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Lucio Patch Notes: February 14

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A new Hero is entering the Nexus and the patch also contains balance updates and several bugfixes. Don't forget the "For Azeroth" promotion goes live with Lucio's patch!

Blizzard LogoBlizzard Entertainment (Source)

General

“For Azeroth!” – Play Warcraft Heroes, Get Rewards!

  • Quest
    • Complete 15 Heroes of the Storm matches with a friend, while playing as Warcraft Heroes, before the event concludes.
    • Players who select Warcraft Heroes will still earn quest credit if their friends play using Heroes from other Blizzard universes. However, only the players who select Warcraft Heroes will earn quest credit.
    • Players do not need to complete all 15 matches with the same friend in order to complete the quest.
  • Rewards
    • World of Warcraft: Primal Flamesaber Mount
    • Heroes of the Storm: 10 day Stimpack
    • Heroes of the Storm: Flames of Judgement Charger Mount

Heroes Brawl

  • The reward requirements for the following Brawls have been reduced from 3 to 2 games:
    • Heroes of the Stars
    • Bloodlust Brawl
    • Mage Wars

New Hero: Lúcio

From the streets of Rio to the clubs on King’s Row, Lúcio’s beats bring the party to life, and drive the people to action. Now he’s on tour in the Nexus, ready to Break it down, and to continue fighting for what’s right.

Trait

  • Wall Ride (D)
    • When moving alongside impassable battleground terrain and Structures, Lúcio can walk through other units, and his Movement Speed is increased by 20%. This effect stacks with other Movement Speed bonuses.

Basic Abilities

  • Soundwave (Q)
    • Deal damage to enemies in a cone-shaped area and knock them back.
  • Crossfade (W)
    • Play one of two tracks that passively provide allied Heroes with either a Speed Boost or a Healing Boost in a large radius around you. Activate Crossfade to swap tracks.
      • Healing Boost: Restore a small amount of Health every second to Lúcio and nearby allied Heroes.
      • Speed Boost: Increase the Movement Speed of Lúcio and nearby allied Heroes by 15%.
  • Amp It Up (E)
    • Raise Lúcio’s Crossfade track volume for 3 seconds, amping Speed Boost to 45% increased Movement Speed, and significantly increasing the Healing rate of Healing Boost.

Heroic Abilities

  • Sound Barrier (R)
    • After 1 second, Lúcio and nearby allied Heroes gain a massive Shield that rapidly decays over the next 6 seconds.
  • Reverse Amp (R)
    • Blast Lúcio’s Crossfade track at enemy Heroes for 4 seconds, causing Healing Boost to inflict damage every second, and Speed Boost to Slow Movement Speed by 45%.
    • Passive: Increase Amp It Up’s duration to 4 seconds.

Art

Heroes, Abilities, and Talents

  • Murky has received updated icon art and visual effects that coincide with his rework.
  • The following Heroes, Abilities, and Talents have received updated visual effects:
    • Dream Genie Chromie: Time Trap (E) – The lamp spout on Time Trap’s model will now always spawn facing West.
    • Grunty Murky: Pufferfish (W) – Visual effects tweaks have been made in order to better distinguish between Pufferfishes and Tufferfishes.
    • Thrall: Earthquake (R) – The outer edge of Earthquake’s area of effect has been made more visually apparent. 

Shop

Bundles

  • New Bundles
    • Ribbit Lúcio Bundle – Available until February 28, 2017
    • 2017 Love is in the Air Bundle – Available until February 28, 2017
  • Returning Bundles
    • Classic Love is in the Air Bundle – Available until February 28, 2017
  • Removed Bundles
    • 2017 Lunar Festival Bundle
    • 2016 Lunar Festival Bundle

New Hero

  • Lúcio has been added to the in-game Shop

Mounts

  • New Mounts
    • Heart Stone – Available by purchasing the 2017 Love is in the Air Bundle
    • Flames of Judgement Charger – Awarded for completing the “For Azeroth!” event quest.
  • Returning Mounts
    • Amani War Bear
    • Cyber Ram
  • Removed Mounts
    • Magic Carpet
    • Marshal’s Outrider

New Skins

  • Ribbit Lúcio
  • Master Lúcio
  • Love Goddess Tyrande

Price Reduction

  • Kharazim's prices will be reduced to 7,000 Gold and $8.49 USD.

