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My game time expired about 1-1,5 months before patch 7.1.5 appeared in wow.
I focus only on pvp and I play shaman ele. Is it worth to come back to wow? Can you guys tell in what condition pvp is right now (2s,3s,bg's / wpvp)? Comments on blizzard forum don't encourage me to return.
First off, welcome! I am Sajakain and my main class has always been a warrior with the very first one being a Night Elf on the EU realms. I started toward the end of Vanilla and the start of Burning Crusade. Primarily I fancy the DPS side of the Warrior and it's what I feel I do best. From time to time I have dabbled in tanking but we'll leave that aspect to Estarriol.
This guide is written by me, obviously. It really is a single collection of multiple sources that include, but are not limited to, Blizzard patch notes, other guides, forum discussions, in-game theorycrafting and testing, using SimulationCraft, reviewing logs. . . a whole slew of resources. Hopefully this guide will be able to present relevant information to you, separated by self-titled sections, in an easy-to-understand fashion. It is worth noting that, as you progress with your Warrior or conduct your own research you may find something in this guide that doesn't make sense or... may actually be wrong. That's completely acceptable by me and, with such questioning, I'd be glad to sit down with you and discuss your findings and questions over a mug of whatever the Brew of the Month is at the time while we figure out what's right.
With all this being said, let's get to the guide! I hope you enjoy reading this as much as I enjoyed composing it.
Before we get knee deep into things, I'd like to make you aware of some other resources at your disposal. It is only fitting that I provide these up front as these resources are what I use to improve my performance in game and, ultimately, compose this very guide. If you should have any questions about these resources, don't hesitate to ask!
Icy Veins: Arms Warrior Guide SimulationCraft MMO Champion Warrior Forum Board The Arms Compendium Warrior Discord
1. Which does more damage: Arms or Fury? This discussion is pretty heated more often than not and, frankly, comes down to results compiled by SimulationCraft. As such, people generally take these results and use it to determine which spec they'll play.
I cannot give this question justice better than that of what Azortharion has said. In relation to the question of "Does anyone have a class/spec DPS comparison sim?" he said this:
Draenei: Heroic Presence Dwarf: Might of the Mountain, Stoneform Gnome: Expansive Mind, Nimble Fingers Human: Every Man for Himself, The Human Spirit Night Elf: Quickness, Touch of Elune Worgen: Viciousness Horde:
Blood Elf: Arcane Torrent, Arcane Acuity Goblin: Time is Money Orc: Blood Fury Tauren: Brawn, Endurance, War Stomp Troll: Berserking Undead: Touch of the Grave, Will of the Forsaken Neutral:
The objective of Blizzard making these changes was to (hopefully) level the playing field between the races. As you can tell there are some that may seem more beneficial than others (such as the guaranteed bonus damage that comes from the Dwarf and Tauren Racials). The end result is simply to pick whichever race you really enjoy whether it be a dwarf of the Alliance or an orc of the Horde. It's really up to you!
Talents, starting in patch 7.0.3, have moved closer to Blizzard's goal of personal choice. Each choice you make can be beneficial in respective situations. Use your best judgement of your needs (or your raid's needs) and select the appropriate talent. Listed here are my observations of each tier.
Speculation Note: It is advisable to run simulations as you obtain gear for talent choices. As always - select the talent that is most appropriate for the encounter you are facing and your raid team's needs. These choices are based off current simulations and a "Patchwerk" style fight. They can change very quickly with hotfixes and class changes implemented by Blizzard. Finally, it is very important to realize that my recommendations come with a Focused Rage oriented build. Again, other circumstances can make another talent more viable (such as constant AoE, dungeon runs vs raid progression, etc.)
Tier 1 / Level 15:
Dauntless: Your abilities cost 20% less Rage. Overpower: Overpowers the enemy, causing 375% Physical damage. Cannot be blocked, dodged or parried, and has a 60% increased chance to critically strike. All your melee attacks have a chance to activate Overpower. Sweeping Strikes: Mortal Strike and Execute hit a second nearby target. Dauntless is the go to choice for the Focused Rage build. It's worth noting that, even in multiple-target situations, Dauntless still comes out ahead over Sweeping Strikes. Overpower is a viable choice for leveling.
