Jump to content
FORUMS
Sign in to follow this  
L0rinda

Heroic Tavern Brawl Released

Recommended Posts

McgjGkE.png

The much talked about Heroic Tavern Brawl is finally here, and as you can see above, it comes with a warning!

In this week's Brawl, you play a normal Standard constructed deck of your choice, from your collection and play until you either win twelve, or lose three, matches. At the end of the Brawl you are rewarded based on how well you performed, much in the same manner as Arena. The catch, it costs 1000 gold. I have calculated the payouts for each expected win rate in a previous post, and that table can be found here. The short version is that you need around 54% win rate for a break even payout, and that assumes you really value Golden Legendary cards. The rake is high in this Brawl.

Predictably this has been a big success with streamers, with WtyBill from Team Celestial being one of the first confirmed players to reach 12 Wins. He achieved this feat with Tempo Mage.

Perhaps an even more spectacular feat was that of Rdu and Ek0p. They managed to go 11 wins and then 10 wins playing Priest. It was a Dragon Priest deck, rather than control, but this is still a spectacular result. Congratulations to them!

Of course, as the novelty wears off, and as players start to run out of gold, this Brawl will get more and more difficult, so my recommendation is that if you fancy having a go at this, you do it while there are still some lower ranked players in the pool.

Share this post


Link to post
Share on other sites
7 hours ago, Laragon said:

I was really sad this was the brawl. I do wonder why they did a huge gold sink right before the next expansion...

Are you trying to say that people spending more money on Hearthstone is somehow bad for the game?

Share this post


Link to post
Share on other sites

It's too costly and the battles are just your regular ladder crap. If it was arena style deckmaking I would definitely go for it.

Also the rewards are not particularly attractive for someone who mostly plays arena. To get your gold back you need to win 11-12 matches. 

Disappointing brawl

  • Like 1

Share this post


Link to post
Share on other sites

It costs way too much for me to do it myself, but I still think it's a great brawl as it's giving me hours upon hours of great viewing material from those participating streamers. 

Share this post


Link to post
Share on other sites
1 minute ago, PaasHaaS said:

It costs way too much for me to do it myself, but I still think it's a great brawl as it's giving me hours upon hours of great viewing material from those participating streamers. 

Look at this one as a learning opportunity guys. Most of the streamers are try harding much more than usual on this, and so you can get an insight into the thought process of the very best.

While I understand it is frustrating, and definitely should be avoided by most people, there's a good chance it is a test for something like a tournament mode, and it is only one week out of over seventy where it has been really anti-casual.

Share this post


Link to post
Share on other sites
11 minutes ago, L0rinda said:

Look at this one as a learning opportunity guys. Most of the streamers are try harding much more than usual on this, and so you can get an insight into the thought process of the very best.

While I understand it is frustrating, and definitely should be avoided by most people, there's a good chance it is a test for something like a tournament mode, and it is only one week out of over seventy where it has been really anti-casual.

Definitely yeah. I was watching Firebat last night, who was really tryharding, and it gives incredible insight into the matchups etc.

Though of course I'm mainly looking forward to watching DisguisedToast fuck people over with stupid decks.

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Strongpoint said:

Are you trying to say that people spending more money on Hearthstone is somehow bad for the game?

It won't cause anyone to spend more money though. People that were going to spend still will, and those that never do won't. It's a clever brawl idea, and a long awaited reward for streamers. However, no one on this forum so far has said they are even playing it.

I'd consider it a failure of a brawl if it's literally just a streamers showcase, as it seems. That's what legendary already is. Spending money isn't bad for the game, but alienating a large population of your fan base is. If this is a one off (or rare pre-expansion occurrence), it's fine. If they consider it a success and it comes back as often as the crossroads brawls, it could be crippling over time.

Share this post


Link to post
Share on other sites

I think this would have been a much more user friendly brawl if they would have at least given everyone one shot for free and pay 1k coins for a second or each additional attempt to hit your 12 wins. I don't think most casual players want to drop 1k coins on such an unknown as far as how the meta is running in a pay to play tavern brawl, and even more so just before an expansion. Maybe next time.

Share this post


Link to post
Share on other sites

I am a casual player, and I had the gold available, so I forked over the 1k. I'll try anything at least once! The competition is fierce indeed. It made me feel very mediocre, lol. :/ I threw together a midrange hunter featuring Barnes and was knocked out after 4 wins.