Design

Minions

  • Minion leash range decreased from 10 to 9.

Heroes

Assassin

The Butcher

Divider_Hero_Butcher_crop.png

Abilities

  • Butcher's Brand (W)
    • Casting animation has been sped up by roughly 33%. This should reduce instances of canceling this ability by rapidly issuing other commands.

Falstad

Divider_Hero_Lunara_crop.png

Abilities

  • Hinterland Blast (R)
    • Added functionality:
      • Cooldown is reduced by 25 seconds for every enemy Hero hit

Greymane

Divider_Hero_Lunara_crop.png

Abilities

  • Marked for the Kill (R)
    • Renamed to Cursed Bullet
      • New Functionality:
        • Fires a bullet that hits the first Hero in its path, dealing 35% of their current Health as damage. Cannot hit Vehicles.
        • 30 second cooldown, costs 50 Mana.

Talents

  • Level 20
    • Gilnean Roulette (R)
      • New Functionality:
        • Causes Cursed Bullet to hit all enemies in its path, and reduces its cooldown by 5 seconds per Hero hit

Ragnaros

Divider_Hero_Lunara_crop.png

Talents

  • Level 13
    • Resilient Flame (Passive)
      • Now has a 10 second cooldown between activations
      • A button has been added to the hotbar so the cooldown can be tracked

Thrall

Divider_Hero_Lunara_crop.png

Abilities

  • Earthquake (R)
    • Earthquake will go off even if Thrall is interrupted during his cast animation
  • Sunder (R)
    • Sunder will go off even if Thrall is interrupted during his cast animation
Developer Comment:  Thrall’s two Heroics are overly sensitive to being interrupted, something that has been on our radar to fix for quite some time.

Valeera

Divider_Hero_Valeera_crop.png

Stats

  • Basic Attack damage increased from 75 to 79
  • Health increased from 1950 to 2047
  • Health Regeneration reduced from 4.54 to 4.26

Abilities

  • Ambush (Q)
    • Energy cost reduced from 20 to 10
  • Cheap Shot (W)
    • Stun duration reduced from 1.5 to 1.25 seconds
  • Garrote (E)
    • Silence duration increased from 2 to 2.25 seconds
    • Impact damage reduced from 75 to 20
    • Damage over time reduced from 175 to 140
  • Cloak of Shadows (R)
    • Cooldown reduced from 18 to 15
    • Duration increased from 1 to 1.5 seconds

Talents

  • Level 1
    • Crippling Poison (Active)
      • Duration increased from 3 to 5 seconds
  • Level 4
    • Wound Poison (Active)
      • Duration increased from 4 to 5 seconds
  • Level 7
    • Assassinate (Q)
      • Distance between enemy Heroes reduced from 5 to 4 range
  • Level 13
    • Death From Above (Q)
      • Teleport range increased from 5 to 7
  • Level 16
    • Rupture (E)
      • Added functionality: Basic Attacks against Garroted enemies also increases the damage over time effect by 5%, stacking up to 30%
Developer Comments:   We feel that Valeera needs a small increase in power to help her overall win rate, but are hoping to do so without adding much more burst damage or disabling effects. The changes to her Health and Basic Attack damage should give her a boost, while the changes to Talents, Ambush, and Garrote should create harder decision making for the Rogue. While we were looking at her Health Regeneration, we noticed that it was actually higher than intended (most Heroes take 480 seconds to regenerate their entire Health pool), which is why we reduced it slightly. We’ve increased the duration on Cloak of Shadows so that predicting Abilities is easier to accomplish. We want it to be a rewarding, high skill-cap ability, but with the old tuning it struggled to compete with Smoke Bomb.

