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As the title suggests - I think it's time that we discuss our Beacon(s) and their place in the current 'meta'.
Most of you will probably not agree with me but I feel like there's a very limited impact to beacon currently. When Legion was first announced I was thrilled at the prospect of tanks losing the 'I am a wall of iron....' and becoming more dependent on their healers again. And I say this despite playing a Guardian Druid for most of WoD with raiding Mythic throughout the expansion.
Once more it was going to be down to your healers to keep you level and you would focus primarily on smoothing out the damage intake while still picking up adds, tank swaps, controlling pace, positioning etc. (the list goes on and on obviously!). Healing yourself was no longer to be your responsibility!
Currently it feels like we've moved too far away from that again. Now this - of course, being an issue not only for paladins but an overall issue with the current state of tanking.
But I digress.... The reason why I feel Beacon needs to be reworked slightly is because currently beacon is having a very minor effective healing vs the overhealing it 'provides'. I've heard several arguments for this. Some feel that 'it is free overhealing so why should we care?' but I lean to the side of: What is the point of having a spell, which is undoubtedly one of our core abilities, that have such a low impact?
I feel like some tuning is in order for it. Maybe rework what it actually does? Tuning overall healing throughput of tanks?
Rework our mastery to be more interactive with throughput in relation to beacons?
I can't really offer any substantial solutions to the problem but I still feel that it is, in fact, a problem.
What are your thoughts on this? Has Blizzard dug themselves into a hole again with the current state of tanking or could a rework of the Beacon sort the issue so that it feels that Holy Paladins are once more the Go-To 'Tank Healer' with a more impactful kit?
first of all: Sorry, my English isn't very well.
Yesterday I played a little bit with my gear, legys and talents on raidbots and found out that my simulated dps should be a little bit higher by using Aspect of the Beast.
gear: 2x T19; 4x T2O; Qua*pla + Sephuz
sim: 1225k single target dps
By way of comparison my old build:
gear: 2x T19; 4x T2O; waist + Sephuz
sim: 122Ok single target dps
Using simcraft by my own with the same settings I get for my
old build: 1215k single target dps
and with Aspect of the Beast only: 1187k
In the past I simed allways a little bit higher with raidbots in comparison to simcraft, but the tendency was the same.
Any ideas why there are bigger discrepancies this time?
Hi, im new in here.
I decided to share this build i made. It fun to play also it's great to do the achievement seasonal [Legendary].
I want to hear some feedback if anyone can help to improve this build.
I know isn't the best but i don't care just want to play something fun and useful.
In a couple of hours i will be uploading a gameplay video.
Click here to see this build on diablofans site.
Actually i make this with all the stuff i get until now on season game so could there be a better legendary to use or a better skill combinations and that's why i came here i want to improve it.
I just can't find the answer. Why are elemental shamans who take ascendance as their final talent not supposed to use earth shock during ascendance? earth shock does 920% spell power. lava burst does 275%. If you overload with lava burst you do an additional 206% totaling 481% spell power. if you have 25% crit during ascendance lava burst is now 343% spell power and the overload is 257% equaling a total of 600% spell power. you are missing out on a instant cast spell for 320% additional spell power worth of damage; and quite often times twice during ascendance. that's 640% spell power which is more than a lava burst cast during ascendance with 25% crit.
I currently have 18% crit chance and during ascendance I'm critting lava burst at 434k (not extremely well geared I know, but the ratio is still present). earth shock at 100 maelstrom non crit is 400k. If you don't crit with earth shock you lose very little damage. However, if you crit with earth shock you do easily over 1million damage (several lava burst crits worth) I really don't see a down side to using earth shock during ascendance other than 2-4 seconds off of fire elemental due to elementalist in your artifact tree.
By all means show me that I'm being silly. Please. Thanks all
Has anyone else been doing more damage with aftershock than with ancestral swiftness (lvl 60 tier talents)? the big thing I've been noticing is how many more earth shocks I'm getting off. Other things are that I don't ever have to worry about how i'm going to set up my maelstrom for full length flame shocks and icefury/frost shock casts. Also, lower damage decrease while moving due to more maelstrom. I'm 865 and I'm doing 20-28k more dmg with aftershock. Your thoughts