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heroes Lucio Patch Notes: February 14

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A new Hero is entering the Nexus and the patch also contains balance updates and several bugfixes. Don't forget the "For Azeroth" promotion goes live with Lucio's patch!

Blizzard LogoBlizzard Entertainment (Source)

General

“For Azeroth!” – Play Warcraft Heroes, Get Rewards!

  • Quest
    • Complete 15 Heroes of the Storm matches with a friend, while playing as Warcraft Heroes, before the event concludes.
    • Players who select Warcraft Heroes will still earn quest credit if their friends play using Heroes from other Blizzard universes. However, only the players who select Warcraft Heroes will earn quest credit.
    • Players do not need to complete all 15 matches with the same friend in order to complete the quest.
  • Rewards
    • World of Warcraft: Primal Flamesaber Mount
    • Heroes of the Storm: 10 day Stimpack
    • Heroes of the Storm: Flames of Judgement Charger Mount

Heroes Brawl

  • The reward requirements for the following Brawls have been reduced from 3 to 2 games:
    • Heroes of the Stars
    • Bloodlust Brawl
    • Mage Wars

New Hero: Lúcio

From the streets of Rio to the clubs on King’s Row, Lúcio’s beats bring the party to life, and drive the people to action. Now he’s on tour in the Nexus, ready to Break it down, and to continue fighting for what’s right.

Trait

  • Wall Ride (D)
    • When moving alongside impassable battleground terrain and Structures, Lúcio can walk through other units, and his Movement Speed is increased by 20%. This effect stacks with other Movement Speed bonuses.

Basic Abilities

  • Soundwave (Q)
    • Deal damage to enemies in a cone-shaped area and knock them back.
  • Crossfade (W)
    • Play one of two tracks that passively provide allied Heroes with either a Speed Boost or a Healing Boost in a large radius around you. Activate Crossfade to swap tracks.
      • Healing Boost: Restore a small amount of Health every second to Lúcio and nearby allied Heroes.
      • Speed Boost: Increase the Movement Speed of Lúcio and nearby allied Heroes by 15%.
  • Amp It Up (E)
    • Raise Lúcio’s Crossfade track volume for 3 seconds, amping Speed Boost to 45% increased Movement Speed, and significantly increasing the Healing rate of Healing Boost.

Heroic Abilities

  • Sound Barrier (R)
    • After 1 second, Lúcio and nearby allied Heroes gain a massive Shield that rapidly decays over the next 6 seconds.
  • Reverse Amp (R)
    • Blast Lúcio’s Crossfade track at enemy Heroes for 4 seconds, causing Healing Boost to inflict damage every second, and Speed Boost to Slow Movement Speed by 45%.
    • Passive: Increase Amp It Up’s duration to 4 seconds.

Art

Heroes, Abilities, and Talents

  • Murky has received updated icon art and visual effects that coincide with his rework.
  • The following Heroes, Abilities, and Talents have received updated visual effects:
    • Dream Genie Chromie: Time Trap (E) – The lamp spout on Time Trap’s model will now always spawn facing West.
    • Grunty Murky: Pufferfish (W) – Visual effects tweaks have been made in order to better distinguish between Pufferfishes and Tufferfishes.
    • Thrall: Earthquake (R) – The outer edge of Earthquake’s area of effect has been made more visually apparent. 

Shop

Bundles

  • New Bundles
    • Ribbit Lúcio Bundle – Available until February 28, 2017
    • 2017 Love is in the Air Bundle – Available until February 28, 2017
  • Returning Bundles
    • Classic Love is in the Air Bundle – Available until February 28, 2017
  • Removed Bundles
    • 2017 Lunar Festival Bundle
    • 2016 Lunar Festival Bundle

New Hero

  • Lúcio has been added to the in-game Shop

Mounts

  • New Mounts
    • Heart Stone – Available by purchasing the 2017 Love is in the Air Bundle
    • Flames of Judgement Charger – Awarded for completing the “For Azeroth!” event quest.
  • Returning Mounts
    • Amani War Bear
    • Cyber Ram
  • Removed Mounts
    • Magic Carpet
    • Marshal’s Outrider

New Skins

  • Ribbit Lúcio
  • Master Lúcio
  • Love Goddess Tyrande

Price Reduction

  • Kharazim's prices will be reduced to 7,000 Gold and $8.49 USD.