Zul'jin

Divider_Hero_Lunara_crop.png

Talents

  • Level 4
    • Headhunter (Active)
      • Will no longer dismount Zul'jin when it is activated while mounted

Multi-class

Varian

Divider_Hero_Varian_crop.png

Talents

  • Level 13
    • Banner of Stormwind (Active)
      • Moved to level 16
    • Banner of Ironforge (Active)
      • Moved to level 16
    • Banner of Dalaran (Active)
      • Moved to level 16
  • Level 16
    • Juggernaut (E)
      • Moved to level 13
    • Mortal Strike (Trait)
      • Moved to level 13
    • Shattering Throw (Active)
      • Moved to level 13
Developer Comments:  We like that Mortal Strike and Shattering Throw are great counter options for certain team compositions, but thought they came just a little too late to draft Varian specifically for them.

Specialist

Abathur

Divider_Hero_Varian_crop.png

Abilities

  • Stab (Q)
    • Damage increased from 113 to 119
  • Spike Burst (W)
    • Damage increased from 111 to 116
  • Carapace (E)
    • Shield amount increased from 150 to 157

Murky

Divider_Hero_Tassadar_Crop.png

Stats

  • Base Maximum Health increased from 635 to 761

Abilities

  • Spawn Egg (D)
    • Resurrect time while Murky's Egg is active increased from 5 to 8 seconds
  • Slime (Q)
    • Slow amount increased from 20 to 25%
  • Pufferfish (W)
    • Now deals 50% damage to Structures
    • Pufferfish can now be targeted by Structures
    • Pufferfish now has 225 Health and takes damage from Abilities
    • Explosion radius increased by 50%
    • Now scales at 5.5% additional health per level, instead of the standard 4%
  • March of the Murlocs (R)
    • Cooldown reduced from 100 to 80 seconds
    • Increased the Movement Speed of the tiny murlocs by 30%

