L0rinda

List of Kazakus Potions and Potential Fix News

Sign in to follow this  

10 posts in this topic

KOLMGw6.jpg

The new meta is still forming, but even at this early stage it seems that Kazakus will be a large part of it. This article shows all of the available potions, and explains how the ordering of the spells when cast is likely to change.

The first trick to remembering all of the options is to realise that  in the potion creation stage, nearly all of the choices are fundamentally the same no matter whether the spell costs 1, 5, or 10 mana. The cost of the spell simply powers up the effect. There are ten different effects to choose from, which are outlined below. The spells are remembered more easily when you group the effects by numbers.

1, 2, 3 effects:

Icecap: Freezes 1, 2, or 3 enemy minions.

Ichor of Undeath: Summons 1, 2, or 3 friendly minions that died this game.

Kingsblood: Draws 1, 2, or 3 cards.

Shadow Oil: Adds 1, 2, or 3 random Demons to your hand.

LTeD57L.png

Other effects in number order:

Felbloom: Deals 2, 4, or 6 damage to all minions. 

Goldthorn: Gives your minions 2, 4, or 6 extra health. 

Netherbloom: Summons a 2/2, 5/5, or 8/8 demon.

Heart of Fire: Deals 3, 5, or 8 damage.

Stonescale Oil: Gives 4, 7, or 10 Armor.

Mystic Wool: This card is unique in that it has no effect for 1 mana. It either turns a random enemy minion into a 1/1 Sheep, or all enemy minions into 1/1 Sheep.

mBDumLs.png

At the moment, many of the pairings work according to the game engine, rather than in the best order, which means that Kazakus is not working as intended. An example of this would be minions that are getting killed by damage are then getting frozen before leaving play. This is correct in terms of how the game works, as deaths are always processed last, but the spells are going to be made to work outside of the regular game engine. This will make them more powerful and intuitive.

Blizzard LogoMike Donais

We are already working on this. Feel free to post stuff like this on our bug forums. (source)

This reply on Reddit confirms that the idea of the custom Spell is that it will resolve in an order beneficial to the caster, and that it will likely be changed very soon.

Share this post


Link to post
Share on other sites

I think shadow oil is intenteded to be used with Krul that summon them at cost 0 removing battlecry that way even if you have Pit Lord you don't activate him

Share this post


Link to post
Share on other sites

 

1 hour ago, Hanz39 said:

I think shadow oil is intenteded to be used with Krul that summon them at cost 0 removing battlecry that way even if you have Pit Lord you don't activate him

There is a cost...that you make a deck without duplicates. That makes you lose consistency.

Edited by YourGod
New Idea

Share this post


Link to post
Share on other sites

While I agree with the two of you that Shadow Oil is by far the worst option, I feel like it's not an especially bad option, apart from in that you lose a more immediate impact fromthe spell. I think that mostly it's going to be used in combination with Krull, but I feel like if you're in a game that you are confident is going to go right down to fatigue, you can afford to take the demon option just to get a few more potential resources, especially if you get to combine Brann and Kazakus, which can allow you to be a little more flexible with what you take on the spells.

  • Like 1

Share this post


Link to post
Share on other sites
12 hours ago, YourGod said:

 

There is a cost...that you make a deck without duplicates. That makes you lose consistency.

You can't get that spell if you had duplicates anyway, because you won't be able to trigger Kazakus in the first place. 

 

I like that effect. Sometimes when you are out of cards 3 random demons is better than 10 armor or potentially fatiguing yourself if your deck is also low in control vs control match up. 

Share this post


Link to post
Share on other sites

Just to add to the Shadow Oil thing, I actually do take it in a very specific situation! If I know that my card will clear the board and I still have Reno to play, I will take the 3 demons in order to get 3 more cards that Golden Monkey will change.

It works fairly well, honestly!

  • Like 1

Share this post


Link to post
Share on other sites

Also, shadow oil can be great in control vs control match ups.  Often you don't want to draw three cards but you do want more resources.  I mean there are better options for that when creating your spell, but you don't always get them.

Edited by VaraTreledees
  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, VaraTreledees said:

Also, shadow oil can be great in control vs control match ups.  Often you don't want to draw three cards but you do want more resources.  I mean there are better options for that when creating your spell, but you don't always get them.

Yeah, I really think there are some amazing uses for it. Sometimes it's not the best, but that goes for any of them. I'd never take the board clear vs. Freeze Mage for example.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      We kicked off this new series by analyzing a tricky situation which had only one optimal line of play. In episode two we'll take a look at a very different kind of situation, one where there might not be a perfect move at all.
      Please let us know in the comments what you would have done in this situation! One of the primary goals of this series is to foster improvement at Hearthstone by generating discussions. We would also love to hear your feedback on the video itself, as the series is still very new and has plenty room to improve on its format.
      - Aleco
    • By Stan

      In the latest Hearthstone update, Blizzard made adjustments to several cards. The patch is now live now on desktop and it should become available on mobile devices in the coming hours.
      Philosophy and reasons behind these changes can be found here.
      Blizzard (Source)
      Card Changes
      Innervate now reads: Gain 1 Mana Crystal this turn only. (Down from 2)
      Fiery War Axe now costs 3 mana.  (Up from 2)
      Hex now costs 4 mana. (Up from 3)
      Murloc Warleader now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)
      Spreading Plague now costs 6 mana. (Up from 5) 
    • By Zadina

      A new Brawl has landed in the Tavern.
      Just like with the previous expansions, it's time to try out the deck recipes of Knights of the Frozen Throne in this week's Tavern Brawl. The archetypes for each deck recipe are the following:
      Druid: I guess the best name for this deck is Midrange Druid. It has Ultimate Infestation and Spreading Plague, so... PROFIT?! Deathrattle Hunter Elemental Mage Divine Shield Paladin Control Priest (you've probably seen variations of it in ladder) Jade Deathrattle Rogue Freeze Shaman Zoolock Control Warrior with Enrage minions This is a good opportunity to try out cards that you don't own. Good luck and have fun!
    • By Zadina

      The balance patch is arriving in the beginning of the next week.
      The wait is over! The anticipated card balance changes will arrive on September 18th and hopefully freshen up the meta a little bit. As the case always is with balance patches, for the next two weeks if you disenchant Spreading Plague and/or Murloc Warleader, you will get their full value in Arcane Dust.
      Daxxarri
      In the recent Upcoming Balance Changes – Update 9.1 blog, we discussed the details and philosophy behind balance updates that are coming to several Hearthstone cards:
       
      Innervate - Now reads: Gain 1 Mana Crystal this turn only. (Down from 2) Fiery War Axe - Now costs 3 mana. (Up from 2) Hex - Now costs 4 mana. (Up from 3) Murloc Warleader - Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health) Spreading Plague - Now costs 6 mana. (Up from 5)
      This patch is currently targeted for September 18th PDT. Please note that updates for mobile devices may take a few additional hours to propagate.

      Once these card changes are live, players will be able to disenchant cards that are not Basic (Murloc Warleader and Spreading Plague) for their full Arcane Dust value for two weeks. Basic cards cannot be disenchanted and will not be available for an Arcane Dust refund. (source)
    • By Damien
      This thread is for comments about our HCT Americas Summer Playoffs coverage.