Design

Minions

  • Minion leash range decreased from 10 to 9.

Heroes

Assassin

The Butcher

Divider_Hero_Butcher_crop.png

Abilities

  • Butcher's Brand (W)
    • Casting animation has been sped up by roughly 33%. This should reduce instances of canceling this ability by rapidly issuing other commands.

Falstad

Divider_Hero_Lunara_crop.png

Abilities

  • Hinterland Blast (R)
    • Added functionality:
      • Cooldown is reduced by 25 seconds for every enemy Hero hit

Greymane

Divider_Hero_Lunara_crop.png

Abilities

  • Marked for the Kill (R)
    • Renamed to Cursed Bullet
      • New Functionality:
        • Fires a bullet that hits the first Hero in its path, dealing 35% of their current Health as damage. Cannot hit Vehicles.
        • 30 second cooldown, costs 50 Mana.

Talents

  • Level 20
    • Gilnean Roulette (R)
      • New Functionality:
        • Causes Cursed Bullet to hit all enemies in its path, and reduces its cooldown by 5 seconds per Hero hit

Ragnaros

Divider_Hero_Lunara_crop.png

Talents

  • Level 13
    • Resilient Flame (Passive)
      • Now has a 10 second cooldown between activations
      • A button has been added to the hotbar so the cooldown can be tracked

Thrall

Divider_Hero_Lunara_crop.png

Abilities

  • Earthquake (R)
    • Earthquake will go off even if Thrall is interrupted during his cast animation
  • Sunder (R)
    • Sunder will go off even if Thrall is interrupted during his cast animation
Developer Comment:  Thrall’s two Heroics are overly sensitive to being interrupted, something that has been on our radar to fix for quite some time.

Valeera

Divider_Hero_Valeera_crop.png

Stats

  • Basic Attack damage increased from 75 to 79
  • Health increased from 1950 to 2047
  • Health Regeneration reduced from 4.54 to 4.26

Abilities

  • Ambush (Q)
    • Energy cost reduced from 20 to 10
  • Cheap Shot (W)
    • Stun duration reduced from 1.5 to 1.25 seconds
  • Garrote (E)
    • Silence duration increased from 2 to 2.25 seconds
    • Impact damage reduced from 75 to 20
    • Damage over time reduced from 175 to 140
  • Cloak of Shadows (R)
    • Cooldown reduced from 18 to 15
    • Duration increased from 1 to 1.5 seconds

Talents

  • Level 1
    • Crippling Poison (Active)
      • Duration increased from 3 to 5 seconds
  • Level 4
    • Wound Poison (Active)
      • Duration increased from 4 to 5 seconds
  • Level 7
    • Assassinate (Q)
      • Distance between enemy Heroes reduced from 5 to 4 range
  • Level 13
    • Death From Above (Q)
      • Teleport range increased from 5 to 7
  • Level 16
    • Rupture (E)
      • Added functionality: Basic Attacks against Garroted enemies also increases the damage over time effect by 5%, stacking up to 30%
Developer Comments:   We feel that Valeera needs a small increase in power to help her overall win rate, but are hoping to do so without adding much more burst damage or disabling effects. The changes to her Health and Basic Attack damage should give her a boost, while the changes to Talents, Ambush, and Garrote should create harder decision making for the Rogue. While we were looking at her Health Regeneration, we noticed that it was actually higher than intended (most Heroes take 480 seconds to regenerate their entire Health pool), which is why we reduced it slightly. We’ve increased the duration on Cloak of Shadows so that predicting Abilities is easier to accomplish. We want it to be a rewarding, high skill-cap ability, but with the old tuning it struggled to compete with Smoke Bomb.