Talents

  • Level 1
    • Fish Tank (Passive)
      • Moved to level 13
      • Redesigned: Basic Attacks against enemy Heroes grant Murky 75 Basic Attack Armor for 2 seconds
    • Bubble Breeze (E)
      • Renamed to Slippery When Wet
      • Moved to level 7
      • Increased the Movement Speed bonus from 20% to 35%
      • Now also allows Murky to pass through enemies while Safety Bubble is active
    • Assault Egg (D)
      • Renamed to Fish Eye
      • Bonus Health reduced from 150% to 100%
      • Sight Radius bonus increased from 150% to 200%
      • Now reveals Stealthed enemies
      • Now increases Murky's Mounted Movement Speed to 45% for 5 seconds after spawning
    • Bribe (Active)
      • Removed
    • New Talent: Egg Hunt (Active)
      • Activate to place a fake Egg.  If the fake Egg dies, it casts Slime.  Maximum 3 fake Eggs.  6 second cooldown
      • Upon spawning from an Egg, Murky is Stealthed for 5 seconds
    • New Talent: A Fishy Deal (Active)
      • Killing an enemy Minion with Pufferfish grants 1 stack of Bribe.  Use 5 Bribe stacks to capture a single Mercenary. Maximum of 20 stacks
        • Stacks required to gain a charge of Bribe increased from 5 to 7
        • Maximum charge count increased from 20 to 30
  • Level 4
    • Bigger Slime (Q)
      • Moved to level 7
      • Renamed to Black Lagoon
    • Tufferfish (W)
      • Redesigned:  Now causes Pufferfish to deal 35% more damage to Slimed targets, and it gains 50 Spell Armor
    • Envenom (Active)
      • Removed
    • Living The Dream (Passive)
      • No longer passively grants Ability Power
      • Instead of granting 1% Ability Power every 5 seconds, now grants 5% Ability Power every 15 seconds. Max 15% bonus Ability Power.
    • New Talent: Slime Time (Q)
      • Quest: Slime enemy Heroes that are already Slimed
      • Reward: After Sliming 15 Slimed Heroes, increase Slime's bonus damage by 125. This damage does not scale with level.
      • Reward: After Sliming 30 Slimed Heroes, increase Slime's slow amount to 35%
  • Level 7
    • Slime Advantage (Q)
      • Removed
    • Hindering Slime (Q)
      • Removed
    • Compressed Air (W)
      • Removed
    • Clairvoyance (Active)
      • Removed
    • New Talent: Time to Krill (Passive)
      • Basic Attacks against Heroes deal an additional 8 damage per second and Slow the target’s Movement Speed by 10% for 5 seconds. This effect can stack up to 5 times
        • Damage per second reduced from 8 to 7
        • Duration reduced from 5 to 4 seconds
        • Slow amount reduced from 10% to 8% per stack
  • Level 13
    • Continuous Slime (Q)
      • Renamed to Making Inky
      • Moved to level 20
      • Cooldown reduction increased from 1 to 2 seconds
    • Wrath of Cod (W)
      • Moved to level 16
      • New Functionality:
        • Pufferfish deals bonus damage to Heroes equal to 10% of their maximum Health over 5 seconds
    • Bubble Machine (E)
      • Removed
    • Hidden Assault (D)
      • Removed
    • New Talent: Egg Shell (D)
      • Respawning from an Egg grants Murky a Shield equal to 100% of his maximum Health. This Shield lasts indefinitely
  • Level 16
    • Slimy End (Q)
      • Removed
    • Rejuvenating Bubble (E)
      • Moved to level 13
    • Blood for Blood (Active)
      • Removed
    • New Talent: Toxic Buildup (Q)
      • Attacking an enemy Hero 3 times causes a Slime to cast from their position
    • Slimy Pufferfish (W)
      • Renamed to Fish Oil
  • Level 20
    • Rewind (Active)
      • Removed
    • Bolt of the Storm (Active)
      • Removed
    • Never-Ending Murlocs (R)
      • Redesigned:  March of the Murlocs can now be channeled indefinitely
    • New Talent: Big Tuna Kahuna (Trait)
      • Murky's maximum Health and Egg respawn times are doubled.
Developer Comment:  : Mrrgrgrlgrl! Rise my brother murlocs! Mrrrgrgrlrlgrl! Vengeance will be ours! In examining Murky, his original health and egg timers are vestiges of a different time, created before even Jaina entered the Nexus. We wanted to give him more base health to make him a little harder to burst down, but traded it for a little longer time to respawn from his Egg. This has the added bonus of allowing a bit more counter-play to hunting our fishy friend. We also wanted to adjust Pufferfish, as an increasingly high amount of the roster could immediately explode it. Finally, his talent tree has been updated to come in line with our new philosophies. We’ve not only found this Murky much more fun to play as, with some exciting talents in each tier, but also more fair to fight against! Mrrgrgrlgrl!
LEVEL (TIER)   MURKY TALENTS    
1 (1) Fish Eye (Trait) Egg Hunt (Active) A Fishy Deal (Active)  
4 (2) (!)Slime Time (Q) Tufferfish (W) (!)Living the Dream (Passive)  
7 (3) Black Lagoon (Q) Slippery When Wet (E) Time to Krill (Passive)  
10 (4) March of the Murlocs (R) Octo-Grab (R)
13 (5) Rejuvenating Bubble (E) Fish Tank (Passive) Egg Shell (Trait)  
16 (6) Toxic Buildup (Q) Fish Oil (W) Wrath of Cod (W)  
20 (7) Never-Ending Murlocs (R) ...And a Shark Too! (R) Big Tuna Kahuna (Trait) Making Inky (Q))
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

Nazeebo

Divider_Hero_Varian_crop.png

Abilities

  • Plague of Toads (E)
    • The targeting indicator now more accurately reflects the Toads’ travel path

Talents

  • Level 7
    • Dead Rush (W)
      • Cancelling Zombie Wall will now also provide up to 5 uprooted Zombies

Support

Lúcio

Divider_Hero_Lucio.png

Stats
  • Basic Attack damage increased from 23 to 24

Abilities

  • Sound Barrier (R)
    • Cooldown increased from 70 to 80 seconds
  • Reverse Amp (R)
    • Cooldown reduced from 50 to 40 seconds
    • Damage increased from 12.5 to 14

Lt. Morales

Divider_Hero_LiLi_Crop.png

Abilities

  • Displacement Grenade (E)
    • Will now reveal a small area around the grenade as it travels