Tier 2 / Level 30:
Shockwave: Sends a wave of force in a frontal cone, causing [(125% of Attack Power) * 1.25] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Storm Bolt: Hurls your weapon at an emey, causing 60% Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Double Time: You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time. Double Time is the go-to here in most situations. Shockwave is useful for Mythic+ dungeons.
Tier 3 / Level 45:
Fervor of Battle: Whirlwind deals 30% increased damage to your primary target. Rend: Wounds the target, causing (540% of Attack power) Bleed damage over 15 sec. Avatar: Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Avatar is the go-to choice here. Depending on AoE situations, Fervor of Battle can be useful if you're in such a situation to continuously spam AoE.
Tier 4 / Level 60:
Second Wind: Restores 6% health every 1 sec when you have not taken damage for 5 sec. Bounding Stride: Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec. Defensive Stance: A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until cancelled. Bounding Stride should be your default choice here. Second Wind is great for leveling, maybe, and Defensive Stance (aside from being really weird as a talent) is only to be used if you seem to have a problem surviving heavy-hitting mechanics that are unavoidable otherwise.
Tier 5 / Level 75:
In For The Kill: Mortal Strike generates 20 Rage when used against targets that are below 20% health. Mortal Combo: Mortal Strike now has a maximum of 2 charges. Focused Rage: Focus your rage on your next Mortal Strike, increasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown. Ah... the Mortal Strike tier. Considering my recommendations are centered around Focused Rage, it should be obvious that this it the talent of choice.
Tier 6 / Level 90:
Deadly Calm: Battle Cry also reduces the Rage cost of your abilities by 100% for the duration. Trauma: Slam and Whirlwind now cause the target to bleed for 20% additional damage over 6 sec. Multiple uses accumulate increased damage. Titanic Might: Increases the duration of Colossus Smash by 16 sec, but reduces its effectiveness by 20%. Deadly Calm is the choice here for the Focused Rage build.
Tier 7 / Level 100:
Anger Management: Every 10 Rage you spend reduces the remaining cooldown on Battle Cry by 1 sec.
Opportunity Strikes: Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 160% Physical damage.
Ravager: Throws a whirling weapon at the target location that inflicts [7 * (250% of Attack power)] damage to all enemies with in yards over 7 sec.
In conjunction with Deadly Calm in your Tier 6 talents, Anger Management is the choice for this tier.
This is one of the most discussed topics I come across. I considered putting this in the "F.A.Q." section but, in my opinion, it is so important that I gave it it's own section. Stat weights are pretty straight forward for an Arms Warrior. Before I get to that, however, let's look at the stats and how they directly affect our warrior, shall we?
Strength: This is our main stat. All your pieces, save trinkets, will have this stat on it. Critical Strike: This stat increases our chance to make our attacks critically hit which means more damage. We love doing more damage! Haste: This stat directly affects attack speed. Mastery: Our mastery buff is Mastery: Colossal Might. It increases the damage of your Colossus Smash by %, and causes it to increase damage you deal to the target by an additional % (% is based on the amount of mastery you have.) Versatility: Versatility increases damage done and decreases all damage taken. Now that we know what our stats are - what are their weights? As stated, it's pretty straight forward. Initially it is Mastery -> Haste -> Versatility -> Critical Strike. Pretty simple, right?
Important Note: Stat weights change constantly based on your gear. It is highly recommended that you download and use the latest version of Simulation Craft to gauge your personal stat weights as you obtain new gear. Over time you may see a need to gear toward one stat over another as you approach certain percentages. This is a somewhat complicated concept and the above priority is for general knowledge and purpose. The best way to get the most out of your warrior is to, again, use Simulation Craft to determine your stat weights.
Single Target Rotation
The single target rotation is influenced based on your talent choices. In the Arms specialization you can have two types of builds - one that is leaned toward passive play (Dauntless, Fervor, In For The Kill, etc) or you can have an active one (Overpower, Rend, etc) The below priority is assuming you have the recommended talents from above, however, which is centered around the Focused Rage build.