Zul'jin

Divider_Hero_Lunara_crop.png

Talents

  • Level 4
    • Headhunter (Active)
      • Will no longer dismount Zul'jin when it is activated while mounted

Multi-class

Varian

Divider_Hero_Varian_crop.png

Talents

  • Level 13
    • Banner of Stormwind (Active)
      • Moved to level 16
    • Banner of Ironforge (Active)
      • Moved to level 16
    • Banner of Dalaran (Active)
      • Moved to level 16
  • Level 16
    • Juggernaut (E)
      • Moved to level 13
    • Mortal Strike (Trait)
      • Moved to level 13
    • Shattering Throw (Active)
      • Moved to level 13
Developer Comments:  We like that Mortal Strike and Shattering Throw are great counter options for certain team compositions, but thought they came just a little too late to draft Varian specifically for them.

Specialist

Abathur

Divider_Hero_Varian_crop.png

Abilities

  • Stab (Q)
    • Damage increased from 113 to 119
  • Spike Burst (W)
    • Damage increased from 111 to 116
  • Carapace (E)
    • Shield amount increased from 150 to 157

Murky

Divider_Hero_Tassadar_Crop.png

Stats

  • Base Maximum Health increased from 635 to 761

Abilities

  • Spawn Egg (D)
    • Resurrect time while Murky's Egg is active increased from 5 to 8 seconds
  • Slime (Q)
    • Slow amount increased from 20 to 25%
  • Pufferfish (W)
    • Now deals 50% damage to Structures
    • Pufferfish can now be targeted by Structures
    • Pufferfish now has 225 Health and takes damage from Abilities
    • Explosion radius increased by 50%
    • Now scales at 5.5% additional health per level, instead of the standard 4%
  • March of the Murlocs (R)
    • Cooldown reduced from 100 to 80 seconds
    • Increased the Movement Speed of the tiny murlocs by 30%