Tassadar

Divider_Hero_Tassadar_Crop.png

Stats
  • Basic Attack range increased from 5.5 to 6.5

Abilities

  • Psionic Storm (W)
    • Ramp to maximum damage reduced from 8 to 5 stacks
  • Archon (R)
    • Basic Attack slow reduced from 40 to 30%
  • Force Wall (R)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 35 to 30
    • Duration of Force Wall reduced from 2.5 to 2 seconds

Talents

  • Level 1
    • Templar’s Will (Passive)
      • Mana returned from attacking Heroes increased from 4 to 8 per second
      • New Functionality:
        • Reward for first quest unlock changed from +1 Basic Attack range to +150% Distortion Beam damage.
  • Level 4
    • Khala’s Light (Q)
      • Armor on expiration reduced from 25 to 15
  • Level 7
    • Resonation (W)
      • Slow amount increased from 40 to 50%
  • Level 13
    • Nullification (Active)
      • Duration increased from 3 to 4 seconds
  • Level 16
    • Psionic Echo (W)
      • Window between casts increased from 1.5 to 2 seconds
  • Level 20
    • Twilight Archon (R)
      • The cooldown for Archon will no longer tick down while the Archon effect is active
    • Force Barrier (R)
      • Cooldown reduction on Force Wall reduced from 6 to 5 seconds

Warrior

Muradin

Divider_Hero_Rexxar_Cropped.png

Talents

  • Level 4
    • Crowd Control (W)
      • Now has a 7 second cooldown reduction maximum
  • Level 13
    • Thunder Strike (W)
      • Icon color swapped to blue
    • Healing Static (W)
      • Icon color swapped to green

Rexxar

Divider_Hero_Rexxar_Cropped.png

Talents

  • Level 1
    • Flare (Active)
      • Cooldown reduced from 30 to 25 seconds
  • Level 4
    • Hungry Bear (Passive)
      • Heal amount increased from 4 to 4.5% of Misha’s Maximum Health
  • Level 7
    • Aspect of the Beast (W)
      • Cooldown reduction decreased from 1.5 to 1.25 seconds
  • Level 13
    • Aspect of the Hawk (Q)
      • Duration is now refreshed if Rexxar hits an enemy Hero with Spirit Swoop while the Aspect of the Hawk effect is active
      • Rexxar attack speed bonus increased from 100 to 125%
      • Misha Bonus attack duration increased from .5 to .75 seconds

Zarya

1VUWFBVGUHBY1475167033295.png

Talents

  • Level 1
    • Feel the Heat (Passive)
      • Basic Attacks that deal bonus damage in Melee range will now show a Crit indicator

Bug Fixes

General

  • Mac: Launching the Heroes client on a Mac will no longer automatically increase mouse acceleration.
  • Corrected the scaling damage caps for several Talents that deal damage based on a percentage of the target’s maximum Health, including:
    • Gall: Giant Scorcher
    • Rehgar: Hunger of the Wolf
    • Ragnaros: Giant Scorcher
    • Tracer: Quantum Spike
    • Xul: Backlash, Giant’s Curse
  • A number of typos and tooltip errors have been corrected across several aspects of the game.

Art

  • Nova: Nova’s status bar will no longer pop above her head while running.
  • Samuro: Monkey King Samuro will now correctly play his victory animation after destroying the enemy Core.
  • Tracer: Hologram visual effects will now correctly display on Master Tracer’s model while using Recall.
  • Sky Temple: Fixed an issue in which Temple attacks could briefly appear to fire beyond the Core.

Battlegrounds

  • Braxis Holdout: Fixed an issue that could cause Zerg units to become stuck in the walls of their pens.

