Jump to content
FORUMS
Sign in to follow this  
L0rinda

Heroic Tavern Brawl Released

Recommended Posts

McgjGkE.png

The much talked about Heroic Tavern Brawl is finally here, and as you can see above, it comes with a warning!

In this week's Brawl, you play a normal Standard constructed deck of your choice, from your collection and play until you either win twelve, or lose three, matches. At the end of the Brawl you are rewarded based on how well you performed, much in the same manner as Arena. The catch, it costs 1000 gold. I have calculated the payouts for each expected win rate in a previous post, and that table can be found here. The short version is that you need around 54% win rate for a break even payout, and that assumes you really value Golden Legendary cards. The rake is high in this Brawl.

Predictably this has been a big success with streamers, with WtyBill from Team Celestial being one of the first confirmed players to reach 12 Wins. He achieved this feat with Tempo Mage.

Perhaps an even more spectacular feat was that of Rdu and Ek0p. They managed to go 11 wins and then 10 wins playing Priest. It was a Dragon Priest deck, rather than control, but this is still a spectacular result. Congratulations to them!

Of course, as the novelty wears off, and as players start to run out of gold, this Brawl will get more and more difficult, so my recommendation is that if you fancy having a go at this, you do it while there are still some lower ranked players in the pool.

Share this post


Link to post
Share on other sites
7 hours ago, Laragon said:

I was really sad this was the brawl. I do wonder why they did a huge gold sink right before the next expansion...

Are you trying to say that people spending more money on Hearthstone is somehow bad for the game?

Share this post


Link to post
Share on other sites

It's too costly and the battles are just your regular ladder crap. If it was arena style deckmaking I would definitely go for it.

Also the rewards are not particularly attractive for someone who mostly plays arena. To get your gold back you need to win 11-12 matches. 

Disappointing brawl

  • Like 1

Share this post


Link to post
Share on other sites

It costs way too much for me to do it myself, but I still think it's a great brawl as it's giving me hours upon hours of great viewing material from those participating streamers. 

Share this post


Link to post
Share on other sites
1 minute ago, PaasHaaS said:

It costs way too much for me to do it myself, but I still think it's a great brawl as it's giving me hours upon hours of great viewing material from those participating streamers. 

Look at this one as a learning opportunity guys. Most of the streamers are try harding much more than usual on this, and so you can get an insight into the thought process of the very best.

While I understand it is frustrating, and definitely should be avoided by most people, there's a good chance it is a test for something like a tournament mode, and it is only one week out of over seventy where it has been really anti-casual.

Share this post


Link to post
Share on other sites
11 minutes ago, L0rinda said:

Look at this one as a learning opportunity guys. Most of the streamers are try harding much more than usual on this, and so you can get an insight into the thought process of the very best.

While I understand it is frustrating, and definitely should be avoided by most people, there's a good chance it is a test for something like a tournament mode, and it is only one week out of over seventy where it has been really anti-casual.

Definitely yeah. I was watching Firebat last night, who was really tryharding, and it gives incredible insight into the matchups etc.

Though of course I'm mainly looking forward to watching DisguisedToast fuck people over with stupid decks.

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Strongpoint said:

Are you trying to say that people spending more money on Hearthstone is somehow bad for the game?

It won't cause anyone to spend more money though. People that were going to spend still will, and those that never do won't. It's a clever brawl idea, and a long awaited reward for streamers. However, no one on this forum so far has said they are even playing it.

I'd consider it a failure of a brawl if it's literally just a streamers showcase, as it seems. That's what legendary already is. Spending money isn't bad for the game, but alienating a large population of your fan base is. If this is a one off (or rare pre-expansion occurrence), it's fine. If they consider it a success and it comes back as often as the crossroads brawls, it could be crippling over time.

Share this post


Link to post
Share on other sites

I think this would have been a much more user friendly brawl if they would have at least given everyone one shot for free and pay 1k coins for a second or each additional attempt to hit your 12 wins. I don't think most casual players want to drop 1k coins on such an unknown as far as how the meta is running in a pay to play tavern brawl, and even more so just before an expansion. Maybe next time.

Share this post


Link to post
Share on other sites

I am a casual player, and I had the gold available, so I forked over the 1k. I'll try anything at least once! The competition is fierce indeed. It made me feel very mediocre, lol. :/ I threw together a midrange hunter featuring Barnes and was knocked out after 4 wins.