Talents

  • Level 1
    • Fish Tank (Passive)
      • Moved to level 13
      • Redesigned: Basic Attacks against enemy Heroes grant Murky 75 Basic Attack Armor for 2 seconds
    • Bubble Breeze (E)
      • Renamed to Slippery When Wet
      • Moved to level 7
      • Increased the Movement Speed bonus from 20% to 35%
      • Now also allows Murky to pass through enemies while Safety Bubble is active
    • Assault Egg (D)
      • Renamed to Fish Eye
      • Bonus Health reduced from 150% to 100%
      • Sight Radius bonus increased from 150% to 200%
      • Now reveals Stealthed enemies
      • Now increases Murky's Mounted Movement Speed to 45% for 5 seconds after spawning
    • Bribe (Active)
      • Removed
    • New Talent: Egg Hunt (Active)
      • Activate to place a fake Egg.  If the fake Egg dies, it casts Slime.  Maximum 3 fake Eggs.  6 second cooldown
      • Upon spawning from an Egg, Murky is Stealthed for 5 seconds
    • New Talent: A Fishy Deal (Active)
      • Killing an enemy Minion with Pufferfish grants 1 stack of Bribe.  Use 5 Bribe stacks to capture a single Mercenary. Maximum of 20 stacks
        • Stacks required to gain a charge of Bribe increased from 5 to 7
        • Maximum charge count increased from 20 to 30
  • Level 4
    • Bigger Slime (Q)
      • Moved to level 7
      • Renamed to Black Lagoon
    • Tufferfish (W)
      • Redesigned:  Now causes Pufferfish to deal 35% more damage to Slimed targets, and it gains 50 Spell Armor
    • Envenom (Active)
      • Removed
    • Living The Dream (Passive)
      • No longer passively grants Ability Power
      • Instead of granting 1% Ability Power every 5 seconds, now grants 5% Ability Power every 15 seconds. Max 15% bonus Ability Power.
    • New Talent: Slime Time (Q)
      • Quest: Slime enemy Heroes that are already Slimed
      • Reward: After Sliming 15 Slimed Heroes, increase Slime's bonus damage by 125. This damage does not scale with level.
      • Reward: After Sliming 30 Slimed Heroes, increase Slime's slow amount to 35%
  • Level 7
    • Slime Advantage (Q)
      • Removed
    • Hindering Slime (Q)
      • Removed
    • Compressed Air (W)
      • Removed
    • Clairvoyance (Active)
      • Removed
    • New Talent: Time to Krill (Passive)
      • Basic Attacks against Heroes deal an additional 8 damage per second and Slow the target’s Movement Speed by 10% for 5 seconds. This effect can stack up to 5 times
        • Damage per second reduced from 8 to 7
        • Duration reduced from 5 to 4 seconds
        • Slow amount reduced from 10% to 8% per stack
  • Level 13
    • Continuous Slime (Q)
      • Renamed to Making Inky
      • Moved to level 20
      • Cooldown reduction increased from 1 to 2 seconds
    • Wrath of Cod (W)
      • Moved to level 16
      • New Functionality:
        • Pufferfish deals bonus damage to Heroes equal to 10% of their maximum Health over 5 seconds
    • Bubble Machine (E)
      • Removed
    • Hidden Assault (D)
      • Removed
    • New Talent: Egg Shell (D)
      • Respawning from an Egg grants Murky a Shield equal to 100% of his maximum Health. This Shield lasts indefinitely
  • Level 16
    • Slimy End (Q)
      • Removed
    • Rejuvenating Bubble (E)
      • Moved to level 13
    • Blood for Blood (Active)
      • Removed
    • New Talent: Toxic Buildup (Q)
      • Attacking an enemy Hero 3 times causes a Slime to cast from their position
    • Slimy Pufferfish (W)
      • Renamed to Fish Oil
  • Level 20
    • Rewind (Active)
      • Removed
    • Bolt of the Storm (Active)
      • Removed
    • Never-Ending Murlocs (R)
      • Redesigned:  March of the Murlocs can now be channeled indefinitely
    • New Talent: Big Tuna Kahuna (Trait)
      • Murky's maximum Health and Egg respawn times are doubled.
Developer Comment:  : Mrrgrgrlgrl! Rise my brother murlocs! Mrrrgrgrlrlgrl! Vengeance will be ours! In examining Murky, his original health and egg timers are vestiges of a different time, created before even Jaina entered the Nexus. We wanted to give him more base health to make him a little harder to burst down, but traded it for a little longer time to respawn from his Egg. This has the added bonus of allowing a bit more counter-play to hunting our fishy friend. We also wanted to adjust Pufferfish, as an increasingly high amount of the roster could immediately explode it. Finally, his talent tree has been updated to come in line with our new philosophies. We’ve not only found this Murky much more fun to play as, with some exciting talents in each tier, but also more fair to fight against! Mrrgrgrlgrl!
LEVEL (TIER)   MURKY TALENTS    
1 (1) Fish Eye (Trait) Egg Hunt (Active) A Fishy Deal (Active)  
4 (2) (!)Slime Time (Q) Tufferfish (W) (!)Living the Dream (Passive)  
7 (3) Black Lagoon (Q) Slippery When Wet (E) Time to Krill (Passive)  
10 (4) March of the Murlocs (R) Octo-Grab (R)
13 (5) Rejuvenating Bubble (E) Fish Tank (Passive) Egg Shell (Trait)  
16 (6) Toxic Buildup (Q) Fish Oil (W) Wrath of Cod (W)  
20 (7) Never-Ending Murlocs (R) ...And a Shark Too! (R) Big Tuna Kahuna (Trait) Making Inky (Q))
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

Nazeebo

Divider_Hero_Varian_crop.png

Abilities

  • Plague of Toads (E)
    • The targeting indicator now more accurately reflects the Toads’ travel path

Talents

  • Level 7
    • Dead Rush (W)
      • Cancelling Zombie Wall will now also provide up to 5 uprooted Zombies

Support

Lúcio

Divider_Hero_Lucio.png

Stats
  • Basic Attack damage increased from 23 to 24

Abilities

  • Sound Barrier (R)
    • Cooldown increased from 70 to 80 seconds
  • Reverse Amp (R)
    • Cooldown reduced from 50 to 40 seconds
    • Damage increased from 12.5 to 14