Heroes, Abilities, and Talents

  • Anub'arak: Chitinous Plating will now correctly reduce the cooldown for Harden Carapace.
  • Chromie: After completing Deep Breathing’s quest, its buff bar tooltip will now display the correct number of Heroes hit.
  • E.T.C.: If Stage Dive’s landing location is blocked, E.T.C. will now land as close as possible to the intended area rather than returning to his original casting location.
  • Medivh: Will now properly benefit from Regeneration Globes while transforming into Raven Form.
  • Ragnaros: Will now properly benefit from Hand of Sulfuras when Empower Sulfuras scores a killing blow after striking multiple enemy Heroes.
  • Ragnaros: Lava Wave's cooldown will now be paused during Zeratul’s Void Prison.
  • Rehgar: Will no longer be pulled out of Ghost Wolf form upon dealing damage via an allied Ragnaros’s Blast Wave.
  • Rexxar: Spirit Swoop will now correctly deal damage to Monsters.
  • Samuro: Fixed an issue that could refresh the duration of Advancing Strikes after landing a critical strike.
  • Samuro: Shift-queueing Hearthstone will no longer break Stealth until Hearthstone begins casting.
  • Samuro: Burning Blade area of effect damage will now properly benefit from bonus damage granted by Way of Illusion.
  • Samuro: Bladestorm will no longer occasionally fail to activate after casting Mirror Images and Bladestorm in rapid succession.
  • Samuro: Fixed an issue in which the Score Screen could display an incorrect number of Gems for Samuro if he collected them while Mirror Images were active on Tomb of the Spider Queen.
  • Thrall: Fixed an issue in which Feral Spirit could fail to trigger Follow Through after earning Seasoned Marksman stacks.
  • Valeera:  Rupture and Hemorrhage no longer benefit from another Valeera’s Garrote.
  • Valla: Killing enemy Heroes who have post-death states, like Tyrael and Leoric, after learning Death Dealer will now correctly refresh Vault’s cooldown.
  • Zul'jin: Fixed an issue causing Zul’jin to have a slightly higher Health Regeneration rate than intended.

Sound

  • Illidan: The Hunt voiceover will no longer play slightly early.
  • Zarya: Graviton Surge and Expulsion Zone voiceover will no longer play slightly early.

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I have my doubts about the Valeera buffs to her damage and the extension of the silence component on Garrote. After being around in WoW for the many... many... many stun lock / mez chain seasons, I feel my disappointment of so many buffs aimed at a hero that is very close to the point of balance - with a very high skill cap mind you - is justified. They threaten to turn her into the next hero that suffers from Illidan syndrome, where they are either a) incredibly painful to deal with if the player can play them well or b) a mascot liability, incapable of doing anything useful except for the rare opportunities they get to draft into a comp built around them. 

On the upside, the Murky rework looks interesting!

Edited by Plergoth

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On 17. 2. 2017 at 5:25 PM, Valhalen said:

I'm curious to see the Lucio Guide.

And here we go, the guide has just been published! We hope you'll find the guide useful, and as always, if you have any questions or remarks, you can share them with us in the guide thread.

  • Like 1

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      Heroes Rework: D.Va
      Base
      Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
      Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
      Heroes Rework: Gazlowe
      Base
      Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
      Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
      Heroes
      Alarak
      Base
      Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
      Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
      Talents
      Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
      Talents
      Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
      Talents
      Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
      Talents
      Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
      Talents
      Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
      Talents
      Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
      Base
      Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
      Talents
      Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
      Talents
      Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
      Bug Fixes
      Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
      The latest content patch with D.Va & Gazlowe reworks, ARAM Mode, and a brand new Nexus Anomaly is live.
    • By Stan
      Blizzard Press Center has been recently updated with new skins coming in the latest patch, Enforcer tints, and the Tamed Ravasaur mount which will be rewarded from winning 35 games in Ranked Play in the new Season.
      The CraftWars and Hero Reworks entry in the Press Center requires a login, but Redditor Gnueless found out that you can simply scroll down the page and see everything.
      Anduin

      Rexxar/Misha

      Artanis

      Arthas

      Blaze + Bunker

      D.Va Micro Missiles

      Gazlowe

      Illidan

      Invincilisk Mount

      Kul Tiras Iron Kite Mount

      Mei

      Murky

      Uther

      Most of the new skins will arrive with the latest patch, but there are also three interesting Enforcer tints for the existing skins, these include:
      Bionic Enforcer Johanna

      Russet Watchdog Greymane

      Neon Paramedic Morales

      Tamed Ravasaur Mount
      You can get the following mount as a reward in the upcoming Season.



