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So uhm, first post here and i take the opportunity to take you guys through my fabulous journey into "breaking" the tavern brawl this morning.
So i get on that six-shooter tavern brawl with a mage decklist ( just cause i need them gold from quest ya know :D ) and on my second or third game,
I play Research Project my opponent had then 10 cards in hand and draws for the turn, but no deck refill.... He then plays Barnes, no minion comes up from the battlecry. so it aint a visual bug. start my turn, play another Research Project, my opponent fatigues for 1+2, i can then OTK him with my 0 costs spells due to my 4 copies of Sorcerer's Apprentice.
Fun fact, the tavern brawl clearly says; Make a six-card deck and duel! Don't worry - when you're out of cards you get a free reload!.
Can anyone recall to this happening to them or no one had the cojones to mill?
Im having wierd issue with Opportunity skill. It happens everytime I have 5cp+ and Opportunity proc.
What Im doing is casting Run Through with 5cp+, note that I have Opportunity proc, after using Run Through my Ruthlessness skill refounds 2cp so Im using free Pistol Shot with Opportunity procs. Problem is IM NOT GETTING 3rd combo point.
Anyone having simmilar issue ? Cant find any informations.
So I got into a dungeon (Mana Tombs) with a level 71 Frost DK, and this guy was doing some absurd damage 1 shotting everything in his path.
Was just wondering if anyone could possibly tell me how this guy was doing so much damage at this level
Hey guys! Just scrolling through the forums briefly and didn't see any forums made for bugs. Just thought I'd start one (or maybe a new, fresh one), just leave a response in the comments and hopefully we can fix some stuff we find. I have one I'd like to share; I was playing as Abathur, just came out of an Ultimate Evolution after mining up an aggressive position and found my Toxic Nest on a 35 second cooldown with no charges. The cooldown was also about 6/10 of the way through, implying an approximate 75 second cooldown. If you have anything you've found, feel free to let the community know down below!
Make sure that pet in your number 1 position is non-exotic:
Otherwise, Stampede bugs out, and either doesn't summon any pets at all, or summons fewer than it should.
1) If you have any exotic pets in your "pocket", Stampede + Lone Wolf will not summon them, and will not summon copies / tokens to take their place.
E.g., if you have 3 exotic and 2 normal pets with you, Stampede will only summon the two normal pets.
2) If you have an exotic pet in your No1 position and Stampede minor glyph, Stampede will not summon any pets at all.
Stampede works normally when:
1) Even if you have exotic pets in your pocket, as long as you have a normal pet summoned, Stampede will summon whatever normal pets are in your pocket, and replace exotic pets with copies of your current pet.
If you have Stampede minor glyph, all summoned pets will be copies of your current one.
Needless to say, summoning a pet just to cast Stampede is likely to be a DPS loss for Lone Wolf.
3) I haven't tested what happens if you have a non-exotic pet in No1 position and use a Stampede minor glyph, my guess is it will work correctly and all summoned pets will be copies of that No1 pet.