The rotation isn't that complicated once you get used to it. There are nuances, if you will, that will take time to practice and commit to muscle memory. I will try to break this down as simple as possible; if you have any questions about it, don't hesitate to ask.
Colossus Smash: This should be kept on cooldown without overwriting your Shattered Defenses buff. Mortal Strike: This should be kept on cooldown. If CS procs, cast CS -> FR -> MS Use Slam if you're above 32 rage (due to Dauntless) while CS and MS are on CD. Use Focused Rage to avoid capping rage. During your Battle Cry window, make sure to to apply your CS debuff before popping BC. Follow it up with a FR and MS. With the appropriate amount of haste you can an extra GCD into your BC window. With this in mind, you want your first GCD to be MS, your 2nd and 3rd GCD to be CS or Slam (depending on your Tactician proc luck) followed by FR, and your last GCD to be a FR buffed MS.
During your Execute phase you will simply use CS to apply the debuff and spam Execute. During BC, be sure to apply the CS debuff before using BC and then spam Execute followed by FR. Once you get the x3 stacks, use MS and continue the Execute spam. CS is to only be used to re-apply the debuff if it's not on your target. Two casts of Execute does more damage than a CS -> SD + Execute.
Multiple Target Rotation
It's important to note that if you are doing a multiple target rotation you should have changed talents from the ones recommend above if the targets are able to be stacked together. You will change the Tier 1 / Level 15 talent from Dauntless to Sweeping Strikes. If the targets are spread out or cannot be stacked for a duration of time then Dauntless will still be your talent of choice.
Depending on the amount of time the multiple targets live depends on how much you deviate from the single target rotation as well as if they're stacked or not. Assuming that you have 2 - 3 mobs that are stacked you would use the following AoE abilities:
Bladestorm Cleave Whirlwind Take note of the improved Cleave. For each add you hit with it, up to 5 maximum, it'll increase your damage of your next Whirlwind by 20%. (5 adds hit = 100% increased Whirlwind Damage).
Lastly, while your abilities are on CD in the AoE situation you can prioritize your single target rotation. Use a little forethought - if an add is not going to last for 15 seconds or more do not use Rend; use other priorities. Additionally, I would not take the GCDs to apply rend to more than 3 targets - prioritizing those of most importance.
Below you will find the recommend path of leveling up your Artifact weapon. It's a pretty straight forward process with each step being colorized for convenience. Below the image you will find a numbered list as well. Keep in mind that this is a path to get the most out of your weapon in a raiding environment. Ultimately the Artifact is going to be maxed out anyway, so feel free to level it how you see fit.
It should be self-explanatory that your Artifact weapon will be unlocked with Warbreaker. You should proceed to spec your artifact as such:
1. Shattered Defenses: (Wowhead Link): Total AP: 3,250
Thoradin's Might Crushing Blows Will of the First King Exploit the Weakness Shattered Defenses 2. Corrupted Blood of Zakajz: (Wowhead Link): Total AP: 30,200
Tactical Advance Precise Strikes Corrupted Blood of Zakajz 3. Focus in Battle: (Wowhead Link): Total AP: 87,620
Many Will Fall Focus in Battle 4. Unending Rage: (Wowhead Link): Total AP: 155,200
5. One Against Many: (Wowhead Link): Total AP: 326,430
6. Deathblow: (Wowhead Link): Total AP: 739,170
7. Void Cleave: (Wowhead Link): Total AP: 417,560
8. Touch of Zakajz: (Wowhead Link): Total AP: 2,210,860
9. Defensive Measures: (Wowhead Link): Total AP: 1,245,840
Once this path is completed, the rest of your AP traits will go into Unbreakable Steel.
There are a number of macros you can create if you feel the need to. Some examples of these include:
A Bladestorm Cancelaura macro. This should be self explanatory. It's extremely useful to quickly get rid of the buff if you no longer need it. Avatar + Battle Cry: Simple enough if you want a 1-button use for the two CDs.