My 1st loss was to a Totem Shaman. Out of my 7 encounters, 3 of them were with Resurrect Priest. They were responsible for my 2nd and 3rd losses. I also fought a C'Thun Mage, a C'Thun Druid, and an Astral Communion Druid (was surprised to see one of those in there). With control priest being so prevalent, maybe build a deck to counter that deck type as best you can...

I did not break even with 4 wins, but I think I would still try this again in the future. Good luck to any of you here who has the guts to give it a go! I applaud you for your willingness to put yourself out there and experience something new. :)

Share this post


Link to post
Share on other sites
4 hours ago, L0rinda said:

Look at this one as a learning opportunity guys. Most of the streamers are try harding much more than usual on this, and so you can get an insight into the thought process of the very best.

While I understand it is frustrating, and definitely should be avoided by most people, there's a good chance it is a test for something like a tournament mode, and it is only one week out of over seventy where it has been really anti-casual.

I look at it as a complete waste of time. Constructed is already anti-casual enough for all play modes one-hundred percent of the time, thank you very much!

If they want to implement a tournament mode for 'elite players', fantastic, but not at the cost  of the only thing that has so far been (almost always) accessible to everyone.

Share this post


Link to post
Share on other sites

I like the idea of the format but it didn't work great for me. My best performing ladder deck is pirate warrior, with which I tend to finish around 2000 Legend rank each month on EU servers. I figured it was best to just play your best performing ladder deck for this, but as it turned out the meta seemed rather different to me. Still plenty of shamans, but a lot more control and reno decks than I normally see on the ladder. I went 4, 1, 2, 1, 2. Admittedly I made some bad plays and should've won a few more, and I also had some pretty horrible luck with opponents getting Malygos/Rag/Thaurisan from Barnes and spell totems seemingly at will. So I expect my long-run average would have been higher than that rubbish. But still, with a entry cost that could buy 50 packs and a return of the equivalent of 20.6 packs (in contrast, a run of 4, 1, 2, 1, 2 in arena would cost the equivalant of 7.5 packs and on average return the equivalent of 7.19 packs) if it were a permanent, or even recurring, feature I don't see how I could justify it. And if everyone bar the very top players gave up with it, even they would end up with a bad return.

I'd like to see it again, but with some changes. For £8 entry fee, you want to get a decent play-time out of it. Effectively losing £6.5 of it and playing for 20 minutes going 1-3 doesn't seem feel so good. One option could be to have a chance to play an AI in the early games (e.g. guaranteed matches 1-3, 75% 4-5, 50% 6-7, 25% 8-9 and expand the max wins to 18, and adjust the prizes appropriately). That way on average you get 6 free wins and so everyone gets at least 9 games per run.

Alternatively, keep it as it is but let people choose their entry fee. Maybe three options of (i) no fee - you win no prizes (except maybe one free chest for the first win to keep it consistent with normal tavern brawl) but get the normal 10 gold for every three wins, (ii) same fee as arena with similar prize distribution as arena, (iii) same fee as this week and same prizes. People in (iii) can still match people in (i) but like arena you only match people on the same score as you.

 

 

Edited by Bozonik

Share this post


Link to post
Share on other sites
3 hours ago, Keizoku said:

I look at it as a complete waste of time. Constructed is already anti-casual enough for all play modes one-hundred percent of the time, thank you very much!

If they want to implement a tournament mode for 'elite players', fantastic, but not at the cost  of the only thing that has so far been (almost always) accessible to everyone.

I don't think tournament mode will be for elite players, they're just getting those guys to test it out. I should think such a mode would have different entry costs, and many would be low enough to be not worth the time for those guys.

Share this post


Link to post
Share on other sites

Feels like an elite-only tavern brawl.  Sucks for the non-elite.  (And the elite already have ranked to show off in.)

It also feels like a cynical gold-sink pre-expansion.  I'm saving my gold for the expansion, so nyah boo, sucks to ya!

Edited by mimech

Share this post


Link to post
Share on other sites

I think this kind of format has tons of potential. Imagine the very same thing with 100 gold entry fee and rewards starting from something like a single common card. 

Imagine this with special rules like 35(25) card decks or forced inclusion when your deck is locked to have two tinyfins or whatever. I understand why they did plain boring standard but should it be something more interesting that rewards deck building skills it will be great to watch

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      In the Year of the Pheonix post, we learned more about the Ranked mode overhaul in Hearthstone and Blizzard has now put together a general matchmaking FAQ which hopefully helps answer the most common questions.