Lt. Morales

Divider_Hero_LiLi_Crop.png

Abilities

  • Displacement Grenade (E)
    • Will now reveal a small area around the grenade as it travels

Tassadar

Divider_Hero_Tassadar_Crop.png

Stats
  • Basic Attack range increased from 5.5 to 6.5

Abilities

  • Psionic Storm (W)
    • Ramp to maximum damage reduced from 8 to 5 stacks
  • Archon (R)
    • Basic Attack slow reduced from 40 to 30%
  • Force Wall (R)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 35 to 30
    • Duration of Force Wall reduced from 2.5 to 2 seconds

Talents

  • Level 1
    • Templar’s Will (Passive)
      • Mana returned from attacking Heroes increased from 4 to 8 per second
      • New Functionality:
        • Reward for first quest unlock changed from +1 Basic Attack range to +150% Distortion Beam damage.
  • Level 4
    • Khala’s Light (Q)
      • Armor on expiration reduced from 25 to 15
  • Level 7
    • Resonation (W)
      • Slow amount increased from 40 to 50%
  • Level 13
    • Nullification (Active)
      • Duration increased from 3 to 4 seconds
  • Level 16
    • Psionic Echo (W)
      • Window between casts increased from 1.5 to 2 seconds
  • Level 20
    • Twilight Archon (R)
      • The cooldown for Archon will no longer tick down while the Archon effect is active
    • Force Barrier (R)
      • Cooldown reduction on Force Wall reduced from 6 to 5 seconds

Warrior

Muradin

Divider_Hero_Rexxar_Cropped.png

Talents

  • Level 4
    • Crowd Control (W)
      • Now has a 7 second cooldown reduction maximum
  • Level 13
    • Thunder Strike (W)
      • Icon color swapped to blue
    • Healing Static (W)
      • Icon color swapped to green

Rexxar

Divider_Hero_Rexxar_Cropped.png

Talents

  • Level 1
    • Flare (Active)
      • Cooldown reduced from 30 to 25 seconds
  • Level 4
    • Hungry Bear (Passive)
      • Heal amount increased from 4 to 4.5% of Misha’s Maximum Health
  • Level 7
    • Aspect of the Beast (W)
      • Cooldown reduction decreased from 1.5 to 1.25 seconds
  • Level 13
    • Aspect of the Hawk (Q)
      • Duration is now refreshed if Rexxar hits an enemy Hero with Spirit Swoop while the Aspect of the Hawk effect is active
      • Rexxar attack speed bonus increased from 100 to 125%
      • Misha Bonus attack duration increased from .5 to .75 seconds

Zarya

1VUWFBVGUHBY1475167033295.png

Talents

  • Level 1
    • Feel the Heat (Passive)
      • Basic Attacks that deal bonus damage in Melee range will now show a Crit indicator

Bug Fixes

General

  • Mac: Launching the Heroes client on a Mac will no longer automatically increase mouse acceleration.
  • Corrected the scaling damage caps for several Talents that deal damage based on a percentage of the target’s maximum Health, including:
    • Gall: Giant Scorcher
    • Rehgar: Hunger of the Wolf
    • Ragnaros: Giant Scorcher
    • Tracer: Quantum Spike
    • Xul: Backlash, Giant’s Curse
  • A number of typos and tooltip errors have been corrected across several aspects of the game.

Art

  • Nova: Nova’s status bar will no longer pop above her head while running.
  • Samuro: Monkey King Samuro will now correctly play his victory animation after destroying the enemy Core.
  • Tracer: Hologram visual effects will now correctly display on Master Tracer’s model while using Recall.
  • Sky Temple: Fixed an issue in which Temple attacks could briefly appear to fire beyond the Core.

Battlegrounds

  • Braxis Holdout: Fixed an issue that could cause Zerg units to become stuck in the walls of their pens.