The only addon that I really deem significant is TellMeWhen. This addon, in a nutshell, is a simpler version of Weak Auras. It can track just about anything, is customizable based on current spec, and is useful for tracking important buffs, debuffs, dots, etc. I use this for every single one of my characters and all specs.
7/17/2016: Original Post
7/19/2016: Updated Post to reflect similarities in IV's Guide on Talents and Stat weights where needed.
7/31/2016: Updated for recent simulation results in talent choices and stat priority. Also updated Addons.
8/27/2016: Added Artifact path information.
9/4/2016: Updated Stat Priorities, Rotation, Artifact Path, and Macros.
9/18/20126: Updated Links of Interest, Stat Priorities, & Rotation Priority sections.
9/27/2016: Updated FAQ and Macros sections.
10/26/2016: Updated Macros section.
12/08/2016: FAQ, Talents, Rotation, Macro sections updated.
Hey guys, need a hand here please. I have healed off and on for years with one or the other of several Resto Druids I have. I also frequently (prior to Legion) heal with a Disc Priest (until Legion, now she is parked), a Mistweaver Monk (not 110 yet) and a couple of Resto Shamans (also not 110 yet).
I am a really good but not exceptional healer, though I am the strongest healer in the guild atm on most fights, not all. I am disabled, so I can't spend as much time online as I would like, so any help would be much appreciated.
My question is this: I use askmrrobot.com, icy veins and in game I also use Pawn. ALL of them disagree on stat weights and it is confusing me to tears! I was stacking mastery, now ask mr robot says crit > mastery on raid healing: auto. Mastery > Crit on raid healing: max heal. Crit > Mastery on Raid healing: Spread healing. And of course it all changes again for Mythic+. As my time online is VERY limited, I have very little gold and cannot afford to even buy a lot of the high end enchants and gems, etc, let alone change everything around repeatedly. Pawn shows one thing to be an upgrade, but even with the new 7.1.5 patch, askmrrobot will make me leave an 865 trinket with a great bonus on it in my bags in favor of an 835 trinket just because it has a socket and matches THEIR stat weights. Then I come here, which I used to use exclusively and they say, and I quote,
1.1. Raid Healing
Intellect; Haste; Critical Strike; Mastery; Versatility. 1.2. Tank / Mythic+ Healing
Intellect; Haste; Mastery; Critical Strike; Versatility.
So my question is this, and I will follow with my current armory and healing style. WHAT stat weights do I go for and since I really truly SUCK at math and have NO clue how to change stat weights in Pawn or askmrrobot either one, can someone walk me through how to and what they should read to reflect the proper weights, so I can trust them and they agree please? I am 50 years old and this sim stuff is tough for me; I'm sorry. It's confusing for a beginner to sims and stat weights and I don't understand it or how to get the numbers I want it to reflect or what they should even be. Or how to make conversions... I am lost. My guild is small and we are STILL struggling with Heroic EN; can't get past Ursoc atm; he's a real bear... pun intended. and Nighthold is a mess. Skorpyron is still kicking our butts there, and Helya in ToV... all on normal except for EN. I want to raid, I want to progress, and I want to improve my healing. It likely won't happen in this guild, not because we are bad, but because we do not have dedicated raiders every week. We end up pulling in far too many pugs, have a ridiculously long wipe recovery (stupid long, like 15 friggin' minutes each wipe) and it is just too casual to progress far, but some of us would like to and I want to do my part as well as be able to perhaps join some premade's and be a viable pick. Unless I do, my gear will not get better, as I have run EN normal a hundred times it seems, and there are no upgrades there.
I do not typically heal Mythic+'s anymore, because it seems MOST of the pugs I get into are horribad and I can't heal when interrupts don't happen, focusing down the right mobs first does not happen, positioning does not happen and no one seems to know the strats. Sometimes it is just a BAD tank. I do not have confidence in my heals because of some awful runs, and so I just don't go. We have an awesome Pally tank I trust to tank them, but he is seldom on and the guild really doesn't run much of anything together. So I have no set group to run with that I trust.