      Rank Mode Changes
      The existing ladder in Ranked Mode has been replaced with a new league system. The system has five leagues each made up of 10 ranks. You will start each season at Bronze 10 and slowly make your way to Bronze 1 before graduating to the Silver League and above. Each league also has rank floors at rank 10 and rank 5 where you won't go down in ranks when losing matches. New players will have their own league that runs from ranks 40-1. 
      Stars & Bonuses
      You need to gain 3 starts to be promoted from Gold 10 to Gold 9 for example. You will gain one star for each match you win and lose one for a loss.  Based on your performance in the previous season, you will be rewarded with a star bonus which acts as a multiplier on the starts you get from each win.
      Ranked Rewards
      They've also reworked rewards that you earn at the end of each season or Ranked Play. Reward chest can now contain card packs from the latest expansions, Rare, and even Epic cards based on the rank you achieve. There are also brand new first-time rewards to help new players.

      You can find more details here and check out the FAQ below for more information.
      Blizzard (Source)
      Hey everyone! We put together a general matchmaking FAQ here for our new ranked system to help answer questions you may have.
      For general description of this new system, please refer to our Year of the Phoenix blog.
      If you want to learn some basic concepts of matchmaking, here is our previous blog about matchmaking in Battlegrounds.
      Q: How does matchmaking work for each season?
      A: There are two matchmaking pools: matchmaking by rating (aka. MMR) and by rank.
      When your star bonus multiplier is bigger than 1, or you are in Legend rank, you are (generally) in the first matchmaking pool; when your star bonus drops to 1, you are in the second pool.
      Q: Why are there two matchmaking pools?
      A: Since each player starts at the bottom of the ladder at start, we want fair matches for everyone (aka. win-rate close to 50%). At that time, your progression on ladder is protected by your star bonus, thus your net expected gain will be positive through the ladder. Once other players run out of star bonuses, matching by rank will allow for good players, or players who want to push themselves a bit, to be able to progress to a higher rank.
      In short, having two matchmaking pools helps players progress in the ladder without having to grind as much, while still making most matches fair.
      Q: If I “tank” my MMR at certain rank floor, will I be matched with easier opponents next season because you are matchmaking by MMR at the start?
      A: No, in general you won’t. At the start of the season we will recover your MMR to certain threshold if it is dropped below that value, which is based on what your rank is in the previous season. Therefore, there would be no benefits to intentionally tank your MMR.
      Q: How many stars bonuses do I get at the start of the season?
      A: It depends on your current MMR and the rank you reached from your previous season, whichever gives a higher value. Generally, the minimal initial star bonuses you get for each rank floor you reached are:
      Best Rank Minimal Initial Star Bonuses Bronze 10 2 Bronze 5 2 Silver 10 2 Silver 5 3 Gold 10 4 Gold 5 5 Platinum 10 6 Platinum 5 7 Diamond 10 8 Diamond 5 9 Legend 10 As you can see, every player starts with at least two stars bonuses.
      Q: Do you reset MMR each season?
      A: No, we do not.
      Q: Will the value of my previous season’s MMR be exactly same as the new season?
      A: Technically no, although the change will be very small and the “value order” will be kept (Player A whose MMR is larger than player B in the last season will still be ordered as such). Mathematically, a re-normalization process takes place at the start of each season to keep the distribution in a nice bell-shaped curve.
      Q: If I missed one season, will I lose my star bonuses when I return?
      A: No, you won’t.
      Q: If I missed multiple seasons, will I lose star bonuses when I return?
      A: Based on how long you are absent, there will be some small decay applied to your MMR. Therefore, you may (or may not) lose some star bonuses.
      Q: Where do the win steak bonuses end?
      A: Diamond 5.
    • By Damien
      This thread is for comments about our Jambre's Rank 4 Legend Highlander Galakrond Rogue Deck.
    • By Damien
      This thread is for comments about our PapaJason's Top 50 Legend Reno Mage Deck.
    • By Stan
      Update 17.0 came with a few bugs that need fixing, so Blizzard outlined a hotfix schedule for the next two weeks.
      Blizzard (Source)
      We are currently in the process of putting out a few hotfixes for issues introduced after the 17.0 update. Please note that these fixes take place on the server side, so you should not need to download anything if you’ve updated to 17.0.