My 1st loss was to a Totem Shaman. Out of my 7 encounters, 3 of them were with Resurrect Priest. They were responsible for my 2nd and 3rd losses. I also fought a C'Thun Mage, a C'Thun Druid, and an Astral Communion Druid (was surprised to see one of those in there). With control priest being so prevalent, maybe build a deck to counter that deck type as best you can...

I did not break even with 4 wins, but I think I would still try this again in the future. Good luck to any of you here who has the guts to give it a go! I applaud you for your willingness to put yourself out there and experience something new. :)

Share this post


Link to post
Share on other sites
4 hours ago, L0rinda said:

Look at this one as a learning opportunity guys. Most of the streamers are try harding much more than usual on this, and so you can get an insight into the thought process of the very best.

While I understand it is frustrating, and definitely should be avoided by most people, there's a good chance it is a test for something like a tournament mode, and it is only one week out of over seventy where it has been really anti-casual.

I look at it as a complete waste of time. Constructed is already anti-casual enough for all play modes one-hundred percent of the time, thank you very much!

If they want to implement a tournament mode for 'elite players', fantastic, but not at the cost  of the only thing that has so far been (almost always) accessible to everyone.

Share this post


Link to post
Share on other sites

I like the idea of the format but it didn't work great for me. My best performing ladder deck is pirate warrior, with which I tend to finish around 2000 Legend rank each month on EU servers. I figured it was best to just play your best performing ladder deck for this, but as it turned out the meta seemed rather different to me. Still plenty of shamans, but a lot more control and reno decks than I normally see on the ladder. I went 4, 1, 2, 1, 2. Admittedly I made some bad plays and should've won a few more, and I also had some pretty horrible luck with opponents getting Malygos/Rag/Thaurisan from Barnes and spell totems seemingly at will. So I expect my long-run average would have been higher than that rubbish. But still, with a entry cost that could buy 50 packs and a return of the equivalent of 20.6 packs (in contrast, a run of 4, 1, 2, 1, 2 in arena would cost the equivalant of 7.5 packs and on average return the equivalent of 7.19 packs) if it were a permanent, or even recurring, feature I don't see how I could justify it. And if everyone bar the very top players gave up with it, even they would end up with a bad return.

I'd like to see it again, but with some changes. For £8 entry fee, you want to get a decent play-time out of it. Effectively losing £6.5 of it and playing for 20 minutes going 1-3 doesn't seem feel so good. One option could be to have a chance to play an AI in the early games (e.g. guaranteed matches 1-3, 75% 4-5, 50% 6-7, 25% 8-9 and expand the max wins to 18, and adjust the prizes appropriately). That way on average you get 6 free wins and so everyone gets at least 9 games per run.

Alternatively, keep it as it is but let people choose their entry fee. Maybe three options of (i) no fee - you win no prizes (except maybe one free chest for the first win to keep it consistent with normal tavern brawl) but get the normal 10 gold for every three wins, (ii) same fee as arena with similar prize distribution as arena, (iii) same fee as this week and same prizes. People in (iii) can still match people in (i) but like arena you only match people on the same score as you.

 

 

Edited by Bozonik

Share this post


Link to post
Share on other sites
3 hours ago, Keizoku said:

I look at it as a complete waste of time. Constructed is already anti-casual enough for all play modes one-hundred percent of the time, thank you very much!

If they want to implement a tournament mode for 'elite players', fantastic, but not at the cost  of the only thing that has so far been (almost always) accessible to everyone.

I don't think tournament mode will be for elite players, they're just getting those guys to test it out. I should think such a mode would have different entry costs, and many would be low enough to be not worth the time for those guys.

Share this post


Link to post
Share on other sites

Feels like an elite-only tavern brawl.  Sucks for the non-elite.  (And the elite already have ranked to show off in.)

It also feels like a cynical gold-sink pre-expansion.  I'm saving my gold for the expansion, so nyah boo, sucks to ya!

Edited by mimech

Share this post


Link to post
Share on other sites

I think this kind of format has tons of potential. Imagine the very same thing with 100 gold entry fee and rewards starting from something like a single common card. 