Atm my healing style is to always keep up two rejuvs on both tanks as well as lifebloom on the one currently taking threat and most damage, as well as Efflorescence of course, all while blanketing the raid with HoTs, Wild Growth and Flourish/artifact weapon talent. I also, of course, hit a tank taking or preparing to take, a lot of damage with Cenarion Ward and Ironbark. I really hate raid healing and much prefer tank healing, but I heal what needs to be healed while focusing as much as I can on tanks. I can't tell you our raid make-up as we have no set group; too much pugging. I will say that we usually always have two Resto Druids, and a Disc Priest, and sometimes we have our Shaman switch to heals or our Holy Paladin will make a rare appearance, or our Paladin tank will switch to heals. That is our base makeup, subject to no shows and pugs of course.
Here is my armory; please be gentle lol. http://us.battle.net/wow/en/character/ghostlands/Scamper/simple
I realize I have a lot of gems and enchants I need, and will start working on that as gold allows, and when I know WHAT to get! I will mention that I talked to a Resto Druid friend of mine from another server, Tsoula, who heals mythic raids and he said to pretty much balance haste crit and mastery as much as possible without worrying too much until I can get the cloak of shame from Kara, and the two set bonus, all of which require high crit, and then switch to stacking crit. Is he right?
I apologize for the length of this post and welsome all feedback, but please be kind. I run into enough unkind people in game. Thanks <3
SALT, is a guild formed in the start of Legion, and we are recruiting additional members for our main team to build a mythic roster. And also for our more relaxed heroic/social-raid team.
The guild was formed by bringing together friends from different guilds to make a fresh start, with our goal being to provide a fun but progressive raiding environment, with a focus on clearing heroic and mythic content.
We are looking to expand our roster, and have open raid spots for:
Healer (1 Resto Shaman) Ranged / Cloth DPS (Hunter, Shadow Priest or Boomkin) 1 Tank Social team:
Even if we are not currently recruiting your class/spec we are always open to take a look at exceptional players/applications.
Your previous raiding experience is not the be all and end all, however we do ask for individuals who can demonstrate maturity (18+), commitment and a strong understanding of their class and spec.
Website: www.SALT.guildlaunch.com. You can also find us on the EU Twisting Nether forum if you search there.
Trial of Valor:
Wednesday - 20:00 to 23:00 server time
Thursday - 20:00 to 23:00 server time
Sunday - 20:00 to 23:00 server time
If this is something you'd be interested in, please visit our website for more information. Alternatively, please speak to one of our officers in game: Zherin or Moonfly.
Casual/social players are always welcome
We look forward to hearing from you.
Hi fellow druids,
Since I think druid is the strongest heal class in the current patch, it may sound presumptous or arrogant to other heal classes, but well. my opinion and main reason I play heal druid.
Why I opened the thread? I think my HPS are rather lacking in comparison to "top" logs, even though I am not that far away gear-wise (I know there are log pushers, but it can't be that the top bracket stops at 600-700k hps+ on certain fights and I'm at 400k).
Armory: http://eu.battle.net/wow/de/character/eredar/Ferl/advanced (I only got 3 legendaries, 2 of them equipped and the shoulders somewhere in the inventory because reasons).
Most Recent Skorpyron Log: https://www.warcraftlogs.com/reports/CPGyT1kHxF24RpBL#fight=25&type=healing&source=10
(this fight is an exception, because of the constant ticking dmg of hc ticho and the hots weren't that much in overheal)
It may be that I'm predicting raid damage wrong or something like that, but even when I predict it somewhat right, I would only get 1-2 ticks on my HoTs before the other heals (especially Pallies I think) top the group with a 1 second cast and the remaining time of my HOTs are going to the dreamland of overheals.
Do you have any idea on what I can improve on or tips to heal "correctly", because I think I waste mana because of the above reasons and when it's needed, I have nothing left.
I would appreciate any constructive opinion you have and thanks in advance
a somewhat good Resto Druid, but wants to get better