    • By Stan
      Heroes of the Storm Senior Game Designer David Warner talks about the D.Va rework coming in the next patch.
      (Source)
      What do you get when you mix a professional gamer from the future, energy drinks, a huge mech, and tabletop roleplaying game archetypes? According to David Warner, senior game designer on the Heroes of the Storm team, the outcome of this amalgamation is the brand-new D.Va rework, releasing with Heroes of the Storm’s upcoming patch.
      We caught up with Warner to hear more about everyone’s favorite MEKA pilot and what it’s like to rework heroes.
      For Warner, game design is like a constantly-changing jigsaw puzzle with an unknown number of parts. Trying to suss out the best direction to take a design is a point of frustration, but when all of the pieces seamlessly connect, it brings him an unparalleled feeling of fulfillment.
      “Personally,” Warner says, “the best feeling is when you finally get all the segments of a particular build in place and you start getting feedback about how fun and cool it is from people that don’t normally play that character. Nothing means more than getting an email after a rework talking about how cool X and Y were and how they can’t wait to try Z next game!”
      The team carefully considers each piece of the hero rework puzzle as they flesh out a character to have more diversity and synergy while preserving their core gameplay. After they decide which hero to revamp, the team digs in to identify which areas need the most TLC. While it’s easy enough to look at the pick-win rates of heroes’ talents and their success with various matchups to pinpoint issues, what is and isn’t working about a hero’s fulfillment of player fantasies and their identity as a unique character is harder to recognize and define than the ones and zeros of statistical game data.
      “While I consider both data and hero identity for a rework, I usually start by digging into lore, which almost always yields some gameplay angles to pursue,” says Warner. “For example: with D.Va it was obvious there needed to be a talent that involved shooting your pistol at your Mech with Big Shot because that was an unforgettable moment from her Overwatch cinematic. This cool lore moment became the Nuclear Option talent at level 4, which drastically changed the availability of Self-Destruct, effectively creating a whole new build path by itself.”