Heroes, Abilities, and Talents

  • Anub'arak: Chitinous Plating will now correctly reduce the cooldown for Harden Carapace.
  • Chromie: After completing Deep Breathing’s quest, its buff bar tooltip will now display the correct number of Heroes hit.
  • E.T.C.: If Stage Dive’s landing location is blocked, E.T.C. will now land as close as possible to the intended area rather than returning to his original casting location.
  • Medivh: Will now properly benefit from Regeneration Globes while transforming into Raven Form.
  • Ragnaros: Will now properly benefit from Hand of Sulfuras when Empower Sulfuras scores a killing blow after striking multiple enemy Heroes.
  • Ragnaros: Lava Wave's cooldown will now be paused during Zeratul’s Void Prison.
  • Rehgar: Will no longer be pulled out of Ghost Wolf form upon dealing damage via an allied Ragnaros’s Blast Wave.
  • Rexxar: Spirit Swoop will now correctly deal damage to Monsters.
  • Samuro: Fixed an issue that could refresh the duration of Advancing Strikes after landing a critical strike.
  • Samuro: Shift-queueing Hearthstone will no longer break Stealth until Hearthstone begins casting.
  • Samuro: Burning Blade area of effect damage will now properly benefit from bonus damage granted by Way of Illusion.
  • Samuro: Bladestorm will no longer occasionally fail to activate after casting Mirror Images and Bladestorm in rapid succession.
  • Samuro: Fixed an issue in which the Score Screen could display an incorrect number of Gems for Samuro if he collected them while Mirror Images were active on Tomb of the Spider Queen.
  • Thrall: Fixed an issue in which Feral Spirit could fail to trigger Follow Through after earning Seasoned Marksman stacks.
  • Valeera:  Rupture and Hemorrhage no longer benefit from another Valeera’s Garrote.
  • Valla: Killing enemy Heroes who have post-death states, like Tyrael and Leoric, after learning Death Dealer will now correctly refresh Vault’s cooldown.
  • Zul'jin: Fixed an issue causing Zul’jin to have a slightly higher Health Regeneration rate than intended.

Sound

  • Illidan: The Hunt voiceover will no longer play slightly early.
  • Zarya: Graviton Surge and Expulsion Zone voiceover will no longer play slightly early.

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I have my doubts about the Valeera buffs to her damage and the extension of the silence component on Garrote. After being around in WoW for the many... many... many stun lock / mez chain seasons, I feel my disappointment of so many buffs aimed at a hero that is very close to the point of balance - with a very high skill cap mind you - is justified. They threaten to turn her into the next hero that suffers from Illidan syndrome, where they are either a) incredibly painful to deal with if the player can play them well or b) a mascot liability, incapable of doing anything useful except for the rare opportunities they get to draft into a comp built around them. 

On the upside, the Murky rework looks interesting!

Edited by Plergoth

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I'm curious to see the Lucio Guide.

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On 17. 2. 2017 at 5:25 PM, Valhalen said:

I'm curious to see the Lucio Guide.

And here we go, the guide has just been published! We hope you'll find the guide useful, and as always, if you have any questions or remarks, you can share them with us in the guide thread.

1 person likes this

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      Warrior Assassin Support Specialist Chen- Alarak Auriel Gazlowe↑ Leoric Chromie Kharazim   Muradin+ Greymane Lt. Morales   Rexxar Kael'thas       Kerrigan       Lunara       Raynor       Valeera       Varian (Damage)       Zul'jin     Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.
       
      Niche tier
      Warrior Assassin Support Specialist Cho'gall Cho'gall Li Li Abathur Stitches Illidan Tyrande Azmodan+ Tyrael↓ Nova Uther Medivh   The Butcher+   Murky↓↓   Tracer   Probius (new)   Tychus↓   Sgt. Hammer       The Lost Vikings       Xul       Zagara Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
       
      Bottom Tier
      - Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.
       
