste and crit look like before we start valuing versatility as our main stat?

Share this post


Link to post
Share on other sites

So, frost stats are a horrible mess right now. In short for the most accurate weights you have to self sim yourself. Why? Mastery doesn't help obliterate. Crit was more beneficial to frostscythe builds and required there. Using runic attenuation you end up borderline GCD capped which starts to devalue haste. The only stat that seems to benefit everything is versatility. So, once you get any new piece of gear with varied stats, it muks up the calculations. 

So, the most technical answer is there is no answer that will work for all. Now there was a guideline that was proposed by a mad hamster that was 25/25 haste crit. Running self sims and farting around, it works well, however, the 25 haste is a bit much. I don't see huge differences between 20 and 25% and thats due to diminishing return walls. So, the bar I have set for myself is 20% haste, 25% crit, then stack versatility from there. Crit is there to fish out hard critting rime howling blasts, and the hope that SF will Crit. Now, these are my own characters numbers, they may not work 100% for you, but this is the guideline i'm using. It is the middle ground between what self sims are saying and what play testing is saying. 

So the technical answer is you must self sim, the personal answer to at least give you a starting point, you have. The choice of which to follow is yours. 

Share this post


Link to post
Share on other sites

There's one problem with stacking too much haste, too: you, human, has to react fast enough for it to be valuable. In a Mythic or Raid situation where you have to take care of many other factors, this may not always be possible.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aerlon
      Hello everyone,
      Last patch gave us 40% and 10% damage increase on ray of frost and glacial spike
      Does anyone know of these changes make them relevant ?
      Should frost mage play with these or one of these now ?
    • By aNamelessHenchman
      Hi Everyone,

      Returning to D3 after an absence.
      Trying to figure out the best desired stat rolls for items as per the guides, have always struggled with this.
      Am deciding to play DH Shadow Impale build this season 25. For example:

      The Compass Rose
      1. Socket
      2. Critical Hit Chance
      3. Critical Hit Damage
      4. Area Damage or Attack Speed
      So am I looking for a ring rolled with all these stats? Because most of the time it will roll with Dexterity. So wouldn't it be unlikely that I would find such a ring? 
      If I had one with say Dex,CHD,socket and Attack speed    -     should I reroll Dex into CHC? Doesn't this defeat the purpose of Ancients? (as the ancient would have possible higher Dex but not higher CHC)
      What if CHD was really low and Dex was really high? What if overall damage goes down because I re-roll Dex?
      I'm confused. Just trying to figure out how to decide between 2 items.
      EG: I have 2 Convention of Elements
      Priorities are:
      1. Socket
      2. Critical Hit Chance
      3. Critical Hit Damage
      4. Area Damage or Attack Speed
      Ring A (Ancient):                Ring B (non-Ancient):
      +618 Dexterity                     +473 Dexterity
      CHD : + 46% (rolled)            + 49% (rolled)
      CHC: + 4.5%                           +5.0%
      Socket                                     Socket
      The game shows no difference in damage but minus in toughness and recovery on Ring B (must be secondary stats)
       
      Which Ring is better? (should I choose?)
      Thanks for any explanation of this. Especially @Deadset
       


       
       
       
       
    • By Reicha7
      So the stat priority page of the guide ranks haste much higher than strength but the consumables guide recommends the feast for strength even though the haste food offers more haste which should make it the better choice surely?
      Hoping someone more aware of the theorycrafting to clear that up for me.
       
      This mainly applies for raiding by the way but if there is a different answer for M+ I am interested to know the answer there.
    • By teebling
      Hey IV, I made a simple stats calculator stats calculator for wow classic in javascript.
      You select a class, then enter values into the fields for Stamina, Strength, Agility, Intellect and Spirit. As you type it updates the results which show you useful information based on what stats you entered - like dodge, and crit percentages, class-specific statistics like Ranged AP for Hunters and block for Druids in bear form etc. 
      Hopefully people find this useful for comparing item benefits and racial starting stats, or for learning how base stats affect different classes in Classic. Did you know for example that Shamans can build Block with Str items?
      I didn’t just post here to show this off - I need some help with calculating Spirit. Some users have commented that Spirit health/mana regen values are too high for various classes (for example Paladins) and was wondering if anyone here had some more information on this!
      Your boy teeb
    • By Nireas
      I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.

      The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.

      Thank you for your time reading this.


       
×
×
  • Create New...