Deyaru

Bone Shield's 2sec 'Grace Period'

Sign in to follow this  

9 posts in this topic

Greetings fellow Death Knights,

I came upon some Questions while improving my knowledge about Blood Shield with the skeletal shattering golden trait.

Since I first believed Bone Shield would be consumed without an internal cd but got corrected by the guide " All damage sources consume Bone Shield Icon Bone Shield stacks, although there is an internal cooldown of 2 seconds for Bone Shield charges being consumed. " I am now curious about how the itigation of attacks is taking place.

The attack triggering Bone Shield is not the issue, rather i'm interested in the following hits. I sincerely hope every hit within the internal cooldown will be reduced as well.

 Now the question is in what intensity: Considering skeletal shattering's chance to reduce the dmg taken by 8 more percent is this chance calculated for every hit or dictated by the bone shield triggering one?

 

I'm sorry should this already been answered, I thank you in advance for helping understand my choosen class better.

Suffer well

Edited by Deyaru

Share this post


Link to post
Share on other sites
23 hours ago, Deyaru said:

Greetings fellow Death Knights,

I came upon some Questions while improving my knowledge about Blood Shield with the skeletal shattering golden trait.

Since I first believed Bone Shield would be consumed without an internal cd but got corrected by the guide " All damage sources consume Bone Shield Icon Bone Shield stacks, although there is an internal cooldown of 2 seconds for Bone Shield charges being consumed. " I am now curious about how the itigation of attacks is taking place.

The attack triggering Bone Shield is not the issue, rather i'm interested in the following hits. I sincerely hope every hit within the internal cooldown will be reduced as well.

 Now the question is in what intensity: Considering skeletal shattering's chance to reduce the dmg taken by 8 more percent is this chance calculated for every hit or dictated by the bone shield triggering one?

 

I'm sorry should this already been answered, I thank you in advance for helping understand my choosen class better.

Suffer well

So you are trying to nail down if bone shield's stack reduction per hit internal cooldown affects whether bone shield mitigates properly with SS?

Its my assumption that so long as bone shield (of any stack amount) is active, all (non-parried) hits will be mitigated as well as the chance to reduce 8% more.  Whether the hit is the one that triggers a reduction in BS or not.

Honestly if there was no internal cooldown the class would be broken.  Holy Moly. Imagine a trash pull that wipes a 10 stack of bone shield in 4-5 secs...

So, in other words, i don't think there is any reason to suspect the the internal cooldown is linked to mitigation.  

 

Share this post


Link to post
Share on other sites
1 hour ago, Sniz said:

Its my assumption that so long as bone shield (of any stack amount) is active, all (non-parried) hits will be mitigated as well as the chance to reduce 8% more.  Whether the hit is the one that triggers a reduction in BS or not.

Honestly if there was no internal cooldown the class would be broken.  Holy Moly. Imagine a trash pull that wipes a 10 stack of bone shield in 4-5 secs...

So, in other words, i don't think there is any reason to suspect the the internal cooldown is linked to mitigation.  

 

First of all, yes we would be jelly in no time :) - i pretty much didn't think far enough on that point.

So basicaly you would say every hit has a chance to active skeletal but just for itself.

I think the same, still there are people beliving the more mobs are tanked the better gets DK based upon some Bone shield mechanic. I'm just trying to understand if their point is valid or not. 

After giving it some more thought, there are backdropps as well to all possible ways the mechanic could work making my post nothing more than a silly question asking the obvious.

Thank you for the reply!

Share this post


Link to post
Share on other sites
3 hours ago, Deyaru said:

First of all, yes we would be jelly in no time :) - i pretty much didn't think far enough on that point.

So basicaly you would say every hit has a chance to active skeletal but just for itself.

I think the same, still there are people beliving the more mobs are tanked the better gets DK based upon some Bone shield mechanic. I'm just trying to understand if their point is valid or not. 

After giving it some more thought, there are backdropps as well to all possible ways the mechanic could work making my post nothing more than a silly question asking the obvious.

Thank you for the reply!

Could they be talking about Bone Storm? The talent?

Share this post


Link to post
Share on other sites
On 11/5/2016 at 5:17 PM, Sniz said:

Could they be talking about Bone Storm? The talent?

Yeah I imagine that's the case, bonestorm is ideal for aoe situations because the more people you hit the more healing you get and bone shield has no hidden mechanic or anything that should make pulling huge groups more desirable, if anything its a worse idea because depending on your adds they'll chew through your shields quickly. 

Share this post


Link to post
Share on other sites

As far as I know Boneshield has a 1sec ICD. Thus you can not loos Boneshield stacks faster than 1 a second. Each charge only mitigate damage from one sourse (ignoring low damaging auras/ AOEs). And for the critt absorb I beleve they calculate that when damage trigger Boneshiled. So Boneshield is realy terrible when tanking lotts of adds because all those attacks cant be mitigated. For exampel:

You take 3 melee hitts per secound, one will trigger the Boneshield and be mitigetet, the other two will hitt you for full damage.

I might be wrong thou an if some one knows how it actualy works pleas feel free  to correkt me^^

Btw. Bonestorm and VB in AOE is god-mode.

Share this post


Link to post
Share on other sites
19 hours ago, Oro said:

...

You take 3 melee hitts per secound, one will trigger the Boneshield and be mitigetet, the other two will hitt you for full damage.

I might be wrong thou an if some one knows how it actualy works pleas feel free  to correkt me^^

...

If that would be true, boneshield would be terrible.

The ICD of Boneshield just means that Boneshield does not loose stack faster than the ICD.

All damage you receive is reduced by Boneshield as long you have at least one stack left.

 

 

Share this post


Link to post
Share on other sites

Yes @Benhoof you ar probably right. Did som reding at the tool tips and it looks like you ar right. From the tool tip on Skeletal Shattering it seems like the extra DR is calculated per hit.