      Monthly metagame assessment
      The reworks that have had me rewriting guides all week have been hit or miss; although Anub'arak and Arthas have come out as clear winners for these reworks (which also included hefty buffs, not so coincidentally), Tyrael (who wasn't buffed) remains as unpopular as ever, and probably won't be seen for a long time thanks to the removal of one of the game's strongest talents, Imposing Will. But hey, at least, he gets some spell armor and Judgment does more damage.
      Speak of nerfs, it seems that last month's wave have had their intended effects: Murky, Tychus, and Protection Varian have been hit hard. The removal rework of Tychus's basic attack range and of the That's the Stuff! talent has opened the door to plenty of tanks to rise. Murky and Protection Varian, two crowd control beasts, being weaker means that strong support heroes without cleanse (read: Lucio) can now be played without actually feeling like picking them has downsides, and being 15 places ahead in winrates ahead of the second highest winrate healer, Rehgar, shows this.
      Since we're dealing with a tank-centric metagame, I wouldn't be surprised to see double healer compositions becoming popular again. In this vein, Tassadar has been seeing more and more play, potentially because of his ability to do everything.
      Probius probably needs buffs. His design is relatively simple when compared to some of the sub-40%'ers, which generally have their winrates justified by how difficult they are to play. But Probius isn't one of those, leading me to believe he's just undertuned.
      Last but not least, Gazlowe's rework, which also came with significant buffs, has made him a lot stronger, if not only for the fact that Robo Goblin can now contribute to team fights. If Gazlowe games are somehow allowed to reach level 20, he becomes quite oppressive with Butcher-level basic attack damage and some 55 armor (!) to play around with. Speak of The Butcher, he's been on a steady rise over the last few patches, despite a meta that wasn't all too favourable to melee assassins. I'd keep an eye out for him.
      I suppose I should add that I'm also expecting E.T.C. to become first tier material unless something dramatic happens.
    • By Stan

      Next week's sales are up and with it, the Stars of War bundles are getting removed.
      Blizzard (Source)
      Weekly Sale Items for Mar 29 – Apr 4, 2017
      Illidan — Sale Price: 4.99 EUR, 3.69 GBP Shan’do Illidan Skin — Sale Price: 4.99 EUR, 3.69 GBP High Hellblade Samuro Skin — Sale Price: 4.99 EUR, 3.69 GBP The following items, bundles, mount swaps, and price changes will also arrive in the Heroes of the Storm in-game shop alongside next week’s sale:
      Removed Bundles
      Stars of War Bundle Ultimate Stars of War Bundle
    • By Stan

      This week’s brawl is the Bloodlust Brawl. Embrace your inner beast and lay waste to your enemies with the powers of the Orcish horde!
      It's that time of the week again and we get Bloodlust Brawl. 
      Every 30 seconds, two players on each team get the Bloodlust effect. There's a 15% chance that all players receive Bloodlust. After 17:00 all players gain Bloodlust permanently. Completing three games awards 1,000 Gold and the Bloodlust portrait Blizzard (Source)
      Rules:
      Shuffle Pick Choose from one of three randomly selected Heroes before entering the battle on Dragon Shire. Be quick about it though, you only have 30 seconds to choose! Bloodlust! Every 30 seconds, after the gates open, two players on each team gain the effects of Rehgar’s Bloodlust. There is a 15% chance that all Heroes will receive Bloodlust. After 17:00, all players gain a permanent Bloodlust. The Dragon Knight and all Mercenary camps are permanently under the effects of Bloodlust. Be the first team to take down the enemy Core to claim victory! Rewards
      Complete three matches of the Bloodlust Brawl to earn 1,000 Gold and the following portrait:

       
       
    • By Stan

      A new patch for Heroes was released today to apply a few bug fixes.
      Full Patch Notes below.
      Blizzard Entertainment (Source)
      Heroes, Abilities, and Talents
      Gall: Twisting Nether can no longer be cast while in Molten Block form after learning the Shifting Nether Talent. Kharazim: Fixed an issue that could cause a slight delay between Ability casts after shift-queuing Radiant Dash. Zeratul: Fixed an issue that removed all Mana Cost and Cooldown details from Zeratul’s Ability tooltips. User Interface
      Shop: Varian’s Twin Blades of Fury Ability description in the Shop will no longer appear truncated when running non-English versions of the game client with the display mode set to Windowed or Fullscreen.