      Warner also looks at what he calls the memetic identity of the game’s heroes, looking at how they’re perceived by the community to see what sorts of reactions they elicit and memes they generate. “D.Va is a pro gamer, but she’s also got this over-the-top ‘gremlin’ meme identity that took on a life of its own where she’s hopped up on energy drinks and Doritos,” says Warner. “It might sound stupid, but all of the ridiculous memes I saw led to the Liquid Cooling and Timing Attack talents and levels 1 and 20 respectively because I thought to myself, ‘If this meme were a talent, what would it look like?’”
      While exploring the memes D.Va spawned provided valuable insight and aided the team in reworking her identity and skills to give them unique flavor, the extreme gamer energy and empty drink cans comprise only a part of who she is. To figure out other aspects of her character and gameplay, Warner swapped his perspective to that of a Dungeon Master.
      “Pen-and-paper game archetypes have been explored and iterated upon for decades, and I find them tried and true,” says Warner. “I view D.Va as an amalgam of the Berserker and Knight archetype. She wants to get in your face and expend health for bursts of offensive power like a Berserker while also being a defensively oriented anchor point for your team, like an archetypical Knight would. So how does that translate, gameplay-wise? An example is the Full Metal talent at level 1 being more of a Berserker option, since it expands and rewards your ability to get in close melee, while Pro Moves is more of a Knight option because it encourages you to stick close to the team and soak damage. That line of thought continues throughout the talent tree, allowing D.Va to flex or sharpen either of these roles as she sees fit.”
      The team approached D.Va’s rework with three main goals in mind: to make her talent choices more compelling and meaningful, to help her become a traditional ‘bruiser’ and give her more of an edge against solo laners, and to avoid pigeonholing players into having to choose either a Mech or Pilot Heroic. Some of the goals proved more difficult than others to accomplish, leading to rounds of tinkering and design iteration that made D.Va a bigger project than most other hero reworks.
      “The hardest part was balancing the relationship between her offensive strength and defensive strength,” says Warner. “It’s very easy for D.Va to hit the ‘salt wall’ and make other players angry because of the combination of being highly mobile, having massive damage reduction, and having multiple regenerating health bars. All of these things are easy to exploit by D.Va players and have low potential for counter-play by many other Heroes in the roster. It took a lot of tinkering to balance these vectors.”
      Now, with her rework complete, D.Va emerges from her Dorito-dusted chrysalis and takes flight once more in her refurbished Mech, ready to mow down enemies and flaunt her KDA in style.
      As one of the least played Heroes in the roster, Warner hopes that her rework will change players’ perceptions of her being a “wasted” pick. “She’s got a unique playstyle and has more versatility talentwise, so I hope she’ll find a permanent place in the meta,” says Warner. “I think die-hard D.va fans are going to enjoy finally having multiple builds to choose from as well as new tools that increase her skill ceiling.”
    • By Stan
      In the latest patch, Blizzard has reworked D.Va and Gazlowe. A new Nexus Anomaly allows everyone (except for Deathwing and Gall) to become Unstoppable for 1 second on a 5-minute cooldown, and new "Worlds Collide" skins were added.
      The patch will be available for testing for one week. Check out the full patch notes for more details.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of September 7, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Nexus Anomaly General Collection Storm League Heroes Rework: D.Va Heroes Rework: Gazlowe Heroes Bug Fixes Nexus Anomaly
      New Nexus Anomaly - Gladiator's Medallion Heroes now start the game with a new item on their action bar, the Gladiator's Medallion. The Gladiator's Medallion can be activated to become Unstoppable for 1 second. The cooldown is 300 seconds (5 minutes). Deathwing and Gall do not start with a Gladiator's Medallion. All 3 of The Lost Vikings gain the effect of the Medallion when activated. Return to Top
      General
      Introducing ARAM Mode With the Patch H.52, we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode. ARAM mode key features: The map pool for ARAM mode consists of four one-lane maps. There are no additional objectives on the ARAM maps: destroy the enemy's Core to win. As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds! Hearthstones are disabled, and starting area does not regenerate health. Unlike Heroes Brawl, there's no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress. Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Worlds Collide Bundle Interdimensional Fusion Bundle Terran Alliance Bundle Draenei Executor Artanis Skin Pack King of Blades Arthas Skin Pack Mineral Harvester Gazlowe Skin Pack Necrotoplogist Mei Skin Pack Invincilisk Bundle Returning Bundles (Limited Time Only!) Baby-Face Orphea Bundle Big Shot Sgt. Hammer Bundle Getaway Sidecar Bundle Raccoon Bundle Showstopper Whitemane Bundle Wiseguy Junkrat Bundle New Skins King of Blades Arthas Venomous King of Blades Arthas Lavawrought King of Blades Arthas Draenei Executor Artanis Royal Draenei Executor Artanis Darksteel Draenei Executor Artanis Emperor of the Dominion Anduin Glorious Emperor of the Dominion Anduin Studious Emperor of the Dominion Anduin Necrotopologist Mei Frostbitten Necrotopologist Mei Devilish Necrotopologist Mei Mineral Harvester Gazlowe Firebat Mineral Harvester Gazlowe Rich Mineral Harvester Gazlowe Galvanic Fel Reaver Blaze Angelic Medic Uther Angelic Raider Rexxar Acid Apothecary Morales Earthy Grunty Murky Scorch Spectre Illidan Shining D.Va New Mounts Invincilisk Slimeheart Invincilisk Sulphurous Invincilisk Iron Kite Stormgarde Iron Kite Kul Tiras Iron Kite New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
      Storm League
      Seasonal Quest Line win requirements have been reduced in Season 4.
      Steps and Rewards in Season 4 of 2020 5 Wins: Craft Wars Chest 10 Wins: Rare Craft Wars Chest 20 Wins: Epic Craft Wars Chest 35 Wins: Tamed Ravasaur Mount 35 Wins: Eligibility for End of Season 4 Rewards and Grand Master Leaderboards Storm League Reward Mounts The final reward of the 2020 Season 4 Questline will be the Tamed Ravasaur Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
      Heroes Rework: D.Va
      Base
      Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
      Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
      Heroes Rework: Gazlowe
      Base
      Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
      Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
      Heroes
      Alarak
      Base
      Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
      Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
      Talents
      Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
      Talents
      Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
      Talents
      Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
      Talents
      Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
      Talents
      Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
      Talents
      Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
      Base
      Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
      Talents
      Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
      Talents
      Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
      Bug Fixes
      Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
      D.Va and Gazlowe have been reworked in the latest Heroes of the Storm content update.
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