Imagine this with special rules like 35(25) card decks or forced inclusion when your deck is locked to have two tinyfins or whatever. I understand why they did plain boring standard but should it be something more interesting that rewards deck building skills it will be great to watch

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Doom in the Tomb is now live and the update comes with all-new 1,000 Win Portrait Rewards and 23 cards that are temporarily stepping out of Wild back into Standard. Note that the cards will remain in Standard until the next major update and exact end dates and times will be announced in the weeks ahead.
      Blizzard (Source)
      A new Hearthstone update has just arrived, featuring the “Doom in the Tomb” Hallow’s End event, Wild cards temporarily returning to Standard, portrait rewards for dedicated Hearthstone players, and much more!
      New Event - Doom in the Tomb!

      Pack your torches and latch your helmets, Heroes. The Headless Horseman has infiltrated Uldum’s deserted desert tombs, outfitted himself with powerful relics, and has set his sights on besting the battling Leagues! The new Doom in the Tomb event starts today, October 8, and will last until October 30. Here’s what’s in store:

      Week 1: Doom in the Tomb, Part 1
      Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2
      E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await!

      Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel
      Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds!

      Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack Dual-Class Heroes

      The Dual-Class Arena Hallow’s Eve dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, anyone who logs in during each of the first two weeks will receive one Arena Ticket per week! This event coincides with our normal Arena rotation. The new Arena sets in rotation are as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs Hex & Flex Bundles

      Hex Bundle
      If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle
      Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD. Standard Shake-Up

      Starting with today’s patch and lasting until our next major update, 23 cards from across Hearthstone history are temporarily stepping out of Wild and back into Standard. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action. These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards you'll still receive these event copies, and when the event ends they'll disappear.
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan 1,000 Win Portrait Rewards

      The time has come for dedicated Hearthstone players to flex their Hero mastery! We’re introducing new portraits earned by achieving 1,000 Ranked or Arena wins with each class. Wins earned before this update goes live will retroactively count towards these totals.

      Fire Mage Jaina

      Wanderer Rexxar 

      Lightforged Uther

      Corrupt Garrosh 

      Shan'do Malfurion

      Shadow Gul'dan 

      Warchief Thrall 

      King Anduin 

      GGCap'n Valeera
      Game Improvements and Bug Fixes
      Hearthstone has upgraded to a new version of Unity. [Android] As a result, Hearthstone will no longer support the ATC texture format. Users who are using ATC will re-download a different texture format. [iOS] As a result, Hearthstone will no longer support devices running iOS 8 or earlier versions. Fixed a bug with The Storm Bringer that would sometimes display incorrect attack or health for the transformed minion. Fixed bug with card text on Shadows created by an opponent's Shadow of Death. [Tombs of Terror] Lucky Spade no longer adds multiple copies of cards discovered from Power of Creation and similar cards. [Mobile] Memory optimizations have been made. Ghost card FX adjusted to reduce memory. [iOS] Collection manager animations disabled on devices with 1.5GB RAM or less. The limited-time Hallow's End community event is now live through October 30.
    • By Stan
      Blizzard today announced a new event coming to the game on October 8. It's called Doom in the Tomb. Check out what's in store for Hearthstone this month!
      UPDATE
      Placeholder for tweet 1180177096972222464 Blizzard (Source)
      Legends have told of dangers lurking within the Haunted Temple of Uldum and the grand ancient treasures they conceal. Of course, “treasure” was all anyone had to mention to get Reno and Rafaam on board, and now their sights are set on acquiring the temple’s powerful artifacts for their own campaigns!
      It won’t be an easy task, though. While our Heroes and Villains battle to push deeper through the Haunted Temple, the Headless Horseman has resorted to a nefarious contingency and opened a sealed sarcophagus full of WILD terrors. Now it will be up to you to aid the conquests of good, or E.V.I.L, in a race to uncover the tomb’s precious secrets and escape the doom in the tomb!

      Step into the Haunted Tomb
      The spooky spelunking adventures begin at 10:00 AM PT on October 8 and end at 9:00 AM PT on October 30 – three weeks packed full of new activities to participate in:

      Unique Tavern Brawls

      Week 1: Doom in the Tomb, Part 1 Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2 E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await! Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds! Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack
      Treasures from the Tomb!