      We’ve identified and fixed an issue that could cause the game to fail to offer some eligible players the Returning Player Experience. Affected players should now receive the appropriate quest line when logging into Hearthstone. Whizbang the Wonderful will no longer offer decks with cards that have moved to the Hall of Fame. Kingsbane will now correctly be destroyed and shuffled into your deck when it reaches 0 durability. Living Roots, when disenchanted, now properly gives the amount of dust of a common instead of an epic. However, its gem rarity will not be updated until Monday (3/30). Invoke cards will now no longer appear from cards that generate other cards. Clever Disguise will now correctly function as intended when played. This coming Monday (3/30), we’re planning to deploy a data-only patch that addresses a couple more issues:
      Darkness Awaits will no longer be incorrectly marked as collectible in the Collection. Basic cards will no longer be incorrectly earned from Arena rewards. Living Root’s gem rarity will be corrected from Epic to Common. There are several known issues that will self-resolve on 4/7 when the Demon Hunter and Ashes of Outland unlock:
      Felfin Navigator will correctly appear in the Battlegrounds minion pool. The Battlegrounds Perks button will correctly function as intended when clicked. The new Priest cards will correctly appear in the Arena card pool. Demon Hunter Initiate cards will no longer be granted by completing Galakrond’s Awakening Chapters. Hallucination and Blink Fox will work correctly when played against Demon Hunter in Practice Mode. Curious Glimmerroot will no longer cause client crashes when played against Demon Hunter in Practice Mode. The Search Bar in the Collection will correctly function as intended, and will no longer jump to the top of the screen. Additionally, there are a few Boomsday Project Puzzles that can no longer be completed now because of card changes introduced in 17.0. We’re planning to deploy a fix for Boomsday Project Puzzles on April 9.
      We are investigating several other reports and will keep you posted as we know more. We’d like to thank everyone for their patience while we get some of these bugs squashed!
    • By Stan
      Update 17.0 came with free decks for returning players. Blizzard defines a returning player as one who had not logged into the game for four months as of March 17, meaning if you logged into Hearthstone between November 18, 2019 and now, you don't qualify as a returning player and won't receive the Class Deck.
      Blizzard (Source)
      As our new Returning Player Experience went live along with the 17.0 update, we’ve found a few places where we think we can clarify the process and what you can expect.
      To expand upon the eligible time period, we’ve defined a returning player as one who had not logged into Hearthstone for four months as of March 17th, so your last login to Hearthstone needed to be before 11/18/2019 to qualify. If you logged in on or between 11/18/2019 to 3/17/2020, you would not qualify as a returning player and receive the Class Deck.
      If you’re a returning player who has not logged in since before 11/18/2019, to earn your free deck
      Log into Hearthstone and be presented with a new Legendary Quest line, which is made up of three total quests. In the first quest, you will face three bosses made specifically for the quest line. In the final two quests, you will play 30 cards then deal 100 damage to an enemy hero. Upon completing the third and final quest, you will be able to select your free Class Deck once you return to the main menu. If you’re a new player and have not completed the new player ranks,
      Log into Hearthstone and complete the tutorial and the Starter Quest line You will need to graduate from the New Player Ranks (Ranks 50-26) Upon completing these quests, you will be able to select your free Class Deck once you return to the main menu. If you have played Hearthstone before, but either did not complete the tutorial or the New Player Ranks, you will need to do both before receiving the free Class Deck. Note that there’s also a chance you’ll see the Returning Player quests and need to complete those as well.
      As a final note, it is possible that you may not see the deck in your deck list if you did not have an open deck slot when you chose your free Class Deck. If this happens, don’t worry! You will still receive all of the cards from that deck. If you would like to delete one of your existing decks, you can then navigate to this page and use our deck list. From here, copy the deck code, and you can then add the deck to your deck list from within Hearthstone.
      We hope this helps to clarify the experience for everyone! In addition, we are going to keep investigating any potential issues with the returning player decks, and we will provide updates as we learn anything new.
      EDIT 1: Quick update: the team has indeed identified an issue that we know is affecting some players. We're currently investigating the steps needed to fix it. I may not have an update again until tomorrow, but I'll let everyone know what to expect as soon as I know more.
×
×
  • Create New...