"Each time Bone Shield absorbs damage, it has a chance equal to your Critical Strike chance to absorb an additional 8% of the damage."

Thus having nothing to do with the damage that removed the stack of Bone Shield.

Share this post


Link to post
Share on other sites
On 11/7/2016 at 6:39 AM, demonardvark said:

Yeah I imagine that's the case, bonestorm is ideal for aoe situations because the more people you hit the more healing you get and bone shield has no hidden mechanic or anything that should make pulling huge groups more desirable, if anything its a worse idea because depending on your adds they'll chew through your shields quickly. 

I certainly hope so, otherwise, considering how much time ive invested in my blood DK, I'd seriously have to reconsider my life choices.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By molodirazz
      All applications will be reviewed and considered however if you are playing a class/spec combination we need then your chances of joining will be higher.
      A little bit of info about us:
      We are a group of friends and serious raiders on EU Twisting Nether looking to recruit skilled like-minded players into our roster for Mythic Legion raids and onwards. We will offer a sociable and fun raiding environment while maintaining a strong desire for progression. Our Discord is very active and we encourage all members to chat and play together not only for raids. The guild formed late March 2016 and fully cleared 13/13 Mythic Hellfire Citadel pre nerf shortly after. We've since been improving our world ranking every tier.
      We currently raid 3 days per week on Mythic: Wednesday, Sunday and Tuesday 19:15-22:15 server time. While it is not a lot we try to make the most out of our time. We run optional heroic/normal/alt/previous tier raids during off days in which raiders are welcome to come to. Our members also play other games outside raid times together where anyone is welcome to join(LoL, PUBG, HotS, Overwatch etc.).
      Our loot system for Mythic is RC Loot Council.
      What we expect from you:
      - We are a raiding guild with only a 9 hour per week schedule so you are expected to attend and be ON TIME! However we understand things can come up sometimes but please let us know.
      - Be able to speak and understand the English language and not be afraid to communicate with other members during raids.
      - Actively doing dungeons/world quests to improve your gear and artifact weapon.
      - Have a strong understanding of the current raid tier and be able to play your class to it's potential.
      - Always come to raids prepared(i.e. bringing food and potions, etc).
      - Come fully gemmed and enchanted with the correct stats for your class and spec.
      - Access to Discord and a working microphone.
      - Have a computer that can handle 20 man raiding and a good, stable internet connection.
      - Exorsus Raid Tools, Weakauras2 and RC Loot Council addons installed. We may ask you to install others.
      If you have any further questions please contact us at battletags: 
      Stjern#2802 or Azkey#21565
      To apply please visit our guild website: http://asylum-tn.enjin.com/recruitment
      __________________________________________________________________________
      Requirements to be considered into current main raids:
      - 930~ ilvl
      - 72+ traits.
      - 8/9 in ToS.
      - Exceptions to the requirements may be made.
      _____________________________________________________________________________
      We're currently looking for the classes below but may consider other classes as well.
      Death Knight: Blood.
      Monk: Brewmaster.
      Druid: Guardian.
      Priest: Holy/disc - Mainly Holy
      Any and all applications will be considered.
    • By Teradan
      Hey all,
      most likely something similar has already been asked but still I thought it cant hurt to make my own post.
      Basically I am a Blood DK (https://worldofwarcraft.com/de-de/character/malganis/deathadan) and I am wondering which trinkets I should use.
      Right now I am wearing a Feverish Carapace (Goroth, iLvl 900) and the Reliquary of the Damned (Desolate Host, iLvl 925).
      Yet I recently acquired a Darkmoon Trinket Immortality iLvl 900 and I am unsure of which trinket to replace. Any Ideas?
      I know the Goroth trinket is technically better but I am unsure as the reliquary provides 4k Stam.
       
      any help appreciated
    • By Moloch
      Hello,
      First of all, sorry for my english. :)
      I know there are tons of the same topics, but they didn’t help me much.
      I want start to play Legion and i can’t decide which one DK or Druid. My main is usualy tank but, I want to play also like decent dps. I think UDK/BD both are on same lvl ?
      I like both GD and BDK, I don’t know how they stand right now I know GD got some nerf and BDK buff.
      But in general is still GB best tank and what about BDK is he decent or crappy.
      Also there is one big question – 7.3 I read about GD T21 and have very bad set bonus.
      What do you think about DK bonuses. When bone shield is consumed the cooldown of DRW is reduced by 3s, 4p When DRW fades, rune regeneration is increased by 15% for 10 sec. I know it’s just PTR but still.
      I will be glad for every opinion.
      Thanks
    • By Venekus
      Hello again,
      So today I looted a ring in the Mythic+ weekly chest, awful stats but great iLvl improvement (885->920). So the question is: at what point is it sane to sacrifice +4% in Haste to get ~100k more HP?
      Thanks.
       


    • By p1xel8ted
      Hey guys, I have all 6 tier items (heroic, some WF). My hands are 895, but got a 905 item from mythic chrono.
      Using
      ( Pawn: v1: "Blood": Class=DeathKnight, Spec=Blood, CritRating=4.57, HasteRating=7.57, MasteryRating=3.07, Versatility=6.07, Strength=9.07, Stamina=12.07 )
      (Bad I know, got the numbers from Noxxic, but just swapped mastery and crit around. Matches the balanced priority, been working for me so far lol). Not a bleeding edge raider.
      Current setup

      Proposed setup

       
      Did multiple AMR sims with both setups, and averaged it, and each time 4pc comes out a little ahead. Using Krosus as setup. 

      I'm thinking it;s the versatility on the tier hands that is making the difference, not so much the 25% chance at a rune?
      Thoughts, opinions, Thanks!