      23 cards from across Hearthstone history have been unsealed from Wild and unleashed by the Headless Horseman! Until our next major update, these cards are stepping out of Wild and will be playable in Standard matches. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action.
      These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards, you'll still receive these event copies. When the event ends they'll disappear, just like the Headless Horseman himself!
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan
      Dual-Class Arenas
      The Dual-Class Arena Hallow’s End dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login! This event will also coincide with our normal Arena rotation. The new Arena sets in rotation will be as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs
      Hex & Flex Bundles

      Hex Bundle: If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle: Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD.
      Legendary Quests and Login Rewards
      Begin your Quest: A new Legendary Doom in the Tomb quest* will be unlocked at the start of each week during the event, in addition to your normal daily quests. These new quests will reward you with either card packs from one of the current standard sets, or a hefty sum of Gold! * Legendary quests will replace an existing normal quest if your quest log is full, so we recommend that you have a spot open when this event goes live. Legendary Login Rewards: Login any time during the event (10/8-10/30) to earn a bundle of 5 Hearthstone card packs! 2 Saviors of Uldum packs 2 Rise of Shadows packs 1 Rastakhan’s Rumble pack
    • By positiv2
      This thread is for comments about our Tombs of Terror Brann Bronzebeard guide.
    • By positiv2
      This thread is for comments about our Tombs of Terror Elise Starseeker guide.
    • By Starym
      Today we get a look at some of the smaller stuff coming up in Hearthstone's future, including new events like dual-class arenas, 23 old cards returning to standard (Ragnaros and N'zoth were mentioned), new class portraits for 1000 wins, and plenty of quality of life improvements!
      Behind the Doors (source)
      While we’re constantly recruiting lackeys, tinkering with experimental tech, and delving into dusty tombs to bring you new Hearthstone expansions and Adventures, we’re also hard at work on some awesome, albeit less flashy, new stuff. In this blog we’ll shine a light on some of the smaller, but still exciting new features, events, and changes coming to Hearthstone in the near future.

       
      Adding More Events

      After the overwhelmingly positive response to the recent Fire Fest-E.V.I.L. event, we’re looking for more opportunities to introduce even more large-scale in-game events with rewards, themed Tavern Brawls, and changes that could temporarily (or permanently!) create fun new Hearthstone experiences for players.
      We’re starting off with a new event in just a couple weeks featuring Dungeon Run-inspired Tavern Brawls, dual-class Arenas, Legendary quest rewards, and some meta-shifting changes outlined in the “Shaking up Standard Play” section below.
      We’ll have more to share on this sensationally spooky event on October 4, but in the meantime . . . try not to lose your head!
       

      Shaking up Standard Play

      Now that the Saviors of Uldum Standard ladder experience has solidified, we think it’s a great time to throw a wrench or two (or twenty-three) in the gears. We’re going to be pulling some of the most popular and game-changing cards from across Hearthstone history, including
      Ragnaros the Firelord and N'Zoth, the Corruptor, out of Wild and dropping them back into Standard for a limited time. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
      We’ll be sharing more details (including the full list of 23 cards) in a blog update on October 4. Stay tuned!

      1,000 Win Class Portraits
      Looking ahead, we want to continue celebrating personal successes and milestones for all you dedicated Hearthstone players. Our next major update will introduce some really cool new portraits that you can earn by earning 1,000 wins with each class. Wins earned before this update goes live will retroactively count towards these totals. Take a look at a couple of examples below and start stacking up those wins!



      Quality of Life Improvements
       
      Alternate Search Terms
      We want it to be easier to quickly find the cards you’re looking for while deckbuilding, so we’re adding alternate search terms for some hard-to-type cards. We’ll be adding common misspellings and simplified versions of leetspeak card names (found on some Mech minions). For example, searching “snip” or “snap” will now show you SN1P-SN4P. While this feature will only be enabled for a few commonly misspelled cards at first, we’ll be able to add even more alternate search terms as needed.
      This feature will also support languages other than English. For example, SN1P-SN4P in Latin American Spanish is “CL1C-CL4C”, so searching “clic” would return the expected results. Quest Changes
      While not included in our next major update, here’s a preview of some of the changes we’re making to quests a little further down the line.
      We’re cutting some of the less popular daily quests and tuning down some of their requirements to make them quicker and easier to complete. We’ll also be adding some new quests to the pool to mix things up! We split most daily quests into two buckets: Easy (50g) and Slightly More Difficult (60g). Rerolling a Slightly More Difficult (60g) quest (like Play 10 Beasts) always gives you an Easy (50g) quest, so players can be guaranteed to get an Easy quest every day if they want. We love  Murlocs and Pirates as much as anyone, but it should be your choice if you decide to complete their quests.
      We’re excited to be bringing these new features, events, and other changes to Hearthstone soon. Please let us know what you think on social media or the official Hearthstone forums. Until then, we’ll see you in the Tavern!
×
×
  • Create New...